RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    Sega model 3 #segamodel3

    Scheduled Pinned Locked Moved Ideas and Development
    sega model 3supermodel
    304 Posts 23 Posters 107.5k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • M
      mechafatnick @DTEAM
      last edited by mechafatnick

      @Folly Great work! Well done! that's tremendous stuff. Now we can bring Model 3 emulation to the masses.

      @dteam
      Picking stuff is a bit tricky because its intended for the full rotation of a sterring wheel :) you can try messing with your deadzone/saturation if you want. That might help:
      add to the ini and play with the numbers (saturation reduced the far end of motion of your stick)
      InputJoy[controller number]XDeadzone
      InputJoy[controller number]YDeadzone
      InputJoy[controller number]XSaturation
      InputJoy[controller number]YSaturation

      All controls have to go into the GLOBAL section. Some games let you configure the controls from the test menu too.

      DTEAMD 1 Reply Last reply Reply Quote 1
      • DTEAMD
        DTEAM @mechafatnick
        last edited by DTEAM

        @mechafatnick
        What is the range for deadzone or sensitivity (1-100?)

        Some games let you configure the controls from the test menu too.

        I'll try that also

        That might help:

        add to the ini and play with the numbers (saturation reduced the far end of motion of your stick)

        InputJoy[controller number]XDeadzone

        InputJoy[controller number]YDeadzone

        InputJoy[controller number]XSaturation

        InputJoy[controller number]YSaturation

        This is a great idea

        Now we can bring Model 3 emulation to the masses.

        They create 3 new logos for New Comic Book Theme Thanks to @MrSeven The first one seems to be the chosen one alt text
        alt text
        alt text

        NEW EDIT:I found this for Keyboard and mouse here . For Joystick they use none. I suppose I have to replace NONE by your lines? I'll try It and give you news about the performance of those settings. thanks again

        Input System Settings

        Input System: DirectInput

        Keyboards:
        System Keyboard
        Mice:
        System Mouse
        Joysticks:
        None

        Common Keyboard Settings:
        Sensitivity = 25 %
        Decay Speed = 50 %
        Common Mouse Settings:
        X-Axis Dead Zone = 0 %
        Y-Axis Dead Zone = 0 %
        Z-Axis Dead Zone = 0 %

        FollyF 1 Reply Last reply Reply Quote 1
        • FollyF
          Folly @DTEAM
          last edited by

          @dteam

          You mean, for pasting inside the Supermodel.ini then it should be something like this :

          ; Common Keyboard Settings:
          Sensitivity = 25 %
          Decay Speed = 50 %
          ; Common Mouse Settings:
          X-Axis Dead Zone = 0 %
          Y-Axis Dead Zone = 0 %
          Z-Axis Dead Zone = 0 %
          
          DTEAMD 1 Reply Last reply Reply Quote 0
          • DTEAMD
            DTEAM @Folly
            last edited by DTEAM

            @folly
            honestly I don't know yet. I haven't tested it yet.
            New edit: maybe we will have answers in Supermodel.log like for screen parameters. I don’t have my Pi for the next 4 days. I’ll test it monday.

            FollyF 1 Reply Last reply Reply Quote 0
            • FollyF
              Folly @DTEAM
              last edited by Folly

              @dteam said in Sega model 3 #segamodel3:

              @folly
              honestly I don't know yet. I haven't tested it yet.
              New edit: maybe we will have answers in Supermodel.log like for screen parameters. I don’t have my Pi for the next 4 days. I’ll test it monday.

              Ok then we wait a while.

              I did put it in the Supermodel.ini.
              The log only complained about the comments that have no ";".
              So that is why I added them.

              I tried a bit, the setting seems to work a bit.
              Steering seems to be a bit less sensitive, which is good !

              Edit :
              Choosing the menu items is still a problem.
              I think this is due to the fact that the keyboard is basically emulating an analog steering wheel in a digital way.
              I will try some stuff if I can.

              M 1 Reply Last reply Reply Quote 1
              • M
                mechafatnick @Folly
                last edited by

                @folly Yeah, My defult pad is the retrobit Saturn one, and i was never able to get analogie-digital to work very well.

                I have a knock-off PS3 pad and the analogue controls work great. I made it all the way through the Lost World

                FollyF 1 Reply Last reply Reply Quote 1
                • FollyF
                  Folly @mechafatnick
                  last edited by Folly

                  @mechafatnick said in Sega model 3 #segamodel3:

                  @folly Yeah, My defult pad is the retrobit Saturn one, and i was never able to get analogie-digital to work very well.

