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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    runcommand wiki updated

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    • meleuM
      meleu
      last edited by meleu

      The runcommand wiki page has been updated and now includes information about how to set custom launching images and runcommand-onstart.sh/runcommand-onend.sh usage.

      Check it out: https://github.com/RetroPie/RetroPie-Setup/wiki/Runcommand

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      BuZzB obsidianspiderO 2 Replies Last reply Reply Quote 6
      • BuZzB
        BuZz administrators @meleu
        last edited by

        @meleu Thanks! :-)

        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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        • obsidianspiderO
          obsidianspider @meleu
          last edited by

          @meleu said in runcommand wiki updated:

          The runcommand wiki page has been updated and now includes information about how to set custom launching images

          Is 4.0.3 even out yet? I know you're bleeding edge when it comes to your builds, but I thought 4.0.2 was the "current" version.

          Also, does the "launching" image replace the game art or is it before the game art if you'd choose to display that?

          📷 @obsidianspider

          meleuM 1 Reply Last reply Reply Quote 0
          • meleuM
            meleu @obsidianspider
            last edited by meleu

            @obsidianspider

            Is 4.0.3 even out yet?

            Only the RetroPie-Script. There's no SD image with 4.0.3. You have to update you RetroPie-Setup script and then update your runcommand in order to get the "custom launching image" feature. I detailed these steps in this post.

            Also, does the "launching" image replace the game art or is it before the game art if you'd choose to display that?

            It won't be displayed if you choose "launch menu art". The conditions to show the custom launching image are the same for showing the traditional dialog infobox ("Launch menu" enabled, "Launch menu art" disabled) AND the existence of the launching file in the proper config directory.

            The conditions to show the custom launching image are:

            • Launch menu: enabled
            • existence of the launching.jpg or launching.png file in the proper config directory.
            • Launch menu art: disabled OR...
            • If "Launch menu art" is enabled, AND there's no emulationstation art for the chosen game.
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            obsidianspiderO 1 Reply Last reply Reply Quote 1
            • obsidianspiderO
              obsidianspider @meleu
              last edited by

              @meleu said in runcommand wiki updated:

              It won't be displayed if you choose "launch menu art". The conditions to show the custom launching image are the same for showing the traditional dialog infobox ("Launch menu" enabled, "Launch menu art" disabled) AND the existence of the launching file in the proper config directory. I'll try to put it more clearly on the wiki later. ;-)

              Thanks for clarifying. I know some people wanted to try to recreate the boot screen from Playstation and N64, so this will certainly help them. Even if it's not a video clip, it's still neat.

              📷 @obsidianspider

              meleuM 1 Reply Last reply Reply Quote 1
              • meleuM
                meleu @obsidianspider
                last edited by

                @obsidianspider
                the runcommand was updated for showing the launching art even if the "launch menu art" is enabled AND there's no art for the chosen game. The was updated accordingly.

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                • lilbudL
                  lilbud
                  last edited by

                  Is there anyway this will work even if the game already has box art?

                  Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                  Backlog: http://backloggery.com/lilbud

                  meleuM 1 Reply Last reply Reply Quote 0
                  • meleuM
                    meleu @lilbud
                    last edited by

                    @lilbud said in runcommand wiki updated:

                    Is there anyway this will work even if the game already has box art?

                    only if "launch menu art" is disabled. I've updated the conditions in the wiki. ;-)

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                    • meleuM
                      meleu
                      last edited by

                      I've just updated the runcommand wiki with instructions on how to setup specific game launching images. It's a cool feature but I think it's a bit subutilized.

                      https://github.com/RetroPie/RetroPie-Setup/wiki/Runcommand#adding-custom-launching-images

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                      • meleuM
                        meleu
                        last edited by

                        Recently BuZz added a really cool feature in runcommand. Now we can choose a custom script in a list and execute it. Pretty handy!

                        I've updated the wiki with some instructions on how to use it:
                        https://github.com/RetroPie/RetroPie-Setup/wiki/Runcommand#runcommand-menu-custom-scripts

                        By the way, I've changed my joystick-selection tool to take advantage of this feature and now the user can configure the input joystick for the system that is going to be launched right before launching the game. :-)

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                        obsidianspiderO 1 Reply Last reply Reply Quote 2
                        • meleuM
                          meleu
                          last edited by

                          @herb_fargus The runcommand page on Docs isn't synchronized with the runcommand wiki.

                          Is there something I can do to get it updated?

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                          BuZzB 1 Reply Last reply Reply Quote 0
                          • obsidianspiderO
                            obsidianspider @meleu
                            last edited by

                            @meleu so this new feature adds another option to the run command menu you can invoke by pressing a button while the game is loading? Very cool. I'm not sure what I'd do with it, but it certainly opens up possibilities.

                            📷 @obsidianspider

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                            • BuZzB
                              BuZz administrators @meleu
                              last edited by BuZz

                              @meleu It's updated/triggered manually when @herb_fargus sees fit/ has time to check recent changes etc. Patience.

                              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                              meleuM 1 Reply Last reply Reply Quote 0
                              • meleuM
                                meleu @BuZz
                                last edited by

                                @BuZz it's not about (im)patience, I'm just offering help. :-)
                                I'm still used to consult the wiki anyway.

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                                • BuZzB
                                  BuZz administrators @meleu
                                  last edited by BuZz

                                  @meleu It's not something anyone else can help with really - It requires ssh access to the server as well as a custom patch for the generation tool due to a bug. It's intentionally a manual process so changes can be reviewed etc.

                                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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