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    Bezels for Coleco tabletop arcade games

    Scheduled Pinned Locked Moved Projects and Themes
    messcolecotabletopsclassich
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    • J
      JimmyFromTheBay @JimmyFromTheBay
      last edited by

      And a few more.

      Jungler:

      gjungle.png

      Burger Time:

      bbtime.png

      Kingman:

      kingman.png

      Turtles:

      eturtles.png

      Zackman:

      zackmn.png

      Raspberry Pi 3b and 8GB Raspberry Pi 4, both running Retropie 4.7.1 installed from scratch using Raspberry Pi Imager, with wired keyboard, wireless mouse and double arcade joystick attached.

      J 1 Reply Last reply Reply Quote 0
      • J
        JimmyFromTheBay @JimmyFromTheBay
        last edited by JimmyFromTheBay

        Galaxy II, along with one for its different-graphics UK variant Astro Wars (original release with red logo), which is emulated under the name "galaxy2b":

        galaxy2.png

        astrowarsrev1.png

        Also done: Scramble and Astro Blaster (two variant releases of the same game, which is an official Konami licence and a different game to the Grandstand Scramble):

        tmscram.png

        astrobh.png

        And PacMan 2 by Entex:

        epacman2.png

        And Heiankyo Alien/Earth Invaders:

        halien.png

        Raspberry Pi 3b and 8GB Raspberry Pi 4, both running Retropie 4.7.1 installed from scratch using Raspberry Pi Imager, with wired keyboard, wireless mouse and double arcade joystick attached.

        jamrom2J 1 Reply Last reply Reply Quote 0
        • jamrom2J
          jamrom2 @JimmyFromTheBay
          last edited by jamrom2

          If anyone is wondering how to use these...

          They work the same as a MAME overlay.

          You need 3 files to make it work.

          First File placed in /home/pi/RetroPie/roms/classich (or whereever you put your handheld roms)

          1. A config file named EXACTLY as the rom is named with the extension included in the name.

          Example: Donkey Kong.
          If the rom name is donkeyk.zip, your file name would be "donkeyk.zip.cfg"

          1. In that config file you only need the following lines:

          input_overlay = /opt/retropie/emulators/retroarch/overlays/donkeyk.cfg
          input_overlay_enable = "true"
          input_overlay_opacity = 0.700000
          (optional, but helpful)

          This is the file that makes it all work. The first line points to the overlay config file and tells MAME to activate it. That's why it needs to be side-by-side with the game rom and has the same name.

          Second File placed in /opt/retropie/configs/all/retroarch/overlay

          1. This file points to the overlay graphics file. Without it, it won't work. It needs to be named EXACTLY as you have it spelled in "input overlay = " statement line above. So for this example it is donkeyk.cfg

          2. This file has the following lines:
            overlays = 1
            overlay0_overlay = Textures/donkeyk.png
            overlay0_full_screen = true
            overlay0_descs = 0

          I have all of my overlays in the following folder... /opt/retropie/configs/all/retroarch/overlay/Textures. That "overlay0_overlay = " statement line just needs to be pointing wherever you placed your graphics.

          Third File
          The actual graphic. Place it wherever you have your overlays. Again, mine are located in /opt/retropie/configs/all/retroarch/overlay/Textures for easy organization. Do whatever works for you.

          But the name must be EXACTLY as it shows in the config file above. For this example, it would be named donkeyk.png.

          That's it. If it doesn't show in the game, you named something wrong, or have the wrong location named... check spelling, capitals, typos... all of that. It's usually something simple and silly.

          Enjoy! These are great to have active and look really good, just like the Arcade overlays in MAME do.

