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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • M
      msheehan79 @fluffypillow
      last edited by

      @fluffypillow Did something change with regards to how Pegasus runs in portable mode?

      I've been keeping up with the latest builds but the most recent build has broken something on my setup when I try it. It doesn't seem to be recognizing the --portable flag anymore; I also tried the new portable.txt method in the same directory but neither method seems to work.

      This is on Windows 10 x64; I am happy to send along any relevant info you need if it helps.

      My folder structure is configured for portable and uses a centralized folder with the pegasus metadata files stored here:
      C:\Emulation\pegasus\config\metafiles

      Normally the lastrun.log would update in C:\Emulation\pegasus\config\lastrun.log, but with the latest update it is using my windows user AppData directory instead.

      fluffypillowF 1 Reply Last reply Reply Quote 0
      • fluffypillowF
        fluffypillow @msheehan79
        last edited by

        @msheehan79 Indeed there was a leftover bug, but it should be fixed now in the latest release. Thanks!

        M 1 Reply Last reply Reply Quote 1
        • M
          msheehan79 @fluffypillow
          last edited by msheehan79

          @fluffypillow Thanks! I can confirm the newest build is once again respecting the portable flag and reading the metadata files. However this build is crashing where the older builds did not. I don't see any obvious errors in the log file that would help. Will do some troubleshooting and see if I can provide more details soon on how to reproduce.

          After doing some troubleshooting, it seems there is something specific to some metadata entries that trigger the crash. I was able to do some testing and found a specific game metadata entry that consistently triggers the crash, so I'll upload that to the github repo for you.

          1 Reply Last reply Reply Quote 1
          • DarksaviorD
            Darksavior @fluffypillow
            last edited by Darksavior

            @fluffypillow I just updated and it segfaults. I see the pegasus loading screen and I see it scan the "emulationstation" folder and then it segfaults. I am using an experimental kernel (5.10.0-rc2-v71) with the kms driver but pegasus was working just before I updated. ES is still works.

            What was the command to get a log?

            1 Reply Last reply Reply Quote 0
            • B
              bmonomad @fluffypillow
              last edited by

              @fluffypillow Best looking and performing frontend I've found for the shield, thank you for your efforts. Curious, is there any plan in the near-future to have the ability to remove games from the displayed library? For example, I have a big library and want to remove or flag undesirable games over time.

              1 Reply Last reply Reply Quote 0
              • fluffypillowF
                fluffypillow
                last edited by

                @Darksavior I've just pushed an update, could you check if it fixes the issue? In case it doesn't, you can find the log file at ~/.config/pegasus-frontend/lastrun.log.

                @bmonomad Thanks! At the moment the game list is read only: because metadata can come from various files and multiple sources, write support would work only with some limitations. There's no game list/data editor in the works right now, but might come in the future!

                DarksaviorD 1 Reply Last reply Reply Quote 1
                • DarksaviorD
                  Darksavior @fluffypillow
                  last edited by Darksavior

                  @fluffypillow No change with the update. That log is empty. Tried a fresh install of retropie and it works with that. Here's more info about the crash:
                  IMG_0142 (2).JPG

                  fluffypillowF 1 Reply Last reply Reply Quote 0
                  • fluffypillowF
                    fluffypillow @Darksavior
                    last edited by

                    @darksavior Haven't managed to reproduce the bug yet, but will try again tomorrow on a larger set of games. Likely Pegasus has problems with one of the gamelist XMLs, maybe the neogeo one, or something that comes after that but haven't had the time to print its name before the crash. Localizing the error could be done by temporarily renaming the gamelist XML or its directory to make Pegasus skip reading it, and see which one succeeds/fails. But I'll also try reproducing it tomorrow.

                    DarksaviorD 1 Reply Last reply Reply Quote 0
                    • DarksaviorD
                      Darksavior @fluffypillow
                      last edited by Darksavior

                      @fluffypillow I re-tested by removing systems until pegasus loaded. While pegasus did load, it did not use the xml's since the games are just white text on a black background.

                      I also reproduced the problem on a clean install of retropie 4.7.1 by transferring my xml's to it. There is definitely a problem with pegasus reading the gamelist xml's from ES.

                      fluffypillowF 1 Reply Last reply Reply Quote 0
                      • fluffypillowF
                        fluffypillow @Darksavior
                        last edited by

                        @darksavior Could you try the latest version? I think I might've fixed it.

                        DarksaviorD 1 Reply Last reply Reply Quote 0
                        • DarksaviorD
                          Darksavior @fluffypillow
                          last edited by Darksavior

                          @fluffypillow It fixes the crash but there's still the issue of pegasus not reading the xml's correctly. Most of my systems have no art or no proper title. Around 10 games do for some reason...

