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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • DarksaviorD
      Darksavior @fluffypillow
      last edited by Darksavior

      @fluffypillow I re-tested by removing systems until pegasus loaded. While pegasus did load, it did not use the xml's since the games are just white text on a black background.

      I also reproduced the problem on a clean install of retropie 4.7.1 by transferring my xml's to it. There is definitely a problem with pegasus reading the gamelist xml's from ES.

      fluffypillowF 1 Reply Last reply Reply Quote 0
      • fluffypillowF
        fluffypillow @Darksavior
        last edited by

        @darksavior Could you try the latest version? I think I might've fixed it.

        DarksaviorD 1 Reply Last reply Reply Quote 0
        • DarksaviorD
          Darksavior @fluffypillow
          last edited by Darksavior

          @fluffypillow It fixes the crash but there's still the issue of pegasus not reading the xml's correctly. Most of my systems have no art or no proper title. Around 10 games do for some reason...

          fluffypillowF 1 Reply Last reply Reply Quote 0
          • fluffypillowF
            fluffypillow @Darksavior
            last edited by

            @darksavior Just pushed another update, could you take a look?

            DarksaviorD 1 Reply Last reply Reply Quote 1
            • DarksaviorD
              Darksavior @fluffypillow
              last edited by

              @fluffypillow Everything working again. Thanks!

              1 Reply Last reply Reply Quote 0
              • P
                prefor
                last edited by

                I have a few problems with this front-end. Don't get me wrong, so far this is the best looking Front-end I've used for Android, and that it includes Video snaps and the layout is gorgeous!

                I'm using this on Android

                However I have these two problems:

                1. I'm using GameOS theme with this front-end and it looks good!
                  However 60% of the time when I launch a game (NES game in this case) through Pegasus Front-end using Retroarch, Retroarch just crashes and redirects me back to Pegasus Front-end...
                  And also when I launch a game the navigation bar shows up in Retroarch for some reason, which I can't remove.. Maybe that's the cause of the crashing? :/

                Here is a crash log i get from Retroarch: https://del.dog/dunimuriph.txt
                And here is a picture of what I mean about Navigation bar: https://i.imgur.com/cByCchc.jpg

                1. The second problem I noticed is when I tried to install this on another phone. For some reason I can't set game directories. It's all empty no matter which folder I open. Does someone knows why? I have granted permission on Pegasus-frontend to use and read file storage etc, but it stills happen. Does anyone knows why? :(
                  Here is a picture of what I mean: https://i.imgur.com/DWP4PgG.jpg
                fluffypillowF 1 Reply Last reply Reply Quote 0
                • M
                  msheehan79
                  last edited by

                  @fluffypillow I have a question around theme development. Is there a means within QML to identify when Pegasus is first being loaded up vs. when Pegasus has just returned from launching a game? From what I can gather the Component.onCompleted is usually where any logic is stored that executes when the theme finishes loading, but that triggers both on initial startup as well as after a game ends.

                  The use case I could envision is trying to control where Pegasus first lands on startup, for example to always display a specific home page or specific collection as a starting point, but I would not want to redirect there after launching every game, in those cases I would want to return the user to the last viewed collection etc.

                  PlayingKarrdeP 1 Reply Last reply Reply Quote 0
                  • PlayingKarrdeP
                    PlayingKarrde @msheehan79
                    last edited by

                    @msheehan79 said in Announcing Pegasus Frontend:

                    @fluffypillow I have a question around theme development. Is there a means within QML to identify when Pegasus is first being loaded up vs. when Pegasus has just returned from launching a game? From what I can gather the Component.onCompleted is usually where any logic is stored that executes when the theme finishes loading, but that triggers both on initial startup as well as after a game ends.

                    The use case I could envision is trying to control where Pegasus first lands on startup, for example to always display a specific home page or specific collection as a starting point, but I would not want to redirect there after launching every game, in those cases I would want to return the user to the last viewed collection etc.

                    What I do is store a variable when I launch the game and then check for it in Component.onCompleted, then clear it from memory.

                    // Launch the current game
                        function launchGame(game) {
                            if (game !== null) {
                                saveCurrentState(game);
                                game.launch();
                            } else {
                                saveCurrentState(currentGame);
                                currentGame.launch();
                            }
                        }
                    
                        // Save current states for returning from game
                        function saveCurrentState(game) {
                            api.memory.set('savedState', root.state);
                            api.memory.set('savedCollection', currentCollectionIndex);
                            api.memory.set('lastState', JSON.stringify(lastState));
                            api.memory.set('lastGame', JSON.stringify(lastGame));
                            api.memory.set('storedHomePrimaryIndex', storedHomePrimaryIndex);
                            api.memory.set('storedHomeSecondaryIndex', storedHomeSecondaryIndex);
                            api.memory.set('storedCollectionIndex', currentCollectionIndex);
                            api.memory.set('storedCollectionGameIndex', storedCollectionGameIndex);
                    
