RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    New Hypseus and lr-Daphne to add on Retropie-Setup

    Scheduled Pinned Locked Moved Ideas and Development
    daphnelaserdischypseusdaphne confighypseus config
    501 Posts 33 Posters 227.5k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • jamrom2J
      jamrom2 @DirtBagXon
      last edited by jamrom2

      @dirtbagxon I forget when I actually started using Daphne on my MAME cabinet. It was right when it first came out for windows, even before the GUI version. I think 2002 or 2003? It's been that long.

      But up until recently, when guys like yourself (are you by chance Otto on the other forum?) and Karis stepped in to the scene to help clean-up videos and teach others how to do the same, the quality was always visually crappy as for whatever reason, Digital Leisure did a poor job of converting the videos from the original.

      But now, at 4k and all the deep resolution and quality, its a trade-off. I'd rather have what we have now and build a system around it, rather than what was in the past. The videos and audio quality are just THAT good now whereas, we thought it looked good because it was a cartoon game playing on a CRT back when this all came out.

      I can only be extremely thankful and appreciate all that you have done and continue to do with this project and getting it up and running on RetroPie. I already switched Cliff Hanger back to my original, which is in 640x480 HD and looks very good running on just straight Daphne. It's fine. Because of you, I picked up a few more games and learned A LOT about how this all plays together.

      You're an asset to this fun hobby! Thanks for putting so much time in.

      In the meantime... it's about time I moved up to a Pi4 and started a new build.

      best,
      JamR

      One more thing I was thinking about Cliff Hanger... it might be the actual overlays that are causing the drag on the Pi. I've seen this with lr-DosBox-Pure and other higher systems that use shaders and overlays. It just beats the Pi to a pulp. If you try the same game in the more native DosBox-Staging which does not support overlays and is not in the Librettro core, it's very smooth... up until you play games higher than the Pi can handing in that range as well.

      DirtBagXonD 1 Reply Last reply Reply Quote 0
      • DirtBagXonD
        DirtBagXon @jamrom2
        last edited by

        @jamrom2 said in New Hypseus and lr-Daphne to add on Retropie-Setup:

        @dirtbagxon I forget when I actually started using Daphne on my MAME cabinet. It was right when it first came out for windows, even before the GUI version. I think 2002 or 2003? It's been that long.

        You're an asset to this fun hobby! Thanks for putting so much time in.

        It's a pleasure.

        One more thing I was thinking about Cliff Hanger... it might be the actual overlays that are causing the drag on the Pi. I've seen this with lr-DosBox-Pure and other higher systems that use shaders and overlays. It just beats the Pi to a pulp. If you try the same game in the more native DosBox-Staging which does not support overlays and is not in the Librettro core, it's very smooth... up until you play games higher than the Pi can handing in that range as well.

        I don't think the overlay in Hypseus will be the issue, it is incredibly lightweight. Pretty certain it's down to CPU decoding of MPEG-2 streams.

        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

        DarksaviorD 1 Reply Last reply Reply Quote 1
        • DarksaviorD
          Darksavior @DirtBagXon
          last edited by Darksavior

          @DirtBagXon Lost hw acceleration with the new retropie sdl2 2.0.20 update.

          I installed the latest retropie weekly pi4 build and tested with the preinstalled sdl2 and hypseus is fine. As soon as I update the retropie-setup script and install the the new sdl2 from binary or source, then hypseus is a desynced slide show.

          DirtBagXonD 1 Reply Last reply Reply Quote 0
          • DirtBagXonD
            DirtBagXon @Darksavior
            last edited by DirtBagXon

            @darksavior said in New Hypseus and lr-Daphne to add on Retropie-Setup:

            @DirtBagXon Lost hw acceleration with the new retropie sdl2 2.0.20 update.

            I installed the latest retropie weekly pi4 build and tested with the preinstalled sdl2 and hypseus is fine. As soon as I update the retropie-setup script and install the the new sdl2 from binary or source, then hypseus is a desynced slide show.