                          fluffypillowF 1 Reply Last reply Reply Quote 0
                          • fluffypillowF
                            fluffypillow @Darksavior
                            last edited by

                            @darksavior Just pushed another update, could you take a look?

                            DarksaviorD 1 Reply Last reply Reply Quote 1
                            • DarksaviorD
                              Darksavior @fluffypillow
                              last edited by

                              @fluffypillow Everything working again. Thanks!

                              1 Reply Last reply Reply Quote 0
                              • P
                                prefor
                                last edited by

                                I have a few problems with this front-end. Don't get me wrong, so far this is the best looking Front-end I've used for Android, and that it includes Video snaps and the layout is gorgeous!

                                I'm using this on Android

                                However I have these two problems:

                                1. I'm using GameOS theme with this front-end and it looks good!
                                  However 60% of the time when I launch a game (NES game in this case) through Pegasus Front-end using Retroarch, Retroarch just crashes and redirects me back to Pegasus Front-end...
                                  And also when I launch a game the navigation bar shows up in Retroarch for some reason, which I can't remove.. Maybe that's the cause of the crashing? :/

                                Here is a crash log i get from Retroarch: https://del.dog/dunimuriph.txt
                                And here is a picture of what I mean about Navigation bar: https://i.imgur.com/cByCchc.jpg

                                1. The second problem I noticed is when I tried to install this on another phone. For some reason I can't set game directories. It's all empty no matter which folder I open. Does someone knows why? I have granted permission on Pegasus-frontend to use and read file storage etc, but it stills happen. Does anyone knows why? :(
                                  Here is a picture of what I mean: https://i.imgur.com/DWP4PgG.jpg
                                fluffypillowF 1 Reply Last reply Reply Quote 0
                                • M
                                  msheehan79
                                  last edited by

                                  @fluffypillow I have a question around theme development. Is there a means within QML to identify when Pegasus is first being loaded up vs. when Pegasus has just returned from launching a game? From what I can gather the Component.onCompleted is usually where any logic is stored that executes when the theme finishes loading, but that triggers both on initial startup as well as after a game ends.

                                  The use case I could envision is trying to control where Pegasus first lands on startup, for example to always display a specific home page or specific collection as a starting point, but I would not want to redirect there after launching every game, in those cases I would want to return the user to the last viewed collection etc.

                                  PlayingKarrdeP 1 Reply Last reply Reply Quote 0
                                  • PlayingKarrdeP
                                    PlayingKarrde @msheehan79
                                    last edited by

                                    @msheehan79 said in Announcing Pegasus Frontend:

                                    @fluffypillow I have a question around theme development. Is there a means within QML to identify when Pegasus is first being loaded up vs. when Pegasus has just returned from launching a game? From what I can gather the Component.onCompleted is usually where any logic is stored that executes when the theme finishes loading, but that triggers both on initial startup as well as after a game ends.

                                    The use case I could envision is trying to control where Pegasus first lands on startup, for example to always display a specific home page or specific collection as a starting point, but I would not want to redirect there after launching every game, in those cases I would want to return the user to the last viewed collection etc.

                                    What I do is store a variable when I launch the game and then check for it in Component.onCompleted, then clear it from memory.

                                    // Launch the current game
                                        function launchGame(game) {
                                            if (game !== null) {
                                                saveCurrentState(game);
                                                game.launch();
                                            } else {
                                                saveCurrentState(currentGame);
                                                currentGame.launch();
                                            }
                                        }
                                    
                                        // Save current states for returning from game
                                        function saveCurrentState(game) {
                                            api.memory.set('savedState', root.state);
                                            api.memory.set('savedCollection', currentCollectionIndex);
                                            api.memory.set('lastState', JSON.stringify(lastState));
                                            api.memory.set('lastGame', JSON.stringify(lastGame));
                                            api.memory.set('storedHomePrimaryIndex', storedHomePrimaryIndex);
                                            api.memory.set('storedHomeSecondaryIndex', storedHomeSecondaryIndex);
                                            api.memory.set('storedCollectionIndex', currentCollectionIndex);
                                            api.memory.set('storedCollectionGameIndex', storedCollectionGameIndex);
                                    
                                            const savedGameIndex = api.allGames.toVarArray().findIndex(g => g === game);
                                            api.memory.set('savedGame', savedGameIndex);
                                    
