RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Deathsmiles on lr-mame2015 : Any performance tips?

    Scheduled Pinned Locked Moved Help and Support
    mame 2015pi4arcade
    134 Posts 15 Posters 29.6k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S
      stevas
      last edited by stevas

      Sigh.

      Okay, I figured out that the entire problem is capcom vs snk through flycast, which seems to suffer from some sort of memory leak.
      I'm unsure if:
      a) this is due to that specific game, or;
      b) it's because I've set some flycast core option the pi just does not like -
      but, overclocking seems to accelerate the issue, i.e. the more you OC, the faster it forces a reboot.

      I will raise this as a separate issue, but it looks like my OC settings are fine; and yes, I wasted a LOT of time thinking they were the problem.
      A.
      LOT.
      /thousand yard stare/

      Edit
      And you know what, I just realised that:
      "There is a memory leak somewhere in the Reicast code" is in the documentation for flycast.
      So... Arse.

      B 1 Reply Last reply Reply Quote 0
      • B
        barbudreadmon @stevas
        last edited by barbudreadmon

        @stevas said in Deathsmiles on lr-mame2015 : Any performance tips?:

        but, overclocking seems to accelerate the issue, i.e. the more you OC, the faster it forces a reboot

        3 possible causes for those reboot :

        • overheating => try better cooling or safer overclocking
        • power supply issues => maybe your psu is bad
        • bad board => buying a raspberry pi is a lottery... might be worth mentioning the early models of pi4 had faulty components...

        Also :

        • i don't know of any memory leak in flycast code
        • if a memory leak was causing a reboot of your device (a freeze/crash after using every last bit of memory would be more likely), it would happen on every device, that's not the case
        • flycast is not reicast

        FBNeo developer - github - forum

        A 1 Reply Last reply Reply Quote 1
        • A
          AdamBeGood @barbudreadmon
          last edited by AdamBeGood

          @barbudreadmon As this thread is so tangential now, and you used to work on YabaSanshiro - I have no sound effects (I have music) on Exhumed/Powerslave (I tried both Euro and US versions). Any idea what that could possibly relate to? I know the emulator is still not 100% the finished article, I just wondered if you had any thoughts on things I could fiddle with? I've tried Settings->Audio->Output and then changed the driver, but none of them make a difference.

          Edit: feel free to utterly ignore this, it is just one game that is vexing me so thought I'd quickly ask.

          B 1 Reply Last reply Reply Quote 0
          • B
            barbudreadmon @AdamBeGood
            last edited by

            @AdamBeGood no idea and not interested, i don't work on this anymore

            FBNeo developer - github - forum

            A 1 Reply Last reply Reply Quote 1
            • A
              AdamBeGood @barbudreadmon
              last edited by AdamBeGood

              @barbudreadmon Not a problem at all. Sorry for asking, I know it was a bit cheeky. Cheers!

              Also, Flycast is fantastic - so thank you for that.

              1 Reply Last reply Reply Quote 0
              • roslofR
                roslof
                last edited by roslof

                Game: Beastorizer (beastrzr.zip)
                Pi-Type: 4B (OC CPU: 1025; GPU 750)
                Emulator: lr-mame-2016
                Test: Watch full intro or play game
                Default Framerate: 55-57 FPS
                CPU Change: Decrease to 70%
                New Framerate: Between 59.8 and 60 FPS (blip of 53FPS during 3D to 2D transition)
                Summary: Very good improvement. No noticeable decrease in gameplay speed.

                1 Reply Last reply Reply Quote 2
                • roslofR
                  roslof
                  last edited by roslof

                  Game: Battle Arena Toshinden 2 (ts2)
                  Pi-Type: 4B (OC CPU: 1025; GPU 750)
                  Emulator: lr-mame-2016
                  Test: Play game, observe framerate
                  Default Framerate: 55-60 FPS
                  CPU Change: Decrease to 80%
                  New Framerate: Solid 60 FPS
                  Summary: No noticeable decrease in gameplay speed.