            Just compiled SDL 2.0.20 (changelog is minimal) on the Pi4 ...

            git clone https://github.com/libsdl-org/SDL
            cd SDL/
            git reset --hard b424665e0899769b200231ba943353a5fee1b6b6
            mkdir build 
            cd build
            ../configure
            make
            

            Checked hypseus is linking against it:

            [version] Hypseus Singe: v2.8.0-RPi
            [console] Linux 5.10
            [console] SDL(CC): 2.0.14
            [console] SDL(LD): 2.0.20
            [console] Compiled: Jan 29 2022 23:15:29
            

            I am seeing no issues here running several games.....

            I haven't checked if RetroPie is providing any specific build flags to its SDL source build. I built vanilla, as you can see, and linked in /etc/ld.so.conf.d.

            You could try the new -novsync and/or -opengl flags with hypseus.

            Anyone offer an explanation on this behaviour.. ?

             

            Edit: Just checked some of the HD Singe videos and playing fine too.....

            2nd Edit: it also appears that 2.0.20 has fixed the ActionMax issue on the Pi !!!! I have just been playing fine - Whoo Hoo....

             

            Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
            Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
            Hypseus Discord: https://discord.gg/dgCsCfmRfJ

            DarksaviorD 1 Reply Last reply Reply Quote 0
            • DarksaviorD
              Darksavior @DirtBagXon
              last edited by Darksavior

              @dirtbagxon
              Log file: https://pastebin.com/zwMLkrxi
              Tested using the pre-installed binary of hypseus. I believe it's listing both times I ran it. Once with the preinstalled sdl2 (2.0.16 maybe?) and the 2nd time with 2.0.20.
              And yes, the game runs fine at that resolution before the update.
              There is no change when using those flags.

              DirtBagXonD 1 Reply Last reply Reply Quote 0
              • DirtBagXonD
                DirtBagXon @Darksavior
                last edited by DirtBagXon

                @darksavior said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                @dirtbagxon
                Log file: https://pastebin.com/zwMLkrxi
                I believe it's listing both times I ran it. Once with the preinstalled sdl2 (2.0.16 maybe?) and the 2nd time with 2.0.20.
                And yes, the game runs fine at that resolution before the update.

                There are no errors there, but this isn't an issue with Hypseus functionality, it's an SDL interaction with the display.

                Did you try the -novsync or -opengl arguments?
                Ok, sorry missed that bit - so no difference....

                I am no expert on the display environment RetroPie provides in these weekly builds and how it may have changed. This is a change in the SDL interaction with the display between SDL versions. I may be able to offer a flag to overcome an issue, but I need to understand the issue first.

                As this SDL release has fixed a standing issue with ActionMax, which now allows Hypseus to read pixel data from the SDL Texture on the GPU. SDL has obviously undergone more changes than the Changelog states for the Pi.

                I am hoping someone may be able to offer some insight as to how the display environment and SDL 2.0.20 could have changed in RetroPie between these versions on a weekly build?

                I cannot replicate the issue on a standard Rasbian Desktop release with SDL 2.0.20, and in fact I see the SDL improvements, listed above, with it in that environment....

                Of course as it's a weekly build it may also be a bug in the current RetroPie build...

                Thoughts...

                 

                Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                DarksaviorD 1 Reply Last reply Reply Quote 0
                • DarksaviorD
                  Darksavior @DirtBagXon
                  last edited by Darksavior

                  @dirtbagxon Retropie doesn't support bullseye right now but I also tried their custom sdl 2.0.20 a week or so ago on it.

                  On 32bit bullseye lite I get the same slowdowns/desyncs as their weekly 32bit buster build with 2.0.20.
                  On 64bit bullseye lite the problem doesn't exist...

                  sdl 2.0.20 installer: https://raw.githubusercontent.com/RetroPie/RetroPie-Setup/039407c5ed012286924ea0d8b3b782974aa4fab5/scriptmodules/supplementary/sdl2.sh
                  The sdl2 installer included with the weekly buster build: https://pastebin.com/rMT3eDvn

                  DirtBagXonD 1 Reply Last reply Reply Quote 0
                  • mituM
                    mitu Global Moderator
                    last edited by

                    @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                    I am no expert on the display environment RetroPie provides in these weekly builds and how it may have changed. This is a change in the SDL interaction with the display between SDL versions. I may be able to offer a flag to overcome an issue, but I need to understand the issue first.