          J 1 Reply Last reply Reply Quote 3
          • J
            JimmyFromTheBay @jamrom2
            last edited by

            Two versions of Caveman:

            tcaveman.png

            tcaveman2.png

            Space Invader (Entex):

            einvader.png

            Invader From Space:

            invspace.png

            Galaxy Invader 2000:

            ginv2000.png

            Raspberry Pi 3b and 8GB Raspberry Pi 4, both running Retropie 4.7.1 installed from scratch using Raspberry Pi Imager, with wired keyboard, wireless mouse and double arcade joystick attached.

            J M 2 Replies Last reply Reply Quote 1
            • J
              JimmyFromTheBay @JimmyFromTheBay
              last edited by JimmyFromTheBay

              Pengo:

              bpengo2b.png

              Recommended custom CFG settings for this one:

              input_overlay = /opt/retropie/emulators/retroarch/overlays/bpengo.cfg
              input_overlay_enable = true

              video_shader_enable = "false"

              aspect_ratio_index = "23"

              video_scale_integer = false

              input_overlay_scale = 1.000000

              input_overlay_opacity = "0.400000"

              custom_viewport_x = "226"
              custom_viewport_y = "350"
              custom_viewport_width = "920"
              custom_viewport_height = "470"

              Raspberry Pi 3b and 8GB Raspberry Pi 4, both running Retropie 4.7.1 installed from scratch using Raspberry Pi Imager, with wired keyboard, wireless mouse and double arcade joystick attached.

              J 1 Reply Last reply Reply Quote 1
              • J
                JimmyFromTheBay @JimmyFromTheBay
                last edited by

                Alien Chase:

                alnchase.png

                Raspberry Pi 3b and 8GB Raspberry Pi 4, both running Retropie 4.7.1 installed from scratch using Raspberry Pi Imager, with wired keyboard, wireless mouse and double arcade joystick attached.

                J 1 Reply Last reply Reply Quote 1
                • J
                  JimmyFromTheBay @JimmyFromTheBay
                  last edited by

                  Pretty much had to draw this one by hand - Power House Pinball:

                  powerhouse1.png

                  (Include input_overlay_opacity = "1.000000" in the CFG file in your roms folder.)

                  Raspberry Pi 3b and 8GB Raspberry Pi 4, both running Retropie 4.7.1 installed from scratch using Raspberry Pi Imager, with wired keyboard, wireless mouse and double arcade joystick attached.

                  DTEAMD 1 Reply Last reply Reply Quote 2
                  • F Folly referenced this topic on
                  • jamrom2J jamrom2 referenced this topic on
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                  • DTEAMD
                    DTEAM @JimmyFromTheBay
                    last edited by DTEAM

                    @JimmyFromTheBay

                    Fantastic job!!! It works great!! I only have issues with the Pengo specific instructions. It doesn't work for me (full offset). I don't know if it's because I have a 5" screen.

                    Do you think you can do Raise The Devil (Pinball), Black Knight Pinball and Rocket Pinball?

                    J 1 Reply Last reply Reply Quote 0
                    • J
                      JimmyFromTheBay @DTEAM
                      last edited by

                      Raise The Devil and Wildfire Pinball:

                      rdevil.png

                      wildfire.png

                      Raspberry Pi 3b and 8GB Raspberry Pi 4, both running Retropie 4.7.1 installed from scratch using Raspberry Pi Imager, with wired keyboard, wireless mouse and double arcade joystick attached.

                      DTEAMD F 2 Replies Last reply Reply Quote 1
                      • DTEAMD
                        DTEAM @JimmyFromTheBay
                        last edited by

                        @JimmyFromTheBay

                        Great job !!!!!

                        1 Reply Last reply Reply Quote 0
                        • F
                          Folly @JimmyFromTheBay
                          last edited by

                          @JimmyFromTheBay

                          Great work !

