C64 mapping buttons to custom keys?
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Hello,
I'm using the C64 on my bartop and a while back I configured the 6 buttons to do various commands such as
swap joystick ports
warp load
save and load state
fire
spaceBut I can't remember how to bind a another button to bring up Vice's menu, here is my config, any ideas? Can't seem to find a tutorial.
# VICE joystick mapping file # # A joystick map is read in as patch to the current map. # # File format: # - comment lines start with '#' # - keyword lines start with '!keyword' # - normal line has 'joynum inputtype inputindex action' # # Keywords and their lines are: # '!CLEAR' clear all mappings # # inputtype: # 0 axis # 1 button # 2 hat # 3 ball # # Note that each axis has 2 inputindex entries and each hat has 4. # # action [action_parameters]: # 0 none # 1 port pin joystick (pin: 1/2/4/8/16 = u/d/l/r/fire) # 2 row col keyboard # 3 map # 4 UI activate # 5 path&to&item UI function # !CLEAR # DragonRise Inc. Generic USB Joystick 0 0 0 1 1 8 0 0 1 1 1 4 0 0 2 1 0 2 0 0 3 1 0 1 0 0 4 0 0 0 5 0 0 0 6 1 1 2 0 0 7 1 1 1 0 0 8 0 0 0 9 0 0 1 0 1 1 16 0 1 1 2 7 4 0 1 2 5 Snapshot&Quicksave snapshot.vsf 0 1 3 5 Speed settings&Warp mode 0 1 4 5 Machine settings&Joystick settings&Swap joystick ports 0 1 5 5 Snapshot&Quickload snapshot.vsf 0 1 6 2 7 7 0 1 7 4 0 1 8 5 Quit emulator 0 1 9 0 0 1 10 0 0 1 11 0 0 2 0 0 0 2 1 0 0 2 2 0 0 2 3 0 # DragonRise Inc. Generic USB Joystick 1 0 0 1 0 8 1 0 1 1 0 4 1 0 2 1 0 2 1 0 3 1 0 1 1 0 4 0 1 0 5 0 1 0 6 0 1 0 7 0 1 0 8 0 1 0 9 0 1 1 0 1 0 16 1 1 1 2 7 4 1 1 2 5 Snapshot&Quicksave snapshot.vsf 1 1 3 5 Speed settings&Warp mode 1 1 4 5 Machine settings&Joystick settings&Swap joystick ports 1 1 5 5 Snapshot&Quickload snapshot.vsf 1 1 6 2 7 7 1 1 7 4 1 1 8 5 Quit emulator 1 1 9 0 1 1 10 0 1 1 11 0 1 2 0 0 1 2 1 0 1 2 2 0 1 2 3 1 1 8 # Xbox Gamepad (userspace driver) 2 0 0 0 2 0 1 0 2 0 2 0 2 0 3 0 2 0 4 0 2 0 5 0 2 0 6 0 2 0 7 0 2 1 0 0 2 1 1 0 2 1 2 0 2 1 3 0 2 1 4 0 2 1 5 0 2 1 6 0 2 1 7 0 2 1 8 0 2 1 9 0 2 1 10 0 2 1 11 0 2 1 12 0 2 2 0 0 2 2 1 0 2 2 2 0 2 2 3 0 # Xbox Gamepad (userspace driver) #2 3 0 0 1 1 8 3 0 1 1 1 4 3 0 2 1 1 2 3 0 3 1 1 1 3 0 4 1 0 8 3 0 5 1 0 4 3 0 6 1 0 2 3 0 7 1 0 1 3 1 0 1 1 16 3 1 1 4 3 1 2 3 3 1 3 1 0 16 3 1 4 1 1 16 3 1 5 4 3 1 6 3 3 1 7 1 0 16 3 1 8 1 1 16 3 1 9 4 3 1 10 3 3 1 11 1 0 16 3 1 12 1 1 16 3 2 0 1 1 1 3 2 1 1 1 2 3 2 2 1 1 4 3 2 3 1 1 8
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How did u configure them?
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@Pyjamarama will a chap on here helped me a long time ago, wish I knew.
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@g0nz0uk if you open up the menu while in a game (tab button?) then go into:
Machine settings ->
Joystick settings ->
Joystick extra options ->
Menu activate
Now hit the button you want to use to bring up the menuThen use the button you assigned to menu activate to back out of the menu's back to the first menu page. Then select:
Settings management ->
Save joystick mapI have on that same page:
Save settings on exit *
But i dont think you need it for this but i could be wrong. -
@edmaul69 I will try this when I get home thanks. Do you know how to bind a button to space bar? Or bring up a virtual Keyboard?
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@g0nz0uk i will look into it. I am not sure.
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@edmaul69 many thanks, hope there is a way.
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@edmaul69 I have found that. I cannot find a way to map other emulator actions like eg Warp to my 360 pad buttons e.g right trigger
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@g0nz0uk said in C64 mapping buttons to custom keys?:
Do you know how to bind a button to space bar? Or bring up a virtual Keyboard?
@Pyjamarama said in C64 mapping buttons to custom keys?:
I cannot find a way to map other emulator actions like eg Warp to my 360 pad buttons e.g right trigger
I've put together a guide here that deals with mapping keyboard keys to the controller using software already available in RetroPie. I personally run a map for C64 that binds most elements of the interface to my controller. Warp and the virtual keyboard cannot be bound to a certain key, but the virtual keyboard can be accessed from the menu and the menu can be mapped, making it at least accessible from the controller. Also, warp can be set to start at launch and will usually detect when the game has loaded and stop itself, but in the rare occasion it fails, you can just pull up the menu with your controller and stop it manually.
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