                    The major change in the KMSDRM display driver in 2.0.20 is the ability to change resolutions, but there have been also other changes added to the driver which may have an effect. If you're running on the desktop, you are not using the KMSDRM display driver though, but the X11 one, so if there's something caused by it, you may not notice it.

                    DirtBagXonD 1 Reply Last reply Reply Quote 0
                    • DirtBagXonD
                      DirtBagXon @Darksavior
                      last edited by

                      @darksavior said in [New Hypseus and lr-Daphne to add on Retropie-Setup]

                      On 32bit bullseye lite I get the same slowdowns/desyncs as their weekly 32bit buster build with 2.0.20.
                      On 64bit bullseye lite the problem doesn't exist...

                      Ok, so this is smelling more like a bug in 32bit

                      I'll try and get the 2.0.20 libraries running on my 4.7.1 install to see if I can see what this might be.....

                      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                      1 Reply Last reply Reply Quote 0
                      • DirtBagXonD
                        DirtBagXon @mitu
                        last edited by DirtBagXon

                        @mitu said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                        The major change in the KMSDRM display driver in 2.0.20 is the ability to change resolutions, but there have been also other changes added to the driver which may have an effect. If you're running on the desktop, you are not using the KMSDRM display driver though, but the X11 one, so if there's something caused by it, you may not notice it.

                        Thanks @mitu

                        I am pretty certain that KMSDRM has not been an issue thus far, I have a couple of guys who run hypseus on the bleeding edge "rasbian" stuff without any X11 libraries whatsoever, and they feedback to me. They do however all run in full aarch64. Last bug report I had was in 2.0.16 which was fixed (nothing display related ), I'll try and ping them to check 2.0.20.

                        SDL 'should' be behaving the same in 32/64 land, the SDL calls are identical......

                        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                        DirtBagXonD 1 Reply Last reply Reply Quote 0
                        • DirtBagXonD
                          DirtBagXon @DirtBagXon
                          last edited by DirtBagXon

                          Ok, so on vanilla v4.7.1 on a Pi3 running (full 32bit) I compiled SDL 2.0.20 as above. Installed in /usr/local/lib

                          I patched hypseus to show the loaded SDL library version when run.

                          I can switch between SDL versions simply by adding /usr/local/lib to the first line of /etc/ld.so.conf.d/arm-linux-gnueabihf.conf and running sudo ldconfig

                          Executing: /opt/retropie/emulators/hypseus/hypseus.sh "/home/pi/RetroPie/roms/daphne/dle21.daphne"
                          [version] Hypseus Singe: v2.8.1-RPi - SDL(LD): 2.0.10
                          [console] Setting alternate home dir: /opt/retropie/emulators/hypseus
                          
                          Parameters:
                          Executing: /opt/retropie/emulators/hypseus/hypseus.sh "/home/pi/RetroPie/roms/daphne/dle21.daphne"
                          [version] Hypseus Singe: v2.8.1-RPi - SDL(LD): 2.0.20
                          [console] Setting alternate home dir: /opt/retropie/emulators/hypseus
                          

                          Using v4.7.1 default package 2.0.10 libraries, all is good.

                          Switching to 2.0.20, using default compile options, I see the slowdown, but ActionMax games work...

                          Dropping back to 2.0.10 source, with default compile options, all is good once again.

                          Built 2.0.10 again with compile arguments from the setup script provided, no change.

                          Moved to 2.0.12 source - working

                          Build with, and without, from this point: --enable-video-rpi --enable-video-kmsdrm --disable-video-x11 --disable-video-vulkan

                          Moved to 2.0.14 source - working

                          Couldn't get 2.0.14 to compile with these flags..

