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    OpenBOR 6xxx OpenBeta Testphase

    Scheduled Pinned Locked Moved Ideas and Development
    betaopenbor
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    • shavecatS
      shavecat @GreenHawk84
      last edited by shavecat

      @GreenHawk84
      Will love to play it full version too

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      • G
        G30FF @GreenHawk84
        last edited by

        @greenhawk84 If you download it from GameJolt, the version is listed as 1.1.2, and was updated 8 months ago. It still doesn't work either. The problem seems to be something that can't be fixed unless MersoX updates the PAK to be compatible with the latest OpenBOR versions.

        B 1 Reply Last reply Reply Quote 1
        • B
          BMovieBen @G30FF
          last edited by BMovieBen

          @g30ff The issue is that TMNT RP relies on features available in a newer version of OpenBor than we have available to us on RetroPie. If you play it on PC it works great.

          The only way we're going to be able to play the full TMNT RP game on RetroPie is if someone creates a newer build of OpenBor for it. That is outside of Merso-X's wheelhouse as far as I know.

          Edit: Yep I was wrong. It does, however work on PC with the build of OpenBor that it comes with (a 3.x build from 2014)

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          • G
            G30FF
            last edited by G30FF

            @bmovieben Are you sure about that? When I run the PC version with OpenBOR that comes packaged with Rescue Palooza, it lists the version in the OpenBorLog.txt as OpenBOR v3.0 Build , Compile Date: Dec 19 2014. Wouldn't that imply it's using the 3xxx stream? I've only tested with version 6xxx for Pi 4 on RetroPie, for what that's worth.

            B 1 Reply Last reply Reply Quote 1
            • B
              BMovieBen @G30FF
              last edited by

              @g30ff facepalm

              Yep you're right! My bad. Looks like he built it for a really old build of OpenBor and would have to update it to work with a newer one.

              G 1 Reply Last reply Reply Quote 1
              • G
                G30FF @BMovieBen
                last edited by

                @bmovieben No problem! I just wanted to make sure I wasn't misreading things!

                I haven't been able to get any older OpenBOR running on my Pi, and I've only been able to get the latest beta build running (which works excellently with every other game I've tried). Unfortunately this seems to be a case where we either need an older OpenBOR running on the Pi 4, or to hope MersoX updates the game to use the new OpenBOR. I can't test to see if it will work on a 3xxx Pi build of OpenBOR, so I can't confirm if it'll help.

                1 Reply Last reply Reply Quote 1
                • GreenHawk84G
                  GreenHawk84
                  last edited by GreenHawk84

                  Hello, I appreciate everyone's interest in getting TMNT running properly. I messaged MersoX to see if they were interested in patching the game. TMNT:RP is a gem of a game, so I hope that it can be fully playable on Retropie.

                  Just a crazy idea, would it be possible to switch OpenBOR versions like we do with Emulator cores?

                  I 1 Reply Last reply Reply Quote 0
                  • agboju_logunA
                    agboju_logun @DavidDraper
                    last edited by

                    @daviddraper said in OpenBOR 6xxx OpenBeta Testphase:

                    @bmovieben -

                    OK, I had to back up to a previous image because I was not making progress and things were not going well and I'm starting again.

                    On this current image, I have never installed OpenBOR in any form.

                    When I am in RetroPie Setup Script->Manage Packages->Manage Experimental Packages, I have two OpenBOR options there right now before I have added the updated script from https://github.com/zerojay/RetroPie-Extra/blob/master/scriptmodules/emulators/openbor.sh:

                    they are
                    132 OpenBOR (OpenBOR Beat 'em Up Game Engine v6510 - Official!)
                    and
                    365 OpenBOR (OpenBOR Beat 'em Up Game Engine).

                    In my file structure, I have found three OpenBOR.sh files;
                    one in /home/pi/RetroPie-Extra/scriptmodules/emulators/
                    one in /home/pi/RetroPie-Setup/scriptmodules/ports/
                    and one in /home/pi/RetroPie-Setup/scriptmodules/emulators/

                    For my next step, should I log out of ES, delete all three of the OpenBOR.sh files, (perhaps restart the system?), again quit ES, save the new OpenBOR.sh script https://github.com/zerojay/RetroPie-Extra/blob/master/scriptmodules/emulators/openbor.sh perhaps restart again, and then run the install script from the command line? I'm obviously learning all of this. I've been able to get a lot of other systems to work, including Daphne, Basilisk II, all sorts of MAME systems, and plenty of consoles, but this one is kind of kicking my behind. Your help is much appreciated!

                    Regards,

                    Dave

                    Hi Dave,

                    Have you had any joy?

                    When I finally got it to work, the only openbor.sh script I deleted was the one in:

                    /home/pi/RetroPie-Setup/scriptmodules/ports

                    If your RetroPie-Setup has 132 OpenBOR (OpenBOR Beat 'em Up Game Engine v6510 - Official!) listed then you must have already installed RetroPie-Extra on this build. The other two openbor.sh scripts you have will be both be copies of the 6510 RetroPie-Extra script. This is the same script as the one in zerojay's Github repo, so you shouldn't need to download that (I've just compared it with the two 6510 scripts on my rpi and they're all identical).

