Classic CRT Collection - Overlay Pack (Work in Progress)
-
Wow, that looks like a lot of work. I'm really impressed! Thank you!
-
Something I've been turning over in my head lately is to move my focus to make a custom ReShade overlay to better control the realism of the CRT overlays themselves. I have a lot of experience in writing HLSL and have even emulated CRT effects before to a degree: Eight Zero (80s themed VHS/CRT mod for Fallout 4)
The general idea is to make a fully interactive, customizable overlay with full control over glass screen quality/damage, screen haze strength, shadow mask type, scanline strength, glass reflections, room lighting, bezels that reflect the gameplay on the screen, glow on the floor from the screen if the room lighting is set to night time, etc, etc...
If I make a custom ReShade for this purpose, while this will only support devices running Windows (Open GL/DX9/DX11,) it will allow FAR GREATER control for the end user, and my overlays can still be maintained with separate RetroArch native versions as they exist now for the other RetroArch platforms.
-
Some progress on a reshade version:
Got the bezel reflections and adjustable lighting working as well as per CRT color profiles. It's coming along nicely.
-
Got Lottes CRT and the NTSC shader ported over to ReShade. All RetroArch shaders are disabled here. Everything is being done in ReShade. Here is a shot demonstrating the night lighting (it now has the ability to sync to your system time!)
Look at those lovely bezel reflections. MMMMmmmm....
-
@wmarcio unfortunately, your SF2 example is using the wrong aspect ratio. Street Fighter is supposed to be displayed at a 4:3 aspect. Yours is stretched to fill that wide Phillips TV but it is technically incorrect. That is why the characters look squashed and fat.
I know it seems like that game should be wide, given the resolution is 384x224, but the pixel aspect ratio is 7:9 (non square pixels) so it is intended to be displayed fullscreen on a 4:3 arcade monitor.
-
@caver01 Yeah in my reference pic here, it's supposed to look like this:
That's U.N. Squadron / Area 88 on SNES. The Widescreen overlay is supposed to have pillarbox like what is shown in the pic. It uses the same video settings as the other CRT's. 960 x 720
-
@TreyM, Any progress on your reshade version? I didn't see it on github. I've been working on a standalone CRT shader, but would love to incorporate the day/night cycle and overlay swapping.
-
This project isn't dead. Real life got in the way. Expect some more stuff from me soon. <3
-
Great project. Any chance for a 4:3 version, at least for the CRTs that are 4:3 themselves?
-
This is great! I've been looking for a good computer monitor overlay for my DOS games. This is way better! XD
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.