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    Sega model 3 #segamodel3

    Scheduled Pinned Locked Moved Ideas and Development
    sega model 3supermodel
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    • M
      mechafatnick @DTEAM
      last edited by

      @dteam Yeah you have to be a little careful as some of the controls sound generic but are actually for specific games:

      the master ini file has comments for which control goes with each game - it's a shame it doesn't add them into the one used for the emulator:

      ; 4-way digital joysticks
      InputJoyUp = "KEY_UP,JOY1_UP"
      InputJoyDown = "KEY_DOWN,JOY1_DOWN"
      InputJoyLeft = "KEY_LEFT,JOY1_LEFT"
      InputJoyRight = "KEY_RIGHT,JOY1_RIGHT"
      InputJoyUp2 = "JOY2_UP"
      InputJoyDown2 = "JOY2_DOWN"
      InputJoyLeft2 = "JOY2_LEFT"
      InputJoyRight2 = "JOY2_RIGHT"
      
      ; Fighting game buttons
      InputPunch = "KEY_A,JOY1_BUTTON1"
      InputKick = "KEY_S,JOY1_BUTTON2"
      InputGuard = "KEY_D,JOY1_BUTTON3"
      InputEscape = "KEY_F,JOY1_BUTTON4"
      InputPunch2 = "JOY2_BUTTON1"
      InputKick2 = "JOY2_BUTTON2"
      InputGuard2 = "JOY2_BUTTON3"
      InputEscape2 = "JOY2_BUTTON4"
      
      ; Spikeout buttons
      InputShift = "KEY_A,JOY1_BUTTON1"
      InputBeat = "KEY_S,JOY1_BUTTON2"
      InputCharge = "KEY_D,JOY1_BUTTON3"
      InputJump = "KEY_F,JOY1_BUTTON4"
      
      ; Virtua Striker buttons
      InputShortPass = "KEY_A,JOY1_BUTTON1"
      InputLongPass = "KEY_S,JOY1_BUTTON2"
      InputShoot = "KEY_D,JOY1_BUTTON3"
      InputShortPass2 = "JOY2_BUTTON1"
      InputLongPass2 = "JOY2_BUTTON2"
      InputShoot2 = "JOY2_BUTTON3"
      
      ; Steering wheel
      InputSteeringLeft = "KEY_LEFT"      ; digital, turn wheel left
      InputSteeringRight = "KEY_RIGHT"    ; digital, turn wheel right
      InputSteering = "JOY1_XAXIS"        ; analog, full steering range
      
      ; Pedals
      InputAccelerator = "KEY_UP,JOY1_UP"
      InputBrake = "KEY_DOWN,JOY1_DOWN"
      
      ; Up/down shifter manual transmission (all racers)
      InputGearShiftUp = "KEY_Y"           ; sequential shift up
      InputGearShiftDown = "KEY_H"         ; sequential shift down
      
      ; 4-Speed manual transmission (Daytona 2, Sega Rally 2, Scud Race)
      InputGearShift1 = "KEY_Q,JOY1_BUTTON5"
      InputGearShift2 = "KEY_W,JOY1_BUTTON6"
      InputGearShift3 = "KEY_E,JOY1_BUTTON7"
      InputGearShift4 = "KEY_R,JOY1_BUTTON8"
      InputGearShiftN = "KEY_T"
      
      ; VR4 view change buttons (Daytona 2, Le Mans 24, Scud Race)
      InputVR1 = "KEY_A,JOY1_BUTTON1"
      InputVR2 = "KEY_S,JOY1_BUTTON2"
      InputVR3 = "KEY_D,JOY1_BUTTON3"
      InputVR4 = "KEY_F,JOY1_BUTTON4"
      
      ; Single view change button (Dirt Devils, ECA, Harley-Davidson, Sega Rally 2)
      InputViewChange = "KEY_A,JOY1_BUTTON1"
      
      ; Handbrake (Dirt Devils, Sega Rally 2)
      InputHandBrake = "KEY_S,JOY1_BUTTON2"
      
