[Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread
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@luckyluca It's probably AGA games (the graphics standard in A1200). Amiga games are, for the most part, compatible across units such as A500, A600 and A1200. But the games that require AGA requires an A1200 or other Amiga system with that chipset.
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I set up a new RetroPie on a Pi 3B+ (v. 4.7.1), and downloaded the latest Amiberry (4.1.4). I then downloaded a set of my childhood's favorite games from the RetroPlay LHA set. To my surprise they boot very nicely from Retropie's GUI, you can set their meta data etc.
But - In my experience, UAE4ARM had almost perfect Amiga emulation on the Pi, but a lot of the games I tried on Amiberry had serious issues. Flashback had weird glitchy cinematics, Aladdin (AGA) was really slow throughout etc. (I tried to get the "latest" versions from RetroPlay)
Also, as default, my screen launches as a weird off-center off-screen zoomed letterbox in all games - how do I change this? Or force full screen on everything? Also, I'd like to swap my fire buttons on the Xbox 360 controller - as default it seems to be "B" instead of "A" which is more natural.
This is weird since isn't Amiberry just a version of UAE4ARM? What do I need to do to make it run better?
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@ibonihs hello! I take it you haven't relied on Retropie Setup to get latest Amiberry binary. This is not supported way at this time given there are still some outstanding issues with Amiberry 4.x especially on pi3.
=> Please rely on Retropie Setup to get a supported version (3.3).Amiberry's core is based off WinUAE meaning the emulation (accuracy + performance) is great. To the point that I never consider using any other "core" on pi3/pi4. As I recall on pi3 some copperlist-intensive games could run a bit slow (eg. Jim Power comes to mind). However on a pi4 I do have fullspeed perfect emulation on the ~500 games I've been tested it with. I have no issue with Flashback nor with any other games mentioned.
The "lha packages" (also known as WHD packages) are the definite way to go for the Amiga emulation. It really simplifies the process and keeps everything tidy. The only requirement indeed is to ensure to get the latest version for such packages as they're being updated on a regular basis. Older packages might run flawless but no guarantee though not recommended.
Your screen issue is due to 4.x as it doesn't properly get some values from a specific conf file.
=> Reverting to 3.3 will fix that. -
Hi,
is it possible to set specific key settings in whdload_db to overide the ones set in amiberry with default uae? If so, would it be possible for someone to post an example of what this looks like please?
thank you!
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I preferred to use 4.x even with the minor glitching due to the improved full screen handling with KMS. Sadly last time I tried to update I found the script I was using no longer works.
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Any update on amiberry 4? I know it wasn’t working as expected before but a lot of fixes has been done since and quite recently 4.1.6 was released.
Will there be a binary in current state?
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@all the new Amiberry is there (v5)! There will be an effort to get it integrated into Retropie. I can only test on Pi4 therefore any feedback from other Pi's versions will be appreciated.
EDIT: I've slightly edited the OP to add the step-by-step guide to upgrade to v5 for those of you who can't wait to get it added to Retropie!
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hi all
ive just went back to playing whdload amiga games on my pi3 and PC
im just wondering how do i bypass the protection screen on games.its just some games i tried they load up and then get to a screen where they ask me to enter a code or word from the manual of the game.
anyone have this same issue thanks in advance
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@moonston333 can you please mention the games you got this issue with? In some (most?) packages the protection has been removed and entering any characters followed by enter should just work. Other example is Another World where you can simply select any drawings 3 times and you'll get to the main screen.
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Testing of the new 5.x version is looking good. Thus far I haven't found a single issue. Overall the emulation is really great (at least on my Pi4 with current Retropie 4.8 - 32-bit Buster with fake KMS).
I'm using that post to thank Buzz and cmitu big time for the huge effort to update the script allowing Amiberry 5.x to be updated/compiled without troubles on Retropie. Thank you!
Some fixes have been pushed to
master
branch recently and should be ported to 5.1 tag in the coming hours. This 5.1 tag has to be the one used by Retropie's install script to get the best experience.Couple of comments for the record:
- update from 3.3 is seamless. Remember to move your kickstart roms to the Retropie
$BIOS/amiga
new folder - display settings (width/height/autoheight) can still be fetched from the external XML...
- ...or from
amiberry.conf
(global settings). If you already have an existing.uae
this one will take precedence. - CPU/Chipset and few other settings are still fetched from XML
- there's a new "auto-crop" feature which resizes the screen to the best values automatically. (works best on SDL2)
- CHD support. Therefore if you have CD32 images that format will help to save some space and keep things tidy
- 8Mb of Fast RAM (Z2) is now set by default
- run games from a real floppy drive connected to a Greaseweazle board
Hereafter the settings to be set in
amiberry.conf
. Those are definitely recommended if you're new to Amiga and/or don't want to spend time on the configuration. If you're an advanced user and got.uae
config files don't worry these will still take precedence. Amiberry will check for settings in that order:.uae
>whdload_db.xml
>amiberry.conf
default_horizontal_centering=yes default_vertical_centering=yes default_auto_crop=yes default_width=720 default_height=568 default_whd_writecache=yes allow_display_settings_from_xml=yes
I'll keep on updating that thread. Feel free to post any feedback.
