RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    New Port - VVVVVV

    Scheduled Pinned Locked Moved Ideas and Development
    portsvvvvvvgame
    53 Posts 17 Posters 11.0k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • P
      pamput @pjft
      last edited by

      @pjft said in New Port - VVVVVV:

      Edit: noticed that in the text I said zero (correct) but in the example it read 1 (wrong). Fixed it now.

      Ok, I thought I was going crazy O___O Now it works! Thank you very much my friend :D

      1 Reply Last reply Reply Quote 0
      • langestL
        langest @pjft
        last edited by

        @pjft
        Adding XINIT: works great.
        @psyke83
        Adding SDL_RENDER_VSYNC=1 prevented the game from launching.

        BuZzB 1 Reply Last reply Reply Quote 0
        • BuZzB
          BuZz administrators @langest
          last edited by

          @langest shouldn't have. Maybe something wasn't right. I've tested it and it works. Can post a log if you want.

          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

          1 Reply Last reply Reply Quote 0
          • roslofR
            roslof @psyke83
            last edited by

            @psyke83 Worked perfectly. Thanks!

            roslofR 1 Reply Last reply Reply Quote 0
            • roslofR
              roslof @roslof
              last edited by roslof

              Holy cow, that works for Drastic and Oric, too! You made my day, @psyke83 !

              P 1 Reply Last reply Reply Quote 0
              • P
                pamput @roslof
                last edited by

                @roslof said in New Port - VVVVVV:

                Holy cow, that works for Drastic and Oric, too! You made my day, @psyke83 !

                how did you make it work for Drastic?

                I've tried and met mixed results:

                drastic = "XINIT:pushd /opt/retropie/configs/nds/drastic; /opt/retropie/emulators/drastic/drastic %ROM%; popd"
                default = "drastic"
                P 1 Reply Last reply Reply Quote 0
                • P
                  psyke83 Global Moderator @pamput
                  last edited by psyke83

                  @pamput said in New Port - VVVVVV:

                  @roslof said in New Port - VVVVVV:

                  Holy cow, that works for Drastic and Oric, too! You made my day, @psyke83 !

                  how did you make it work for Drastic?

                  I've tried and met mixed results:

                  drastic = "XINIT:pushd /opt/retropie/configs/nds/drastic; /opt/retropie/emulators/drastic/drastic %ROM%; popd"
                  default = "drastic"
                  

                  You should try the other workaround. In this case, you would need to prefix the variable before the emulator rather than the pushd or popd:

                  drastic = "pushd /opt/retropie/configs/nds/drastic; SDL_RENDER_VSYNC=1 /opt/retropie/emulators/drastic/drastic %ROM%; popd"
                  default = "drastic"
                  

                  Since we can't build drastic from source or control vsync via other means, it might be a good idea for us to set this as the default for the installation script.

                  P 1 Reply Last reply Reply Quote 0
                  • P
                    pamput @psyke83
                    last edited by

                    @psyke83 ah, ok, I actually thought the variable would apply to the entire context, not the single individual command. Live and learn.

                    So this actually works, but still keeps a quite interesting bug. If you get drastic running and get into the menu, the rendering on screen is always on one frame behind what the actual menu state is in. Are you guys having a similar issue?

                    I'm wondering if it's worth starting a new thread discussing this, since we already hijacked the original conversation.

                    roslofR 1 Reply Last reply Reply Quote 0
                    • roslofR
                      roslof @pamput
                      last edited by roslof

                      So this actually works, but still keeps a quite interesting bug. If you get drastic running and get into the menu, the rendering on screen is always on one frame behind what the actual menu state is in. Are you guys having a similar issue?

                      Yes, exactly the same issue. The side effect is worth the performance for me.

                      I'm wondering if it's worth starting a new thread discussing this, since we already hijacked the original conversation.

                      Probably. I confirmed this works for

                      • Drastic
                      • Oric
                      • Port: Jump & Bump
                      • Port: Prince of Persia (sdlpop)
                      • ...and the unsupported SRB-Kart (for those who followed the installation thread

                      Marathon could probably also benefit, but it launches differently. Since you figured this out, I'd welcome you to start the new thread and leave this to "VVVVVV".

                      1 Reply Last reply Reply Quote 0
                      • P
                        pamput
                        last edited by

                        I've moved the discussion here.

                        1 Reply Last reply Reply Quote 0
                        • G
                          G30FF
                          last edited by

                          Has anyone had luck getting an 8bitdo controller working in D-input mode working with this port? It recognizes my controller in X-input mode, but not in D-input mode.

                          1 Reply Last reply Reply Quote 1
                          • Y
                            Yeetzy @tacgnol
                            last edited by

                            @tacgnol there's an option in-game to show/hide cursor. Worked for hiding mine :)

                            1 Reply Last reply Reply Quote 1
                            • nitrohepcatN
                              nitrohepcat @tacgnol
                              last edited by

                              This post is deleted!
                              1 Reply Last reply Reply Quote 0
                              • First post
                                Last post

                              Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                              Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.