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    New Port - VVVVVV

    Scheduled Pinned Locked Moved Ideas and Development
    portsvvvvvvgame
    53 Posts 17 Posters 9.4k Views
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    • roslofR
      roslof @psyke83
      last edited by

      @psyke83 Worked perfectly. Thanks!

      roslofR 1 Reply Last reply Reply Quote 0
      • roslofR
        roslof @roslof
        last edited by roslof

        Holy cow, that works for Drastic and Oric, too! You made my day, @psyke83 !

        P 1 Reply Last reply Reply Quote 0
        • P
          pamput @roslof
          last edited by

          @roslof said in New Port - VVVVVV:

          Holy cow, that works for Drastic and Oric, too! You made my day, @psyke83 !

          how did you make it work for Drastic?

          I've tried and met mixed results:

          drastic = "XINIT:pushd /opt/retropie/configs/nds/drastic; /opt/retropie/emulators/drastic/drastic %ROM%; popd"
          default = "drastic"
          P 1 Reply Last reply Reply Quote 0
          • P
            psyke83 Global Moderator @pamput
            last edited by psyke83

            @pamput said in New Port - VVVVVV:

            @roslof said in New Port - VVVVVV:

            Holy cow, that works for Drastic and Oric, too! You made my day, @psyke83 !

            how did you make it work for Drastic?

            I've tried and met mixed results:

            drastic = "XINIT:pushd /opt/retropie/configs/nds/drastic; /opt/retropie/emulators/drastic/drastic %ROM%; popd"
            default = "drastic"
            

            You should try the other workaround. In this case, you would need to prefix the variable before the emulator rather than the pushd or popd:

            drastic = "pushd /opt/retropie/configs/nds/drastic; SDL_RENDER_VSYNC=1 /opt/retropie/emulators/drastic/drastic %ROM%; popd"
            default = "drastic"
            

            Since we can't build drastic from source or control vsync via other means, it might be a good idea for us to set this as the default for the installation script.

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            • P
              pamput @psyke83
              last edited by

              @psyke83 ah, ok, I actually thought the variable would apply to the entire context, not the single individual command. Live and learn.

              So this actually works, but still keeps a quite interesting bug. If you get drastic running and get into the menu, the rendering on screen is always on one frame behind what the actual menu state is in. Are you guys having a similar issue?

              I'm wondering if it's worth starting a new thread discussing this, since we already hijacked the original conversation.

              roslofR 1 Reply Last reply Reply Quote 0
              • roslofR
                roslof @pamput
                last edited by roslof

                So this actually works, but still keeps a quite interesting bug. If you get drastic running and get into the menu, the rendering on screen is always on one frame behind what the actual menu state is in. Are you guys having a similar issue?

                Yes, exactly the same issue. The side effect is worth the performance for me.

                I'm wondering if it's worth starting a new thread discussing this, since we already hijacked the original conversation.

                Probably. I confirmed this works for

                • Drastic
                • Oric
                • Port: Jump & Bump
                • Port: Prince of Persia (sdlpop)
                • ...and the unsupported SRB-Kart (for those who followed the installation thread

                Marathon could probably also benefit, but it launches differently. Since you figured this out, I'd welcome you to start the new thread and leave this to "VVVVVV".

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                • P
                  pamput
                  last edited by

                  I've moved the discussion here.

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                  • G
                    G30FF
                    last edited by

                    Has anyone had luck getting an 8bitdo controller working in D-input mode working with this port? It recognizes my controller in X-input mode, but not in D-input mode.

                    1 Reply Last reply Reply Quote 1
                    • Y
                      Yeetzy @tacgnol
                      last edited by

                      @tacgnol there's an option in-game to show/hide cursor. Worked for hiding mine :)

                      1 Reply Last reply Reply Quote 1
                      • nitrohepcatN
                        nitrohepcat @tacgnol
                        last edited by

                        This post is deleted!
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