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    Development of module-script generator for lr-mess, lr-mame and mame standalone

    Scheduled Pinned Locked Moved Ideas and Development
    developmentlr-messmamelr-mamescripts
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    • F
      Folly @jamrom2
      last edited by

      @jamrom2

      https://github.com/FollyMaddy/RetroPie-Share/commit/4a0256ca23f3ae410e7c5f82f16a16c4e802e84f

      jamrom2J 1 Reply Last reply Reply Quote 0
      • jamrom2J
        jamrom2 @Folly
        last edited by

        @Folly

        I was able to "cure" it for myself by just copying the lines missing from my previous install. It works good for now. :)

        1 Reply Last reply Reply Quote 0
        • F
          Folly
          last edited by Folly

          From now on I will try to update only 1 file to save some time :
          00-scriptmodules-00/supplementary/add-mamedev-systems.sh
          And I will try to stop updating versions in the 00-workdir-00 if possible.

          Electron can now be used with dfs210 to load disks.
          This add will increase the possibility to load many more disks, just like elkulator does.
          To load with the correct bios was problematic, they helped me out here :
          https://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=120623#Post120623

          https://github.com/FollyMaddy/RetroPie-Share/commit/b1dcab570fc88649bab4c10f1b04f8c1d19204d7

          1 Reply Last reply Reply Quote 0
          • DTEAMD
            DTEAM @Folly
            last edited by

            @Folly said in Development of module-script generator for lr-mess and mame standalone:

            @DTEAM
            I have no problem with classich, everything seems ok.
            I think it's a problem on your side.
            Can you check the runcommand.log ?
            A week ago I had a problem with classich.
            The rom files I had were 0kb, that was my problem back then.

            Everything is working fine now. I used the latest script. lr-gw works well too. Good work!!

            F 1 Reply Last reply Reply Quote 0
            • F
              Folly @DTEAM
              last edited by Folly

              @DTEAM

              Thanks ;-)

              Have you also been thinking of adding the bezels from here :
              https://retropie.org.uk/forum/topic/32310/bezels-for-coleco-tabletop-arcade-games
              Into the mame artwork ?

              jamrom2J DTEAMD 2 Replies Last reply Reply Quote 0
              • jamrom2J
                jamrom2 @Folly
                last edited by

                @Folly said in Development of module-script generator for lr-mess and mame standalone:

                @DTEAM

                Thanks ;-)

                Have you also been thinking of adding the bezels from here :
                https://retropie.org.uk/forum/topic/32310/bezels-for-coleco-tabletop-arcade-games
                Into the mame artwork ?

                If you haven't done so already, definately try them. They're great. Really adds to the game.

                I have bezel's from all over, and many I made combining artwork from other artists working on MAME. Makes a world of difference to the look of the game!

                F 1 Reply Last reply Reply Quote 0
                • F
                  Folly @jamrom2
                  last edited by Folly

                  @jamrom2

                  Yes, I have tried them.

                  Would be nice when it's possible to integrate them into the Standalone Mame Artwork (from our downloads in the script) and the possibility to then extract the bezels for lr-mess and build them up with the correct .cfg files, just like we do with the backgrounds of many handhelds.

                  Then we only have to download the artwork in the script and generate the bezels for lr-mess without having to download the bezels and create all these .cfg files separately .

                  1 Reply Last reply Reply Quote 0
                  • DTEAMD
                    DTEAM @Folly
                    last edited by

                    @Folly said in Development of module-script generator for lr-mess and mame standalone:

                    @DTEAM
                    Thanks ;-)
                    Have you also been thinking of adding the bezels from here :
                    https://retropie.org.uk/forum/topic/32310/bezels-for-coleco-tabletop-arcade-games
                    Into the mame artwork ?

                    I use them with instructions from @jamrom2 (thanks by the way!). However, the Pengo-specific instructions don't work for me. I don't know if it's because I have a 5" screen. If I have some time, I could convert some to MAME artworks. In some cases, they already existed in MAME artwork format.

                    F 1 Reply Last reply Reply Quote 0
                    • F
                      Folly @DTEAM
                      last edited by Folly

                      @DTEAM

                      So when some of them already exist then we could use these.
                      Only the bezel has to be always the same name in the specific <artwork>.zip (for example bezel.png).
                      Then we can extract them just like we do with background.png and create overlay configs specific to the bezels.

                      What do you think, can we make that happen ;-)

                      We can just start with only 1 and see how it goes.

