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    PICO-8: Retroarch lr-retro8 core installation script

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    pico8
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    • F
      Folly @dmmarti
      last edited by Folly

      @dmmarti

      Ok, tried that game and it worked.

      2021-07-29-203957_800x600_scrot-resized.png 2021-07-29-204020_800x600_scrot-resized.png 2021-07-29-204025_800x600_scrot-resized.png

      Earlier I tried these, but I can't get them working :
      2048.png
      fruitdrop_extreme-0.p8.png
      noyjejza-0.p8.png
      total_collapse_2-1.p8.png

      Will try some other files.

      Ok,
      More games are working now (zipped):
      instant3dplus-0.p8.png
      fcv5-0.p8.png

      It seems not all games are working though.
      When loading the .png's it seems I can only scroll trough all the game pictures I have in the rom directory.

      What is your experience ?

      1 Reply Last reply Reply Quote 1
      • F
        Folly @dmmarti
        last edited by Folly

        @dmmarti

        I experimented with the png's

        I made a theme for https://github.com/DTEAM-1/cygnus-blue-flames.
        The png's are multipurpose and can also be used in a gamelist.xml for displaying the cart in emulationstation.
        Here some pictures :
        2021-07-30-101821_800x600_scrot-resized.png 2021-07-30-101827_800x600_scrot-resized.png

        We should find out how SPLORE (the cartridge browser) inside the emulator works. I think we see this browser if we load a png instead of a zip.
        If we can't figure out how this works then perhaps it's best to remove the .png extension from the module-script, agreed ?

        Btw.
        It is possible to scrape the pico-8 website.
        ( wget -c -r https://.................................... -A p8.png )
        It has already done 6000 files. (It will take more that 5 hours though)
        (edit : finished, got 6226 files in 6h 33m 43s)

        Perhaps not perfect yet, but here are some examples of zipping all files one by one :

        #if games are in the same directory (outputs zip files in  the same directory)
        cd /home/pi/RetroPie/roms/pico8
        for i in *.png;do zip $(basename $i .png).zip $i;done 
        
        #if games are in the multiple subdirectories (outputs zip files in one directory)
        cd /home/pi/RetroPie/roms/pico8
        find -name "*.p8.png"|while read i;do zip $(basename $i .png).zip $i;done
        
        #if games are in the multiple subdirectories (outputs zip files in the same directory as the .p8.png)
        cd /home/pi/RetroPie/roms/pico8
        find -name "*.p8.png"|while read i;do zip $(echo $i|sed 's/\.png/\.zip/g') $i;done
        
        D 1 Reply Last reply Reply Quote 1
        • D
          dmmarti @Folly
          last edited by

          @folly Woah! Nice!! 6000 .. .wow!

          Theme looks great too.

          Ah, I didn't think about using the *.png files as cart art too - clever idea.

          Yea, it sounds like we should just use *.zip files for the actual rom file extension then and drop *.png. That would probably make life alot easier for everyone.

          I'd not experimented with a lot of games - only ran a handful to test the system out.

          Thanks for building up this system. I hope some folks find it enjoyable for a casual game or two.

          F 1 Reply Last reply Reply Quote 1
          • F
            Folly @dmmarti
            last edited by Folly

            @dmmarti

            Ok, I will add it to my repository, but without the .png extension.
            We can add it later if we find out how we can run .p8.png's directly.
            (edit : added here : https://github.com/FollyMaddy/RetroPie-Share/tree/main/00-scriptmodules-00/libretrocores )

            .
            Edit :
            I will ask DTEAM for adding the system theme in :
            https://github.com/DTEAM-1/cygnus-blue-flames
            I will do the same with lowres-nx.
            (have a look at the readme, I made a nice animated gif for this theme.
            .

            We should see if we can build up a nice gamelist.xml .
            Basically If I only do the picture then it is fairly easy to create.
            Not sure yet, but we could try to make that too.

            UnknownU L 2 Replies Last reply Reply Quote 1
            • UnknownU
              Unknown @Folly
              last edited by

              @folly when do you plan to submit a pull request for this?

