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Suggestions for ports #2

Scheduled Pinned Locked Moved Ideas and Development
portsgamesscripts
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  • D
    Drdave79 @sleve_mcdichael
    last edited by Drdave79 3 Nov 2022, 23:41 11 Mar 2022, 23:31

    @sleve_mcdichael Did a search in the emulators.cfg file. No XINIT found. I did the initial engine install from retropie extra ports.

    I'd be fine playing it under the MS-DOS section, but scroll lock keeps turning on messing up the controls and my compact keyboard doesn't have a scroll lock key.

    S 1 Reply Last reply 11 Mar 2022, 23:55 Reply Quote 0
    • S
      sleve_mcdichael @Drdave79
      last edited by 11 Mar 2022, 23:55

      @Drdave79 what is your /opt/retropie/configs/ports/sw/emulators.cfg? Is it not:

      sw = "XINIT: /opt/retropie/ports/shadowwarrior/sw"
      default = "sw"
      

      ? I just mean remove the XINIT:{space} from the first line so it reads:

      sw = "/opt/retropie/ports/shadowwarrior/sw"
      
      D E 2 Replies Last reply 12 Mar 2022, 00:06 Reply Quote 0
      • D
        Drdave79 @sleve_mcdichael
        last edited by 12 Mar 2022, 00:06

        @sleve_mcdichael said in Suggestions for ports #2:

        sw = "/opt/retropie/ports/shadowwarrior/sw"

        THAT DID IT! I was looking at the wrong file. Both game and music are working now under ports. Thank you SO much @sleve_mcdichael !!

        D 1 Reply Last reply 16 Mar 2022, 23:18 Reply Quote 0
        • E
          ExarKunIv @sleve_mcdichael
          last edited by 12 Mar 2022, 02:22

          @sleve_mcdichael i made that one, but that was like the first one i ever made back like 1 year or more ago. it all came from a post here someone had about SW, and the compile part came from some where that is outdated most likely.

          All my scripts are made just for the Pi3 or Pi4 only, as i don't have anything else to test them on, let alone time to mess with anything else.

          i had a Pi3 when i started writing the scripts then i got a Pi4 half way through them all.
          since the old ones still worked i just let them alone.

          cleaning the ones i made are part of my TODO list as i know there are depends missing like XORG from SW and others have things they dont need

          RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
          RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
          Maintainer of RetroPie-Extra .

          S 1 Reply Last reply 12 Mar 2022, 05:52 Reply Quote 0
          • S
            sleve_mcdichael @ExarKunIv
            last edited by 12 Mar 2022, 05:52

            @ExarKunIv does it need xorg for something? I had it running without, though I didn't play for more than a couple minutes so there's a good chance I might have missed something.

            Q 1 Reply Last reply 12 Mar 2022, 14:01 Reply Quote 0
            • Q
              quicksilver @sleve_mcdichael
              last edited by quicksilver 3 Dec 2022, 14:02 12 Mar 2022, 14:01

              @sleve_mcdichael the two reasons I can think of that you would want to run a game using xorg on a pi 4 running retropie are if the game doesn't scale to the full screen properly without it (some sdl1 programs have this issue with the pi 4) or the program only supports full desktop OpenGL. Looking at the shadow warrior GitHub it looks like it supports OpenGL ES and sdl2 so I wouldn't think XINIT should be needed.

              E 1 Reply Last reply 12 Mar 2022, 18:06 Reply Quote 0
              • E
                ExarKunIv @quicksilver
                last edited by 12 Mar 2022, 18:06

                @quicksilver @sleve_mcdichael
                Yes it supports both. I believe the settings I have for it to conplile is for opengl.

                Or that a what the person that posted those commands said it would do.

                I would have to look for the old post and see if I did add those commands or not in my script.

                But even if I have them in there. Does not mean that it is doing it or not.

                I think I have the same thing with my blood port. I have it set for one but it can be used with or without xinit.

                RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                Maintainer of RetroPie-Extra .