                          /home/pi/SDL/src/video/kmsdrm/SDL_kmsdrmvideo.c: In function 'KMSDRM_CreateWindow':
                          /home/pi/SDL/src/video/kmsdrm/SDL_kmsdrmvideo.c:1765:71: error: 'EGL_PLATFORM_GBM_MESA' undeclared (first use in this function)
                                        if ((ret = SDL_EGL_LoadLibrary(_this, NULL, egl_display, EGL_PLATFORM_GBM_MESA))) {
                                                                                                 ^~~~~~~~~~~~~~~~~~~~~
                          /home/pi/SDL/src/video/kmsdrm/SDL_kmsdrmvideo.c:1765:71: note: each undeclared identifier is reported only once for each function it appears in
                          make: *** [Makefile:635: build/SDL_kmsdrmvideo.lo] Error 1
                          

                          From SDL 2.0.16 this issue arises - with or without compile flags

                          This is only occurring on 32bit, aarch64 builds and works fine on all the testbeds I could put together. I know guys running full KMSDRM on 2.0.16 in aarch64 without issue.

                          Between SDL 2.0.14 and 2.0.16 the most obvious culprit is:

                          • Added Vulkan support to the KMSDRM video driver

                          I tried disabling/adding various Window/Renderer SDL flags to hypseus in order to work around this. Nothing seems to work. CPU is pegged up at 80%+ so it does in fact appear like HWACCEL is failing.....

                           

                          Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                          Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                          Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                          1 Reply Last reply Reply Quote 0
                          • mituM
                            mitu Global Moderator
                            last edited by

                            @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                            Ok, so on vanilla v4.7.1 on a Pi3 running (full 32bit) I compiled SDL 2.0.20 as above [...]

                            RetroPie doesn't use KMSDRM on a Pi3, only on the Pi4. If you used the 'installer' posted by @Darksavior previously, then this is your issue: the RPI video driver - which gives acceleration on the Pi3) - is not enabled with that.

                            2.0.20 has been added (yesterday) in RetroPie - just update your setup and re-test, you don't need to compile SDL manually.

                            DirtBagXonD 1 Reply Last reply Reply Quote 0
                            • DirtBagXonD
                              DirtBagXon @mitu
                              last edited by DirtBagXon

                              @mitu said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                              @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                              Ok, so on vanilla v4.7.1 on a Pi3 running (full 32bit) I compiled SDL 2.0.20 as above [...]

                              RetroPie doesn't use KMSDRM on a Pi3, only on the Pi4. If you used the 'installer' posted by @Darksavior previously, then this is your issue: the RPI video driver - which gives acceleration on the Pi3) - is not enabled with that.

                              I didn't run the 'installer' - I compiled manually from SDL github source.

                              With and without arguments in that installer script, so configure will have picked up most things.

                              I gave the following arguments when I compiled with them: --enable-video-rpi --enable-video-kmsdrm --disable-video-x11 --disable-video-vulkan

                              So what should I add for acceleration on the Pi3 ? I should note that up to 2.0.14 works fine from source.

                              2.0.20 has been added (yesterday) in RetroPie - just update your setup and re-test, you don't need to compile SDL manually.

                              If I do this, I can't test incremental changes in SDL. Up to 2.0.14 works fine. I assume that RetroPie does nothing special to SDL rather than compile time arguments ?

                              Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                              Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                              Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                              mituM 1 Reply Last reply Reply Quote 0
                              • mituM
                                mitu Global Moderator @DirtBagXon
                                last edited by mitu

                                @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                I assume that RetroPie does nothing special to SDL rather than compile time arguments ?

                                We have a few patches added so it's more than just the compile flags.

                                EDIT: are you sure your setup is using the KMSDRM driver ? You would need to modify the config.txt boot configuration file to enable it, it won't work out-of-the-box on a Pi3 with the RetroPie image.

                                DirtBagXonD 1 Reply Last reply Reply Quote 0
                                • DirtBagXonD
                                  DirtBagXon @mitu
                                  last edited by DirtBagXon

                                  @mitu said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                  @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                  I assume that RetroPie does nothing special to SDL rather than compile time arguments ?

                                  We have a few patches added so it's more than just the compile flags.

                                  EDIT: are you sure your setup is using the KMSDRM driver ? You would need to modify the config.txt boot configuration file to enable it, it won't work out-of-the-box on a Pi3 with the RetroPie image.

                                  Ok, I think I have pretty much seen that it is not necessarily related to KMSDRM, but is related to SDL version and 32bit land.

                                  I'm not clear how to proceed on this in RetroPie.