              You can't beat the classics(unless you copy them).

              F 1 Reply Last reply Reply Quote 0
              • F
                Folly @Unknown
                last edited by Folly

                @unknown

                Buzz is planning on adding the module-script, by him self, into the original RetroPie-Setup.
                Have a look here :
                https://retropie.org.uk/forum/topic/30974/lowres-nx-retroarch-core-installation-instructions/9
                So we just have to wait a little while before it's added.

                I did a pull request for the themes I made.
                You can see my pulls here :
                https://github.com/DTEAM-1/cygnus-blue-flames/pulls?q=is%3Apr+is%3Aclosed

                This theme is added now to the original RetroPie-Setup.

                1 Reply Last reply Reply Quote 2
                • L
                  LN_RC @Folly
                  last edited by LN_RC

                  @folly @dmmarti I think the issue with reading the .p8.png files has to do with the way Retroarch works. I've used Retroarch on mobile and computer to load Pico-8 games, and I find that I have to specifically select the core (retro8) before opening a file in order for the game to launch instead of the image viewer. Perhaps that core selection phase will need to be programmed in somehow in order for the launch to work properly? I'm still pretty new to Retropie so I don't know how that'd work, just trying to find some hints!

                  Also, when I zip my .p8.png files and the emulator tries to open them, my load freezes up. I can type with a keyboard to enter the retroarch emulator (where I can quit properly with hotkeys), but all I get is a black screen. I may have some issues because I installed the Pico-8 core first using this forum thread, but I don't know what would cause the total freeze. Right now, I have two cores listed, lr-retro8 and pico8_dyn. Would love to use the libretro emulator so I can save progress (if that feature works!)

                  F 1 Reply Last reply Reply Quote 1
                  • F
                    Folly @LN_RC
                    last edited by

                    @ln_rc said in PICO-8: Retroarch lr-retro8 core installation script:

                    @folly @dmmarti I think the issue with reading the .p8.png files has to do with the way Retroarch works. I've used Retroarch on mobile and computer to load Pico-8 games, and I find that I have to specifically select the core (retro8) before opening a file in order for the game to launch instead of the image viewer. Perhaps that core selection phase will need to be programmed in somehow in order for the launch to work properly?

                    Basically the core is loaded when a selected rom is loaded.
                    You can see the "command" in /opt/retropie/configs/pico8/emulators.cfg
                    So I think it's something else.
                    We can try and remove the .png extension part and see how RetroArch will react on that.

                    I'm still pretty new to Retropie so I don't know how that'd work, just trying to find some hints!

                    Thank you for giving the hints and indeed perhaps we can find some useful leads ;-)

                    Also, when I zip my .p8.png files and the emulator tries to open them, my load freezes up. I can type with a keyboard to enter the retroarch emulator (where I can quit properly with hotkeys), but all I get is a black screen. I may have some issues because I installed the Pico-8 core first using this forum thread, but I don't know what would cause the total freeze. Right now, I have two cores listed, lr-retro8 and pico8_dyn. Would love to use the libretro emulator so I can save progress (if that feature works!)

                    Some games will not work.
                    I had that issue too in the beginning.
                    Have you tried more games ?

                    1 Reply Last reply Reply Quote 1
                    • L
                      LN_RC
                      last edited by LN_RC

                      @folly I think I see what you mean, though I don't totally understand the code. Let me try to explain better what I see on Windows Retroarch, because the Retroarch also launches the console, but the games launch differently based on how you open them.

                      Run Method 1:

                      • Open RetroArch
                      • Drag .p8.png file straight into RetroArch
                      • File loads with retro8 engine, but only shows the png file

                      Run Method 2:

                      • Open Retroarch
                      • Click "Load Core"
                      • Click "Retro8"
                      • Drag .p8.png file straight into RetroArch
                      • Game loads properly with retro8 engine

                      The process looks basically the same since the retro8 engine is set to run in both cases, but for some reason, the manual selection makes the games work while the automatic selection does not.

