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    • jadams

      Single game issue with controller
      Help and Support • controllerissu pi4 snes games • • jadams

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      mitu

      Do you have an input override for this game ? If you open the RetroArch menu and go to Controls/Port 1, what kind of device type does it say it is ?

      Please add some more info about your setup, as detailed in https://retropie.org.uk/forum/topic/3/read-this-first.

    • caver01

      Pi4 Retrofit into the 4-player Cocktail Cabinet
      Projects and Themes • pi4 cocktail mode cabinet build spinner trackball • • caver01

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      caver01

      In addition to ensuring the vector games look good again, and that I can take advantage of Cocktail mode whenever appropriate for vertical games, there are a few key mapping changes that I sometimes need to apply and I typically just handle this within the MAME menu. One interesting example is Gauntlet and Gauntlet II.

      For the first time since I built my cabinet, I noticed something about these games that I hadn’t in the past—the Gauntlet titles’ audio is in stereo and coin drops are localized to the player position!

      I recognize that my cabinet build and the 4-player control panel is unique—I have only ever seen a handful of cabinet builders taking on a 4-player cocktail style design. The benefit for me with this design is the ability to play side-by-side games (fighters etc.) along the horizontal side, and for old-school verticals to have players seated across from one another on the vertical ends (Cocktail mode). However, another huge plus is support for 3 and 4 player games. Titles like X-men, Simpsons, or even sports games like Stone Ball—and of course, Gauntlet, are really fun with 4 player action.

      Regarding Gauntlet, getting the right players mapped to each position is key if you want to line up the audio. I only just realized this yesterday, so I went through the confusing challenge of re-mapping the controls to each position to get this working. To understand the results, it helps to show a visual of how my panel is arranged:

      +—————————+ | | Player 3 | display | Player 4 +—————————+ Player 1 Player 2

      So, this is how the controls are setup, and these player positions correspond to the switch inputs on my IPAC-4. For vertical games, Players 3 and 4 remap to P1 and P2 respectively.

      But for Gauntlet, if you just map them 1-1, 2-2, etc, sure, you get 4 players and it works fine, but when you drop a coin in one position, the sound of that coin going in is in the wrong, stereo location, if that makes sense.

      I don’t know who else this will help, but if you have your physical controls setup like I do above, here are the mappings in MAME that I came up with:

      The format is Game/Mame Player shown ==> Control Panel Player

      P1 ==> P2
      P2 ==> P4
      P3 ==> P1
      P4 ==> P3

      Another point of reference is that the coin button in MAME for P3 should be “5” and P3 Start is “1” if that makes sense.

      Anyway, for the first time in more than a decade, my 4-player build as the “correct” positions (from an aural perspective) for a 4-player Gauntlet (II) game! Yay!

    • eastdp1966

      Problem with existing trackball and Atari Spinner (was working)
      Help and Support • pi4 retropie 4.7.1 retroarch mame2003-plus • • eastdp1966

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      mitu

      Sorry, we don't support 3rd party images. Use the image from retropie.org.uk/download and see if you still got the issue, then we can help you.

    • winterelf

      .conf extention ignored by gamelist.xml
      Help and Support • pi4 retropie 4.7.1 gamelist.xml • • winterelf

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      jamrom2

      @winterelf 3rd party builds are not supported by this forum.

      If this were a build direct from this forum, the above fix would have worked. The file extension list in the es_system.cfg is the only change you need to make to allow a file to be shown in the game list of each system. It will just show without meta data until it is scrapped. This is also how it shows any images or videos. Once ES reads that file extension in that list, it knows what to do.

      So who knows why your build is not doing that. You'll have to ask the team that created it.

    • hawkes_84

      Skyscraper Woes - please remind me how...
      Help and Support • skyscraper videosnaps pi4 • • hawkes_84

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      Clyde

      @hawkes_84 It comes with more experience in config files to recognise or guess the different comment characters as well as section titles in square brackets. 🤓

    • winterelf

      loading dosbox-pure game outside of the game folder
      Help and Support • lr-dosbox-pure retropie4.7 pi4 • • winterelf

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    • sleve_mcdichael

      Pilotwings 64
      Help and Support • pilotwings n64 pi4 • • sleve_mcdichael

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      sleve_mcdichael

      @quicksilver thanks. Looks like it's relatively recent and has got some attention, I guess that's promising in terms of it getting fixed soon.

    • mitu

      Installation problems (Pi 4 or Pi Zero 2)
      Help and Support • raspios retropie pi4 pizerow2 newer firmware • • mitu

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      mitu

      Update: version 4.8 is out with support for both recent Pi4b models and the PiZero 2W.

    • Icer363

      Skyscraper not showing videos?
      Help and Support • scraper video pi4 command line • • Icer363

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      mitu

      @icer363 said in Skyscraper not showing videos?:

      I have it enabled in the settings.

      Do you enabled it in the Skyscraper settings or EmulationStation (or maybe both) ?
      Note that after you scrape (with videos enabled), you need to run the gamelist generation step again in order for the videos to show up in EmulationStation.

    • sleve_mcdichael

      Is it time for a new official image?
      Help and Support • start4.elf error pi4 • • sleve_mcdichael

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      Clyde

      @mitu You made my day. 😄

    • StevenB

      Raspberry Pi4 1 gig performance.
      General Discussion and Gaming • pi4 performance memory • • StevenB

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      StevenB

      And of course adafruit put 4gb pi's up not an hour after I posted this. So of course I jumped on it. Now, an hour after that, they are out of stock of 4gb, but the 2gb is in stock.
      Oh well, 4gb is overkill, but it's better than scalping prices off elsewhere.

