lr-pcsx-rearmed, certain titles not loading after m3u implementation.
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This post is deleted! -
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OK, I see it now. @BreadPie's diagnostic is correct
But, when there is more than one .bin file per disc, renaming the .cue files does not work with the m3u.
When the
.cue
(or.cdX
) file is a multi-track disc image, starting the game results in an error, but if the.cue
is a single-track (data) disc, it works (i.e. tested with MGS, which has 2 single-track discs).My suspicion is that
pcsx_rearmed
looks at filename.cdX file, doesn't know what it is, but tries to load filename.bin anyway. For multi-track discs, the data.bin
is different than the.cue
(it's usuallyfilename (track 1).bin
, 1st data track), so game is not loaded.
To confirm this, if I symlink-ed'Lunar - Silver Star Story Complete (USA) (Disc 1) (Track 1).bin'
to
'Lunar - Silver Star Story Complete (USA) (Disc 1).bin'
then started the game with an
.m3u
file consisting ofLunar - Silver Star Story Complete (USA) (Disc 1).cd1 Lunar - Silver Star Story Complete (USA) (Disc 2).cd2
and the game starts.
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@mitu said in lr-pcsx-rearmed, certain titles not loading after m3u implementation.:
My suspicion is that
pcsx_rearmed
looks at filename.cdX file, doesn't know what it isThat is the key. We just need it to parse .cdx the same as it does for .cue, since .cue files work fine.
\pcsx_rearmed-master\libpcsxcore\cdriso.c
if (numtracks == 0 && strlen(isofile) >= 4 && strcmp(isofile + strlen(isofile) - 4, ".cue") == 0) { // user selected .cue as image file, use it's data track instead fclose(cdHandle); cdHandle = fopen(filepath, "rb");
I dunno if this is helpful, I'm not a programmer.
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@stoo said in lr-pcsx-rearmed, certain titles not loading after m3u implementation.:
That is the key. We just need it to parse .cdx the same as it does for .cue, since .cue files work fine.
Not only that - it should work with
.chd
files at the same time.The issue doesn't appear when using
.chd
(.cue
+ multiple.bin
packed withchdman
into a single disc file), so that may be a workaround before a solution can be found. -
@mitu said in lr-pcsx-rearmed, certain titles not loading after m3u implementation.:
@stoo said in lr-pcsx-rearmed, certain titles not loading after m3u implementation.:
That is the key. We just need it to parse .cdx the same as it does for .cue, since .cue files work fine.
Not only that - it should work with
.chd
files at the same time.The issue doesn't appear when using
.chd
(.cue
+ multiple.bin
packed withchdman
into a single disc file), so that may be a workaround before a solution can be found.Plus you save a lot of space by converting your bin/cue files to .chd with chdman.
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@Rion Yeah, CHD is better; I'm not saying loose bin/cue files are ideal, but if the docs say you can use them with an m3u, then that should probably be true. ;)
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The issue should be solved now - if anyone wants to test (and hasn't converted their games to
.chd
yet). Just updatelr-pcsx-rearmed
from source and check if the game loads ok. -
I test it with Lunar - Silver Star Story and the game now loads fine. Thank you very much !
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@mitu I'm noticing on the latest binary version of
lr-pcsx-rearmed
, my.m3u
files that point to.CDx
files are no longer working with RetroAchievements and had to be changed back to.CHD
which puts them in the list of files in RetroPie. Is this the expected behavior now?So, to get my
.m3u
files to work again with RetroAchievements, they went from this:game_disc1.CD1 game_disc2.CD2 game_disc3.CD3
to this:
game_disc1.CHD game_disc2.CHD game_disc3.CHD
Now the
.CHD
files show in the menu in Emulation Station and the.m3u
files work with RetroAchievements.I suppose an interim solution would be to go back to
.cue
files as mentioned above with.bin
files for the games and simply remove.bin
and.cue
from thees_systems.cfg
file so they don't show up in the menu. Ideally though, I'd like to keep the.CHD
files to reduce storage space on multi-disc games. -
@kcoconnor76 you could also keep the CHD files in a separate location:
File:
/home/pi/RetroPie/roms/psx/Final Fantasy VII (USA).m3u
, content:../psx_multi/Final Fantasy VII (USA) (Disc 1).chd ../psx_multi/Final Fantasy VII (USA) (Disc 2).chd ../psx_multi/Final Fantasy VII (USA) (Disc 3).chd
Then, since
roms/psx_multi
isn't associated with any system ines_systems.cfg
, the CHD files stored there won't be displayed in ES's menu.This is also what people do with lr-duckstation which doesn't support renaming CHD's at all.
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@sleve_mcdichael Thanks for the idea! I'll try that!
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@sleve_mcdichael I tried your suggestion for Dreamcast and Playstation and it worked perfectly. Thanks!
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