                      As with the games, yes I see that some work and some do not. I was able to make some simpler games function such as Tiny Parkour and Picoban. However, many other games don't open. Celeste opened but the music and graphics are very glitchy.

                      When I try these games in PC RetroArch, the issue is the same, so it seems like the lr-retro8 engine is not fully developed. There's not much we can do about that I don't think. Too bad, I was hoping to play Islander and save my progress with RetroArch. Maybe one day!

                      F 1 Reply Last reply Reply Quote 0
                      • L
                        LN_RC
                        last edited by LN_RC

                        To follow up here, I figured out a way to use lr-retro8 and pico8_dyn (the official raspberry pi Pico-8 emulator) interchangeably.

                        This is how my config file looks

                        default = "pico8_dyn"
                        pico8_dyn = "/home/pi/RetroPie/roms/pico8/pico8_dyn -run %ROM%"
                        lr-retro8 = "/opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-retro8/retro8_libretro.so --config /opt/retropie/configs/pico8/retroarch.cfg %ROM%"
                        
                        

                        In the roms/pico8/ folder, I put all of the core data files to run the emulator. These include:

                        • pico8
                        • pico8.dat
                        • pico-8.txt
                        • pico8_dyn
                        • pico8_gpio
                          (I did not need lexaloffle-pico8.png)

                        However, pico8_dyn does not open .zip files, only .p8.png. Now I've got .p8.png AND .zip files in my roms folder, one for pico_dyn and one for lr-retro8. It's a bit of a mess in there, but I figure this is a temporary fix until either lr-retro8 can run more games or the lr-retro8 emulator can open .p8.png files directly.

                        1 Reply Last reply Reply Quote 0
                        • F
                          Folly @LN_RC
                          last edited by Folly

                          @ln_rc

                          Good posts, explaining from your side.

                          For now, I can't put my finger on it why it doesn't work the way we think it should.
                          In time I will look at it once more to see if I get the AHA.

                          Just renamed a file from .p8.png to .p8
                          This works on my end.
                          So it seems the core or retroarch is reacting on the .png part.
                          Basically we did already know this.

                          To be continued.......

                          L 1 Reply Last reply Reply Quote 0
                          • L
                            LN_RC @Folly
                            last edited by

                            @folly Excellent! I can confirm that the .p8 files without the .png end can be opened with both the libretro engine and the pico8_dyn engine. Now I have freedom of choice. Huzzah!

                            F 1 Reply Last reply Reply Quote 0
                            • F
                              Folly @LN_RC
                              last edited by

                              @ln_rc

                              Nice to hear.
                              So .p8 should be added to the module-script.
                              I will add it when I can.

                              1 Reply Last reply Reply Quote 1
                              • F
                                Folly
                                last edited by

                                https://github.com/FollyMaddy/RetroPie-Share/commit/7ed4f67efbdb8872ea679136322ea356268eacac

                                BuZzB 1 Reply Last reply Reply Quote 2
                                • BuZzB
                                  BuZz administrators @Folly
                                  last edited by BuZz

                                  @folly this module looks good btw minus maybe a couple of tweaks but please feel free to submit it as a PR. Thanks.

                                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                  1 Reply Last reply Reply Quote 2
                                  • T
                                    theofficialgman
                                    last edited by

                                    you can disable the retroarch image viewer in order to allow retroarch to load the .p8.png files

                                    in retropie, this looks like a retroarch.cfg like this

                                    # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
                                    
                                    builtin_imageviewer_enable = "false"
                                    
                                    #include "/opt/retropie/configs/all/retroarch.cfg"
                                    
                                    BenMcLeanB 1 Reply Last reply Reply Quote 2
                                    • BenMcLeanB
                                      BenMcLean @theofficialgman
                                      last edited by BenMcLean

                                      Wow! It looks like great minds think alike! I have been trying to implement a nicer experience of playing pico8 on retropie too!

                                      I have made a logo for the default EmulationStation skin for pico8:
                                      p8logo_best[1].png

                                      It comes from this post. I used Aseprite to put a 1 pixel black border around the white version so that the logo will show no matter what color the background is. It would be nice for someone to also make one of those red outline graphics for it too.

