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    crt-pi shader users - reduce scaling artifacts with these configs in lr-mame2003, lr-fbalpha, lr-nestopia (and more to come)

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    crt-pi shadercrt-picrt-pi-verticalshaderslr-mame2003
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    • T
      twd Banned @dankcushions
      last edited by twd

      @dankcushions that's not what I said I was doing :) lol .... If I send them cfgs to my power tools and wood will it build my cab for me ? Just wondered what the game count was when you run your vertical games list . So is that 1500 vertical games or all the games supported regardless of screen rotation? Thanks

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      • GreenHawk84G
        GreenHawk84 @dankcushions
        last edited by

        @dankcushions lol I know

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        • davejD
          davej @twd
          last edited by

          @twd
          I can't answer your "how many vertical games" question but it's worth pointing out that if you have vertical screen you need to use the opposite versions of the shaders. So the normal shader with vertical games and the vertical shader with horizontal games.

          @dankcusions
          Could you produce a set of files using the opposite shaders for those with vertical screens?

          T 1 Reply Last reply Reply Quote 0
          • GreenHawk84G
            GreenHawk84 @dankcushions
            last edited by

            @dankcushions but can you help me on this side note, how do I get these options back to normal in RGUI?

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            • T
              twd Banned @davej
              last edited by

              @davej ahh ok thanks bro just going to make it ...if there is 50 games I will be happy

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              • dankcushionsD
                dankcushions Global Moderator
                last edited by

                i'm going mad :) here's what i said earlier:

                if you open the zip you can see the total number of files/games. ~1500

                that's ~1500 vertical games in mame2003. if you open up that zip file you'll see ~1500 files. one file for each vertical game.

                @GreenHawk84 you're on your own here. i've no idea what you've done to your system. i just wanted to make some cfg override files for vertical games :/

                T GreenHawk84G 2 Replies Last reply Reply Quote 0
                • T
                  twd Banned @dankcushions
                  last edited by

                  @dankcushions thanks buddy ... 1500 is a lot i don't have a pc to hand on a iPad so I cannot download the zip to check so thanks for the info...

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                  • GreenHawk84G
                    GreenHawk84 @dankcushions
                    last edited by GreenHawk84

                    @dankcushions thats okay, I at least got "per game core" to save as "off" however "save on exit" will not hold if I try to set it off.

                    Back to your instructions on vertical shader; I went in with WinSCP and to the folders you suggested. However, I did not see a Mame2003 folder as said at the end of your folder path: /opt/retropie/configs/mame-libretro/MAME 2003/

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                    • P
                      Pyjamarama
                      last edited by

                      How do I install this shader to RetroPie? How do I update the existing crt-pi shader?

                      Thank you!

                      dankcushionsD 1 Reply Last reply Reply Quote 0
                      • dankcushionsD
                        dankcushions Global Moderator @Pyjamarama
                        last edited by

                        @Pyjamarama said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

                        How do I install this shader to RetroPie? How do I update the existing crt-pi shader?

                        Thank you!

                        it is already included in the latest retropie image. if you don't have that, you should update retroarch via binary: https://github.com/retropie/retropie-setup/wiki/Updating-RetroPie#updatinginstalling-individual-packages

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                        • P
                          Pyjamarama
                          last edited by

                          @dankcushions Can you confirm the paths plz? I have no MAME 2003 folder inside /opt/retropie/configs/mame-libretro/

                          I put the configs in /opt/retropie/configs/mame-libretro/ but no change...still user crt-pi

                          thank you

                          dankcushionsD 1 Reply Last reply Reply Quote 0
                          • dankcushionsD
                            dankcushions Global Moderator @Pyjamarama
                            last edited by

                            @Pyjamarama you create the directory.

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                            • P
                              Pyjamarama
                              last edited by Pyjamarama

                              Hmmm...I did but did not make the trick.

                              What did it is...I put them in the folder where I have the roms and renamed them from filename.cfg files to filename.zip.cfg (just a batch rename using TotalCommander)

                              It worked smooth like Kylie's @@@ :)

                              Thank you for your help (and your configs!!)

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                              • GreenHawk84G
                                GreenHawk84
                                last edited by

                                I could not get this to work, even by creating the MAME 2003 folder in either configs directory. So I just renamed the files I needed with .zip as Floob suggested and all is well. Hopefully this can be implemented automatically at some point.

                                dankcushionsD 1 Reply Last reply Reply Quote 0
                                • dankcushionsD
                                  dankcushions Global Moderator @GreenHawk84
                                  last edited by

                                  @GreenHawk84 @Pyjamarama
                                  in my first post:

                                  please check if it works and confirm, as i'm not sure what version the overrides functionality arrived in retroarch. it should be in retropie 4.x but i'm not sure.

                                  without knowing what version of retropie you're using i won't know anything about your problem. if it's the latest, i guess it's only in very new retroarch builds. you could update retroarch from source to test that theory.

                                  also, please post the full path of an example game and appropriate override config so i can be sure you have it set up right.

                                  using zip.cfg files in the rom directory is the retropie way of doing it. my way uses retroarch functionality, which IMO we should move toward. read this for more details: https://retropie.org.uk/forum/topic/4055/idea-use-retroarch-s-built-in-per-rom-config-functionality-rather-than-runcommand-and-appendconfig/5

                                  1 Reply Last reply Reply Quote 1
                                  • M
                                    Mamemeister
                                    last edited by Mamemeister

                                    Guys, I did this and found it didn't look great so tried to disable it but despite turning off all the shaders options in Retropie options AND deleting the Mame2003 folder with the config files the scan lines are still enabled, any ideas how to turn them off would be wicked thanks.

