RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    New Hypseus and lr-Daphne to add on Retropie-Setup

    Scheduled Pinned Locked Moved Ideas and Development
    daphnelaserdischypseusdaphne confighypseus config
    501 Posts 33 Posters 257.8k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • DirtBagXonD
      DirtBagXon @roslof
      last edited by DirtBagXon

      @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

      SDL_BLENDMODE_NONE

      SDL_BLENDMODE_NONE also causes a big issue in johnnyrock overlay....

      Thinking command line argument to switch off again... But getting late here, so will look at again tomorrow.

      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

      roslofR 1 Reply Last reply Reply Quote 0
      • roslofR
        roslof @DirtBagXon
        last edited by roslof

        @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

        Thinking command line argument to switch off again... But getting late here, so will look at again tomorrow.

        Makes sense. Great and unexpected progress/changes today. This has been fun to play with, so thank you again. Have a good rest and a great Easter.

        DirtBagXonD 1 Reply Last reply Reply Quote 0
        • DirtBagXonD
          DirtBagXon @roslof
          last edited by DirtBagXon

          @roslof

          release 2.2.10 - roslof fix
            * Disable long time default SDL_BLENDMODE_BLEND producing
              clunky Singe graphics.
            * -fullscreen_scale_nearest to override linear fullscreen
              scaling, again degrading Singe graphics on certain displays.
          

          Thanks for all the help.

          Happy Easter to all.

           

          Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
          Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
          Hypseus Discord: https://discord.gg/dgCsCfmRfJ

          roslofR 1 Reply Last reply Reply Quote 2
          • roslofR
            roslof @DirtBagXon
            last edited by

            @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

            Thanks for all the help.
            Happy Easter to all.

            Amazing work, man!
            Go to bed. Lol!
            And thanks again.

            shavecatS 1 Reply Last reply Reply Quote 0
            • shavecatS
              shavecat @roslof
              last edited by

              Hey guys ,
              I just saw we can add puss in boots and titan ae ???
              is that right ?? ?
              so just add them and the will work ?

              also i saw that


              Maybe this all games that will work ?:):)

              DarksaviorD DirtBagXonD 2 Replies Last reply Reply Quote 0
              • DarksaviorD
                Darksavior @shavecat
                last edited by

                @shavecat Wow, Daitarn 3? I had that toy as a kid.

                1 Reply Last reply Reply Quote 1
                • DirtBagXonD
                  DirtBagXon @shavecat
                  last edited by DirtBagXon

                  @shavecat said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                  Hey guys ,
                  I just saw we can add puss in boots and titan ae ???
                  is that right ?? ?

                  Yes

                  so just add them and the will work ?

                  BUT they are not a straight drop-in, you need to do a bit of work :) Read back through this thread.

                   

                  • Obtain Singe 2 game - you will actually only need the .mp4 from this file. Unless you are porting yourself.

                  • Then recode the .mp4 to .m2v and .ogg files needed by Hypseus - details on the repo below.
                    You only need to do this once, but the faster the PC the better.

                    https://ffmpeg.org/download.html#build-windows - works well

                  • Then take the peripheral data from the directories on the new repo here: https://github.com/DirtBagXon/hypseus_singe_data

                  • Finally add the .m2v and .ogg file to that new directory and the rest is as per usual singe game setup. (Do not include any other old data)

                   
                  Singe2 games (that we have tried thus far) are working, but new ones need porting over (which is fairly straight forward ).
                  This is what the new repo holds data on. Link in my signature.

                  These are Fan Made games, so you can alter many aspects of what they do.

                  If we get enough interest in a specific game, and I can find it, I will look to port over.

                  OR you guys can attempt it, the details of steps are on in the new rep README

                  The only thing I would ask is you push the .singe and peripheral files back to the repo, for others to share. NO Video content!

                   

                  • As a last note, Singe 2 games with mouse support may be problematic, so best to avoid, but as I see it, most aren't... but happy tackle if enough interest.

                  • As a last, last note - As I said these are Fan Made games so if you have video content, and the game doesn't exist, you can write the game yourself. Do some Googling and learn a little bit about LUA scripting. You can copy large chunks of an existing game .singe code and alter to your needs.

                   

                  Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                  Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                  Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                  DirtBagXonD 1 Reply Last reply Reply Quote 1
                  • DirtBagXonD
                    DirtBagXon @DirtBagXon
                    last edited by DirtBagXon

                     
                    Hypseus Singe 2.2.10 - More games ported

                    Excluding video encoding time, it takes under 5 minutes to port a game with practice.

