How do N64 Hi-Res Textures work now?
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The instructions given on the RetroPie Docs for getting them running seems to be mostly geared towards the Pi 3. Also, they seem to be written primarily for the "mupen64plus" core - which as of the most recent time that I updated my pi4 is no longer available, having been replaced by the "lr-mupen64plus" and "lr-mupen64plus-next" cores.
Also, I followed the given instructions on the "Optimizations for N64" to the letter - and nothing happened.
Multiple google searches have actually yielded a truly distressing lack of documentation. I haven't found anything remotely resembling a set of useful instructions. Does anyone know how you're supposed to get Hi-Res Texture Packs working now?
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@ancapgamer said in How do N64 Hi-Res Textures work now?:
Also, they seem to be written primarily for the "mupen64plus" core - which as of the most recent time that I updated my pi4 is no longer available, having been replaced by the "lr-mupen64plus" and "lr-mupen64plus-next" cores.
lr-mupen64plus
is the mupen64pus core (now superseded bylr-mupen64plus-next
, I think you're confusing it with standalone emulator (which is namedmupen64plus
).Multiple google searches have actually yielded a truly distressing lack of documentation. I haven't found anything remotely resembling a set of useful instructions. Does anyone know how you're supposed to get Hi-Res Texture Packs working now?
Standalone instructions https://github.com/mupen64plus/mupen64plus-video-rice or the docs page, libretro core(s) https://docs.libretro.com/library/mupen64plus/#hires-textures. The N64 opt page (here) has even a video linked with instructions for standalone Mupen64Plus (not the libretro core).
I agree that documentation could be more explicit, but should get you started. Maybe give more details on what have you tried so far and it's not working?
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