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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • fluffypillowF
      fluffypillow @prefor
      last edited by

      @prefor Sorry for the late reply!

      Retroarch just crashes and redirects me back

      That seems like a crash on RetroArch's side, maybe it expects some launch parameter it doesn't receive? Could you upload your metadata file and the Pegasus log (<storage>/pegasus-frontend/lastrun.log)?

      For some reason I can't set game directories

      Yeah, that looks like a permission issue. Could you try the very latest version? Try going up (..) as far as you can, on the top you will find all the storages Android allows Pegasus to use.

      @Grilli Yeah, it likely requires a different launch command, but that's hard to tell without the exact source code. Is there a practical reason to use the older version? The latest official stable version is 1.9, according to the RetroArch site, which should also support playing GBA.

      1 Reply Last reply Reply Quote 0
      • fluffypillowF
        fluffypillow
        last edited by

        "Weekly" update! This month there were lots of small fixes, following the data source rewrites from last time, Android updates, lots of new languages and the usual general improvements:

        • Added support for having multiple metadata files in a directory: similarly to the global metafiles directory, Pegasus can now see all files with .metadata.pegasus.txt or .metadata.txt extensions
        • Improved Android 11 support
        • Added Chinese (zh-TW) translation (thanks kenjivo1!)
        • Added Bosnian, Dutch and British English translations (thanks SecularSteve!)
        • Updated German translation (thanks SecularSteve!)
        • Fixed a crash on Android
        • Fixed portable mode issues
        • Fixed missing metadata for games present in multiple collections
        • Fixed ES2 games missing in certain cases
        • Fixed some log messages and typos
        • Linux: Fixed Markdown files not getting installed with make install
        • Updated the Android metadata generator page with new emulators and corrected the commands for some others
        • Updated the documentation and fixed some typos
        sergioadS P 2 Replies Last reply Reply Quote 4
        • sergioadS
          sergioad @fluffypillow
          last edited by

          @fluffypillow I can not wait to see a possible future RetroPie release with Pegasus by default

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          • P
            Patientgamerfr @fluffypillow
            last edited by

            @fluffypillow Thank again for this wonderful frontend !

            1 Reply Last reply Reply Quote 0
            • fluffypillowF
              fluffypillow
              last edited by

              Happy new year update! The winter holidays are over, and so I've also continued the development with some updates.

              Main changes:

              • Added support for WebP and animated PNG image formats: themes now have the ability to use, and optionally, to enable animation on them (Note: APNG images should have .apng file extension to work)
              • GOG support is now turned on by default again
              • Minor Android improvements

              Theme changes:

              • You can now use WebP and APNG images: similarly to GIFs, the QML AnimatedImage element (https://doc.qt.io/qt-5/qml-qtquick-animatedimage.html) can be used to display them animated, and the regular Image to display still images

              Tool changes:

              • Updated the RetroArch command on the Android metadata generator page

              Notes for maintainers:

              • WebP support requires Qt's imageformats module with WebP support
              • APNG support requires libpng with animation support (ie. the "APNG patch"). libpng might come from various sources (system/Qt/other library/custom), but this feature may not be enabled on them - to avoid breaking builds, APNG support in Pegasus is NOT enabled by default. You can define the ENABLE_APNG QMake variable to enable support. For the same reason, Pegasus also does NOT try to link to libpng automatically. Similarly to SDL2, you can use the PNG_LIBS and PNG_INCLUDES QMake variables to affect the build.
              1 Reply Last reply Reply Quote 2
              • P
                pootis spencer
                last edited by

                Is it possible to start Pegasus on a category such as Arcade?

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                • H
                  h2805270
                  last edited by

                  https://pegasus-frontend.org/docs/user-guide/meta-files/

                  It seems kind of "exhausting" to add all of the game lists manually to Pegasus.