      ; Harley-Davidson controls
      InputRearBrake = "KEY_S,JOY1_BUTTON2"
      InputMusicSelect = "KEY_D,JOY1_BUTTON3"
      
      ; Virtual On macros
      InputTwinJoyTurnLeft = "KEY_Q,JOY1_RXAXIS_NEG"
      InputTwinJoyTurnRight = "KEY_W,JOY1_RXAXIS_POS"
      InputTwinJoyForward = "KEY_UP,JOY1_YAXIS_NEG"
      InputTwinJoyReverse = "KEY_DOWN,JOY1_YAXIS_POS"
      InputTwinJoyStrafeLeft = "KEY_LEFT,JOY1_XAXIS_NEG"
      InputTwinJoyStrafeRight = "KEY_RIGHT,JOY1_XAXIS_POS"
      InputTwinJoyJump = "KEY_E,JOY1_BUTTON1"
      InputTwinJoyCrouch = "KEY_R,JOY1_BUTTON2"
      
      ; Virtual On individual joystick mapping
      InputTwinJoyLeft1 = "NONE"
      InputTwinJoyLeft2 = "NONE"
      InputTwinJoyRight1 = "NONE"
      InputTwinJoyRight2 = "NONE"
      InputTwinJoyUp1 = "NONE"
      InputTwinJoyUp2 = "NONE"
      InputTwinJoyDown1 = "NONE"
      InputTwinJoyDown2 = "NONE"
      
      ; Virtual On buttons
      InputTwinJoyShot1 = "KEY_A,JOY1_BUTTON5"
      InputTwinJoyShot2 = "KEY_S,JOY1_BUTTON6"
      InputTwinJoyTurbo1 = "KEY_Z,JOY1_BUTTON7"
      InputTwinJoyTurbo2 = "KEY_X,JOY1_BUTTON8"
      
      ; Analog joystick (Star Wars Trilogy)
      InputAnalogJoyLeft = "KEY_LEFT"             ; digital, move left
      InputAnalogJoyRight = "KEY_RIGHT"           ; digital, move right
      InputAnalogJoyUp = "KEY_UP"                 ; digital, move up
      InputAnalogJoyDown = "KEY_DOWN"             ; digital, move down
      InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS"   ; analog, full X axis
      InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS"   ; analog, full Y axis
      InputAnalogJoyTrigger = "KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON"
      InputAnalogJoyEvent = "KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON"
      InputAnalogJoyTrigger2 = "KEY_D,JOY_BUTTON2"
      InputAnalogJoyEvent2 = "NONE"
      
      ; Light guns (Lost World)
      InputGunLeft = "KEY_LEFT"               ; digital, move gun left
      InputGunRight = "KEY_RIGHT"             ; digital, move gun right
      InputGunUp = "KEY_UP"                   ; digital, move gun up
      InputGunDown = "KEY_DOWN"               ; digital, move gun down
      InputGunX = "MOUSE_XAXIS,JOY1_XAXIS"    ; analog, full X axis
      InputGunY = "MOUSE_YAXIS,JOY1_YAXIS"    ; analog, full Y axis
      InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
      InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"    ; point off-screen
      InputAutoTrigger = 0                    ; automatic reload when off-screen
      InputGunLeft2 = "NONE"
      InputGunRight2 = "NONE"
      InputGunUp2 = "NONE"
      InputGunDown2 = "NONE"
      InputGunX2 = "JOY2_XAXIS"
      InputGunY2 = "JOY2_YAXIS"
      InputTrigger2 = "JOY2_BUTTON1"
      InputOffscreen2 = "JOY2_BUTTON2"
      InputAutoTrigger2 = 0
      
