The sounds are a little harsher in fbneo (more high-frequency?)
The sound in FBNeo should be accurate (one of our devs has access to the cabinet). Make sure you are using the right sample file for each emulator, iirc MAME need sample files with the matching samplerates, while that shouldn't be a major problem (apart maybe quality loss) for FBNeo which will convert at runtime if it doesn't match the expected samplerate. You might also want to play around with sound settings in FBNeo's core options if you don't like the default (requires restart). Btw, i'm using that sample with dkong on FBNeo (it's not copyrighted content afaik so it should be ok to share).
Edit : I think it might be impossible even after adding the missing entry in hiscore.dat, afaik "braze" based hacks (dkongx, dkongx11, dkspkyrmx and dkchrmx) require to enter startup menu to erase hiscores before being able to save them, but it seems that menu is only accessible in dkongx and dkongx11
I had issue many moons ago and replaced the hiscore.dat file with the one at the link below. I never tested 2016 though. It looks like the .dat file isn't needed anymore as each game has a .hi file saved in the roms/arcade/mame2003/hi directory. Maybe 2016 is the same path (up to the mame2003 part anyway).
@stoney66 it looks like my mame2003 games are saving but not mame2016. There was not a hi file in 2016 so I created one with no luck.
I have already downloaded highscore.dat and tried it in several locations but none work. I just need to know where to place that file then maybe it will work. Or at least it would be nice if someone can confirm high score saving in mame2016.
I'm not positive what this comment in hiscore.dat means, but I have a feeling it might be related to the Gorf issue
I checked the MAME 2003, MAME 2014, and MAME 2016 hiscore.dat but they're using the same hiscore memory map. :(
Very strange. If you can think of any way for me to help test or troubleshoot let me know.
@dankcushions Hey not a problem at all mate. I def wasnt trying to be pushy and I appreciate any assistance. At this point I'm using Save states (loading after a game starts and saving before I quit the game). Its an extra step at each end and to be honest its working well. We always want that little bit more hey. I'm thinking what if I went and did a fresh install of the entire Retropie....but as far as I can tell its not the Ras Pi or Retropie or any of that causing the issue...its seems more to be about how Reteoarch is working with data specifically in the realm of mame2003...I'm still leaning towards a permissions issue even though I've done as suggested...but maybe theres another way to ensure permissions...maybe using WinSCP ??? I may have misunderstood the original directions......so I expect a full reinstall would only send me back to the begining and may not resolve it at all...and I've made a few controller tweaks here and there and big scrapes...so Its hard to blow all that away.
So great if you get another look at it then that'd be awesome. Otherwise I do have a backup from a while ago that would save me a bit of time and i believe take me back to the days of game saving so if it all goes the hell thats where I'll head first.
Has me wanting a second pi to bomb up and see if I can sort it out then just swap it in.
More than a year later, North America and Europe received releases on the Nintendo Entertainment System in cartridge format, making the game the first home console title to include an internal battery for saving data.
which is why it works for that as the hardware/flash is emulated by the emulator.
some mame games support hiscore saving via a file which details the part of memory which contains the scores etc so the emulator can dump/reload that part. I don't know if any of the nes emulators have any functionality like this.