New Installer Jedi Academy
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@Jste84 Thank you.
For the window/resolution issue, I haven't found a good solution to this yet, but you need to go into $home/.local/share/openjk folder (doing this from memory might be a little off). Open the .cfg files, one is for single player, one is for multiplayer.
You need to modify 3 lines:
seta r_customheight "1080" <-- your resolution height
seta r_customwidth "1920" <---- your resolution width
seta r_mode "-1" <--------------------- necessary for custom resolution, this prevents the game from overwriting the changes to the two lines above.This last is optional and you may want to tweak it, the game was originally set for 4:3 aspect ratio, if you're have a 16:9, you may want to adjust this.
seta cg_fov "96.4" <---------- can be changed to any value
Some recommendations around the internet seem to be around 110 for widescreen.I use a keyboard and mouse most of the time. If I use a game controller, it's a steam controller.
One thing I am thinking about trying for controller configuration is antimicroX
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@Jste84 you can also select a resolution in game and then match it with a resolution option in the runcommand menu to get a fullscreen game area.
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@quicksilver Ok, the script installs all for libraries. The misspelling has been corrected.
I did notice that nothing happened when I tried loading servers. That could be a few things. I haven't run it down yet.
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@gderber out of town for a few days but will double check everything on my end when I get back. With the spelling mistake fixed I assume everything will be good. Multiplayer was working for me properly, though I still occasionally found a server I couldn't access but perhaps they were running a different version or custom maps or something.
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Everything is working properly on my end. Assuming it is working for you too, Id say the OpenJK scripts are good to go. Nice work!
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@quicksilver That's great news! I'm glad it's working for you! I think I may want to make an adjustment or two before posting a pull request. I'd really like a better solution for the resolution configuration. I've been looking at the quake3 scripts for that.
A nice to have addition, I've found the original game demos in an exe installer. I'd like to see if maybe the game will run with only the demo data, and if so find a way to either extract the data files or find the data files in a zip file/make a zip file for the data.
Finally I'd like to build the xLAva ports. I'd like to have a better understanding of what can and can't be shared between the two.
I'd be happy to help out with your scripting.
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I got it to work with the script... Just have to setup xboxdrv as it appears to not pickup the joysticks on the RPi4.
I've been unable to find out how to setup JK2 Jedi Outcast with this setup. Is that possible?
Russell
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Thanks @quicksilver . I can confirm that with the 1.04 patched files it works!
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Hi,
first of all, thanks for your script :)
Installation worked without an problems.
I'm running on a RasPi3 and neither SP nor MP will start. Judging from the log, there is some problem with the OpenGL.
When I enable OpenGL in the raspi-config and reboot, I can succesfully start the game by calling/home/pi/RetroPie/roms/ports/'Star Wars - Jedi Knight - Jedi Academy (SP).sh'
. But, if once I enable OpenGL, RetroPi refuses to start (which is a known problem).
Did anybody manage to find a solution where both work on the RasPi3?
Thanks a lot! -
@bnw said in New Installer Jedi Academy:
Hi,
first of all, thanks for your script :)
Installation worked without an problems.
I'm running on a RasPi3 and neither SP nor MP will start. Judging from the log, there is some problem with the OpenGL.
When I enable OpenGL in the raspi-config and reboot, I can succesfully start the game by calling/home/pi/RetroPie/roms/ports/'Star Wars - Jedi Knight - Jedi Academy (SP).sh'
. But, if once I enable OpenGL, RetroPi refuses to start (which is a known problem).
Did anybody manage to find a solution where both work on the RasPi3?
Thanks a lot!Solution is Raspberry Pi 4.
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Tried this on a freshly burned RetroPie 4.7.1 RPi4. compiling ended with:
make[2]: *** [code/game/CMakeFiles/jagamearm.dir/build.make:1428: code/game/CMakeFiles/jagamearm.dir/bg_pmove.cpp.o] Error 1 make[2]: *** Waiting for unfinished jobs.... make[1]: *** [CMakeFiles/Makefile2:206: code/game/CMakeFiles/jagamearm.dir/all] Error 2 make: *** [Makefile:152: all] Error 2 /home/pi/RetroPie-Setup Could not successfully build openjk_ja - openjk_ja - OpenJK: JediAcademy (SP + MP) (/home/pi/RetroPie-Setup/tmp/build/openjk_ja/build/openjkded.arm not found).
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@raptorfish7 sadly something changed on the software end. as i had this work a few months ago. i did open a ticket on Git hub to see if they could help. so now we just need to wait
but im looking at some forks from other people and see if changing it to one of them might work then
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@exarkuniv I was thinking that might have been it. I was able to compile it a couple days ago (both on the pi and for amd64 linux), but decided to restart with a fresh retropie image to correct some issues that had developed with my previous retropie installation. When I tried to recompile it again, I received that error. The upstream change that broke the compile would have occurred within the last 3-4 days.
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@raptorfish7 yes thats the problem. i forked a older version back from Nov 2020 and it works.
i did update the script on my end, but i dont know what would be a good place to post it. and im still learning git hub.
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@raptorfish7 try this and let me know.
im still learning, next ill try and see if i can make a command where it will install the script instead of doing it manualy
https://raw.githubusercontent.com/Exarkuniv/RetroPie-Setup/master/scriptmodules/ports/openjk_ja.sh
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@exarkuniv said in New Installer Jedi Academy:
https://raw.githubusercontent.com/Exarkuniv/RetroPie-Setup/master/scriptmodules/ports/openjk_ja.sh
That fork compiled fine. I'll test out the install when I have more time. Thanks.
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