                  Digital always goes to "full left" 00h, "middle" 80h or "full right" FFh (see input test).
                  No values in between, that is needed to select the proper menu.
                  I don't see much difference in the test menu if I set Sensitivity and Decay Speed.

                  The analog part works also with my "O BIGBEN Joystick".

                  M 1 Reply Last reply Reply Quote 0
                  • M
                    mechafatnick @Folly
                    last edited by mechafatnick

                    @folly if you look in the ini you have the axis to setting to set the analogue mapping and then joystick up/down/left/right which is supposed to be for controlling things digitally. I've never got it to work properly though.

                    (not that i've put a massive amount of effort in. Turns out the sking game us my favourite!)

                    DTEAMD 1 Reply Last reply Reply Quote 0
                    • DTEAMD
                      DTEAM @mechafatnick
                      last edited by DTEAM

                      @mechafatnick said in Sega model 3 #segamodel3:

                      I've never got it to work properly though.

                      It works well if you set InputAnalogJoyX and InputAnalogJoyY to NONE.

                      InputAnalogJoyLeft = JOY1_ZAXIS_POS
                      InputAnalogJoyRight = JOY1_ZAXIS_NEG
                      InputAnalogJoyUp = JOY1_RXAXIS_POS
                      InputAnalogJoyDown = JOY1_RXAXIS_NEG
                      InputAnalogJoyX = NONE
                      InputAnalogJoyY = NONE
                      

                      Z or RX axis could be different. depends on the gamepad used

                      M 1 Reply Last reply Reply Quote 1
                      • M
                        mechafatnick @DTEAM
                        last edited by

                        @dteam Yeah you have to be a little careful as some of the controls sound generic but are actually for specific games:

                        the master ini file has comments for which control goes with each game - it's a shame it doesn't add them into the one used for the emulator:

                        ; 4-way digital joysticks
                        InputJoyUp = "KEY_UP,JOY1_UP"
                        InputJoyDown = "KEY_DOWN,JOY1_DOWN"
                        InputJoyLeft = "KEY_LEFT,JOY1_LEFT"
                        InputJoyRight = "KEY_RIGHT,JOY1_RIGHT"
                        InputJoyUp2 = "JOY2_UP"
                        InputJoyDown2 = "JOY2_DOWN"
                        InputJoyLeft2 = "JOY2_LEFT"
                        InputJoyRight2 = "JOY2_RIGHT"
                        
                        ; Fighting game buttons
                        InputPunch = "KEY_A,JOY1_BUTTON1"
                        InputKick = "KEY_S,JOY1_BUTTON2"
                        InputGuard = "KEY_D,JOY1_BUTTON3"
                        InputEscape = "KEY_F,JOY1_BUTTON4"
                        InputPunch2 = "JOY2_BUTTON1"
                        InputKick2 = "JOY2_BUTTON2"
                        InputGuard2 = "JOY2_BUTTON3"
                        InputEscape2 = "JOY2_BUTTON4"
                        
                        ; Spikeout buttons
                        InputShift = "KEY_A,JOY1_BUTTON1"
                        InputBeat = "KEY_S,JOY1_BUTTON2"
                        InputCharge = "KEY_D,JOY1_BUTTON3"
                        InputJump = "KEY_F,JOY1_BUTTON4"
                        
                        ; Virtua Striker buttons
                        InputShortPass = "KEY_A,JOY1_BUTTON1"
                        InputLongPass = "KEY_S,JOY1_BUTTON2"
                        InputShoot = "KEY_D,JOY1_BUTTON3"
                        InputShortPass2 = "JOY2_BUTTON1"
                        InputLongPass2 = "JOY2_BUTTON2"
                        InputShoot2 = "JOY2_BUTTON3"
                        
                        ; Steering wheel
                        InputSteeringLeft = "KEY_LEFT"      ; digital, turn wheel left
                        InputSteeringRight = "KEY_RIGHT"    ; digital, turn wheel right
                        InputSteering = "JOY1_XAXIS"        ; analog, full steering range
                        
                        ; Pedals
                        InputAccelerator = "KEY_UP,JOY1_UP"
                        InputBrake = "KEY_DOWN,JOY1_DOWN"
                        
                        ; Up/down shifter manual transmission (all racers)
                        InputGearShiftUp = "KEY_Y"           ; sequential shift up
                        InputGearShiftDown = "KEY_H"         ; sequential shift down
                        
