Getting the best N64 experience on a Pi 4
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@roslof I don't know but it could be possible I think. I don't have enough knowledge to do it by myself for now.
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Hey, can we get @roslof's spreadsheet added into the documentation for N64 in the Docs please?
As I feel a lot of the info on there is based around the pi3, which is fine and we should keep that information too. But as more and more new users buy a pi4 instead of a pi3 they might be put off trying the n64 based on the Docs when really the pi4 does have some significant improvements over the pi3. But the Docs page at the moment don't seem to reflect that.
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@retropieuser555 as discussed before, the docs should always reflect most compatibility, and especially now they're no-longer a quick-to-edit wiki, we don't really want such bleeding edge info. the current n64 "optimization" page is IMO an example of how the docs can lose their way when they are filled with overly specific, anecdotal information.
i think this kind of info is too granular for the docs, but perfect for the forum.
that said, the n64 docs pages do need some changes. i'll see if i can get to it.
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Is there a list of which Nintendo 64 games are fully playable on the Raspberry Pi 4 without any overclocking ? :)
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@Vasslepulver I may be wrong but I don't think overclocking plays a massive part in N64 performance. Roslof's compatibility list should give you a very good idea of what you can expect from each game with which emulator.
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@Zering said in Getting the best N64 experience on a Pi 4:
@Vasslepulver I may be wrong but I don't think overclocking plays a massive part in N64 performance. Roslof's compatibility list should give you a very good idea of what you can expect from each game with which emulator.
That's correct. The O.C. information describes the test unit and not a requirement. Comments about performance relate to the test unit, so while mileage may vary, the emulator recommendations aren't likely to change.
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@Zering Where can I find the list ? :)
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@Vasslepulver roslof posted it a while ago on this thread.
Here is the link :
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@Zering Thank you so much! 😊
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For Goldeneye on the 4GB Pi4, I find that no matter what settings I try there is always a compromise.
Personally I think the best combination of settings for overall graphics/display and speed/play-ability is when using gles rice video at 832 x 624 resolution. The compromise is that the textures for the sky don't display as the right colours. On the indoor levels this isn't a problem obviously but I either need to put up with it on the outdoor levels like Dam & Surface etc.
Or I can use Glide64 and get the right colours but take a big hit on the quality of the graphics/display.
The only other option seems to be the standard mupen64 plus plugin correct colours, decent graphics with the game running at about 70% speed, which isn't an option at all.
If anyone has any better settings I'd be interested to try them as I've spent a long time trying to improve on mine with no luck so far. Maybe a better plugin/driver/update in the future might fix this. -
@StuA1975 Have you tried lr-parallel-n64?
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@Zering said in Getting the best N64 experience on a Pi 4:
@StuA1975 Have you tried lr-parallel-n64?
That's what I use, but the snow still looks messed up. It runs really well though.
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Hi all, I finally got myself a Pi4 and started playing around with N64 emulation. I have a Pi3B with N64 games, but decided that the Pi4 deserves a fresh start.
A few issues that I have as I am playing with it:
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I cannot get the Hi Res Texture Packs to work for lr-mupen64plus-next. I have placed the .htc files in the following folder, but no change
/home/pi/RetroPie/BIOS/Mupen64plus/cache/
I went into the retroarch setting and turned all the hi res texture pack options on, but I still cannot see any difference. On the Pi3 (with rice) it makes a huge difference. Any ideas anyone? -
I have read that the default resolution for mupen64plus-gles2rice has been set at 640 instead of 320. Someone else somewhere posted that this can be changed in the mupen64plus.cfg file in the configs/n64 folder, but I cannot see any resolution settings in that file when I edit it.
Any assistance would be appreciated.
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Anyone else noticed a slight boost in performance on Mupen64plus-next since the 4.7 update yesterday? SOTE no longer slows down on explosions with screen res at 320x240 and MSAA set to 2.
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@roslof just looked at your list I see you have Diddy Kong Racing listed as mupen64plus-GLideN64-highres did you find it worked OK with multiplayer. I found whilst player 1 was fine the other players graphics were a mess and unplayable
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@dwarfboysim said in Getting the best N64 experience on a Pi 4:
@roslof just looked at your list I see you have Diddy Kong Racing listed as mupen64plus-GLideN64-highres did you find it worked OK with multiplayer. I found whilst player 1 was fine the other players graphics were a mess and unplayable
Good to know. Did you find a good substitute? I'll update the list.
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@zering Excellent! That's worked great. Now I just need to find a new package for Perfect Dark. Only Glide64 shows all textures (night vision, camera etc) but the graphics aren't as smooth as Rice or parallel, neither of which display the extra textures that load into the game.
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In general I find
lr-mupen64plus-next
gives me great performance, even in games like Perfect Dark.One thing to note, there has been a regression since ~May, reported in this bug https://github.com/gonetz/GLideN64/issues/2329. Hopefully they can resolve it soon.
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I'm having an issue with Mupen64-plus, Ocarina of Time turns into a rainbow mess whenever I pause using the Pi 4, but using Glide runs it perfectly, except for the lens of truth not working. Shadowman loads and stops just before the main menu with every driver I use. Rampage 64 slows to a crawl whenever it scrolls.
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@blake0812 Is that with lr-mupen64plus or lr-mupen64plus-next? For me Ocarina runs fine on the latter, lens of truth works & although the start menu is slower loading than the original on n64 it doesn't glitch out.
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