                          DTEAMD 1 Reply Last reply Reply Quote 0
                          • DTEAMD
                            DTEAM @Folly
                            last edited by

                            @Folly said in Development of module-script generator for lr-mess and mame standalone:

                            Are you at least willing to combine the lr-mess bezels into the mame artwork files and place them on the google-drive ?
                            Others will enjoy that for sure, including me ;-)
                            This is the first one :
                            https://ufile.io/ph2miz4n
                            (be sure you don't overwrite existing files if they are already there)

                            @Folly @JimmyFromTheBay
                            Today I did Astro Command. Can you test it if you have time? see: https://drive.google.com/file/d/1vjjROtpyMZbIaiVqDeVruaIWuU71qYYt/view?usp=sharing

                            Put it in
                            /home/pi/RetroPie/BIOS/mame/artwork

                            If it works well with your screen, I'll continue with the others.
                            Thanks

                            F 1 Reply Last reply Reply Quote 1
                            • F
                              Folly @DTEAM
                              last edited by

                              @DTEAM

                              Looking good with 16:9 resolution.
                              With a 4:3 resolution I have black borders on top and bottom.

                              DTEAMD 1 Reply Last reply Reply Quote 0
                              • DTEAMD
                                DTEAM @Folly
                                last edited by DTEAM

                                @Folly said in Bezels for Coleco tabletop arcade games:

                                @DTEAM

                                Looking good with 16:9 resolution.
                                With a 4:3 resolution I have black borders on top and bottom.

                                For 4:3, the black borders are normal if it's outside the Bezel . The original picture size is 1000x562.
                                For 4:3, is It fit inside the bezel with the videogame output? That's the important thing for now.

                                F 1 Reply Last reply Reply Quote 0
                                • F
                                  Folly @DTEAM
                                  last edited by Folly

                                  @DTEAM

                                  Game is within the bezel, so looking good.
                                  indeed, 4:3 is acceptable, if there is no other solution.

                                  Can you change the name of the bezel in the mame artwork file into :
                                  Bezel-16:9.png
                                  Then a bezel for lr-mess can be created.

                                  Edit :
                                  A second good look let me see that the number is just outside the game area, can you make it a bit wider ?

                                  I have made some pictures.

                                  4:3 :
                                  astrocmd-4x3-800x600_resized.png

                                  19:6 :
                                  astrocmd-19x6-1600x900_resized.png

                                  DTEAMD 3 Replies Last reply Reply Quote 0
                                  • DTEAMD
                                    DTEAM @Folly
                                    last edited by

                                    @Folly said in Bezels for Coleco tabletop arcade games:

                                    Edit :
                                    A second good look let me see that the number is just outside the game area, can you make it a bit wider ?
                                    I have made some pictures.

                                    Good point, i'll use transparent option to avoid this. I'll do it today.
                                    Thanks

                                    1 Reply Last reply Reply Quote 0
                                    • DTEAMD
                                      DTEAM @Folly
                                      last edited by

                                      @Folly said in Bezels for Coleco tabletop arcade games:

                                      Can you change the name of the bezel in the mame artwork file into :
                                      Bezel-16:9.png
                                      Then a bezel for lr-mess can be created.

                                      It will be Bezel-16-9.png because we cannot use special characters like / or : . Is it good or do you prefer something else?

                                      kiroK F 2 Replies Last reply Reply Quote 0
                                      • kiroK
                                        kiro @DTEAM
                                        last edited by

                                        Hi @DTEAM, do you mind if I use some of these bezels in the backend for my scraper?

                                        Thanks!

                                        DTEAMD 1 Reply Last reply Reply Quote 0
                                        • DTEAMD
                                          DTEAM @kiro
                                          last edited by

                                          @kiro
                                          No problem for me. Also ask @JimmyFromTheBay

                                          1 Reply Last reply Reply Quote 0
                                          • DTEAMD
                                            DTEAM @Folly
                                            last edited by

                                            @Folly said in Bezels for Coleco tabletop arcade games:

                                            Edit :
                                            A second good look let me see that the number is just outside the game area, can you make it a bit wider ?

                                            Done ! I changed the way the default.lay file was written .

                                            1 Reply Last reply Reply Quote 1
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