                            const savedGameIndex = api.allGames.toVarArray().findIndex(g => g === game);
                            api.memory.set('savedGame', savedGameIndex);
                    
                            api.memory.set('To Game', 'True');
                        }
                    
                        // Handle loading settings when returning from a game
                        property bool fromGame: api.memory.has('To Game');
                        function returnedFromGame() {
                            lastState                   = JSON.parse(api.memory.get('lastState'));
                            lastGame                    = JSON.parse(api.memory.get('lastGame'));
                            currentCollectionIndex      = api.memory.get('savedCollection');
                            storedHomePrimaryIndex      = api.memory.get('storedHomePrimaryIndex');
                            storedHomeSecondaryIndex    = api.memory.get('storedHomeSecondaryIndex');
                            currentCollectionIndex      = api.memory.get('storedCollectionIndex');
                            storedCollectionGameIndex   = api.memory.get('storedCollectionGameIndex');
                    
                            currentGame                 = api.allGames.get(api.memory.get('savedGame'));
                            root.state                  = api.memory.get('savedState');
                    
                            // Remove these from memory so as to not clog it up
                            api.memory.unset('savedState');
                            api.memory.unset('savedGame');
                            api.memory.unset('lastState');
                            api.memory.unset('lastGame');
                            api.memory.unset('storedHomePrimaryIndex');
                            api.memory.unset('storedHomeSecondaryIndex');
                            api.memory.unset('storedCollectionIndex');
                            api.memory.unset('storedCollectionGameIndex');
                    
                            // Remove this one so we only have it when we come back from the game and not at Pegasus launch
                            api.memory.unset('To Game');
                        }
                    
                        // Set default state to the platform screen
                        Component.onCompleted: { 
                            if (fromGame)
                                returnedFromGame();
                        }
                    
                    M 1 Reply Last reply Reply Quote 0
                    • M
                      msheehan79 @PlayingKarrde
                      last edited by

                      @playingkarrde Ah! That makes sense. Set it during the launch command and unset it when you come back. Wasn't sure if there was any native way to detect it, but managing it with a variable indeed looks like a solid approach. Thanks for the advice!

                      1 Reply Last reply Reply Quote 0
                      • GrilaG
                        Grila
                        last edited by

                        Hi @fluffypillow . I recently received my Retroid Pocket 2 and am in the process of setting up with Pegasus. The RP2 comes with 2 versions of RetroArch, a up to date version and an older 1.5.0 version that is specifically for playing GBA.

                        My problem is that I can launch the up to date version thru Pegasus, but when I try to launch a GBA game with the 1.5.0 version of RetroArch it just exits immediately and returns me to Pegasus. (The 1.5.0 version works correctly if I load roms directly in RetroArch)

                        Here's my GBA metadata file and my lastrun.log

                        My guess is it has something to do with the launch parameters, but I've rooted the RP2 and double checked all the directories and they are correct.

                        If you have any suggestions it would be appreciated. Thanks!

                        GrilaG 1 Reply Last reply Reply Quote 0
                        • fluffypillowF
                          fluffypillow @prefor
                          last edited by

                          @prefor Sorry for the late reply!

                          Retroarch just crashes and redirects me back

                          That seems like a crash on RetroArch's side, maybe it expects some launch parameter it doesn't receive? Could you upload your metadata file and the Pegasus log (<storage>/pegasus-frontend/lastrun.log)?

                          For some reason I can't set game directories

                          Yeah, that looks like a permission issue. Could you try the very latest version? Try going up (..) as far as you can, on the top you will find all the storages Android allows Pegasus to use.

                          @Grilli Yeah, it likely requires a different launch command, but that's hard to tell without the exact source code. Is there a practical reason to use the older version? The latest official stable version is 1.9, according to the RetroArch site, which should also support playing GBA.

                          1 Reply Last reply Reply Quote 0
                          • fluffypillowF
                            fluffypillow
                            last edited by

                            "Weekly" update! This month there were lots of small fixes, following the data source rewrites from last time, Android updates, lots of new languages and the usual general improvements:

                            • Added support for having multiple metadata files in a directory: similarly to the global metafiles directory, Pegasus can now see all files with .metadata.pegasus.txt or .metadata.txt extensions
                            • Improved Android 11 support
                            • Added Chinese (zh-TW) translation (thanks kenjivo1!)
                            • Added Bosnian, Dutch and British English translations (thanks SecularSteve!)
                            • Updated German translation (thanks SecularSteve!)
                            • Fixed a crash on Android
                            • Fixed portable mode issues
                            • Fixed missing metadata for games present in multiple collections
                            • Fixed ES2 games missing in certain cases
                            • Fixed some log messages and typos
                            • Linux: Fixed Markdown files not getting installed with make install
                            • Updated the Android metadata generator page with new emulators and corrected the commands for some others
                            • Updated the documentation and fixed some typos
                            sergioadS P 2 Replies Last reply Reply Quote 4
                            • sergioadS
                              sergioad @fluffypillow
                              last edited by

                              @fluffypillow I can not wait to see a possible future RetroPie release with Pegasus by default

                              1 Reply Last reply Reply Quote 1
                              • P
                                Patientgamerfr @fluffypillow
                                last edited by

                                @fluffypillow Thank again for this wonderful frontend !

                                1 Reply Last reply Reply Quote 0
                                • fluffypillowF
                                  fluffypillow
                                  last edited by

                                  Happy new year update! The winter holidays are over, and so I've also continued the development with some updates.

                                  Main changes:

                                  • Added support for WebP and animated PNG image formats: themes now have the ability to use, and optionally, to enable animation on them (Note: APNG images should have .apng file extension to work)
                                  • GOG support is now turned on by default again
                                  • Minor Android improvements

                                  Theme changes:

                                  • You can now use WebP and APNG images: similarly to GIFs, the QML AnimatedImage element (https://doc.qt.io/qt-5/qml-qtquick-animatedimage.html) can be used to display them animated, and the regular Image to display still images

                                  Tool changes:

                                  • Updated the RetroArch command on the Android metadata generator page

                                  Notes for maintainers:

                                  • WebP support requires Qt's imageformats module with WebP support
                                  • APNG support requires libpng with animation support (ie. the "APNG patch"). libpng might come from various sources (system/Qt/other library/custom), but this feature may not be enabled on them - to avoid breaking builds, APNG support in Pegasus is NOT enabled by default. You can define the ENABLE_APNG QMake variable to enable support. For the same reason, Pegasus also does NOT try to link to libpng automatically. Similarly to SDL2, you can use the PNG_LIBS and PNG_INCLUDES QMake variables to affect the build.
                                  1 Reply Last reply Reply Quote 2
                                  • P
                                    pootis spencer
                                    last edited by

                                    Is it possible to start Pegasus on a category such as Arcade?

                                    1 Reply Last reply Reply Quote 0
                                    • H
                                      h2805270
                                      last edited by

                                      https://pegasus-frontend.org/docs/user-guide/meta-files/

                                      It seems kind of "exhausting" to add all of the game lists manually to Pegasus.

                                      So I propose a few ideas:

                                      • A simple GUI program that let's you make metadata files much more easily on OSes. Instead of doing it the old fashioned way:
                                      # Selects all files with the provided extension, except two games
                                      collection: Super Nintendo Entertainment System
                                      shortname: snes
                                      extensions: 7z, bin, smc, sfc, fig, swc, mgd, zip, bin
                                      ignore-file: buggygame.bin
                                      ignore-file: duplicategame.bin
                                      launch: snes9x "{file.path}"
                                      
                                      # A collection of 3 games. They're also part of 'My Games'.
                                      collection: Platformer games
                                      files: mario1.bin
                                      files: mario2.bin
                                      files: mario3.bin
                                      
                                      # A regex example; includes games with '[number]-in-1' in their name.
                                      collection: Multi-game carts
                                      regex: \d+.in.1
                                      
                                      • An auto-detect program that you drop in where you want it to find the games based on very simple "[systemname].txt" files stored in the ROM folders themselves (and [emulatorname].txt for the emulators)

                                      • Better integration with RetroArch that converts everything you already set up in libretro, and uses Pegasus to open it.

                                      But those are just my suggestions, let the debate commence.

                                      fluffypillowF 1 Reply Last reply Reply Quote 0
                                      • fluffypillowF
                                        fluffypillow @h2805270
                                        last edited by

                                        @h2805270 There's actually a GUI tool for metafiles (even if it's a bit simple): https://github.com/mmatyas/pegasus-metadata-editor

                                        1 Reply Last reply Reply Quote 1
                                        • T
                                          tronkyfran
                                          last edited by

                                          Hi!
                                          It would be possible to install pegasus on a chromecast with google tv? in theory its just an android underneath, but Im not really sure. Well, anyway I bought one and will try this weekend, so ill tell you if I succeed, just wanted to know if anybody tried it beforehand. Thx for your work @fluffypillow !!!!

                                          T 1 Reply Last reply Reply Quote 0
                                          • T
                                            tronkyfran @tronkyfran
                                            last edited by

                                            @tronkyfran Yep, it works!!!!!

                                            1 Reply Last reply Reply Quote 0
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