                                      The Retro8 core for RetroArch will run many pico8 games but not all. It'd be nice to give people the option to choose between the Retro8 core or the official Pico8 binary if they've placed it on their system just like how people can choose between the ppsspp official binary or the ppsspp retroarch core by holding the "A" button after they select a game in EmulationStation to get that little menu. I'm still not entirely clear on how that all works.

                                      In my opinion:

                                      We need to figure out how to set RetroArch to run the games correctly whether they're .p8 or .p8.png or just .png.. Those are all correct pico8 cart filenames.

                                      Also, always display the cart itself as the image for the cart in the EmulationStation menu. Even if the cart is .p8 -- it should display it as a png image anyway.

                                      My thought was that I'd have a little python script that runs every time you exit Splore which updates the gamelist.xml with whatever new games you added so they'll show in the EmulationStation menu with their little cartridge pictures. I was even trying to make it use picotool to scrape the metadata from the code inside the cartridge but I couldn't get that to work right.

                                      BenMcLeanB 1 Reply Last reply Reply Quote 1
                                      • BenMcLeanB
                                        BenMcLean @BenMcLean
                                        last edited by BenMcLean

                                        Here's the little Python script I wrote to make a gamelist.xml for pico8 carts:

                                        import argparse, io, os, lxml
                                        from lxml.etree import ElementTree
                                        from lxml.etree import Element
                                        from lxml.etree import SubElement
                                        from glob import glob
                                        parser = argparse.ArgumentParser(description='Input XML file')
                                        parser.add_argument('file', metavar='file', type=str, nargs='+', help='Input XML file')
                                        filename = parser.parse_args().file[0]
                                        path = os.path.dirname(os.path.abspath(filename))
                                        et = ElementTree.parse(filename).getroot() if os.path.exists(filename) else ElementTree(Element('gameList'))
                                        files = glob(os.path.join(path, '*.png')) + glob(os.path.join(path, '*.p8')) + glob(os.path.join(path, '*.p8.png'))
                                        for file in files:
                                            relativeFile = os.path.join('.', os.path.basename(file))
                                            foundit = False
                                            for game in et.getroot().iter('game'):
                                                if (game.find('path').text == relativeFile):
                                                    foundit = True
                                                    break
                                            if (not foundit):
                                                game = SubElement(et.getroot(), 'game')
                                                gamePath = SubElement(game, 'path')
                                                gamePath.text = relativeFile
                                                gameName = SubElement(game, 'name')
                                                gameName.text = os.path.basename(file).removesuffix('.png').removesuffix('.p8')
                                                gameImage = SubElement(game, 'image')
                                                gameImage.text = relativeFile
                                        lxml.etree.indent(et.getroot(), space='\t')
                                        with io.open(filename, "w", encoding="utf-8") as f:
                                            f.write(lxml.etree.tostring(et, encoding='unicode', pretty_print=True))
                                        

                                        It requires lxml.

                                        A known issue: I should make the file extensions case insensitive somehow.

                                        There are probably cleaner and faster ways to do this. I'm not real experienced with Python.

                                        1 Reply Last reply Reply Quote 2
                                        • F
                                          Folly
                                          last edited by

                                          Hi guy's we are in the middle of a pull request.
                                          Hopefully we can merge pico-8 this week ;-)

                                          @theofficialgman @BenMcLean
                                          When I can I will try both your input.
                                          Really great !

                                          BenMcLeanB 1 Reply Last reply Reply Quote 1
                                          • BenMcLeanB
                                            BenMcLean @Folly
                                            last edited by

                                            @folly said in PICO-8: Retroarch lr-retro8 core installation script:

                                            Hi guy's we are in the middle of a pull request.
                                            Hopefully we can merge pico-8 this week ;-)

                                            @theofficialgman @BenMcLean
                                            When I can I will try both your input.
                                            Really great !

                                            The question for me is: should I be continuing to try to work on this, perhaps in some capacity to help with what you're doing or have you got this and I should just wait for your version?

                                            F 1 Reply Last reply Reply Quote 1
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