Request: add Duckstation PSX emulator
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Any news on this?
I would LOVE to have this on my x86 Retropie system!Although no PBP support is kind of a real downside, since PBP has the best compression and is the easiest way to have 1 file per game.
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@norstein said in Request: add Duckstation PSX emulator:
Any news on this?
the latest update is here: https://retropie.org.uk/forum/topic/28851/general-duckstation-discussion/5?_=1608547611304
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@norstein said in Request: add Duckstation PSX emulator:
since PBP has the best compression and is the easiest way to have 1 file per game.
2nd Best ... CHD has better compression and is also a very easy way to have 1 file per game.
Also, CHD is compatible with Duckstation :) FTW !
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@dreamcastkid Correct, and the reason for that is that CHD compresses data tracks with 7z's LZMA compression and audio tracks with FLAC, using the best compression for the resp. data type.
And yes, easy it is, too. See here for a script and a one-liner for RetroPie's command shell
bash
to create CHDs from bin/cue files. -
@clyde I'm tempted to convert my collection to CHD. Ideally I'd need a way to convert my existing PBP collection back to BIN/QUE in bulk.
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It seems this tool can do this ( convert pbp to bin/cue ) ( bulk batch processing with wildcards seem also possible ) :
https://github.com/RupertAvery/PSXPackagerIt seems to work only on windows, here you can find the binary :
https://github.com/RupertAvery/PSXPackager/releasesFound it in this thread :
https://retropie.org.uk/forum/topic/28688/psx-psxpackager-a-tool-to-convert-from-7z-bin-cue-to-pbp -
@george-spiggott I have no experience with PBP, but according to this and this, they are (mostly?) identical to ISO, and you may be able to "convert" them back to ISO simply by renaming them. At least it may be worth a try.
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I searched a little and found the QPSPManager. Its available for Windows, MacOS and (alas, only in an older version) Linux.
It requires a graphical desktop environment, so even its Linux version shouldn't run on RetroPie without installing one, or using another Linux distribution.
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Which programs did you use, eventually, for the conversions ?
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@folly PSXPackager and Chdman.
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@george-spiggott said in Request: add Duckstation PSX emulator:
@folly PSXPackager and Chdman.
Nice to hear that my suggestion worked. 😊
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@folly I have had one failure, Tomb Raider, no doubt because of its unusual multi .BIN file system. I had to source a new copy of the .BINs and convert them directly to .CHD.
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@george-spiggott
Looks like you have done pretty good then. 👍 -
duckstation now supports PBP, fyi
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@dankcushions .pbp file not show all games in list.
Linux mint 20.4 x64.
Edit: Dont run any game in .pbp file... -
Hello, does anyone know how to tell me how to compile the source code of the version for Linux?
I've tried, but I don't have the necessary knowledge. -
@wmarcio said in Request: add Duckstation PSX emulator:
@dankcushions .pbp file not show all games in list.
Linux mint 20.4 x64.
Edit: Dont run any game in .pbp file...i'm not sure what you're asking me. it was just added upstream but you'll have to manually build it yourself if you want to test the feature, but it is working for others. it is not part of retropie yet and we don't support it.
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@wmarcio create a file lr-duckstation-psx.sh inside your RetroPie-Setup installation:
~/RetroPie-Setup/scriptmodules/libretrocores/And paste this inside:
#!/usr/bin/env bash # This file is part of The RetroPie Project # # The RetroPie Project is the legal property of its developers, whose names are # too numerous to list here. Please refer to the COPYRIGHT.md file distributed with this source. # # See the LICENSE.md file at the top-level directory of this distribution and # at https://raw.githubusercontent.com/RetroPie/RetroPie-Setup/master/LICENSE.md # rp_module_id="lr-duckstation-psx" rp_module_desc="PlayStation emulator - Duckstation PSX for libretro" rp_module_help="ROM Extensions: .bin .cue .cbn .img .iso .m3u .mdf .pbp .toc .z .znx\n\nCopy your PlayStation roms to $romdir/psx\n\nCopy the required BIOS files\n\nscph5500.bin and\nscph5501.bin and\nscph5502.bin to\n\n$biosdir" rp_module_licence="GPL3 https://raw.githubusercontent.com/libretro/duckstation/master/LICENSE" rp_module_repo="git https://github.com/libretro/duckstation.git master" rp_module_section="exp" rp_module_flags="!all 64bit" function depends_lr-duckstation-psx() { local depends=(libvulkan-dev libgl1-mesa-dev ) getDepends "${depends[@]}" } function sources_lr-duckstation-psx() { gitPullOrClone } function build_lr-duckstation-psx() { mkdir build cd build cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -DBUILD_LIBRETRO_CORE=ON .. ninja -t clean ninja md_ret_require="$md_build/build/duckstation_libretro.so" } function install_lr-duckstation-psx() { md_ret_files=( 'build/duckstation_libretro.so' ) } function configure_lr-duckstation-psx() { mkRomDir "psx" ensureSystemretroconfig "psx" addEmulator 0 "$md_id" "psx" "$md_inst/duckstation_libretro.so" addSystem "psx" }
Now run retropie-setup.sh and navigate to "Manage packages -> exp"
Scroll down and you should see "lr-duckstation-psx", go inside and "Install from source" like any other package.To set duckstation as your default psx emulator, run any psx game from RetroPie interface
When this window appears, press any key, then you will be able to select duckstation.
Don't forget to save any state/memory card before switching just in case.
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@ericus858 said in Request: add Duckstation PSX emulator:
rp_module_flags="!all 64bit"
it runs on ARM, not just aarch64. in any case, i think this will suffer the same retroarch GLES bug as i fixed, but isn't in the retroarch version used in retropie (we're waiting for the next retroarch release).
i really would suggest people just wait for this to be added properly.
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