                  So I propose a few ideas:

                  • A simple GUI program that let's you make metadata files much more easily on OSes. Instead of doing it the old fashioned way:
                  # Selects all files with the provided extension, except two games
                  collection: Super Nintendo Entertainment System
                  shortname: snes
                  extensions: 7z, bin, smc, sfc, fig, swc, mgd, zip, bin
                  ignore-file: buggygame.bin
                  ignore-file: duplicategame.bin
                  launch: snes9x "{file.path}"
                  
                  # A collection of 3 games. They're also part of 'My Games'.
                  collection: Platformer games
                  files: mario1.bin
                  files: mario2.bin
                  files: mario3.bin
                  
                  # A regex example; includes games with '[number]-in-1' in their name.
                  collection: Multi-game carts
                  regex: \d+.in.1
                  
                  • An auto-detect program that you drop in where you want it to find the games based on very simple "[systemname].txt" files stored in the ROM folders themselves (and [emulatorname].txt for the emulators)

                  • Better integration with RetroArch that converts everything you already set up in libretro, and uses Pegasus to open it.

                  But those are just my suggestions, let the debate commence.

                  fluffypillowF 1 Reply Last reply Reply Quote 0
                  • fluffypillowF
                    fluffypillow @h2805270
                    last edited by

                    @h2805270 There's actually a GUI tool for metafiles (even if it's a bit simple): https://github.com/mmatyas/pegasus-metadata-editor

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                    • T
                      tronkyfran
                      last edited by

                      Hi!
                      It would be possible to install pegasus on a chromecast with google tv? in theory its just an android underneath, but Im not really sure. Well, anyway I bought one and will try this weekend, so ill tell you if I succeed, just wanted to know if anybody tried it beforehand. Thx for your work @fluffypillow !!!!

                      T 1 Reply Last reply Reply Quote 0
                      • T
                        tronkyfran @tronkyfran
                        last edited by

                        @tronkyfran Yep, it works!!!!!

                        1 Reply Last reply Reply Quote 0
                        • GrilaG
                          Grila @Grila
                          last edited by

                          @grila said in Announcing Pegasus Frontend:

                          Hi @fluffypillow . I recently received my Retroid Pocket 2 and am in the process of setting up with Pegasus. The RP2 comes with 2 versions of RetroArch, a up to date version and an older 1.5.0 version that is specifically for playing GBA.

                          My problem is that I can launch the up to date version thru Pegasus, but when I try to launch a GBA game with the 1.5.0 version of RetroArch it just exits immediately and returns me to Pegasus. (The 1.5.0 version works correctly if I load roms directly in RetroArch)

                          Here's my GBA metadata file and my lastrun.log

                          My guess is it has something to do with the launch parameters, but I've rooted the RP2 and double checked all the directories and they are correct.

                          If you have any suggestions it would be appreciated. Thanks!

                          I've found the solution for this for anyone in the future that needs it:

                          collection: Nintendo GameBoy Advance
                          shortname: gba
                          extensions: gba, zip
                          
                          #For the Retroid Pocket 2 special version of RetroArch for GBA
                          
                          launch: am start --user 0
                            -n com.gpsp/com.retroarch.browser.retroactivity.RetroActivityFuture
                            -e ROM {file.path}
                            -e LIBRETRO /data/user/0/com.gpsp/cores/gpsp_libretro_android.so
                            -e CONFIGFILE /storage/emulated/0/Android/data/com.gpsp/files/retroarch.cfg
                            --activity-clear-top
                          1 Reply Last reply Reply Quote 0
                          • T
                            tronkyfran
                            last edited by

                            I've got a beginners question.
                            Im surfing the pegasus wave on my new Chromecast right now, but I lost track on how to scrape and generate metadata files for a bunch of roms(roughly 3 systems and 100 roms per system). I know how to do it the "hard" way(via documentation) but dont want to get into it and realize one week later that there is an easier way. Im looking for something too easy?

                            Thanks in advance!!!

                            fluffypillowF 1 Reply Last reply Reply Quote 0
                            • fluffypillowF
                              fluffypillow @tronkyfran
                              last edited by

                              @tronkyfran Skyscraper has built-in Pegasus support, and the Generic Emulator output of Skraper can also be loaded (though that doesn't have the emulator launch informations).

                              1 Reply Last reply Reply Quote 0
                              • fluffypillowF
                                fluffypillow
                                last edited by

                                Also a minor weekly update!