                      Btw.
                      You should read this about MSX and loading with basename (issue) :
                      https://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=120612#Post120612

                      DTEAMD 1 Reply Last reply Reply Quote 0
                      • DTEAMD
                        DTEAM @Folly
                        last edited by

                        @Folly said in Development of module-script generator for lr-mess and mame standalone:

                        @DTEAM
                        So when some of them already exist then we could use these.
                        Only the bezel has to be always the same name in the specific <artwork>.zip (for example bezel.png).
                        Then we can extract them just like we do with background.png and create overlay configs specific to the bezels.
                        What do you think, can we make that happen ;-)

                        I prefer the "Mame Artwork" option to the "Overlay in Retroarch" option. When you create a MAME artwork, it is not affected by the shape or size of the screen compared to "Overlays in Retroarch"

                        F 2 Replies Last reply Reply Quote 0
                        • F
                          Folly @DTEAM
                          last edited by Folly

                          @DTEAM

                          I haven't tried Pengo, indeed it's a different config layout.
                          We should do the other regular ones first.
                          Then we can always do Pengo later, If we want.

                          Rectification :
                          We should use the filename Bezel.png in an artwork file and make sure there is no Background.png in the same file.

                          1 Reply Last reply Reply Quote 0
                          • F
                            Folly @DTEAM
                            last edited by Folly

                            @DTEAM

                            When you create a MAME artwork, it is not affected by the shape or size of the screen compared to "Overlays in Retroarch"

                            Indeed you are correct about that.
                            The overlays do not always align in different resolutions.
                            But I think it's a nice feature and perhaps the Bezels can be adjusted so the will work on different resolutions.

                            Anyhow I added it in the script.
                            I have still 2 separate lines for Background overlays and Bezel overlays.
                            So nobody is forced to create the bezels if they don't want to.

                            I think you can already add just a zip file with a bezel inside to test.
                            I renamed cgalaxn.png to Bezel.png and zipped that as cgalaxn.zip.
                            The file had no effect on mame.
                            So we can just test for lr-mess only at first and then create it later for mame, If you know what I mean.

                            My configs will also have this (because the Background overlays have that too) :
                            input_overlay_scale = 1.000000

                            Edit :
                            It should be possible for different resolutions we can also create bezels for specific resolutions and call it for example Bezel-1600x900.png and make the options available for these different resolutions

                            https://github.com/FollyMaddy/RetroPie-Share/commit/a05e12ce7b8014cba7cbd5716b2a77e34ba29b8a

                            DTEAMD 1 Reply Last reply Reply Quote 0
                            • F
                              Folly
                              last edited by Folly

                              @DTEAM

                              @Folly said in Development of module-script generator for lr-mess and mame standalone:

                              The overlays do not always align in different resolutions.

                              I found that this is basically a 16:9 / 4:3 problem.
                              The bezels from Jimmy are 16:9 and will work on different resolutions which are 16:9.

                              So for lr-mess we probably just need 2 different bezels, one for 16:9 and one for 4:3.

                              What resolution or screen-ratio do you think you use ?

                              I use 800x600 (4:3) very often and then I have the same problem when using a 16:9 picture.
                              You will notice with cgalaxy :
                              issue_resized.png

                              Can you check this one for me (cut off borders to match 4:3) :
                              Bezel-4by3.png

                              The script is accommodated to handle both now :
                              https://github.com/FollyMaddy/RetroPie-Share/commit/f17089a730147facd41d79306410316ddabbd69b

                              1 Reply Last reply Reply Quote 0
                              • DTEAMD
                                DTEAM @Folly
                                last edited by DTEAM

                                @Folly said in Development of module-script generator for lr-mess and mame standalone:

                                What resolution or screen-ratio do you think you use ?

                                I'm using a 5" touchscreen (800x480) . This is non-standard for large screens, but standard for small screens. This is why I prefer to use "MAME artworks"

                                With your script, are you able to run Alien Chase? I can't run 25% of MAME/lr-mess games in classich. I will check if the problem is on my side.

