OpenBOR finally working fine on RETROPIE with ES
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@LukeDS83 How do you compile OpenBOR?
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I am just downloading from SSH with ( wget "http://raw.githubusercontent.com/crcerror/OpenBOR-63xx-RetroPie-openbeta/master/openbor_openbeta.sh"; bash openbor_openbeta.sh galina; rm openbor_openbeta.sh )
Am a NOOB to Pi so I imagine I am doing something wrong. Can get Retropie and EmulationStation running fine.
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This is a precompiled binary. @LukeDS83 I worked on this for about one year it might be that newer modules (like you metioned) do not work then.
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This is the error I am getting
pi@raspberrypi:~ $ cd /home/pi/openbor_openbeta; ./OpenBOR
./OpenBOR: error while loading shared libraries: libvpx.so.1: cannot open shared object file: No such file or directoryBut I did run sudo apt install libsdl2-gfx-dev libvorbisidec-dev libvpx-dev prior so I assume everything should be there? Is it pointing to the wrong place or something?
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Too bad to have only access to a old version of OpenBOR...
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@cyperghost did you ever encounter a game been killed due to audio problems in raspberry pi 3? I tried the "final fight and cadillac dinassouars 2.0", it goes through the menu and character selection, however when is loading the first level just gets killed due to ALSA / PCM lib. Strangely enough thid only happens on the "story mode", if you choose "master mode" you happy play the game. I am using @zanac build (since this is a game from 2018, other version of openbord would not load the game). I also tried to disable the broadcom audio chip in modprobe but even with that I still got the game stopping at the same stop but now with a message Alsa / PCM not found which is expected. Moreover, I tried to disable the sound in the game menu as well without success.
Error: "ALSA lib pcm.c:8306:(snd_pcm_recover) underrun occurred"
Any hints?Thanks
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@jpsobral Usually it's the PAK file itself then. Can you take a look into the openbor-log files?
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@cyperghost will do
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Searching on the logs I found that during the initialisation there are some missing wav files on the pak itself. However these files are loaded before initiating the level (the game runs fine until then). When the application quits, the last log data is the "Load..." meaning nothing suspicious.
Please note that this pak runs perfectly on pc and even in my Mac Catalina with Wine 32bit experimental :).
Loaded 'hannah_knife' from data/chars/hannah/hannah_knife.txt Warning: Failed to create colourmap. Image Used Twice! sound_load_sample can't load sample from file 'data/sounds/hannah.wav'! sound_load_sample can't load sample from file 'data/sounds/hannah_patada.wav'! sound_load_sample can't load sample from file 'data/sounds/hannah_patada.wav'! .... Level Loading: 'data/levels/0.txt' Total Ram: 187080704 Bytes Free Ram: 25309184 Bytes Used Ram: 32815616 Bytes Loaded 'mapa' from data/chars/misc/mapa.txt Loaded 'entrada' from data/chars/damnd/entrada.txt Loaded 'drumcan' from data/chars/misc/drumcan/drumcan.txt .... Warning: Failed to create colourmap. Failed to load file 2 Loaded 'dina_item' from data/chars/misc/granade/dina_item.txt Loaded 'fondo5' from data/bgs/11lvl/back/fondo5.txt Loaded 'cartel' from data/bgs/11lvl/elevador_final/cartel.txt Loaded 'cadena' from data/bgs/11lvl/1/cadena.txt Loaded 'barrel2' from data/chars/misc/barrel/barrel2.txt Loaded 'butcher' from data/chars/butcher/butcher.txt
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Buffer underruns are not fatal to a process.
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