                                  I want to be able to configure various SDL commits from github to trace the issue, so kinda need a means to be able to do this in a controlled manner. In the method I describe above, I can just switch SDL libraries to whatever version I need to test, and back. How can I do this with RetroPie specific changes and have your local patches, and compile flags, available in those libraries easily?

                                  I am certainly not qualified to tease through all the SDL commits to locate specific changes here.

                                  Whether I do this on a Pi3 or Pi4 distributions seems mute at this point as they both exhibit the issue in later versions of SDL after the previous 2.0.10 package.

                                  Edit: I have just tested SDL 2.0.20 libraries against both 32bit and 64bit Windows builds of Hypseues. And the issue isn't there. This is looking implementation specific....

                                   

                                  Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                  Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                  Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                  mituM 1 Reply Last reply Reply Quote 0
                                  • mituM
                                    mitu Global Moderator @DirtBagXon
                                    last edited by

                                    @dirtbagxon If the issue appears in vanilla SDL, as you tested from 2.0.16 on, then you wouldn't necessarily need the RetroPie patches.
                                    Regardless, the SDL tree used by RetroPIe is a clone of the main one from github.com/libsdl-org/SDL and you can find it at https://github.com/retropie/sdl. There are separate branches for each version, with the RetroPie patches applied, you can use the 2.0.20 branch and you'll get the tree used in the SDL packages we distribute with RetroPie-Setup.

                                    DirtBagXonD 1 Reply Last reply Reply Quote 0
                                    • DirtBagXonD
                                      DirtBagXon @mitu
                                      last edited by

                                      @mitu said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                      @dirtbagxon If the issue appears in vanilla SDL, as you tested from 2.0.16 on, then you wouldn't necessarily need the RetroPie patches.

                                      Sure, I just wanted to get specific, and in-line with your previous comments, on available features that are enabled outside of those auto-detected.

                                      Regardless, the SDL tree used by RetroPIe is a clone of the main one from github.com/libsdl-org/SDL and you can find it at https://github.com/retropie/sdl. There are separate branches for each version, with the RetroPie patches applied, you can use the 2.0.20 branch and you'll get the tree used in the SDL packages we distribute with RetroPie-Setup.

                                      Thanks for this, I will take a look.

                                      I am struggling to get any difference whatsoever by enabled/disabling SDL features in the Window/Renderer/Surface/Texture functions in SDL on this version. CPU utilisation just goes through the roof on 2.0.16.

                                      Are there any other SDL2 emulators in RetroPie that stream video at this resolution and bitrate in SDL you are aware of?

                                      I am asking around the Batocera and Recalbox devs to see if they are experiencing any issue after 2.0.16 - it is almost like hardware acceleration has just been halved in RetroPie.

                                      Weird....

                                      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                      mituM 1 Reply Last reply Reply Quote 0
                                      • mituM
                                        mitu Global Moderator @DirtBagXon
                                        last edited by

                                        @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                        Are there any other SDL2 emulators in RetroPie that stream video at this resolution and bitrate in SDL you are aware of?

                                        PPSSPP maybe, but also EmulationStation itself when displaying video in the gamelist - video frames are rendered via VLC and rendered to a GL texture.

                                        DirtBagXonD 1 Reply Last reply Reply Quote 0
                                        • DirtBagXonD
                                          DirtBagXon @mitu
                                          last edited by

                                          @mitu said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                          @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                          Are there any other SDL2 emulators in RetroPie that stream video at this resolution and bitrate in SDL you are aware of?

                                          PPSSPP maybe, but also EmulationStation itself when displaying video in the gamelist - video frames are rendered via VLC and rendered to a GL texture.

                                          But these will H.264 and using mmal or v4l/v4l2 I assume?

                                          Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                          Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                          Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                          mituM 1 Reply Last reply Reply Quote 0
                                          • mituM
                                            mitu Global Moderator @DirtBagXon
                                            last edited by mitu

                                            @dirtbagxon For ES, it's MMAL through libvlc or omxplayer, for PPSSPP I don't know for sure.

                                            EDIT: Maybe give it a try also with the current SDL dev branch, just in case of a regression that might have been fixed recently, after the 2.0.20 release.

                                            DirtBagXonD 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.