FBNeo high score saving trouble
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@barbudreadmon Found two more:
blstroid
(not a very good or fun game, but still) andblazeon
.EDIT: and a third:
flytiger
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@WeirdH done
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"Space Invaders ´95" (TAITO) got retro-achievements yesterday.
While playing this gem i realized that i does not save highscores yet ;)@WeirdH: i remember that "Blasteroids" was quite a hit when it was released as an arcade-conversation for CBMs Amiga & Atari STs in 88 or 89. It is not such a bad game, there are worse ones IMO :D
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@sirhenrythe5th said in FBNeo high score saving trouble:
"Space Invaders ´95" (TAITO) got retro-achievements yesterday.
Taito F3 driver should be ok now
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@barbudreadmon great, thank you very much and happy weekend!
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@WeirdH said in FBNeo high score saving trouble:
@barbudreadmon said in FBNeo high score saving trouble:
Edit: yeah, probably a retroarch bug, i can reproduce it, remapping L2 or R2 doesn't seem to work properly
Should I report this somewhere?
I believe retropie setup script doesn't allow updating to latest retroarch, but fwiw this bug was fixed yesterday.
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@sirhenrythe5th said in FBNeo high score saving trouble:
@WeirdH: i remember that "Blasteroids" was quite a hit when it was released as an arcade-conversation for CBMs Amiga & Atari STs in 88 or 89. It is not such a bad game, there are worse ones IMO :D
Yeah, I remember playing it on MS-DOS and being blown away by the graphics. But it has an ever depleting energy bar that just kills the enjoyment for me.
@barbudreadmon said in FBNeo high score saving trouble:
I believe retropie setup script doesn't allow updating to latest retroarch, but fwiw this bug was fixed yesterday.
Great, that's good to know. Will the setup script be updated to allow this later on, or can I update retroarch manually?
EDIT: found some fairly recent Reddit posts by @sleve_mcdichael suggesting it's not recommended and also a bit YMMV, so I'll refrain from manual tinkering.
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@barbudreadmon Found another one:
chqflag
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@WeirdH support added
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Is there support for the new CAVE1000-roms/driver?
At least "DoDonPachi Daifukkatsu" did not save highscores yesterday evening :) -
@sirhenrythe5th Added, there is this note about cv1k in hiscore.dat :
;***** saves todays top scores (others are saved in nvram) ******
Not sure if it concerns all cv1k games or only the one listed right after the note (
akatana
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To stay with cave: ddp3 / DoDonPachi 3 ;)
(i did not try the Black Label Edition) -
@sirhenrythe5th done
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@barbudreadmon thank you once more sir!
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@sirhenrythe5th Want to test, but can't get a high enough score... :D
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@WeirdH i had two tries this evening and no highscore as well :D
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@barbudreadmon said in FBNeo high score saving trouble:
@sirhenrythe5th said in FBNeo high score saving trouble:
"Space Invaders ´95" (TAITO) got retro-achievements yesterday.
Taito F3 driver should be ok now
Hi barbudreadmon,
i played that game again yesterday and recognized something odd.
The highscore is saved indeed.
But it is only shown during gameplay/demomode between 1P & 2P-Scores.
In the Highscorelist the highscores stay on default :O -
@sirhenrythe5th Hiscores are properly hooked in that driver so it might be normal ? Is it different in MAME ?
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@barbudreadmon i did not test it with MAME, i will do this as soon as i am on my pi again ;)
If it is meant this way it would be useless to enter any initials for the highscores.
The shown highscore during gameplay/demomode shows the naked score only, not the initials :/ -
@sirhenrythe5th fwiw, i see a few taito f3 games having notes like this in
hiscore.dat
:;** you must wait until the hiscore table has displayed in attract mode before ** ;** starting a game, for the save to work **
There is no note for space invaders 95 specifically, but maybe it was simply overlooked. That kind of behavior where hiscore table needs to be displayed once is actually quite common.
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