                                            api.memory.set('To Game', 'True');
                                        }
                                    
                                        // Handle loading settings when returning from a game
                                        property bool fromGame: api.memory.has('To Game');
                                        function returnedFromGame() {
                                            lastState                   = JSON.parse(api.memory.get('lastState'));
                                            lastGame                    = JSON.parse(api.memory.get('lastGame'));
                                            currentCollectionIndex      = api.memory.get('savedCollection');
                                            storedHomePrimaryIndex      = api.memory.get('storedHomePrimaryIndex');
                                            storedHomeSecondaryIndex    = api.memory.get('storedHomeSecondaryIndex');
                                            currentCollectionIndex      = api.memory.get('storedCollectionIndex');
                                            storedCollectionGameIndex   = api.memory.get('storedCollectionGameIndex');
                                    
                                            currentGame                 = api.allGames.get(api.memory.get('savedGame'));
                                            root.state                  = api.memory.get('savedState');
                                    
                                            // Remove these from memory so as to not clog it up
                                            api.memory.unset('savedState');
                                            api.memory.unset('savedGame');
                                            api.memory.unset('lastState');
                                            api.memory.unset('lastGame');
                                            api.memory.unset('storedHomePrimaryIndex');
                                            api.memory.unset('storedHomeSecondaryIndex');
                                            api.memory.unset('storedCollectionIndex');
                                            api.memory.unset('storedCollectionGameIndex');
                                    
                                            // Remove this one so we only have it when we come back from the game and not at Pegasus launch
                                            api.memory.unset('To Game');
                                        }
                                    
                                        // Set default state to the platform screen
                                        Component.onCompleted: { 
                                            if (fromGame)
                                                returnedFromGame();
                                        }
                                    
                                    M 1 Reply Last reply Reply Quote 0
                                    • M
                                      msheehan79 @PlayingKarrde
                                      last edited by

                                      @playingkarrde Ah! That makes sense. Set it during the launch command and unset it when you come back. Wasn't sure if there was any native way to detect it, but managing it with a variable indeed looks like a solid approach. Thanks for the advice!

                                      1 Reply Last reply Reply Quote 0
                                      • GrilaG
                                        Grila
                                        last edited by

                                        Hi @fluffypillow . I recently received my Retroid Pocket 2 and am in the process of setting up with Pegasus. The RP2 comes with 2 versions of RetroArch, a up to date version and an older 1.5.0 version that is specifically for playing GBA.

                                        My problem is that I can launch the up to date version thru Pegasus, but when I try to launch a GBA game with the 1.5.0 version of RetroArch it just exits immediately and returns me to Pegasus. (The 1.5.0 version works correctly if I load roms directly in RetroArch)

                                        Here's my GBA metadata file and my lastrun.log

                                        My guess is it has something to do with the launch parameters, but I've rooted the RP2 and double checked all the directories and they are correct.

                                        If you have any suggestions it would be appreciated. Thanks!

                                        GrilaG 1 Reply Last reply Reply Quote 0
                                        • fluffypillowF
                                          fluffypillow @prefor
                                          last edited by

                                          @prefor Sorry for the late reply!

                                          Retroarch just crashes and redirects me back

                                          That seems like a crash on RetroArch's side, maybe it expects some launch parameter it doesn't receive? Could you upload your metadata file and the Pegasus log (<storage>/pegasus-frontend/lastrun.log)?

                                          For some reason I can't set game directories

                                          Yeah, that looks like a permission issue. Could you try the very latest version? Try going up (..) as far as you can, on the top you will find all the storages Android allows Pegasus to use.

                                          @Grilli Yeah, it likely requires a different launch command, but that's hard to tell without the exact source code. Is there a practical reason to use the older version? The latest official stable version is 1.9, according to the RetroArch site, which should also support playing GBA.

                                          1 Reply Last reply Reply Quote 0
                                          • fluffypillowF
                                            fluffypillow
                                            last edited by

                                            "Weekly" update! This month there were lots of small fixes, following the data source rewrites from last time, Android updates, lots of new languages and the usual general improvements:

                                            • Added support for having multiple metadata files in a directory: similarly to the global metafiles directory, Pegasus can now see all files with .metadata.pegasus.txt or .metadata.txt extensions
                                            • Improved Android 11 support
                                            • Added Chinese (zh-TW) translation (thanks kenjivo1!)
                                            • Added Bosnian, Dutch and British English translations (thanks SecularSteve!)
                                            • Updated German translation (thanks SecularSteve!)
                                            • Fixed a crash on Android
                                            • Fixed portable mode issues
                                            • Fixed missing metadata for games present in multiple collections
                                            • Fixed ES2 games missing in certain cases
                                            • Fixed some log messages and typos
                                            • Linux: Fixed Markdown files not getting installed with make install
                                            • Updated the Android metadata generator page with new emulators and corrected the commands for some others
                                            • Updated the documentation and fixed some typos
                                            sergioadS P 2 Replies Last reply Reply Quote 4
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