Getting the best N64 experience on a Pi 4
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@zering None yet, I've only just pieced mine together, I tested RetroPie on it which seems to run fine.
But when I get around to testing it I will find out what works first hand and what doesn't, instead of just taking information from people I don't know IRL.
Oh yeah now that I think about it I think the guy in the Youtube video said it worked on the Pi 3 with the Vulkan drivers, you're right it is a source port and he said we have to wait for Vulkan for the Pi 4.
My apologies for the misinformation, I got confused there. lol
Quake 3 Arena did work fine on the Pi 3 at 100+fps with occasional dips to 60 IIRC.
So when Vulkan comes to Pi4 Quake 3 should remain at 100+ even with Lightmap and trillinear settings in OpenGL. -
@agtrigormortis As always with the Pi - tinker. You'd be amazed with the leaps in performance you can get with just one setting (ie. N64's frame buffer emulation)
I can't speak about how well Quake 3 ran on Pi 3 as I only played it on Pi 4, but I had set it up on the Pi 3 so I know it was possible. I don't know anything about Vulkan drivers. Currently Quake 3 runs a treat on the Pi 4.
Likewise I wouldn't believe everything you see on YouTube. At the moment there isn't one system in my setup (over 100) I'm not getting value out of. But if I believed everything I read I'd have never attempted to set up the N64 or the Saturn. You just have to be willing to spend a bit of time tinkering with these more complex and/or obscure systems.I'll be waiting for your rescinded statement concerning PS1 emulation ^^
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@zering Also Quake 3 by the time the Vulkan driver comes out for Pi4 would be a decent benchmark for the Pi4 system because if it maintains 100+fps regardless of max graphical setting, how many bots are in the map in Skirmish etc it would show how far the Pi's have come and that they can do much more than just emulating Sega Genesis and SNES. =)
Also it's worth noting an unofficial Android OS exists for the Pi
and somebody tested Asphalt 8 on it, seems to run pretty good if it is not fake. -
@agtrigormortis Quake 3 would be a nice benchmark if some crazy people (some of whom are active here) hadn't already ran Doom 3 on the pi ^^
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@zering A PC the size of a fist running first person shooters is a feat in itself ^^
I have to wait for an extra fan to get delivered before I can finish my Pi4.
There's already an intake fan on the heatsink itself, but I want to install a 3.3 volt fan for removal of hot air so air circulates more efficiently inside the case. Not much good using the thing if it throttles.
I don't know if Quake 3 will work without Vulkan on the Pi4, it's probably best if I just wait for the driver to get released. There are standard video drivers on the Pi but they're not going to be great for gaming.
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@agtrigormortis I'm telling you that it works, I've tried it myself ^^
The Pi handily runs quite a few FPSes using source ports. Outside of the official distribution some people here have managed Half-Life, Return to Castle Wolfenstein, Hexen 2, Quake 1 and 2, etc etc...Edit : Actually Quake 1 and 2 are part of the official distribution, silly me.
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@zering Like my default interpretation is a lot of PC games wouldn't work because they would first have to be recompiled to work on ARM, but from what you're telling me it looks like they already have been. =)
I'll need to see if any of the GOG content is compiled to work on ARM
seriously would be fun to try. -
@agtrigormortis Most of my GOG software runs on the Pi through appropriate source ports or DOSBox.
The only things I've struggled with are DOS CD games as the Gog version seems to lack the executable/CD image.Going back on the subject of the N64, I think you'll find that aside from Goldeneye which is tricky to get running well (but feasible with some compromises), the Pi 4 does pretty well with the consoles various FPS games.
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@zering we also need to be careful not to illegally distribute our retro games because even giving copies to friends could land us in trouble. Not sure we'd get to keep our copies if we got caught doing that either.
I know some games are impossible to get outside of digital distribution and flea-market sales, but copyright holders and courts wouldn't care about that, if a copyright holder gets upset about it they will sue.
I've got a game in my collection I'd like to try on my Raspberry Pi 4 after xmas and really don't want to lose, from Ubisoft. If it's not finicky with the executable it should work.
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@zering said in Getting the best N64 experience on a Pi 4:
@agtrigormortis Most of my GOG software runs on the Pi through appropriate source ports or DOSBox.
The only things I've struggled with are DOS CD games as the Gog version seems to lack the executable/CD image.Hi @Zering, I'm sure this isn't the case here, but I have found that GOG sometimes use a weird format for CD Images. It still works but it isn't .IMG or .iso, I forget what it was in the cases I saw.
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@adambegood Yeah I've seen that too. I don't remember the exact format either but I seem to recall DOSBox refusing to mount it.
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@zering Did you try a different modifier at that end of the mount? I know -cdrom and -iso are options aren't they? I am pretty sure I mounted them okay... But can't remember how or which game now.
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@adambegood I did and got an illegal image type sort of error. I think it was on Alone in the dark.
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@zering thank you very much
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@agtrigormortis i have a cooler master pi case 40
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@sergioad I tried some Genesis ROM's I got off my Steam collection and they work fine, and the system itself runs almost as cool as a stone so I must have done something right and my first attempt at making a Pi 4 PC too. 2 fans, one intake, one exhaust, and it's very quiet so the people who made the hardware obviously knew what they were doing.
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Hey guys,
Just updated to 4.7 since I have a couple of days off, and, of course, now it seems like I have to readjust everything... -_-
Before I start readjusting every single games, can anyone share what you had to readjust and, if possible, a simple way to do it?
So far, it seems like the video output option has changed for every games (they are now showing in a bottom left small box on my screen) and for some reason it seems that my controller does not work on PSX anymore...
Any advice or reference would be welcomed!
Thx
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@nakynaw i would start a new thread for troubleshooting, but sounds like this issue: https://github.com/RetroPie/RetroPie-Setup/issues/3118 - if so, use a different emulator
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How do you think N64 could run over LR + Vulkan?
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Apologies if this has already been discussed but...
I've been trying out the settings roslof put in his spreadsheet for various games, but I've resolved to using GlideN64 in place of the hires variant because none of the games I've tried have run very well. DK64 for instance is stutter city with GlideN64-hires but works perfectly in base Glide. I was just wondering if there were any specific settings you guys were using to make it run properly?
My pi is overclocked per roslof's recommendations as well. Running the latest versions of everything, that I can see.
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