                                • Fixed storage access issues on Android 10
                                • Fixed games not present in metadata file collections
                                • Added Arabic translation (thanks phwright!)
                                • Updated the list of automatically recognized gamepads
                                • Linux: Fixed out of date APT repository packages
                                • Themes: Updated the Famicom Beach theme with authentic animated fire (thanks SecularSteve!)
                                1 Reply Last reply Reply Quote 0
                                • FlyingTomahawkF
                                  FlyingTomahawk
                                  last edited by FlyingTomahawk

                                  I'm a bit at a loss here and require some help regarding ScummVM and game images and metadata.
                                  I have setup Pegasus with Retroarch and a few standalone emulators on my old Win10 Laptop.
                                  laptop specs are i5-2410M, 8GB RAM, Intel HD3000 on board graphics

                                  I was able to setup NES, SNES, MegaDrive and so on with ease using Retroarch and Skraper.
                                  Now I am trying for hours to get the images to show for my ScummVM games. Screenscraper is currently down so I thought I'll add the data for those 3-4 games myself inside the metadata.pegasus.txt file.
                                  But for some reason that I can't seem to find or see it won't load any images nor any game info like description.
                                  Usually Pegasus recognizes the folder structure by itself and loads the correct images and metadata. But right now I get this

                                  alt text

                                  The games run just fine using ScummVM as standalone, not as core from Retroarch. ScummVM starts and loads the game which I choose using the following launch command inside the metadata file

                                  collection: ScummVM
                                  extension: residualvm(residualvm), scummvm(scummvm), svm, zip
                                  launch: C:\Users\***\Desktop\Pegasus\Emulators\scummvm\scummvm.exe -c C:\Users\***\AppData\Roaming\ScummVM\scummvm.ini {file.basename}
                                  

                                  Even if I remove anything else but the launch command code games will run. which is strange because I'm using the variable {file.basename} which would mean it takes the name without extension from file: monkey2.svm, right? Even if i remove monkey2.svm the game will launch and run just fine. So not sure where {file.basename} takes the name from. But removing {file.basename} will only launch ScummVM menu without any game loaded.

                                  Anything else I add into that metadata file has no visual effect on the pegasus frontend. Even if I use the assets paths directly it won't show anything.

                                  My file structure is like this (example with monkey island 2)

                                  Pegases/Roms/scummvm/Monkey Island 2/monkey2.svm
                                  Pegases/Roms/scummvm/Monkey Island 2/MONKEY2.000
                                  Pegases/Roms/scummvm/Monkey Island 2/MONKEY2.001
                                  Pegases/Roms/scummvm/Monkey Island 2/MT32_CONTROL.ROM
                                  Pegases/Roms/scummvm/Monkey Island 2/MT32_PCM.ROM
                                  Pegasus/Roms/scummvm/metadata.pegasus.txt
                                  Pegasus/Roms/scummvm/media/box2dfront/monkey2.png
                                  Pegasus/Roms/scummvm/media/screenshots/monkey2.jpg
                                  Pegasus/Roms/scummvm/media/videos/monkey2.mp4
                                  Pegasus/Roms/scummvm/media/wheels/monkey2.png

                                  Any metadata info I add to the metadata.pegasus file doesn't seem to have any effect except for the launch code.
                                  Adding metadata like this won't show at all in the front-end

                                  game: Monkey Island 2: LeChuck's Revenge
                                  file: monkey2.svm
                                  developer: LucasArts
                                  publisher: LucasArts
                                  genre: Adventure
                                  description:
                                    Guybrush Threepwood, the mighty pirate who can hold his breath for ten minutes, could have lived quietly and happily with his sweetheart Elaine, the governor of Melee Island. But the restless pirate spirit won't let Guybrush in peace. Things don't go very well with Elaine, and Guybrush (now with a beard) embarks on a new adventure: searching for the legendary treasure of Big Whoop. However, the evil ghost pirate LeChuck hasn't left the stage yet. His subordinates are trying to bring him back from the dead one more time. Will Guybrush be able to defeat his archenemy again?
                                  release: 1992-01-01
                                  players: 1
                                  

                                  Is there something I missed regarding paths or setup for ScummVM? Any help is appreciated. Thanks

                                  1 Reply Last reply Reply Quote 0
                                  • FlyingTomahawkF
                                    FlyingTomahawk
                                    last edited by FlyingTomahawk

                                    Sometimes a short break can do wonders.
                                    With a fresh mindset I tackled this once more and I found the mistake. And what a small mistake it was, I could kick myself so hard now. To setup ScummVM for Pegasus I took the retropie ScummVM docs as reference and there it says the following...