      ; Analog guns (Ocean Hunter, LA Machineguns)
      InputAnalogGunLeft = "KEY_LEFT"               ; digital, move gun left
      InputAnalogGunRight = "KEY_RIGHT"             ; digital, move gun right
      InputAnalogGunUp = "KEY_UP"                   ; digital, move gun up
      InputAnalogGunDown = "KEY_DOWN"               ; digital, move gun down
      InputAnalogGunX = "MOUSE_XAXIS,JOY1_XAXIS"    ; analog, full X axis
      InputAnalogGunY = "MOUSE_YAXIS,JOY1_YAXIS"    ; analog, full Y axis
      InputAnalogTriggerLeft = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
      InputAnalogTriggerRight = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"
      InputAnalogGunLeft2 = "NONE"
      InputAnalogGunRight2 = "NONE"
      InputAnalogGunUp2 = "NONE"
      InputAnalogGunDown2 = "NONE"
      InputAnalogGunX2 = "NONE"
      InputAnalogGunY2 = "NONE"
      InputAnalogTriggerLeft2 = "NONE"
      InputAnalogTriggerRight2 = "NONE"
      
      ; Ski Champ controls
      InputSkiLeft = "KEY_LEFT"
      InputSkiRight = "KEY_RIGHT"
      InputSkiUp = "KEY_UP"
      InputSkiDown = "KEY_DOWN"
      InputSkiX = "JOY1_XAXIS"
      InputSkiY = "JOY1_YAXIS"
      InputSkiPollLeft = "KEY_A,JOY1_BUTTON1"
      InputSkiPollRight = "KEY_S,JOY1_BUTTON2"
      InputSkiSelect1 = "KEY_Q,JOY1_BUTTON3"
      InputSkiSelect2 = "KEY_W,JOY1_BUTTON4"
      InputSkiSelect3 = "KEY_E,JOY1_BUTTON5"
      
      ; Magical Truck Adventure controls
      InputMagicalLeverUp1 = "KEY_UP"
      InputMagicalLeverDown1 = "KEY_DOWN"
      InputMagicalLeverUp2 = "NONE"
      InputMagicalLeverDown2 = "NONE"
      InputMagicalLever1 = "JOY1_YAXIS"
      InputMagicalLever2 = "JOY2_YAXIS"
      InputMagicalPedal1 = "KEY_A,JOY1_BUTTON1"
      InputMagicalPedal2 = "KEY_S,JOY2_BUTTON1"
      
      ; Sega Bass Fishing / Get Bass controls
      InputFishingRodLeft = "KEY_LEFT"
      InputFishingRodRight = "KEY_RIGHT"
      InputFishingRodUp = "KEY_UP"
      InputFishingRodDown = "KEY_DOWN"
      InputFishingStickLeft = "KEY_A"
      InputFishingStickRight = "KEY_D"
      InputFishingStickUp = "KEY_W"
      InputFishingStickDown = "KEY_S"
      InputFishingRodX = "JOY1_XAXIS"
      InputFishingRodY = "JOY1_YAXIS"
      InputFishingStickX = "JOY1_RXAXIS"
      InputFishingStickY = "JOY1_RYAXIS"
      InputFishingReel = "KEY_SPACE,JOY1_ZAXIS_POS"
      InputFishingCast = "KEY_Z,JOY1_BUTTON1"
      InputFishingSelect = "KEY_X,JOY1_BUTTON2"
      InputFishingTension = "KEY_T,JOY1_ZAXIS_NEG"
      
      DTEAMD 1 Reply Last reply Reply Quote 1
      • DTEAMD
        DTEAM @mechafatnick
        last edited by DTEAM

        @mechafatnick
        I know, but itโ€™s the same concept for the other games. I showed you an exemple. Also, you can combine analog and input for a game like scud, I can turn right and left with analog stick and right and left buttons.

        New edit: like this

        ; Steering wheel
        InputSteeringLeft = JOY1_BUTTON8,JOY1_ZAXIS_POS      ; digital, turn wheel left
        InputSteeringRight = JOY1_BUTTON9,JOY1_ZAXIS_NEG     ; digital, turn wheel right
        InputSteering = NONE      ; analog, full steering range
        
        1 Reply Last reply Reply Quote 1
        • FollyF
          Folly
          last edited by Folly

          @DTEAM @mechafatnick

          I had the idea of making an emulators.cfg line that could automatically detect the current resolution or the current resolution that is set for the emulator and then run the emulator with that resolution.
          @mitu helped me out with how to do this.
          We can just add the variables %XRES% and %YRES% in the line.
          There should be no need anymore for multiple resolution-lines.