                        ; 4-Speed manual transmission (Daytona 2, Sega Rally 2, Scud Race)
                        InputGearShift1 = "KEY_Q,JOY1_BUTTON5"
                        InputGearShift2 = "KEY_W,JOY1_BUTTON6"
                        InputGearShift3 = "KEY_E,JOY1_BUTTON7"
                        InputGearShift4 = "KEY_R,JOY1_BUTTON8"
                        InputGearShiftN = "KEY_T"
                        
                        ; VR4 view change buttons (Daytona 2, Le Mans 24, Scud Race)
                        InputVR1 = "KEY_A,JOY1_BUTTON1"
                        InputVR2 = "KEY_S,JOY1_BUTTON2"
                        InputVR3 = "KEY_D,JOY1_BUTTON3"
                        InputVR4 = "KEY_F,JOY1_BUTTON4"
                        
                        ; Single view change button (Dirt Devils, ECA, Harley-Davidson, Sega Rally 2)
                        InputViewChange = "KEY_A,JOY1_BUTTON1"
                        
                        ; Handbrake (Dirt Devils, Sega Rally 2)
                        InputHandBrake = "KEY_S,JOY1_BUTTON2"
                        
                        ; Harley-Davidson controls
                        InputRearBrake = "KEY_S,JOY1_BUTTON2"
                        InputMusicSelect = "KEY_D,JOY1_BUTTON3"
                        
                        ; Virtual On macros
                        InputTwinJoyTurnLeft = "KEY_Q,JOY1_RXAXIS_NEG"
                        InputTwinJoyTurnRight = "KEY_W,JOY1_RXAXIS_POS"
                        InputTwinJoyForward = "KEY_UP,JOY1_YAXIS_NEG"
                        InputTwinJoyReverse = "KEY_DOWN,JOY1_YAXIS_POS"
                        InputTwinJoyStrafeLeft = "KEY_LEFT,JOY1_XAXIS_NEG"
                        InputTwinJoyStrafeRight = "KEY_RIGHT,JOY1_XAXIS_POS"
                        InputTwinJoyJump = "KEY_E,JOY1_BUTTON1"
                        InputTwinJoyCrouch = "KEY_R,JOY1_BUTTON2"
                        
                        ; Virtual On individual joystick mapping
                        InputTwinJoyLeft1 = "NONE"
                        InputTwinJoyLeft2 = "NONE"
                        InputTwinJoyRight1 = "NONE"
                        InputTwinJoyRight2 = "NONE"
                        InputTwinJoyUp1 = "NONE"
                        InputTwinJoyUp2 = "NONE"
                        InputTwinJoyDown1 = "NONE"
                        InputTwinJoyDown2 = "NONE"
                        
                        ; Virtual On buttons
                        InputTwinJoyShot1 = "KEY_A,JOY1_BUTTON5"
                        InputTwinJoyShot2 = "KEY_S,JOY1_BUTTON6"
                        InputTwinJoyTurbo1 = "KEY_Z,JOY1_BUTTON7"
                        InputTwinJoyTurbo2 = "KEY_X,JOY1_BUTTON8"
                        
                        ; Analog joystick (Star Wars Trilogy)
                        InputAnalogJoyLeft = "KEY_LEFT"             ; digital, move left
                        InputAnalogJoyRight = "KEY_RIGHT"           ; digital, move right
                        InputAnalogJoyUp = "KEY_UP"                 ; digital, move up
                        InputAnalogJoyDown = "KEY_DOWN"             ; digital, move down
                        InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS"   ; analog, full X axis
                        InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS"   ; analog, full Y axis
                        InputAnalogJoyTrigger = "KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON"
                        InputAnalogJoyEvent = "KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON"
                        InputAnalogJoyTrigger2 = "KEY_D,JOY_BUTTON2"
                        InputAnalogJoyEvent2 = "NONE"
                        