                                F 2 Replies Last reply Reply Quote 0
                                • F
                                  Folly
                                  last edited by Folly

                                  @DTEAM

                                  I will test that game when I am on my Pi, now on a boot traveling for my work.
                                  On my macbook here it works. (not really know how to play though)

                                  Are you at least willing to combine the lr-mess bezels into the mame artwork files and place them on the google-drive ?
                                  Others will enjoy that for sure, including me ;-)

                                  This is the first one :
                                  https://ufile.io/ph2miz4n
                                  (be sure you don't overwrite existing files if they are already there)

                                  1 Reply Last reply Reply Quote 0
                                  • F
                                    Folly @DTEAM
                                    last edited by Folly

                                    @DTEAM said in Development of module-script generator for lr-mess and mame standalone:

                                    With your script, are you able to run Alien Chase?

                                    Yes it does work, at least I think it does.
                                    It's a tricky game though.
                                    I had to find the manual and read that a bit on how to play.
                                    Didn't play long but it seems it works ok.

                                    Found a bunch of manuals here :
                                    https://www.handheldmuseum.com
                                    https://www.handheldmuseum.com/Manuals/index.html

                                    Btw.
                                    If it doesn't work then it's probably not due to my script.
                                    You can post your loader-line from the first lines of the runcommand.log so I can compare and test.
                                    I think you have the same file as I have but check if you have the same file as I have :

                                    pi@raspberrypi:~/RetroPie/roms/classich $ sha1sum alnchase.7z
                                    0f6a2b9d157b96bf41c134675e9841d459b4cd3b  alnchase.7z
                                    

                                    From mame-0.231-merged

                                    1 Reply Last reply Reply Quote 0
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                                    • F
                                      Folly @DTEAM
                                      last edited by Folly

                                      @DTEAM @jamrom2

                                      If you both are interested, I added some interesting stuff in the script :

                                      • ability to install lr-mame
                                      • ability to detect systems between arcade or non-arcade
                                      • use arcade/non-arcade detection to use appropriate libretto core in generated module-script
                                      • add ability to install arcade categories
                                      • ability to push a rom index file to the appropriate roms directory (for the handheld/p&p/categories) the file will contain the rom-names associated with that category.
                                      • detecting all Atari ST/STE/MEGA STE types as retro pie name “atarist”
                                        ( for the future, the systems don't work very good )
                                      • categories are also added in the restricted part

                                      I updated the animated gif in the first post with the latest version.
                                      I found a nice way to speed up the process of making an animated gif quickly.

                                      1 Reply Last reply Reply Quote 1
                                      • DTEAMD
                                        DTEAM @Folly
                                        last edited by DTEAM

                                        @Folly said in Development of module-script generator for lr-mess and mame standalone:

                                        @DTEAM

                                        I have no problem with classich, everything seems ok.
                                        I think it's a problem on your side.
                                        Can you check the runcommand.log ?

                                        A week ago I had a problem with classich.
                                        The rom files I had were 0kb, that was my problem back then.

                                        My files seems to be good. Here's my runcommand:

                                        Parameters: 
                                        Executing: /opt/retropie/emulators/mame/mame -rompath /home/pi/RetroPie/BIOS/mame\;/home/pi/RetroPie/roms/classich -v -c -ui_active -statename classich/"ginv2000" -autoframeskip  "ginv2000"
                                        Attempting load of mame.ini
                                        Parsing mame.ini
                                        Attempting load of mame.ini
                                        Parsing mame.ini
                                        Attempting load of horizont.ini
                                        Attempting load of console.ini
                                        Attempting load of source/hh_tms1k.ini
                                        Attempting load of ginv2000.ini
                                        Starting plugin hiscore...
                                        Starting plugin data...
                                        Attempting load of mame.ini
                                        Parsing mame.ini
                                        Attempting load of mame.ini
                                        Parsing mame.ini
                                        Attempting load of horizont.ini
                                        Attempting load of console.ini
                                        Attempting load of source/hh_tms1k.ini
                                        Attempting load of ginv2000.ini
                                        Available videodrivers: x11 KMSDRM RPI dummy 
                                        Current Videodriver: KMSDRM
                                        	Display #0
                                        		Renderdrivers:
                                        			    opengl (0x0)
                                        			 opengles2 (0x0)
                                        			  opengles (0x0)
                                        			  software (0x0)
                                        Available audio drivers: 
                                        	pulseaudio          
                                        	alsa                
                                        	sndio               
                                        	dsp                 
                                        	disk                
                                        	dummy               
                                        Build version:      0.242 (mame0242)
                                        Build architecure:  
                                        Build defines 1:    SDLMAME_UNIX=1 SDLMAME_X11=1 SDLMAME_LINUX=1 
                                        Build defines 1:    LSB_FIRST=1 
                                        SDL/OpenGL defines: SDL_COMPILEDVERSION=2010 USE_OPENGL=1 
                                        Compiler defines A: __GNUC__=8 __GNUC_MINOR__=3 __GNUC_PATCHLEVEL__=0 __VERSION__="8.3.0" 
                                        Compiler defines B: __unix__=1 
                                        Compiler defines C: __USE_FORTIFY_LEVEL=0 
                                        Enter init_monitors
                                        Adding monitor screen0 (800 x 480)
                                        Leave init_monitors
                                        Enter sdlwindow_init
                                        Using SDL native texturing driver (SDL 2.0+)
                                        Loaded opengl shared library: <default>
                                        