                                    /home/pi/RetroPie/roms/scummvm/Day of the Tentacle/Day of the Tentacle.svm
                                    /home/pi/RetroPie/roms/scummvm/Day of the Tentacle/MONSTER.SOU
                                    /home/pi/RetroPie/roms/scummvm/Day of the Tentacle/TENTACLE.000
                                    /home/pi/RetroPie/roms/scummvm/Day of the Tentacle/TENTACLE.001
                                    

                                    Having the svm file within the same folder as the game files was the problem for me. I had to move the svm file outside the game folder. Taking that example from above the correct solution for my case is this folder structure

                                    /home/pi/RetroPie/roms/scummvm/Day of the Tentacle.svm
                                    /home/pi/RetroPie/roms/scummvm/Day of the Tentacle/MONSTER.SOU
                                    /home/pi/RetroPie/roms/scummvm/Day of the Tentacle/TENTACLE.000
                                    /home/pi/RetroPie/roms/scummvm/Day of the Tentacle/TENTACLE.001
                                    

                                    Now finally all images, screenshots and metadata is showing up correctly and the games still launch fine as they should. Meaning it recognizes the metadata.pegasus file. Thanks and sorry for the fuss.

                                    1 Reply Last reply Reply Quote 0
                                    • ExarKunIvE
                                      ExarKunIv
                                      last edited by ExarKunIv

                                      @fluffypillow love your work on this.

                                      UPDATE nevermind i got it going now.

                                      i have been looking, i do see awhile back that you took care of the logfile that runs when you start game, but mine is still doing it.

                                      is there something i need to add somewhere. i have looked all over and i cant find anything

                                      RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                                      RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                                      Maintainer of RetroPie-Extra .

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                                      • fluffypillowF
                                        fluffypillow
                                        last edited by

                                        March update, alpha14-133

                                        It's been a while! Lately I've been a bit busy with work, so there were a lots of small, irregular updates -- with time however these started piling up, so this might be a good time for a changelog:

                                        • Added support for accessing the battery information of the device: https://pegasus-frontend.org/docs/themes/api/#device
                                          • Note that this heavily depends on what the device support and reports -- some values may be simply not present on all platforms
                                        • Themes can now access all extra fields defined in metadata files
                                          • Theme devs: Games and collections now have an extra field, a regular JS object with the values under their their properties as a list of text
                                        • Added support for title screen assets
                                          • They can be added to games like the rest of the assets, with the name titlescreen
                                          • They are also imported automatically from Skraper and LaunchBox sources
                                        • Improved handling of symlinks and Windows shortcuts (.lnk files)
                                        • Steam: Added support for importing Steam game info from LaunchBox
                                        • LaunchBox: Added support for platform sort names
                                        • LaunchBox: Fixed support of certain asset file names
                                        • LaunchBox: Added support for more asset types
                                        • macOS: Fixed disappearing system menu bar in windowed mode
                                        • Fixed a possible crash caused by games with no files
                                        • Fixed nonexisting games still appearing in certain cases
                                        • Fixed favorites and play times not appearing correctly in certain cases
                                        • The default theme now tries to show the collection's default assets in case of missing game images
                                        • Minor optimizations
                                        • Documentation updates, especially the Getting started page
                                        DarksaviorD 1 Reply Last reply Reply Quote 0
                                        • DarksaviorD
                                          Darksavior @fluffypillow
                                          last edited by

                                          @fluffypillow Do you happen to know the ideal way to get pegasus working on a mac mini m1 (arm64)? Maybe the emulationstation content might be readable if I can alter the folder pegasus is looking for, but then there's the actual games to load from retroarch which requires retropie to do it.

                                          fluffypillowF 1 Reply Last reply Reply Quote 0
                                          • fluffypillowF
                                            fluffypillow @Darksavior
                                            last edited by

                                            @darksavior I'm afraid I'm not familiar with the Mac, sorry :( If it helps, ES system files are expected to be at $HOME/.emulationstation or /etc/emulationstation/, though if I remember correctly, Mac support for ES was implemented in just one of the forks.

                                            DarksaviorD 1 Reply Last reply Reply Quote 1
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