                        ; Light guns (Lost World)
                        InputGunLeft = "KEY_LEFT"               ; digital, move gun left
                        InputGunRight = "KEY_RIGHT"             ; digital, move gun right
                        InputGunUp = "KEY_UP"                   ; digital, move gun up
                        InputGunDown = "KEY_DOWN"               ; digital, move gun down
                        InputGunX = "MOUSE_XAXIS,JOY1_XAXIS"    ; analog, full X axis
                        InputGunY = "MOUSE_YAXIS,JOY1_YAXIS"    ; analog, full Y axis
                        InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
                        InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"    ; point off-screen
                        InputAutoTrigger = 0                    ; automatic reload when off-screen
                        InputGunLeft2 = "NONE"
                        InputGunRight2 = "NONE"
                        InputGunUp2 = "NONE"
                        InputGunDown2 = "NONE"
                        InputGunX2 = "JOY2_XAXIS"
                        InputGunY2 = "JOY2_YAXIS"
                        InputTrigger2 = "JOY2_BUTTON1"
                        InputOffscreen2 = "JOY2_BUTTON2"
                        InputAutoTrigger2 = 0
                        
                        ; Analog guns (Ocean Hunter, LA Machineguns)
                        InputAnalogGunLeft = "KEY_LEFT"               ; digital, move gun left
                        InputAnalogGunRight = "KEY_RIGHT"             ; digital, move gun right
                        InputAnalogGunUp = "KEY_UP"                   ; digital, move gun up
                        InputAnalogGunDown = "KEY_DOWN"               ; digital, move gun down
                        InputAnalogGunX = "MOUSE_XAXIS,JOY1_XAXIS"    ; analog, full X axis
                        InputAnalogGunY = "MOUSE_YAXIS,JOY1_YAXIS"    ; analog, full Y axis
                        InputAnalogTriggerLeft = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
                        InputAnalogTriggerRight = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"
                        InputAnalogGunLeft2 = "NONE"
                        InputAnalogGunRight2 = "NONE"
                        InputAnalogGunUp2 = "NONE"
                        InputAnalogGunDown2 = "NONE"
                        InputAnalogGunX2 = "NONE"
                        InputAnalogGunY2 = "NONE"
                        InputAnalogTriggerLeft2 = "NONE"
                        InputAnalogTriggerRight2 = "NONE"
                        
                        ; Ski Champ controls
                        InputSkiLeft = "KEY_LEFT"
                        InputSkiRight = "KEY_RIGHT"
                        InputSkiUp = "KEY_UP"
                        InputSkiDown = "KEY_DOWN"
                        InputSkiX = "JOY1_XAXIS"
                        InputSkiY = "JOY1_YAXIS"
                        InputSkiPollLeft = "KEY_A,JOY1_BUTTON1"
                        InputSkiPollRight = "KEY_S,JOY1_BUTTON2"
                        InputSkiSelect1 = "KEY_Q,JOY1_BUTTON3"
                        InputSkiSelect2 = "KEY_W,JOY1_BUTTON4"
                        InputSkiSelect3 = "KEY_E,JOY1_BUTTON5"
                        
                        ; Magical Truck Adventure controls
                        InputMagicalLeverUp1 = "KEY_UP"
                        InputMagicalLeverDown1 = "KEY_DOWN"
                        InputMagicalLeverUp2 = "NONE"
                        InputMagicalLeverDown2 = "NONE"
                        InputMagicalLever1 = "JOY1_YAXIS"
                        InputMagicalLever2 = "JOY2_YAXIS"
                        InputMagicalPedal1 = "KEY_A,JOY1_BUTTON1"
                        InputMagicalPedal2 = "KEY_S,JOY2_BUTTON1"
                        
                        ; Sega Bass Fishing / Get Bass controls
                        InputFishingRodLeft = "KEY_LEFT"
                        InputFishingRodRight = "KEY_RIGHT"
                        InputFishingRodUp = "KEY_UP"
                        InputFishingRodDown = "KEY_DOWN"
                        InputFishingStickLeft = "KEY_A"
                        InputFishingStickRight = "KEY_D"
                        InputFishingStickUp = "KEY_W"
                        InputFishingStickDown = "KEY_S"
                        InputFishingRodX = "JOY1_XAXIS"
                        InputFishingRodY = "JOY1_YAXIS"
                        InputFishingStickX = "JOY1_RXAXIS"
                        InputFishingStickY = "JOY1_RYAXIS"
                        InputFishingReel = "KEY_SPACE,JOY1_ZAXIS_POS"
                        InputFishingCast = "KEY_Z,JOY1_BUTTON1"
                        InputFishingSelect = "KEY_X,JOY1_BUTTON2"
                        InputFishingTension = "KEY_T,JOY1_ZAXIS_NEG"
                        
                        DTEAMD 1 Reply Last reply Reply Quote 1
                        • DTEAMD
                          DTEAM @mechafatnick
                          last edited by DTEAM

                          @mechafatnick
                          I know, but it’s the same concept for the other games. I showed you an exemple. Also, you can combine analog and input for a game like scud, I can turn right and left with analog stick and right and left buttons.