          So I removed all earlier lines, and added just one line, which should be enough :
          https://github.com/FollyMaddy/RetroPie-Share/commit/cb155d7167b45c1206ae52279c523f0f7db7789d

          DTEAMD 1 Reply Last reply Reply Quote 0
          • DTEAMD
            DTEAM @Folly
            last edited by DTEAM

            @folly
            @mechafatnick

            Here's what I found in Supermodel.log . It shows all default settings. Most of the time you can set it in Supermodel.ini. When It's the default values, they doesn't appear in Supermodel.ini. You have to add them to set them. It is essentially the same as what I have already discussed above.

            Sensitivity=15 %
            Decay Speed=50 %
            X-Axis Dead Zone=10 %
            RX-Axis Dead Zone=10 %
            Y-Axis Dead Zone=10 %
            Z-Axis Dead Zone=10 %
            
            FollyF 1 Reply Last reply Reply Quote 0
            • FollyF
              Folly @DTEAM
              last edited by Folly

              @dteam

              Still not sure what these settings really do.
              In the test menu I did not seem to see any difference.

              I will try again soon.

              DTEAMD 1 Reply Last reply Reply Quote 0
              • DTEAMD
                DTEAM @Folly
                last edited by DTEAM

                @folly
                It is essentially the same as what I have already discussed above.

                I'll play with sensitivity. I'm sure my problem is with this parameter like It was with N64 and CDi.

                FollyF 1 Reply Last reply Reply Quote 0
                • FollyF
                  Folly @DTEAM
                  last edited by

                  @dteam

                  Ok, understood.

                  DTEAMD 1 Reply Last reply Reply Quote 0
                  • DTEAMD
                    DTEAM @Folly
                    last edited by

                    @folly
                    I will try after the endless download of MAME 0.233 ๐Ÿ˜‚

                    1 Reply Last reply Reply Quote 0
                    • M
                      mechafatnick
                      last edited by

                      Sorry, i was distracted by the pinball bartop i've been setting up (it makes mame configuration look easy! :D )

                      The automated resolution is a good idea in theory, but my only worry is that our hardware can't really handle going far beyond the Model 3's native res.

                      I worry that the average user is going to think they can't run it above something like 640 x 480 wheh in reality you can have it look ok and run ok by rendering low and stretching.

                      FollyF 1 Reply Last reply Reply Quote 0
                      • FollyF
                        Folly @mechafatnick
                        last edited by

                        @mechafatnick said in Sega model 3 #segamodel3:

                        Sorry, i was distracted by the pinball bartop i've been setting up (it makes mame configuration look easy! :D )

                        The automated resolution is a good idea in theory, but my only worry is that our hardware can't really handle going far beyond the Model 3's native res.

                        I worry that the average user is going to think they can't run it above something like 640 x 480 wheh in reality you can have it look ok and run ok by rendering low and stretching.

                        If you don't set a resolution when booting the emulator, it will use the regular resolution. But if you do it will take that resolution.

                        I would recommend to test it first.
                        If doesn't work we can always revert it back to the original 3 lines.

                        1 Reply Last reply Reply Quote 0
                        • P
                          phialek
                          last edited by

                          Is daytona 2 playable now? If so I will try the model 3 emulator on my pi. But that it runs at all is still awesome.

                          FollyF 1 Reply Last reply Reply Quote 0
                          • FollyF
                            Folly @phialek
                            last edited by Folly

                            @phialek

                            I just tested Daytona2 for you.
                            I played a few minutes, it should work !

                            2021-08-05-135037_800x600_scrot-resized.png 2021-08-05-134623_800x600_scrot-resized.png 2021-08-05-134615_800x600_scrot-resized.png 2021-08-05-134551_800x600_scrot-resized.png

                            P 1 Reply Last reply Reply Quote 1
                            • P
                              phialek @Folly
                              last edited by

                              @folly
                              Thats awesome!

