OpenBOR question
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RetroPie 4.7.1
Raspberry Pi 4.0
Buster 10
4 GB RAM
Vilros Power Supply
8BitDo COntroller
Vilros Keyboard & MouseI'm having difficulties running OpenBOR. I have set up ports and games in there work fine. I installed OpenBOR from source, put a .pak file in the openbor directory in /roms/ports/openbor, and then ran the extract.sh file, with this output:
pi@RetroPi:/opt/retropie/ports/openbor $ extract.sh -bash: extract.sh: command not found pi@RetroPi:/opt/retropie/ports/openbor $ bash extract.sh mv: cannot stat '/home/pi/RetroPie/roms/ports/openbor/*.pak': No such file or directory mv: cannot stat 'data/': No such file or directory Your games are extracted and ready to be played. Your originals are stored safely in /original/ but they won't be needed anymore. Everything within it can be deleted. pi@RetroPi:/opt/retropie/ports/openbor $
I restarted emulation station and when I select OpenBor Beats of Rage Engine, the OpenBor menu opens. I see my .pak but when I open it, the system quits back to emulation station.
Here is the output from runcommand.log:
Executing: SDL1_VIDEODRIVER=dispmanx SDL_DISPMANX_WIDTH=1920 SDL_DISPMANX_HEIGHT=1080 /opt/retropie/ports/openbor/openbor.sh /opt/retropie/ports/openbor ~ Paks/*//data/bgs/title.gif: No such file or directory Paks/*//data/bgs/title.bmp: No such file or directory Paks/*//data/bgs/title.pcx: No such file or directory Paks/*//data/bgs/title.png: No such file or directory SDL_JOYHATMOTION - Joystick 0 Hat 0 (Index 27) SDL_JOYHATMOTION - Joystick 0 Hat 0 (Index 27) SDL_JOYHATMOTION - Joystick 0 Hat 0 (Index 27) SDL_JOYHATMOTION - Joystick 0 Hat 0 (Index 27) Warning: couldn't load OpenGL library (No dynamic GL support in video driver) OpenBoR v3.0 Build 3016, Compile Date: Mar 6 2021 Game Selected: Paks/HE-MAN.PAK FileCaching System Init...... Enabled Initializing video............ 'data/video.txt' not found. Initialized video............. 320x240 (Mode: 0, Depth: 8 Bit) Loading menu.txt............. Done! Loading fonts................ shutdown called from load_all_fonts ********** An Error Occurred ********** * Shutting Down * Unable to load font #0! Release level data........... Done! Release graphics data........ Done! Release game data............ Release game data............ Done! Release timer................ Done! Release input hardware....... Done! Release sound system......... Done! Release FileCaching System... Done! **************** Done *****************
Suggestions? Thanks in advance.
Dave
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ok, did a bit a tinkering. Guess what? the *.pak files each were labeled *.PAK, and yup, it makes a difference. renamed the files, ran
/opt/retropie/ports/openbor/extract.sh
and the file extracted.I restarted the system, launched OpenBor, selected the game, and got kicked back to Emulation Station. Here is the contents of
runcommand.log
:Parameters: Executing: SDL1_VIDEODRIVER=dispmanx SDL_DISPMANX_WIDTH=1920 SDL_DISPMANX_HEIGHT=1080 /opt/retropie/ports/openbor/openbor.sh /opt/retropie/ports/openbor ~ Paks/original//data/bgs/title.gif: No such file or directory Paks/original//data/bgs/title.bmp: No such file or directory Paks/original//data/bgs/title.pcx: No such file or directory Paks/original//data/bgs/title.png: No such file or directory Paks/HE-MAN//data/videopc.txt: No such file or directory Paks/HE-MAN//data/sprites/font5.gif: No such file or directory Paks/HE-MAN//data/sprites/font6.gif: No such file or directory Paks/HE-MAN//data/sprites/font7.gif: No such file or directory Paks/HE-MAN//data/sprites/font8.gif: No such file or directory Paks/HE-MAN//data/sounds/go.wav: No such file or directory sound_load_sample: Failed to load: data/sounds/go.wav Paks/HE-MAN//data/sounds/punch.wav: No such file or directory sound_load_sample: Failed to load: data/sounds/punch.wav Paks/HE-MAN//data/sounds/timeover.wav: No such file or directory sound_load_sample: Failed to load: data/sounds/timeover.wav Paks/HE-MAN//data/sounds/bike.wav: No such file or directory sound_load_sample: Failed to load: data/sounds/bike.wav Paks/HE-MAN//data/sprites/arrowl.gif: No such file or directory Warning: couldn't load OpenGL library (No dynamic GL support in video driver) OpenBoR v3.0 Build 3016, Compile Date: Mar 6 2021 Game Selected: Paks/HE-MAN/ FileCaching System Init...... Enabled Initializing video............ Reading video settings from 'data/video.txt'. Initialized video............. 960x540 (Mode: 6, Depth: 32 Bit) Loading menu.txt............. Done! Loading fonts................ Done! Timer init................... Done! Initialize Sound.............. Loading sprites.............. Done! Loading level order.......... shutdown called from add_level ********** An Error Occurred ********** * Shutting Down * Too many entries in level order (max. 100)!Release level data........... Done! Release graphics data........ Done! Release game data............ Release game data............ Done! Release timer................ Done! Release input hardware....... Done! Release sound system......... Done! Release FileCaching System... Done! **************** Done ***************** ~
Suggestions?
D
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@daviddraper I think the game you're trying is not supported by the OpenBOR version included in RetroPie. Have you tried another game ?
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I've tried running a few different .pak files- none of them seem to work on my RetroPie setup. I've done some searching around and it sounds like getting OpenBOR paks on Retropie sometimes some tinkering. I'll keep researching online and playing around with it and see if I can get it up and running.
David
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Sorry to jump on your topic, I noticed people refer to extracting .pak prior running them. Is this really necessary?
Asking because I noticed most of my .pak games work without needing to extract them.
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@DavidDraper, I am trying to get the same game to work on RetroPie and see the same levels limit issue. Did you ever get this to work? I am craving to play this game since I discovered it two days back!!
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Install OpenBOR from RetroPie-Extra as a system rather than as a port and it should work fine.
https://github.com/Exarkuniv/RetroPie-Extra
I just tried He-Man (v1.6.0) and it ran perfectly.
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