                          New edit: like this

                          ; Steering wheel
                          InputSteeringLeft = JOY1_BUTTON8,JOY1_ZAXIS_POS      ; digital, turn wheel left
                          InputSteeringRight = JOY1_BUTTON9,JOY1_ZAXIS_NEG     ; digital, turn wheel right
                          InputSteering = NONE      ; analog, full steering range
                          
                          1 Reply Last reply Reply Quote 1
                          • FollyF
                            Folly
                            last edited by Folly

                            @DTEAM @mechafatnick

                            I had the idea of making an emulators.cfg line that could automatically detect the current resolution or the current resolution that is set for the emulator and then run the emulator with that resolution.
                            @mitu helped me out with how to do this.
                            We can just add the variables %XRES% and %YRES% in the line.
                            There should be no need anymore for multiple resolution-lines.

                            So I removed all earlier lines, and added just one line, which should be enough :
                            https://github.com/FollyMaddy/RetroPie-Share/commit/cb155d7167b45c1206ae52279c523f0f7db7789d

                            DTEAMD 1 Reply Last reply Reply Quote 0
                            • DTEAMD
                              DTEAM @Folly
                              last edited by DTEAM

                              @folly
                              @mechafatnick

                              Here's what I found in Supermodel.log . It shows all default settings. Most of the time you can set it in Supermodel.ini. When It's the default values, they doesn't appear in Supermodel.ini. You have to add them to set them. It is essentially the same as what I have already discussed above.

                              Sensitivity=15 %
                              Decay Speed=50 %
                              X-Axis Dead Zone=10 %
                              RX-Axis Dead Zone=10 %
                              Y-Axis Dead Zone=10 %
                              Z-Axis Dead Zone=10 %
                              
                              FollyF 1 Reply Last reply Reply Quote 0
                              • FollyF
                                Folly @DTEAM
                                last edited by Folly

                                @dteam

                                Still not sure what these settings really do.
                                In the test menu I did not seem to see any difference.

                                I will try again soon.

                                DTEAMD 1 Reply Last reply Reply Quote 0
                                • DTEAMD
                                  DTEAM @Folly
                                  last edited by DTEAM

                                  @folly
                                  It is essentially the same as what I have already discussed above.

                                  I'll play with sensitivity. I'm sure my problem is with this parameter like It was with N64 and CDi.

                                  FollyF 1 Reply Last reply Reply Quote 0
                                  • FollyF
                                    Folly @DTEAM
                                    last edited by

                                    @dteam

                                    Ok, understood.

                                    DTEAMD 1 Reply Last reply Reply Quote 0
                                    • DTEAMD
                                      DTEAM @Folly
                                      last edited by

                                      @folly
                                      I will try after the endless download of MAME 0.233 😂

                                      1 Reply Last reply Reply Quote 0
                                      • M
                                        mechafatnick
                                        last edited by

                                        Sorry, i was distracted by the pinball bartop i've been setting up (it makes mame configuration look easy! :D )

                                        The automated resolution is a good idea in theory, but my only worry is that our hardware can't really handle going far beyond the Model 3's native res.

                                        I worry that the average user is going to think they can't run it above something like 640 x 480 wheh in reality you can have it look ok and run ok by rendering low and stretching.

                                        FollyF 1 Reply Last reply Reply Quote 0
                                        • FollyF
                                          Folly @mechafatnick
                                          last edited by

                                          @mechafatnick said in Sega model 3 #segamodel3:

                                          Sorry, i was distracted by the pinball bartop i've been setting up (it makes mame configuration look easy! :D )

                                          The automated resolution is a good idea in theory, but my only worry is that our hardware can't really handle going far beyond the Model 3's native res.

                                          I worry that the average user is going to think they can't run it above something like 640 x 480 wheh in reality you can have it look ok and run ok by rendering low and stretching.

                                          If you don't set a resolution when booting the emulator, it will use the regular resolution. But if you do it will take that resolution.

                                          I would recommend to test it first.
                                          If doesn't work we can always revert it back to the original 3 lines.

                                          1 Reply Last reply Reply Quote 0
                                          • P
                                            phialek
                                            last edited by

                                            Is daytona 2 playable now? If so I will try the model 3 emulator on my pi. But that it runs at all is still awesome.

                                            FollyF 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.