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    Dolphin Emulator (Pi Edition)

    Scheduled Pinned Locked Moved Ideas and Development
    dolphinbox86ideawiphelp wanted
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    • D
      dktpi
      last edited by

      My idea is to run Dolphin Emulator on the raspberry pi with box86. I would like help, please.

      IanDaemonI DarksaviorD L UnknownU 4 Replies Last reply Reply Quote 0
      • IanDaemonI
        IanDaemon @dktpi
        last edited by

        @dktpi Is there a Pi out there today that's beefy enough to make Dolphin play well? I doubt it, but maybe I'm not "in the know".

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        • DarksaviorD
          Darksavior @dktpi
          last edited by Darksavior

          @dktpi The pi is too slow for gc/wii. There's plenty of other alternatives to play the games at full speed.

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          • ExarKunIvE
            ExarKunIv
            last edited by

            Here's a few pages about getting the GameCube on the pi and what performance people got.

            Not sure if it will help you or not

            https://retropie.org.uk/forum/topic/30541/dolphin-emulator-running-on-rp4b-64bit/17

            https://retropie.org.uk/forum/topic/28459/latest-gamecube-developments-on-pi4/15

            https://retropie.org.uk/forum/topic/26891/can-gamecube-be-run-on-retropie

            RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
            RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
            Maintainer of RetroPie-Extra .

            1 Reply Last reply Reply Quote 1
            • L
              lodur @dktpi
              last edited by

              @dktpi what? Why? ^^ so emulation with extra steps? xD
              for an emulation within an emulation, the Pi really didn't have the performance for.

              but i tried to compile the lr-dolphin branch on the pi. Had to change some compiler macros to use the arm port of dolphin. but atm i just get an segfault.
              and yes i know that maybe the lr-dolphin has some disadvantages in case of performance, but we will get rid of the x11 and desktop dependecies this way.

              and before i hear some "it hasn't enough power" i don't care :D i just wanted to have a running port for fun ^^' if it works, maybe for some games it will enough power :D

              but to investigate where the segfault is sourced, i need knowledge on debug c++ binaries. and thats atm not in my knowledge range (so help would be nice :D )

              i can code c/c++ but's not my native language XD

              L DarksaviorD 2 Replies Last reply Reply Quote 0
              • L
                lodur @lodur
                last edited by

                @lodur maybe there are some mistakes from me, by setting the cpu-flags manually? 🤔

                But not all HWCAP-Constants are defined on the raspi arch headers :/

                also as you can see, i have made vulkan optional. the current delivered vulkan driver within raspi os will not compile with dolphin ^^'

                https://github.com/libretro/dolphin/compare/master...surma-lodur:master

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                • DarksaviorD
                  Darksavior @lodur
                  last edited by Darksavior

                  @lodur lr-dolphinwill build if you use retropie on 64bit bullseye lite without vulkan. Change the sdl2 installer to 2.0.20 or nothing will build. You might need to alter the emulationstation installer too..I don't remember.
                  I only tried one game and it was unplayable. Have fun.

                  1 Reply Last reply Reply Quote 0
                  • UnknownU
                    Unknown @dktpi
                    last edited by

                    @dktpi I have experimented with dolphin on the pi4. Mario kart double dash was almost playable with an over clock. However it did have some issues with graphics. From what I have read Dolphin does not completely support arm processors yet. You can try though.

                    You can't beat the classics(unless you copy them).

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