                     
                    Games make an API call, I have implemented a pseudo API call for all new Singe 2 calls ported thus far (limited set used by developers currently).

                    You may encounter a new one if you port a new game so I need to see the error in the logs.

                    For those interested, I documented the API function lists here on last commit:

                    https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/singe.txt

                     

                    Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                    Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                    Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                    jamrom2J 1 Reply Last reply Reply Quote 0
                    • jamrom2J
                      jamrom2 @DirtBagXon
                      last edited by

                      @dirtbagxon Just did the conversion from all Daphne to this new Hypseus/Singe format. Was super easy per the instructions...took roughly 15 min, only because I had to simlink 20 folders...

                      So cool to see Road Blasters and the other games that never worked all working and displaying scores.

                      Thank you for your hard work on this. It's great!

                      DirtBagXonD 1 Reply Last reply Reply Quote 1
                      • DirtBagXonD
                        DirtBagXon @jamrom2
                        last edited by DirtBagXon

                        Deleting...

                        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                        DirtBagXonD 1 Reply Last reply Reply Quote 0
                        • DirtBagXonD
                          DirtBagXon @DirtBagXon
                          last edited by DirtBagXon

                          Ok, so I have added joystick support to Singe games that support mice (gun games): maddog, crimepatrol, spacepirates etc....

                          Could I ask you guys to test this out with your various joysticks? (It is the RetroPie branch + joystick addition)

                          git clone --single-branch --branch singe-joystick https://github.com/DirtBagXon/hypseus-singe.git
                          

                          It takes additional argument of:   -js_range <1-10>   to alter joystick sensitivity: defaults to '5' currently.

                           

                          Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                          Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                          Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                          roslofR 1 Reply Last reply Reply Quote 0
                          • roslofR
                            roslof @DirtBagXon
                            last edited by

                            @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                            It takes additional argument of:   -js_range <1-10>   to alter joystick sensitivity: defaults to '5' currently.

                            It works great, and still retains mouse/trackball/lightgun functionality. With a DualShock 4, I created a few custom commands to use a value of 7, which is just about right for games like Mad Dog, where some scenes have you scanning a room for randomized targets. 5 is a little too slow. 8 and above and you start losing fidelity.

                            I think the default is fine, as people can adjust to their liking.

                            Great work with these updates!

                            DirtBagXonD 1 Reply Last reply Reply Quote 0
                            • DirtBagXonD
                              DirtBagXon @roslof
                              last edited by DirtBagXon

                              @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                              @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                              It takes additional argument of:   -js_range <1-10>   to alter joystick sensitivity: defaults to '5' currently.

                              It works great, and still retains mouse/trackball/lightgun functionality. With a DualShock 4, I created a few custom commands to use a value of 7, which is just about right for games like Mad Dog, where some scenes have you scanning a room for randomized targets. 5 is a little too slow. 8 and above and you start losing fidelity.

                              I think the default is fine, as people can adjust to their liking.

                              On native video resolutions the default setting works fine. I had some guy on the repo who was forcing the resolution using -x 1920 -y 1080 -ignore_aspect_ratio which made it a little more interesting. It needed greater range.

                              The range is now <1-20>  but with 5  still as the default. So many setups out there to cater for.

                              20  is nuts in most cases.... but someone's joystick and resolution combination might need it.

                              @roslof
                              I assume you weren't forcing a resolution change ?

                              Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                              Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                              Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                              roslofR 1 Reply Last reply Reply Quote 0
                              • roslofR
                                roslof @DirtBagXon
                                last edited by

                                @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                @roslof
                                I assume you weren't forcing a resolution change ?

                                Correct. No weirdness. Really not an issue here. I just needed a little extra speed to ensure sequenced targets that appear on opposite edges of the screen can be shot more easily.

                                1 Reply Last reply Reply Quote 0
                                • T
                                  tusabez
                                  last edited by

                                  This look great. I'm wondering if Dragonrise joysticks work with this emulator. I never could get it to work with the regular Daphne emulator as I understood it's only hardcoded for analog type joysticks or joysticks that respond as keyboard clicks. When I've run jstest /dev/input/js0, I get -32767 to 32767 for the joystick axis. I've looked at singeinput.ini but I'm not sure how or if can be modified to work with my joystick.