                              FollyF 1 Reply Last reply Reply Quote 0
                              • FollyF
                                Folly @phialek
                                last edited by

                                @phialek

                                Try my module-script, let me know how it goes.

                                P 1 Reply Last reply Reply Quote 0
                                • P
                                  phialek @Folly
                                  last edited by

                                  @folly

                                  Is the file "supermodel-mechafatnick.sh" all i need to get it to install? I have tried the instructions on mechafatnicks site, but couldn't get it to work. I just read that it needs a lib2 dev upgrade, that and a typo where the folder in the roms was wrong spelled didn't let me go further.

                                  I think i will delete everything i have done so far and just use your script "supermodel-mechafatnick.sh"

                                  FollyF 1 Reply Last reply Reply Quote 0
                                  • FollyF
                                    Folly @phialek
                                    last edited by Folly

                                    @phialek

                                    The "supermodel-mechafatnick.sh" is all you need and should be fine.

                                    P 1 Reply Last reply Reply Quote 0
                                    • P
                                      phialek @Folly
                                      last edited by

                                      @folly

                                      it didnt start

                                      here is the log:

                                      Parameters:
                                      Executing: xinit /dev/shm/retropie_xinitrc -- vt1 -keeptty

                                      X.Org X Server 1.20.4
                                      X Protocol Version 11, Revision 0
                                      Build Operating System: Linux 5.10.17-v8+ aarch64 Raspbian
                                      Current Operating System: Linux retropie 5.10.52-v7l+ #1441 SMP Tue Aug 3 18:11:56 BST 2021 armv7l
                                      Kernel command line: coherent_pool=1M 8250.nr_uarts=0 snd_bcm2835.enable_compat_alsa=0 snd_bcm2835.enable_hdmi=1 video=HDMI-A-1:1920x1080M@60 smsc95xx.macaddr=E4:5F:01:37:FC:DD vc_mem.mem_base=0x3ec00000 vc_mem.mem_size=0x40000000 console=ttyS0,115200 console=tty1 root=PARTUUID=2aba0d10-02 rootfstype=ext4 elevator=deadline fsck.repair=yes rootwait loglevel=3 consoleblank=0 plymouth.enable=0
                                      Build Date: 19 April 2021 03:23:36PM
                                      xorg-server 2:1.20.4-1+rpt3+deb10u3 (https://www.debian.org/support)
                                      Current version of pixman: 0.36.0
                                      Before reporting problems, check http://wiki.x.org
                                      to make sure that you have the latest version.
                                      Markers: (--) probed, (**) from config file, (==) default setting,
                                      (++) from command line, (!!) notice, (II) informational,
                                      (WW) warning, (EE) error, (NI) not implemented, (??) unknown.
                                      (==) Log file: "/home/pi/.local/share/xorg/Xorg.0.log", Time: Sun Aug 8 14:19:06 2021
                                      (==) Using system config directory "/usr/share/X11/xorg.conf.d"
                                      modprobe: FATAL: Module g2d_23 not found in directory /lib/modules/5.10.52-v7l+
                                      xrandr: Failed to get size of gamma for output default
                                      xrandr: Failed to get size of gamma for output default
                                      Set mode 1920x1080@60Hz on default

                                      Executing (via xinit): pushd /opt/retropie/emulators/supermodel-mechafatnick
                                      /dev/shm/retropie_xinitrc: line 5: ./supermodel: No such file or directory
                                      /dev/shm/retropie_xinitrc: line 6: pushd: /opt/retropie/emulators/supermodel-mechafatnick: No such file or directory
                                      /dev/shm/retropie_xinitrc: line 6: ./supermodel: No such file or directory
                                      xinit: connection to X server lost

                                      waiting for X server to shut down (II) Server terminated successfully (0). Closing log file.

                                      can you see whats not right?

                                      FollyF 1 Reply Last reply Reply Quote 0
                                      • FollyF
                                        Folly @phialek
                                        last edited by Folly

                                        @phialek

                                        Hi,
                                        I removed my earlier post.