                                    Update / discovered if I went into the individual emulator options ie Arcade and FBA and turned off the video shader that works.

                                    1 Reply Last reply Reply Quote 1
                                    • RionR
                                      Rion
                                      last edited by

                                      @dankcushions

                                      Thank you for all your hard work.

                                      I edited the mame2003-crt-pi-vertical-overrides and created one with the names changed to .zip.cfg so these can go right in to the roms folder.

                                      Here mame2003-crt-pi-vertical-overrides-cfg (Put in roms\mame-libretro)

                                      Here is also one with mame2003-crt-pi-curvature-vertical-overrides

                                      And last one mame2003-crt-pi-curvature-vertical-overrides-cfg (Put in roms\mame-libretro)

                                      FBNeo rom filtering
                                      Mame2003 Arcade Bezels
                                      Fba Arcade Bezels
                                      Fba NeoGeo Bezels

                                      RiverstormR 1 Reply Last reply Reply Quote 2
                                      • RiverstormR
                                        Riverstorm @Rion
                                        last edited by

                                        @Rion said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

                                        @dankcushions

                                        Thank you for all your hard work.

                                        I edited the mame2003-crt-pi-vertical-overrides and created one with the names changed to .zip.cfg so these can go right in to the roms folder.

                                        Here mame2003-crt-pi-vertical-overrides-cfg (Put in roms\mame-libretro)

                                        Here is also one with mame2003-crt-pi-curvature-vertical-overrides

                                        And last one mame2003-crt-pi-curvature-vertical-overrides-cfg (Put in roms\mame-libretro)

                                        These are nice additions to Dank's work, thank you!

                                        1 Reply Last reply Reply Quote 1
                                        • RionR
                                          Rion @dankcushions
                                          last edited by

                                          @dankcushions said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

                                          for the curious, i created a little script that went through the lr-mame2003 source-code and pulled out the list of roms that are rotated, and from that it created the relevant .cfg files. we could potentially do the same for other arcade emulators but i'll leave that for someone else.

                                          I'm interested in how you did this. I have several plans for creating cfg's for games that are not vertical and add a standard arcade overlay beazel for them.

                                          Same for fba neogeo only roms and so on.

                                          FBNeo rom filtering
                                          Mame2003 Arcade Bezels
                                          Fba Arcade Bezels
                                          Fba NeoGeo Bezels

                                          dankcushionsD 1 Reply Last reply Reply Quote 0
                                          • dankcushionsD
                                            dankcushions Global Moderator @Rion
                                            last edited by

                                            @Rion said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

                                            @dankcushions said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:

                                            for the curious, i created a little script that went through the lr-mame2003 source-code and pulled out the list of roms that are rotated, and from that it created the relevant .cfg files. we could potentially do the same for other arcade emulators but i'll leave that for someone else.

                                            I'm interested in how you did this. I have several plans for creating cfg's for games that are not vertical and add a standard arcade overlay beazel for them.

                                            Same for fba neogeo only roms and so on.

                                            with mame(2003) it was easy as the source code has easy to find strings for all the vertical games. eg:

                                            https://github.com/libretro/mame2003-libretro/blob/7b55725e744ac9702db092f996e2fca2276146b2/src/drivers/pacman.c#L4356

                                            GAME( 1981, maketrax, crush,    pacman,   maketrax, maketrax, ROT270, "[Kural] (Williams license)", "Make Trax (set 1)" )
                                            GAME( 1981, maketrxb, crush,    pacman,   maketrax, maketrax, ROT270, "[Kural] (Williams license)", "Make Trax (set 2)" )
                                            GAME( 1981, korosuke, crush,    pacman,   korosuke, korosuke, ROT90,  "Kural Electric", "Korosuke Roller" )
                                            GAME( 1981, mbrush,   crush,    pacman,   mbrush,   0,        ROT90,  "bootleg", "Magic Brush" )
                                            GAME( 1981, paintrlr, crush,    pacman,   paintrlr, 0,        ROT90,  "bootleg", "Paint Roller" )
                                            GAME( 1982, ponpoko,  0,        pacman,   ponpoko,  ponpoko,  ROT0,   "Sigma Enterprises Inc.", "Ponpoko" )
                                            GAME( 1982, ponpokov, ponpoko,  pacman,   ponpoko,  ponpoko,  ROT0,   "Sigma Enterprises Inc. (Venture Line license)", "Ponpoko (Venture Line)" )
                                            

                                            anything with ROT90 or ROT270, i know is a rotated CRT screen so is a vertical game. you can get the zip name from the same string. i used some REGEX in a little python script to get the info (i think... i can't find it now). i then wrote this python script to go through that list and build the .cfgs:

                                            fileName = "rotatedgames.txt"
                                            myFile = open(fileName, "r" )
                                            print('opened file', fileName)
                                            
                                            for gamename in myFile:
                                            	# strip line breaks
                                                gamename = gamename.rstrip()
                                                print('creating .cfg for', gamename)
                                            
                                                # create cfg file
                                                cfgFileName = gamename + '.cfg'
                                                newCfgFile = open(cfgFileName, 'w')
                                                newCfgFile.write("# Auto-generated crt-pi-vertical.glslp .cfg\n")
                                                newCfgFile.write("# Place in /opt/retropie/configs/mame-libretro/MAME 2003/\n")
                                                newCfgFile.write("video_shader_enable = \"true\"\n")
                                                newCfgFile.write("video_shader = \"/opt/retropie/emulators/retroarch/shader/crt-pi-vertical.glslp\"\n")
                                            
                                            myFile.close()
                                            

                                            i had a quick look at FBA and the code didn't lend itself to the same approach i think.

                                            dankcushionsD 1 Reply Last reply Reply Quote 1
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