                S 1 Reply Last reply 12 Mar 2022, 18:17 Reply Quote 0
                • S
                  sleve_mcdichael @ExarKunIv
                  last edited by 12 Mar 2022, 18:17

                  @ExarKunIv said in Suggestions for ports #2:

                  but it can be used with or without xinit.

                  If it works fine without, then we should do without, yeah? Why install/use an additional software that isn't necessary? If it doesn't serve an identifiable purpose, I say cut it.

                  1 Reply Last reply Reply Quote 0
                  • S
                    sleve_mcdichael
                    last edited by sleve_mcdichael 12 Mar 2022, 18:47

                    https://github.com/Exarkuniv/RetroPie-Extra/pull/42/files

                    I want to remove the timidity and freepats dependencies too, but I need to do some more testing. Does anybody have MIDI bgm (not OGG) working, in any configuration?

                    S 1 Reply Last reply 17 Mar 2022, 07:56 Reply Quote 0
                    • N
                      NIGHTKILLER05
                      last edited by 13 Mar 2022, 15:58

                      Hi guys !

                      I have a small issue with your excellent port of Hexen II Hammer of Tyirion, I followed the instructions to add the retropie extra packages (instructions found at https://github.com/Exarkuniv/RetroPie-Extra), and then installed hexen 2 I found at "Retropie-setup > Manage Packages > Manage Experimental Packages > hexen2", rebooted the system, and when I try to play the demo the game shows in a tiny window. Inside the game in "options > video mode" I can only select resolution up to 1280x1024, that makes the game fills the entire height of the screen, but only half of the screen's width:

                      Hexen2.jpg

                      After that, I uninstall the port and followed the instructions of this post to install Hexen 2 with something called "dispmanx" (I don't have a clue of what is that, some sort of "video trick" I think) , the instructions says that I need to "add dispmanx to the rp_module_flags="" in the hexen.sh scriptmodule that was downloaded" , I found that script at "/home/pi/RetroPie-Setup/scriptmodules/ports/hexen2.sh". I did it:

                      Captura de pantalla 2022-03-13 095723.jpg

                      Then I reinstall the port, but the instructions says that I need to go to "settings > Retropie-Setup > Configuration / Tools > Dispmanx " an enable that "Dispmanx" for Hexen2, and I don't have that Dispmanx option in any menu.

                      Please help, I love Hexen game series (of 2) !!!!

                      M 1 Reply Last reply 13 Mar 2022, 21:27 Reply Quote 0
                      • M
                        mitu Global Moderator @NIGHTKILLER05
                        last edited by 13 Mar 2022, 21:27

                        @NIGHTKILLER05 said in Suggestions for ports #2:

                        Then I reinstall the port, but the instructions says that I need to go to "settings > Retropie-Setup > Configuration / Tools > Dispmanx " an enable that "Dispmanx" for Hexen2, and I don't have that Dispmanx option in any menu.

                        The dispmanx configuration entry has been moved to the backends config entry, from there you can choose which emulator will run with dispmanx enabled.

                        1 Reply Last reply Reply Quote 1
                        • N
                          NIGHTKILLER05
                          last edited by 14 Mar 2022, 05:01

                          Thank you man, worked like a charm !!

                          D 1 Reply Last reply 16 Mar 2022, 23:16 Reply Quote 0
                          • D
                            Drdave79 @NIGHTKILLER05
                            last edited by 16 Mar 2022, 23:16

                            This post is deleted!
                            1 Reply Last reply Reply Quote 0
                            • D
                              Drdave79 @Drdave79
                              last edited by 16 Mar 2022, 23:18

                              @sleve_mcdichael Do you have any suggestions for slowing the turning speed for Shadow Warrior? It's so damn fast. I went into the sw.cfg file and changed the JoystickAnalogScale(s) to 32767 as another post suggested, but it's still so quick, it's tough to play. Thank you.

                              S 1 Reply Last reply 17 Mar 2022, 00:15 Reply Quote 0
                              • S
                                sleve_mcdichael @Drdave79
                                last edited by sleve_mcdichael 17 Mar 2022, 00:15

                                @Drdave79 I've noticed that too but haven't experimented past that same fix yet. I'm not sure but we could try turning down the Scale value even further, and/or maybe messing with the Saturate values.