                                        Indeed, I discovered that the latest version seems to have an issue with the auto-resolution when running the normal way.
                                        I have to investigate why it isn't working the way it should.

                                        Can you de-install the latest version and then install this older version ? :
                                        https://raw.githubusercontent.com/FollyMaddy/RetroPie-Share/bcc1bfb9ef00ded0b060f70df06d10c6660f07f1/00-scriptmodules-00/emulators/supermodel-mechafatnick.sh

                                        It will produce 3 lines in emulators.cfg with different resolution.

                                        I hope this will work for you.

                                        P 1 Reply Last reply Reply Quote 0
                                        • P
                                          phialek @Folly
                                          last edited by

                                          @folly

                                          thank you, now i could choose a resolution, howeever it didnt run the game. here is the log:

                                          Executing: xinit /dev/shm/retropie_xinitrc -- vt1 -keeptty

                                          X.Org X Server 1.20.4
                                          X Protocol Version 11, Revision 0
                                          Build Operating System: Linux 5.10.17-v8+ aarch64 Raspbian
                                          Current Operating System: Linux retropie 5.10.52-v7l+ #1441 SMP Tue Aug 3 18:11:56 BST 2021 armv7l
                                          Kernel command line: coherent_pool=1M 8250.nr_uarts=0 snd_bcm2835.enable_compat_alsa=0 snd_bcm2835.enable_hdmi=1 video=HDMI-A-1:1920x1080M@60 smsc95xx.macaddr=E4:5F:01:37:FC:DD vc_mem.mem_base=0x3ec00000 vc_mem.mem_size=0x40000000 console=ttyS0,115200 console=tty1 root=PARTUUID=2aba0d10-02 rootfstype=ext4 elevator=deadline fsck.repair=yes rootwait loglevel=3 consoleblank=0 plymouth.enable=0
                                          Build Date: 19 April 2021 03:23:36PM
                                          xorg-server 2:1.20.4-1+rpt3+deb10u3 (https://www.debian.org/support)
                                          Current version of pixman: 0.36.0
                                          Before reporting problems, check http://wiki.x.org
                                          to make sure that you have the latest version.
                                          Markers: (--) probed, (**) from config file, (==) default setting,
                                          (++) from command line, (!!) notice, (II) informational,
                                          (WW) warning, (EE) error, (NI) not implemented, (??) unknown.
                                          (==) Log file: "/home/pi/.local/share/xorg/Xorg.0.log", Time: Sun Aug 8 20:51:02 2021
                                          (==) Using system config directory "/usr/share/X11/xorg.conf.d"
                                          modprobe: FATAL: Module g2d_23 not found in directory /lib/modules/5.10.52-v7l+
                                          xrandr: Failed to get size of gamma for output default
                                          xrandr: Failed to get size of gamma for output default
                                          Set mode 1920x1080@60Hz on default

                                          Executing (via xinit): pushd /opt/retropie/emulators/supermodel-mechafatnick
                                          /dev/shm/retropie_xinitrc: line 5: ./supermodel: No such file or directory
                                          /dev/shm/retropie_xinitrc: line 6: pushd: /opt/retropie/emulators/supermodel-mechafatnick: No such file or directory
                                          /dev/shm/retropie_xinitrc: line 6: ./supermodel: No such file or directory
                                          xinit: connection to X server lost

                                          waiting for X server to shut down (II) Server terminated successfully (0). Closing log file.

                                          FollyF 1 Reply Last reply Reply Quote 1
                                          • FollyF
                                            Folly @phialek
                                            last edited by Folly

                                            @phialek

                                            I can't directly see what wrong.
                                            It looks like the same log from earlier.
                                            I would expect to see some -res parts for the resolution but I don't see that.

                                            Do you use a pi4 ?
                                            Is the binary of supermodel in this directory : /opt/retropie/emulators/supermodel-mechafatnick ?

                                            M 1 Reply Last reply Reply Quote 1
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