- update from 3.3 is seamless. Remember to move your kickstart roms to the Retropie
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Thanks for all the efforts to bring Amiberry 5.1 to Retropie (Available now in a binary update)
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Thank you so much to all the team.
During my first tests, I could check that:
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so far, all ADF work as expected (automatic selection of A500/A1200 configuration when running non-AGA/AGA games from ES)
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WHDload games now let you select training options with a real mouse when they start (you don't have anymore to create a separate configuration with port0=mouse for each WHDload game). I experimented some rare screen flashing with Chaos Engine 2 (Retroarch booting screen appears during a fraction of a second)
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booting on real floppy disks from a Greaseweazle board now work! Actually, "Normal" mode seems to be the best option, since "Fast", "Turbo", or "accurate" modes don't show any observable acceleration nor reliability. By the way, I experimented some failure with track loading demos like the famous State of the Art (this one works perfectly from an .adf).
My configuration: Raspberry Pi 4B, with 4GB RAM, external USB hard drive, USB mouse, 2x USB "PS3" gamepads, original Amiga 1000 keyboard connected to USB through an Arduino Leonardo board, and the latest RetroPie on May 4th, 2022.
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As mentioned the new script bringing Amiberry 5.1 has now been merged in Retropie \o/ Please go ahead and update your version. Feel free to report back.
Keep in mind that for now Retropie is still on Buster (32-bit + fKMS) and that's the default setup on which Amiberry 5.x has been heavily tested. I still highly recommend to use the above settings if you're new to Amiga or don't want to spend time on the config.
@BuZz @mitu thanks so much for the new script, it's fantastic.
@midwan @HoraceAndSpider for always improving Amiberry! -
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Just a quick question: I'm using KMS (not fKMS). Should I install the binary update or rather compile from source?
Thanks for your continuous support for Amiberry!
The Amiga was my first (actually second after the c16) computer and I have very fond memories. And now it never played better! :)Oh. Another quick question: are there any plans for shader support sometime in the future? I really dig the scanning effects of the zfast shader...
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@ecto Installing from source should work.
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@mitu Thanks, I'll try that later and give a short report.
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@ecto about shader support, I haven't seen mention of that lately. If you're on KMS/64-bit/SDL2 it should work ok with the following settings instead. This will enforce the new autocrop feature to resize screen automatically.
default_horizontal_centering=yes default_vertical_centering=yes default_auto_crop=yes default_width=720 default_height=568 default_whd_writecache=yes allow_display_settings_from_xml=no
Feel free to report back in case of issue.
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@nemo93 Thanks again!
Compiling and installing worked great and Amiberry started fine. I also tried the binary install but that doesn't work with my setup.
Looking at theseamiberry.conf
values you posted, I think they already are in the default config after the install? Anyways, they work great and the games are looking glorious!
One thing I noticed though: Although those settings are in the.conf
file, they are not represented in the GUI (the checkmarks for the centering aren't there). It's a minor thing, but at first I was wondering if Amiberry didn't load the standard config file. -
@ecto good news :-) Those values should indeed be default but there are some edge cases were they aren't (upgrade from previous releases mostly).
The new
auto-crop
feature (auto screen resizing) works best with SDL2 and it's enabled only for that target. Yet as of typing Amiberry will be built against DispmanX (unless you're on 64-bit/aarch64). This guarantees the best perf on fKMS/32-bit systems. In that scenario parameters for games are fetched from an XML file (as long asallow_display_settings_from_xml=yes
).If you are on KMS/64-bit you have SDL2 version and you want that
auto-crop
feature enabled. When turned on it will take precedence over any other display settings including centering (as long asallow_display_settings_from_xml=no
). Hence why these boxes are unchecked even if specified otherwise fromamiberry.conf
.Hope this helps.
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@nemo93 said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
If you are on KMS/64-bit you have SDL2 version and you want that
auto-crop
feature enabled. When turned on it will take precedence over any other display settings including centering (as long asallow_display_settings_from_xml=no
). Hence why these boxes are unchecked even if specified otherwise fromamiberry.conf
.Hope this helps.
Yes, very much. Thanks. I will set
allow_display_settings_from_xml=no
then.I have another question to all Amiberry users here: Has anyone tried Biing (AGA)? It uses hires interlaced mode, but Amiberry seems to struggle with that. Sometimes it works (if I play around with
Line Mode
orInterlaced Line Mode
and sometimes I get the game in hires, and sometimes not. Any ideas? (Besides from playing the DOS version)?
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