    • Cal77

      Anybody used the Razer Junglecat with retropie?
      General Discussion and Gaming • bluetooth controllers pi4 • • Cal77

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    • Tango

      AdvMAME in 2021 - on Pi 3 and Pi 4
      Help and Support • advmame pi4 • • Tango

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      dankcushions

      @tango said in AdvMAME in 2021 - on Pi 3 and Pi 4:

      @dankcushions said in AdvMAME in 2021 - on Pi 3 and Pi 4:

      lr-fbneo has been part of retropie since 4.5 in 2019: https://github.com/RetroPie/RetroPie-Setup/releases/tag/4.5

      It wasn't showing up in my emulators, either in EmulationStation. I'm trying to remember from what I've read. Is ~/RetroPie/roms/fba the directory for fbneo ROMs?

      yes (and /arcade and /neogeo - see https://retropie.org.uk/docs/FinalBurn-Neo/ )

      And am I right that the emulator won't show up on EmulationStation unless I have ROMs in the directory?

      that’s right. however you’ll still see it as installed in retropie-setup’s package manager regardless.

      i can't stress enough that apt is nothing to do with emulators in retropie :) emulators are installed and updated via the retropie-setup script, not apt. even if they are there somewhere, apt wouldn't install to the same place as retropie, leverage retropie's config scripts, or add the systems to emulationstation, etc.

      Okay, that helps a LOT, since I've been bumbling around here, on and off, for a while, and never realized these packages were handled separately from apt.

      How are they updated, then? Do I need to update them manually through the script or are they updated automatically?

      https://retropie.org.uk/docs/Updating-RetroPie/

      My thought would be that if I use a new image and copy the /home/pi/Retropie directory recursively to the new image, that should preserve all the settings, configuration changes, and high scores to the new system. Please let me know if I'm wrong on that.

      it wouldn't. for example, (most) config files are stored in /opt/retropie/configs/* etc. You can probably find some info on copying configs across images elsewhere on the forum, or perhaps someone will reply. personally i don't like to copy configs across from older versions - defaults change, emulators change, etc. I think you can end up carrying sub-optimal settings through to later versions. I like to start fresh, or pick and choose specific config files I know to be safe, but that's just me...

      With Debian, I can easily do automatic updates so I don't have to go into a system and do admin work. I used to do that when I ran a business where all my software was on a Debian server. I know some people don't like auto-updates, but I never had a problem with things failing or crashing and that way I only had to deal with doing it manually when doing a dist upgrade.

      For an arcade system, I'd like to keep that as automated as possible. I have had very little free time in the past decade and I'd rather automate whatever I can.

      So how would I handle that with RetroPie, EmulationStation, and the emulators?

      the update link above describes how you update retropie, but before we were talking about what was described as a pre-fbneo image, which would indeed be a dist-upgrade (or 2), which is not a supported in-place upgrade.

    • Simrose

      connect to tv and monitor
      Help and Support • monitor pi4 retropie video hdmi • • Simrose

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      mitu

      @Thorr69 said in connect to tv and monitor:

      Totally not what he asked about and why are you answering this really old thread?

      Spam, really.

    • markyb2021

      pi 4 gaming kit
      General Discussion and Gaming • pi4 new user retro • • markyb2021

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      ExarKunIv

      @markyb2021 it will work both ways, if it says bluetooth on it then you can connect with that, once you get past the first start up. or they have said

      i always have a keyboard to use as my first controller for the first setup part. so i dont know if the 8bitdo can connect with bluetooth while its being used as a wired controller

    • AdamBeGood

      Help! My Hotkey isn't working anymore for Bluetooth joypads
      Help and Support • config hotkey pi4 bluetooth issue • • AdamBeGood

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      AdamBeGood

      @folly Sounds like great progress! Ingenious work with the PSP battery.

      I bet PS2 is decent for emulation, they are powerful enough in retro terms. PSP seems more fun - I like the handheld retro aspect.

      I've got an XBox One and a decent laptop as well, I like modern and retro. There is some messing around to get games to work sometimes on Windows - I had trouble with Jurrasic World Evolution this week, took me a day to get it working (it didn't like booting up in anything other than 60hz 1080p). I'm playing Halo Infinite now as well - it is so good for a free game (only the multiplayer is free though).

    • DanTarl

      (Solved) Repeated disconnect of Zero Delay USB encoder (DragonRise)
      Help and Support • pi4 dragonrise usb encoder crashed • • DanTarl

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      DanTarl

      @iandaemon Thanks, done!

    • winterelf

      mame light gun game cursor not reaching the whole screen
      Help and Support • operation wolf pi4 mame2010 dolphin bar • • winterelf

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      winterelf

      @mitu yes, you are right

    • John T

      Pi4 and Dragonwise control setup
      Help and Support • pi4 dragonwise setup • • John T

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      johnt62

      Good day. After troubleshooting everything including the motherboard and usb cables I found out from the seller that the Dragonwise controllers will not work with the PI 4. FInd this odd, but that is what they said Only PI 3. Does anyone know of controllers you could recommend that are known to work with the PI 4? Tried every search combination but not finding any specifically stating they will work. Would appreciate any help.

    • tekn0

      Pi4 4k/60hz Driver support on the way. :)
      General Discussion and Gaming • pi4 4ktv • • tekn0

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