                  1 Reply Last reply Reply Quote 2
                  • pjftP
                    pjft
                    last edited by

                    Interesting that you're going for 3D games here. Good to hear it helps with these!

                    I imagine that your OC CPU isn't 1025 though?

                    Have a great day and do share more of these!

                    1 Reply Last reply Reply Quote 1
                    • dodonpachiD
                      dodonpachi
                      last edited by

                      Any updates in performance tips for the CV1K games? Mushimesama and Dodonpachi Daifukkatsu are so close when the CPU overclock is set to 30%, but while I don't get audio drops, the slowdown is unfortunately too slow to be enjoyable. On other forums, I've read adjusting blitter delay can help--has anyone tried that? (Or know how to adjust that on lr-mame2016)

                      1 Reply Last reply Reply Quote 1
                      • dodonpachiD
                        dodonpachi
                        last edited by dodonpachi

                        Reviving this thread as it's relevant to the discussion. The last CV1K game, Dodonpachi SaiDaiOuJou, has been finally released...

                        ... sort of, as a meme romhack.

                        I've tested it in lr-mame2016 with CPU overclock set to 30. It runs fairly well.

                        pjftP 1 Reply Last reply Reply Quote 1
                        • pjftP
                          pjft @dodonpachi
                          last edited by

                          @dodonpachi you can't just drop that video here and leave it at that :D

                          What are we looking at here and, if it's a "romhack", what does that mean? Is it the actual game (as close as it gets, at least)? Does the most recent lr-mame2016 accept it if we compile it from source?

                          All I know of the game comes from here, and I suppose this is timely as yesterday I bought Dodonpachi Daioujou and Dodonpachi Daifukkatsu (again) on iOS as I actually find that these bullet-hell games play quite differently and satisfyingly on a touchscreen as well, though it becomes a completely different game.

                          Regardless, I'm all ears :) Thanks for sharing, and let us know more!

                          dodonpachiD 1 Reply Last reply Reply Quote 1
                          • dodonpachiD
                            dodonpachi @pjft
                            last edited by dodonpachi

                            @pjft it's a romhack of SaiDaiOuJou, titled "SaiDaiOuJou & Knuckles." It is in fact the real SDOJ, and I'm playing it as we speak on my Pi 4B using lr-mame2016. It's altered to have the player characters swapped with (I'm not making this up) Knuckles, a photo realistic tyrannosaurus rex, and Hello Kitty. The final boss was changed to Sans from Undertale.

                            However, when you find the rom, you have to rename the zip "DFKBL" in order to play it. Since SDOJ isn't support in Mame yet, it's only playable by tricking the emulator into thinking it's Dodonpachi Daifukkatsu Black Label.

                            The clean, unaltered SDOJ rom is still nowhere to be found, but allegedly it will be released by the creator of this hack on 4/20/22 (420... again with the memes).

                            Edit once more, for context: SaiDaiOuJou was the final Dodonpachi game made for arcades, released in 2012. Though almost 10 years old and clearly easy to emulate, the rom had not been released to the public until now... sort of. Previously, the only way to play this game was to import a copy of the Xbox 360 port.

                            1 Reply Last reply Reply Quote 2
                            • dodonpachiD
                              dodonpachi
                              last edited by dodonpachi

                              Following up on my post above, the real rom of Dodonpachi SaiDaiOuJou is finally released and out in the wild, titled "ddpsdoj.zip."

                              Like I documented before, it runs okay on Pi 4 2GB with lr-mame2016. To play it on lr-mame2016, it must be renamed to "dfkbl.zip." I set the CPU overclock setting to 36 and blitter delay (in the MAME menu, press Tab on keyboard) to 57%. The audio cuts in and out frequently when too much is happening, so unfortunately the emulation isn't full speed--and probably won't be until Pi 5.

                              1 Reply Last reply Reply Quote 1
                              • arcadez2003A
                                arcadez2003
                                last edited by arcadez2003

                                It would be trivial to add support for DoDonPachi SaiDaiOuJou to one of the older libretro mame cores that supports
                                the driver i almost did the other day before backing out due to the C&D........