                                  DirtBagXonD 1 Reply Last reply Reply Quote 0
                                  • DirtBagXonD
                                    DirtBagXon @tusabez
                                    last edited by DirtBagXon

                                    @tusabez said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                    This look great. I'm wondering if Dragonrise joysticks work with this emulator. I never could get it to work with the regular Daphne emulator as I understood it's only hardcoded for analog type joysticks or joysticks that respond as keyboard clicks.

                                    Hi @tusabez,

                                    When I've run jstest /dev/input/js0, I get -32767 to 32767 for the joystick axis

                                    That is correct behaviour, and has no reflection on details below.

                                    I've looked at singeinput.ini but I'm not sure how or if can be modified to work with my joystick.

                                    As you mention 'singeinput.ini ' I assume you are using my old Singe client.
                                    Hypseus Singe has moved on some way from that.

                                    The latest version (v2.4.5 onwards) allows fairly advanced joystick configuration.

                                    It does still require specific config in the hypinput.ini (and alternates) and won't pickup libretro keys.

                                    I now have an Arcade1UP (SF2) cabinet with two Dragonrise controllers working perfectly, referencing keys on both controllers and altering axis direction.

                                    lsusb
                                    Bus 002 Device 004: ID 0079:0006 DragonRise Inc. PC TWIN SHOCK Gamepad
                                    Bus 002 Device 003: ID 0079:0006 DragonRise Inc. PC TWIN SHOCK Gamepad
                                    

                                    First read: https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/hypinput.ini - then read it again.

                                     

                                    Ensure you understand that joystick 0 remains as 0, and 1 as 1. However, buttons and axis increment by one in config as '0' is special case. So button/axis 0 in jstest will become 1 in config on either joystick etc..

                                    Using jstest determine which is js0 and js1 and determine button and axis numbers (remembering the +1 ).

                                    My hypinput.ini for Dragonrise looks like this (remember the button numbers will be different for everyone as it it depends on what order you plugged each button into your USB decoder ): I use the COIN1 button on the second controller (106) to exit the emulator in this.

                                    I don't have a keyboard attached, so the first two arguments are left at default, only 3rd and 4th arguments are effective in the cabinet.

                                    [KEYBOARD]
                                    KEY_UP = 1073741906 0 0 0
                                    KEY_DOWN = 1073741905 0 0 0
                                    KEY_LEFT = 1073741904 0 0 0
                                    KEY_RIGHT = 1073741903 0 0 0
                                    KEY_COIN1 = 53 0 006
                                    KEY_COIN2 = 54 0 0
                                    KEY_START1 = 49 0 012
                                    KEY_START2 = 50 0 0
                                    KEY_BUTTON1 = 1073742048 0 011
                                    KEY_BUTTON2 = 1073742050 0 009
                                    KEY_BUTTON3 = 32 0 007
                                    KEY_SKILL1 = 1073742049 0 0
                                    KEY_SKILL2 = 122 0 0
                                    KEY_SKILL3 = 120 0 0
                                    KEY_SERVICE = 57 0 0 
                                    KEY_TEST = 1073741883 0 0
                                    KEY_RESET = 48 0 0
                                    KEY_SCREENSHOT = 1073741893 0 0
                                    KEY_QUIT = 27 0 106
                                    KEY_PAUSE = 112 0 0
                                    KEY_CONSOLE = 92 0 0
                                    KEY_TILT = 116 0 0
                                    END
                                    

                                     
                                    For flight based games, I also have an alternate config file flightkey.ini that reverses the Joystick Y axis for better orientated control (Something not possible in the original Daphne).

                                    I call this on the following (flight) games with the .commands argument extender:

                                    astron.daphne/astron.commands: -keymapfile flightkey.ini
                                    
                                    cobraab.daphne/cobraab.commands: -keymapfile flightkey.ini
                                    
                                    galaxy.daphne/galaxy.commands: -keymapfile flightkey.ini
                                    
                                    interstellar.daphne/interstellar.commands: -keymapfile flightkey.ini
                                    
                                    mach3.daphne/mach3.commands: -keymapfile flightkey.ini
                                    
                                    

                                    The only difference between this and the first configuration file above is:

                                    KEY_UP = 1073741905 0 0 +002
                                    KEY_DOWN = 1073741906 0 0 -002
                                    

                                    Both keyboard and first joystick (0)  Y axis (1(+1)) for UP/DOWN are reversed from default. This config is pretty default and will work on most setups.
                                    It is provided as flightkey.ini  in the repo.