                                You could try adjusting them in-game and see if that gets you anywhere, or see this post regarding eduke32 (another build engine port, so may or may not be relevant) which suggests some useful values must be set manually via config.

                                D 1 Reply Last reply 17 Mar 2022, 14:08 Reply Quote 0
                                • S
                                  sleve_mcdichael @sleve_mcdichael
                                  last edited by sleve_mcdichael 17 Mar 2022, 07:56

                                  @sleve_mcdichael said in Suggestions for ports #2:

                                  I want to remove the timidity and freepats dependencies too, but I need to do some more testing. Does anybody have MIDI bgm (not OGG) working, in any configuration?

                                  With help from JonoF I did get the MIDI working. It requires:

                                  • apt install libfluidsynth-dev -- timidity and freepats were not required;

                                  • modify sw.cfg -- FluidSynth tries to use the JACK output driver by default. We need to change this with:

                                  [Sound Setup]
                                  MusicParams = "audio.driver=alsa"
                                  
                                  • ...and finally, you have to use the shareware version game data. The registered version doesn't even have MIDI in the .grp file (presumably because you're meant to just play with the CD in), only the shareware version does.

                                  With that in mind, it may not be worth installing the extra package and futzing with the config, only to have music in the not even full version (which is free, and has the HQ music anyway.) But if you want it, that's how.

                                  1 Reply Last reply Reply Quote 1
                                  • E ExarKunIv referenced this topic on 17 Mar 2022, 12:51
                                  • D
                                    Drdave79 @sleve_mcdichael
                                    last edited by 17 Mar 2022, 14:08

                                    @sleve_mcdichael Thanks. I tried the one from the second post. Slightly better but still too quick. May have to mess with those numbers some more.

                                    S 1 Reply Last reply 25 Mar 2022, 00:35 Reply Quote 0
                                    • S
                                      sleve_mcdichael @Drdave79
                                      last edited by sleve_mcdichael 25 Mar 2022, 00:35

                                      @Drdave79 it looks like the sliders go from 0-2 in-game which corresponds to values of 0-131072 in the config ("1" = 65536, "0.5" = 32768, etc).

                                      These settings are working well for me...first I set controls to "modern default" and then adjust the "scale" sliders:

                                      LeftX (strafing) 1.5 (98304)
                                      LeftY (moving) 2 (131072)
                                      RightX (turning) 0.25 (16384)
                                      RightY (looking up and down) 0.25 (16384)

                                      I didn't touch the "dead" or "saturate" values, just the "scale."

                                      I'm not sure if the strafing and moving values are "optimal"; I didn't really have issue with them except at very low values, when movement slowed to a crawl. There's also a "run" function that can be mapped to a button that didn't seem to do anything but maybe if I set it to where the "regular" movement is less than full-speed, it might change that?

                                      0.25 does seem good for the turning and looking axes though, for me. 0.13 was a little sluggish and 0.38 was still pretty quick. Of course you could set values in between those, if you edit the config manually.

                                      D S 2 Replies Last reply 25 Mar 2022, 14:52 Reply Quote 0
                                      • D
                                        Drdave79 @sleve_mcdichael
                                        last edited by 25 Mar 2022, 14:52

                                        @sleve_mcdichael Thanks for the follow-up advice. I found turning leftx down to .25 and turning worked pretty well. Overall it's running pretty smooth now!

                                        1 Reply Last reply Reply Quote 0
                                        • S
                                          sleve_mcdichael @sleve_mcdichael
                                          last edited by 5 Apr 2022, 22:21

                                          @sleve_mcdichael said in Suggestions for ports #2:

                                          There's also a "run" function that can be mapped to a button that didn't seem to do anything but maybe if I set it to where the "regular" movement is less than full-speed, it might change that?

                                          I played with this some more. Values above "1" don't seem to do anything; values below "1" do reduce your top speed but "run" still isn't doing anything? I thought maybe like "0.75" would let you walk slower but still go up to full "1" speed when running, but that doesn't seem to be the case. Let us know if you make any progress here.

                                          1 Reply Last reply Reply Quote 0
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