                                https://github.com/libretro/mame2016-libretro/pull/55/commits/fb0b9592d29d517f7d5870bfaf02d642cba8645f

                                Arcade Addict

                                DarksaviorD 1 Reply Last reply Reply Quote 2
                                • DarksaviorD
                                  Darksavior @arcadez2003
                                  last edited by

                                  Totally unrelated, but can someone post the method to edit the lr-mame2016 installer script to point to a commit?

                                  S 1 Reply Last reply Reply Quote 0
                                  • S
                                    sleve_mcdichael @Darksavior
                                    last edited by sleve_mcdichael

                                    @darksavior said in Deathsmiles on lr-mame2015 : Any performance tips?:

                                    Totally unrelated, but can someone post the method to edit the lr-mame2016 installer script to point to a commit?

                                    Add the commit sha (e.g. a1c23b4) after the branch (e.g. master) on the repo line of the module:

                                    https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/libretrocores/lr-mame2016.sh#L16

                                    For example change:

                                    rp_module_repo="git https://github.com/libretro/mame2016-libretro.git master"
                                    

                                    To:

                                    rp_module_repo="git https://github.com/libretro/mame2016-libretro.git master a1c23b4"
                                    

                                    Then reinstall the module through RetroPie-Setup.

                                    DarksaviorD 1 Reply Last reply Reply Quote 0
                                    • DarksaviorD
                                      Darksavior @sleve_mcdichael
                                      last edited by Darksavior

                                      @sleve_mcdichael That doesn't work. Error 128. I tried the 7 digits/letters and the full commit name.

                                      Winding back https://github.com/libretro/mame2016-libretro.git->master to commit: #fb0b959
                                      fatal: 'fb0b959' is not a commit and a branch 'fb0b959' cannot be created from it
                                      HEAD is now in branch 'master' at commit '69711c25c14f990b05fdce87fb92f3b5c312ec1e'
                                      Error running 'git -C /home/pi/RetroPie-Setup/tmp/build/lr-mame2016 checkout -f fb0b959 -b fb0b959' - returned 128
                                      /home/pi/RetroPie-Setup
                                      
                                      
                                      S 1 Reply Last reply Reply Quote 0
                                      • S
                                        sleve_mcdichael @Darksavior
                                        last edited by

                                        @darksavior yeah weird, it doesn't work for me either, although the commit does exist.

                                        Looking at the other scriptmodules, though, while that is how it's done in ports, not a single libretro core uses a commit rollback like that. Maybe there's a reason for this? I don't know...

                                        1 Reply Last reply Reply Quote 0
                                        • arcadez2003A
                                          arcadez2003
                                          last edited by arcadez2003

                                          Anyone can fork that core or the 2015 version and create your own special build which supports the game in question, there are two steps add
                                          the game as i did to the driver and then declare the romset so the emulator will know to look for it during a rom scan.

                                          i never got as far as step two as the DMCA came to my attention and i adandoned it, this commit for Akai Katana will show how it's done....
                                          https://github.com/libretro/mame2016-libretro/commit/6fb13374ea3ca584fc7b4f629c7034bab62b6b6b

                                          Or if your brave enough just add the game to the main core yourselves everything you need to do it is there just complete step two and your done :)

                                          Arcade Addict

                                          1 Reply Last reply Reply Quote 0
                                          • dodonpachiD
                                            dodonpachi @AdamBeGood
                                            last edited by

                                            @adambegood I know it's been a long time since you posted on this thread, but I've searched the net and experimented more, and found very promising settings for Deathsmiles on mame2016.

                                            CPU overclock: 52
                                            Blitter delay: 59%

                                            Run the game, press Tab on keyboard. Using the arrow keys, navigate to slider controls. Set blitter to the percentage above. Then go to Machine Configuration, select Yes on whether you want to use blitter delay. Then select Reset.

                                            The audio will still drop in and out if too much is happening on screen, but now it's so close to being perfect on Pi 4. If it could overclock to like 2.5 ghz it'd probably seal the deal.

                                            A 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.