                                     
                                    If jstest sees the axis and observes change as @tusabez noted, whether digital or analog, this should work.

                                     

                                    All hypseus configs need to be in:

                                    /opt/retropie/emulators/daphne/
                                    

                                    As per documenation, you can, and should, symlink them. Again as per documentation:

                                    /opt/retropie/configs/daphne/
                                    
                                    ln -s /opt/retropie/configs/daphne/hypinput.ini /opt/retropie/emulators/daphne/hypinput.ini
                                    ln -s /opt/retropie/configs/daphne/flightkey.ini /opt/retropie/emulators/daphne/flightkey.ini
                                    

                                    I hope this makes senses, kind of hard to document.

                                    If you want to change keyboard key assignment (1st and 2nd arguments) and understand the strange numbers, then reference this SDL2 keycode list:

                                    https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/keylist.txt

                                    But defaults work fine and mimic original Daphne + I don't support multiple keyboards..... :)

                                     
                                    For any MS Windows users out there, I have now released a port. If anyone wants to try:
                                    https://github.com/DirtBagXon/hypseus-singe/tree/master/win32

                                     

                                    Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                    Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                    Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                    DirtBagXonD 1 Reply Last reply Reply Quote 0
                                    • DirtBagXonD
                                      DirtBagXon @DirtBagXon
                                      last edited by DirtBagXon

                                      Had to share this one guys (v2.5.2):

                                      Software Original Scoreboard

                                      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                      DirtBagXonD 1 Reply Last reply Reply Quote 2
                                      • DirtBagXonD
                                        DirtBagXon @DirtBagXon
                                        last edited by

                                        I have fixed a troublesome, and long standing, Singe frame timing issue in the latest release (2.5.6).

                                        I recommend grabbing it, as it will probably make some of your existing, and some more of the newer games, playable.

                                        I now have more Singe 2 games working through this fix, including some of the latest that have video frames within the < 65535 range:

                                        Files in the usual places in my signature.

                                        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                        1 Reply Last reply Reply Quote 0
                                        • johnodonJ
                                          johnodon
                                          last edited by johnodon

                                          I messed with Daphne in the past but have long since forgotten what I did to get it to work. I've read pretty much every thread I could find but I am still a little fuzzy.

                                          What is the preferred method nowadays to install Daphne (or lr-daphne, or Hypseus, or Hypseus Singe, etc) on an x86_64 build?

                                          @DirtBagXon I know you say to install the default RP Daphne package and overlay yours on top but the RP Daphne package is !flagged on x86. Is there another path?

                                          f934abeb-a752-4032-94b5-efdd1cff10f4-image.png

                                          TIA!

                                          John

                                          DirtBagXonD 1 Reply Last reply Reply Quote 0
                                          • DirtBagXonD
                                            DirtBagXon @johnodon
                                            last edited by DirtBagXon

                                            @johnodon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                            What is the preferred method nowadays to install Daphne (or lr-daphne, or Hypseus, or Hypseus Singe, etc) on an x86_64 build?

                                            @DirtBagXon I know you say to install the default RP Daphne package and overlay yours on top but the RP Daphne package is !flagged on x86. Is there another path?

                                            Hi,

                                            RetroPie-Setup (pull request):
                                            You may want to try the RetroPie-Setup pull request, rather than follow below: https://retropie.org.uk/forum/post/265501

                                            Manual Method:
                                            Ok, I ran into the same issue on my x64 setup, so had to go through a manual setup which basically was copying the Pi layout.
                                            Hopefully you are au fait with the linux cli and this makes sense....

                                            Here are the directory layouts (this assumes you run RetroPie as user 'pi'), or adjust as necessary:

                                            This first section is where you will put the compiled hypseus/daphne binary daphne.bin and daphne.sh script, see repo notes at the base. Ignore the symlinks at this point, you will need to create the destination directories in the next steps, then come back here to create them.

                                            The 'pics', 'sound', 'fonts' directories will need data from the repo, but not 'roms' , that follows the symlink later on.