                                        Hints:
                                        	SDL_FRAMEBUFFER_ACCELERATION             (NULL)
                                        	SDL_RENDER_DRIVER                        (NULL)
                                        	SDL_RENDER_OPENGL_SHADERS                (NULL)
                                        	SDL_RENDER_SCALE_QUALITY                 (NULL)
                                        	SDL_RENDER_VSYNC                         (NULL)
                                        	SDL_VIDEO_X11_XVIDMODE                   (NULL)
                                        	SDL_VIDEO_X11_XINERAMA                   (NULL)
                                        	SDL_VIDEO_X11_XRANDR                     (NULL)
                                        	SDL_GRAB_KEYBOARD                        (NULL)
                                        	SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS         (NULL)
                                        	SDL_IOS_IDLE_TIMER_DISABLED              (NULL)
                                        	SDL_IOS_ORIENTATIONS                     (NULL)
                                        	SDL_XINPUT_ENABLED                       (NULL)
                                        	SDL_GAMECONTROLLERCONFIG                 (NULL)
                                        	SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS     (NULL)
                                        	SDL_ALLOW_TOPMOST                        (NULL)
                                        	SDL_TIMER_RESOLUTION                     (NULL)
                                        	SDL_RENDER_DIRECT3D_THREADSAFE           (NULL)
                                        	SDL_VIDEO_ALLOW_SCREENSAVER              (NULL)
                                        	SDL_ACCELEROMETER_AS_JOYSTICK            (NULL)
                                        	SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK   (NULL)
                                        	SDL_VIDEO_WIN_D3DCOMPILER                (NULL)
                                        	SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT      (NULL)
                                        	SDL_VIDEO_MAC_FULLSCREEN_SPACES          (NULL)
                                        	SDL_MOUSE_RELATIVE_MODE_WARP             (NULL)
                                        	SDL_RENDER_DIRECT3D11_DEBUG              (NULL)
                                        	SDL_VIDEO_HIGHDPI_DISABLED               (NULL)
                                        	SDL_WINRT_PRIVACY_POLICY_URL             (NULL)
                                        	SDL_WINRT_PRIVACY_POLICY_LABEL           (NULL)
                                        	SDL_WINRT_HANDLE_BACK_BUTTON             (NULL)
                                        Leave sdlwindow_init
                                        Enter sdl_info::create
                                        Leave renderer_sdl2::create
                                        window: using renderer opengl
                                        renderer: flag SDL_RENDERER_ACCELERATED
                                        renderer: flag SDL_RENDERER_TARGETTEXTURE
                                        Audio: Start initialization
                                        Audio: Driver is alsa
                                        Audio: frequency: 44100, channels: 2, samples: 512
                                        sdl_create_buffers: creating stream buffer of 22528 bytes
                                        Audio: End initialization
                                        Keyboard: Start initialization
                                        Input: Adding keyboard #0: System keyboard (device id: System keyboard)
                                        Keyboard: Registered System keyboard
                                        Keyboard: End initialization
                                        Mouse: Start initialization
                                        Input: Adding mouse #0: System mouse (device id: System mouse)
                                        Mouse: Registered System mouse
                                        Mouse: End initialization
                                        Joystick: Start initialization
                                        Input: Adding joystick #0: TeensyduinoKeyboard/Mouse/Joystick (device id: 03000000c01600008204000011010000)
                                        Joystick: Teensyduino Keyboard/Mouse/Joystick [GUID 03000000c01600008204000011010000]
                                        Joystick:   ...  5 axes, 32 buttons 1 hats 0 balls
                                        Joystick:   ...  Physical id 0 mapped to logical id 1
                                        Joystick:   ...  Does not have haptic capability
                                        Input: Adding joystick #1: TeensyduinoKeyboard/Mouse/Joystick (device id: 03000000c01600008204000011010000)
                                        Joystick: Teensyduino Keyboard/Mouse/Joystick [GUID 03000000c01600008204000011010000]
                                        Joystick:   ...  10 axes, 148 buttons 1 hats 0 balls
                                        Joystick:   ...  Physical id 1 mapped to logical id 2
                                        Joystick:   ...  Does not have haptic capability
                                        Joystick:   ...  Has 148 buttons which exceeds supported 32 buttons
                                        Joystick: End initialization
                                        Searching font Liberation Sans in -. path/s
                                        font Liberation Sans|Regular is not TrueType or BDF, using MAME default
                                        unzip: opened archive file /home/pi/RetroPie/roms/classich/ginv2000.zip
                                        unzip: /home/pi/RetroPie/roms/classich/ginv2000.zip couldn't find ECD
                                        unzip: opened archive file /home/pi/RetroPie/roms/classich/ginv2000.zip
                                        unzip: /home/pi/RetroPie/roms/classich/ginv2000.zip couldn't find ECD
                                        unzip: opened archive file /home/pi/RetroPie/roms/classich/ginv2000.zip
                                        unzip: /home/pi/RetroPie/roms/classich/ginv2000.zip couldn't find ECD
                                        unzip: opened archive file /home/pi/RetroPie/roms/classich/ginv2000.zip
                                        unzip: /home/pi/RetroPie/roms/classich/ginv2000.zip couldn't find ECD
                                        mp1604 NOT FOUND (tried in ginv2000)
                                        tms1100_common2_micro.pla NOT FOUND (tried in ginv2000)
                                        tms1100_ginv2000_output.pla NOT FOUND (tried in ginv2000)
                                        ginv2000.svg NOT FOUND (tried in ginv2000)
                                        Fatal error: Required files are missing, the machine cannot be run.
                                        sdl_kill: closing audio
                                        Enter sdlwindow_exit
                                        Leave sdlwindow_exit
                                        