                    I'm pretty sure that when it finally worked here, it was on a fresh build where I'd not previously run any openbor scripts and that I installed via the RetroPie-Setup menu.

                    I think you just need to delete that one script, then try installing the 6510 version. Fingers crossed that works for you. If so, there's a couple of post install steps you'll need to follow as per Ben's previous post/my earlier reply.

                    Good luck!

                    DavidDraperD 2 Replies Last reply Reply Quote 1
                    • DavidDraperD
                      DavidDraper @agboju_logun
                      last edited by

                      @agboju_logun

                      Actually, after a few tries, I did get it to work! Thank you and thank you @BMovieBen.

                      I literally just got it up and running. My issue now is that all of the mods are running on the bottom left quarter of the screen. But just getting it all up and running after so many difficulties is awesome. It's up and running, I have an ES page for it, and my controller works with it no problem. Thanks again.

                      David

                      1 Reply Last reply Reply Quote 0
                      • DavidDraperD
                        DavidDraper @agboju_logun
                        last edited by

                        @agboju_logun annnnnnd... its all up and running. Turns out the video settings within the games would change the image size. OpenBor is so much fun. Thanks for your help, folks. Couldn't have done it without you.

                        David

                        agboju_logunA 1 Reply Last reply Reply Quote 1
                        • agboju_logunA
                          agboju_logun @DavidDraper
                          last edited by

                          @daviddraper nice one , mate :)

                          DavidDraperD 1 Reply Last reply Reply Quote 1
                          • DavidDraperD
                            DavidDraper @agboju_logun
                            last edited by

                            Has anyone had any luck running GI Joe A: Attack on Cobra Island? When I unextract the zip, the .pak file is 8k. It runs fine on my PC but the pak does not work in RetroPie.

                            Ideas?

                            G 1 Reply Last reply Reply Quote 0
                            • G
                              G30FF @DavidDraper
                              last edited by

                              @daviddraper I've got that running on my Pi, but my PAK file is 83 MB. Try extracting it again. Or you might have the wrong file.

                              DavidDraperD 1 Reply Last reply Reply Quote 0
                              • DavidDraperD
                                DavidDraper @G30FF
                                last edited by

                                @g30ff yeah- wierd. I've found it a few different places, but everywhere I find it, there is a .zip file that extracts up into a folder with a few subfolders, including a directory with an 8k .PAK file inside. Is there a way to turn that folder structure into a PAK file?

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                                • I
                                  IGA @GreenHawk84
                                  last edited by

                                  @greenhawk84 said in OpenBOR 6xxx OpenBeta Testphase:

                                  Hello, I appreciate everyone's interest in getting TMNT running properly. I messaged MersoX to see if they were interested in patching the game. TMNT:RP is a gem of a game, so I hope that it can be fully playable on Retropie.
                                  Just a crazy idea, would it be possible to switch OpenBOR versions like we do with Emulator cores?

                                  @greenhawk84 as i said before as example, I've couldn't run ( swamp and some others levels) rescue palooza on my phone for a long time and even contacted with the guys from chronocrash but all not successful.
                                  And solution was finded as another version of openbor ( it's work with 1.07 -light v2, 1.1.1 and last 1.1.2 versions of tmnt)

                                  -So similarly we just need new version openbor for retropie to have able fully play tmnt

                                  1 Reply Last reply Reply Quote 1
                                  • B
                                    BMovieBen
                                    last edited by

                                    I'm actually a patron of Merso-X and I did let him know about the desire here to see TMNT RP updated for RetroPie. He responded that he'd look into it. That said, given his time constraints and desire to work on new stuff, I wouldn't hold my breath for an update.

                                    Maybe if more of us become patrons and message him he'll be more amenable? Just a suggestion.

                                    I GreenHawk84G 2 Replies Last reply Reply Quote 1
                                    • I
                                      IGA @BMovieBen
                                      last edited by

                                      @bmovieben i've tried to wait (while communicating with them) normal version for android nearly 2-3 years.... And so we get it? - nope =)

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                                      • GreenHawk84G
                                        GreenHawk84 @BMovieBen
                                        last edited by

                                        @bmovieben there is still a chance that older OpenBOR versions can be applied to certain .pak files and work with Retropie just as it does now. I would consider that to be a more probable option. If I could assign an older OpenBOR as the "core for ROM" then we would be in good shape.

                                        I 1 Reply Last reply Reply Quote 0
                                        • I
                                          IGA @GreenHawk84
                                          last edited by

                                          @greenhawk84 The default version of openbor, that comes with retropie v4.7.1 couldn't even run tmnt (which that not 6510). Or you're mean more older versions?

                                          GreenHawk84G 1 Reply Last reply Reply Quote 0
                                          • GreenHawk84G
                                            GreenHawk84 @IGA
                                            last edited by GreenHawk84

                                            @iga I mean setting up Retropie to have the older version of OpenBOR in order to run TMNT properly. One alternative is to use the old OpenBOR for certain games that need it and then the new OpenBOR for other games, just like we have alternate Mame cores. I don't think that version or option to select an alternate version per .PAK file is possible right now.

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