                                            ls -al /opt/retropie/emulators/daphne/
                                            
                                            drwxr-xr-x 9 pi pi    4096 Jul 12 12:24 .
                                            -rwxr-xr-x 1 pi pi 2485652 Jul 13 13:00 daphne.bin
                                            -rwxr-xr-x 1 pi pi     522 Jul 12 12:24 daphne.sh
                                            lrwxrwxrwx 1 pi pi      42 Apr 29 20:01 flightkey.ini -> /opt/retropie/configs/daphne/flightkey.ini
                                            drwxr-xr-x 2 pi pi    4096 Jul  9 22:28 fonts
                                            drwxr-xr-x 2 pi pi    4096 Apr 29 20:23 framefile
                                            lrwxrwxrwx 1 pi pi      41 Apr 29 20:01 hypinput.ini -> /opt/retropie/configs/daphne/hypinput.ini
                                            drwxr-xr-x 2 pi pi    4096 Jul 12 12:26 logs
                                            drwxr-xr-x 3 pi pi    4096 Apr 29 20:00 pics
                                            drwxr-xr-x 2 pi pi    4096 Jun 28 19:39 ram
                                            lrwxrwxrwx 1 pi pi      38 Apr 29 20:01 roms -> /home/pi/RetroPie/roms/daphne/roms
                                            drwxr-xr-x 2 pi pi    4096 Apr 29 20:23 screenshots
                                            lrwxrwxrwx 1 pi pi      39 Jul 12 00:07 singe -> /home/pi/RetroPie/roms/daphne/roms
                                            drwxr-xr-x 2 pi pi    4096 Apr 29 20:00 sound
                                            

                                            This is where you will put config files, again from the repo:

                                            ls -al /opt/retropie/configs/daphne/
                                            
                                             -rw-r--r--  1 pi pi   77 Jul  4 01:15 emulators.cfg
                                             -rw-r--r--  1 pi pi 1885 Apr 29 20:04 flightkey.ini
                                             -rw-r--r--  1 pi pi 1903 Apr 29 20:04 hypinput.ini
                                            

                                            Note: The two .ini files here are symlinked in the first directory, go back and do that.

                                            For anyone unfamiliar with symlinks, use the following command:

                                            ln -s <destination file of folder> <source linkname>
                                            

                                            The emulators.cfg was copied from the pi install and contains:

                                            daphne = "/opt/retropie/emulators/daphne/daphne.sh %ROM%"
                                            default = "daphne"
                                            

                                            Then you have your actual roms directory:

                                            ls -al /home/pi/RetroPie/roms/daphne/
                                            
                                            drwxr-xr-x  2 pi pi  4096 Apr 25 19:23 roms
                                            drwxr-xr-x  2 pi pi  4096 Jul 12 09:28 lair.daphne
                                            drwxr-xr-x  2 pi pi  4096 Jul 12 09:28 timegal.daphne
                                            

                                            Important Note: Create symlinks for 'roms' and 'singe' from the first directory above to the 'roms' directory here.

                                            Then put your daphne binary ROM zip files within the 'roms' subdirectory.

                                            Create your actual game directories with the '.daphne' extension and place video, framefile and other data in there.

                                            Then finally to enable daphne in emulationstation menus you will need to manually add it to:

                                            /etc/emulationstation/es_systems.cfg
                                            
                                              <system>
                                                <name>daphne</name>
                                                <fullname>Daphne</fullname>
                                                <path>/home/pi/RetroPie/roms/daphne</path>
                                                <extension>.daphne .DAPHNE</extension>
                                                <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ daphne %ROM%</command>
                                                <platform>daphne</platform>
                                                <theme>daphne</theme>
                                              </system>
                                            

                                            Reload ES and it should appear.

                                            Getting the hypseus binary (daphne.bin) in the first directory will require you to compile from source, follow instructions here:

                                            https://github.com/DirtBagXon/hypseus-singe/blob/master/src/3rdparty/retropie/RETROPIE.md

                                            Other config should be RetroPie generic:

                                            https://retropie.org.uk/docs/Daphne/

                                            However, you will need to configure the hypinput.ini file for your controls, if needed, this is described here:

                                            https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/hypinput.ini

                                            Hopefully that is it.....

                                             
                                            There is now no reason why a 32 and 64 bit x86 RetroPie package cannot be created as hypseus can be compiled on all these architectures.
                                            But someone needs to take it on-board, it would automate all this as per the Pi ARM package install.

                                            Footnote: For any old installation users reading this: The 'singe' folder symlink to 'roms' is now enabled due to the release of version 2.6.1 - it has a '-retropath' argument for singe games (within 'daphne.sh') that removes the need for linking/copying singe peripheral data. It only requires a folder that can be traversed in the Daphne homedir, so we can use the existing 'roms'. An expanded explanation is within the RetroPie README in my signature.

                                             

                                            Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                            Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                            Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                            johnodonJ 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.