                                        
                                        
                                        

                                        Do you see something

                                        F 2 Replies Last reply Reply Quote 0
                                        • F
                                          Folly @DTEAM
                                          last edited by Folly

                                          @DTEAM said in Development of module-script generator for lr-mess and mame standalone:

                                          mp1604 NOT FOUND (tried in ginv2000)
                                          tms1100_common2_micro.pla NOT FOUND (tried in ginv2000)
                                          tms1100_ginv2000_output.pla NOT FOUND (tried in ginv2000)
                                          ginv2000.svg NOT FOUND (tried in ginv2000)

                                          You need a good ginv2000.7z

                                          Look here :
                                          https://retropie.org.uk/forum/topic/28345/old-computer-appreciation-thread/1336

                                          You can select it in the first that saves in BIOS/mame or the second that saves in RetroPie/downloads.
                                          And copy it later to classich.

                                          Or do all from the categories that are written directly in classich.
                                          2022-04-04-205837_1600x900_scrot.png

                                          Mine works ! (I used mame 0241)

                                          1 Reply Last reply Reply Quote 0
                                          • F
                                            Folly @DTEAM
                                            last edited by Folly

                                            @DTEAM said in Development of module-script generator for lr-mess and mame standalone:

                                            Build version: 0.242 (mame0242)

                                            You also have the newest mame.
                                            This version might need a new romset for ginv2000

                                            If thats the problem you have to look in the hash table and check the finenames and the checksuns and repack the file again.

                                            EDIT:
                                            Tested my version on 0242 and it worked.
                                            The proper way to check the roms is (I think you can't find it in the hash) :

                                            pi@raspberrypi:~ $ /opt/retropie/emulators/mame/mame -listroms ginv2000
                                            ROMs required for driver "ginv2000".
                                            Name                                   Size Checksum
                                            mp1604                                 2048 CRC(f1646d0b) SHA1(65601931d81e3eef7bf22a08de5a146910ce8137)
                                            tms1100_common2_micro.pla               867 CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990)
                                            tms1100_ginv2000_output.pla             365 CRC(520bb003) SHA1(1640ae54f8dcc257e0ad0cbe0281b38fcbd8da35)
                                            ginv2000.svg                         374443 CRC(a4ce1e6d) SHA1(57d9ff05d634a8d495b9d544a2a959790cd10b6b)
                                            
                                            DTEAMD 1 Reply Last reply Reply Quote 1
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