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    • 2Play2

      Multidisk MSX games and M3U files - 2025

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support msx lr-bluemsx m3u
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      2Play2

      @retropieuser555 and yes i confirm disc index does not display/is empty

    • Striderx99S

      Trouble getting .m3u files to launch games properly

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support m3u chd multiple discs
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      mituM

      No, .zip files are not supported by the core and it wouldn't work. Since 3DO always restarted when switching discs, just keep the each disc separately and restart with the right disc when needed (i.e. when the game asks for a 2nd disc).

    • TPRT

      Sharp X68000 Disk Loading Question... Some games don't load with Disk 2 in FDD1

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support x68000 x68000 lr-px68k m3u x68000 m3u
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      TPRT

      @CARRisma Wow! That's an awesome fix! Thank you!

    • ectoE

      Discussion of lr-np2kai (pc98) changes (m3u support and MIDI)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support pc98 lr-np2kai midi m3u
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    • B

      Skyscraper and Sega CD m3us

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support skyscraper m3u
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      S

      @bmn001 yeah the app is not under active development any longer but muldjord (the dev) is pretty quick with these little fixes when they crop up. Cheers!

    • C

      Hiding files where .m3u is used...

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support m3u folders tags hidden hiding
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      LolonoisL

      @cdaters These ES CLI switches may come in handy:

      --force-kiosk: Volatile setting of Kiosk Mode when UI is set to Full mode.
      --force-disable-filters: Disable Kiosk (and/or Kid) mode when UI mode is set to Kiosk (resp. Kid). Attn: This switch will be persisted if any change is made in the Settings via ES UI, otherwise it is volatile.

    • M

      retroachievements for games in .m3u format.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retro achievements m3u
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      M

      @ffaddic ok, I got, I need to convert to .chd by chdman under Linux;) Thx

    • P

      M3U File Issue [PS1]

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support psx m3u issue
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      P

      @windg
      Alrighty! I'll keep playing normally, i'll install duckstation just to see it working
      Thanks!

      Additional notes:
      I installed the duckstation core, i tried playing the game there and swapping discs works perfectly, although it doesn't recognize the CD1 or CD2 extension i had to rename them as .cue files again and change the m3u to reflect the changes

    • George SpiggottG

      Questions about M3U and GPU Settings by Core

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support m3u opengl vulcan
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      George SpiggottG

      Quick update. For unrelated reasons I had to rebuild by system. I tried this again, renaming files and M3U entries .CD1-2 etc. Everything now works as expected.

      I was totally convinced this was user error on my part. Apparently not. Queries resolved. Thanks all.

    • M

      lr-pscx-rearmed and M3U files

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support libretro lr-pscx-rearmed m3u multi-disc playstation
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      mituM

      Rip your CDs as cue/bin files directly. Verify the files are correct by comparing the checksums for the .bin files and the .cue file's contents with the ones published on redump.org. You can use ImgBurn on Windows to rip the disc to .cue/.bin files.

    • Y

      Skyscraper: How to get gamelist.xml pointing to .m3u playlist?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support folder gamelist.xml m3u skyscraper
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      Y

      @muldjord
      Thank you for your answer. And congratulations on your fantastic work on the Skyscraper, the best multi-platform scraping tool, in my opinion.

      Actually, I'm not very comfortable with the process of adding a .m3u file to each of my 2500+ individual Amstrad CPC games (or to every game in my other retro-collections).

      And, @mitu, I'm not comfortable neither with the idea of adding a non-standard extension to my games, just to have ES showing the .m3u playlists only. I understand that ".cd1", ".cd2", etc. are like a standard now in PSX multi-disc games, but I suspect a home-made ".dsm", ".disk1" or whatever I could invent in my room for Amstrad CPC/MSX/other Libretro would drive me to a lot of issues when I update/scrape/configure something in the future. The same applies to hidden folders: if I want to update the scraping info, I would have to rename the folder before, re-hide the folder after... Even the idea to manage ".disk1" or ".disk2" sounds laborious when you have hundreds of folders, thousands of files...

      But, I still think one scrapped entry in ES for a multi-disc game sounds like the most elegant solution.

      So, I share here the solution I took:
      1- As mentioned before, I create a .m3u playlist for each multi-disc game and put all the files, including the .m3u, inside a folder with the same basename (I do this with the script in my first post)

      2- As @mitu told me, I edit the Skyscraper's config.ini to add the .m3u extension at the platform I want to scrap.

      3- I scrap everything. So regular files, regular files in subfolders, and .m3u files get an image+description in gamelist.xml.

      4- I duplicate the information related to the .m3u files in the gamelist.xml to create new <folder> sections with the same scraped information. Here is the command lines I used to do this:

      # extract the XML sections about .m3u files to a new tmp.xml file perl -ne 'BEGIN{$/="</game>\n";} print m|(<game>.*m3u.*$/)|ms' gamelist.xml >> tmp.xml # change any <game> tag to a <folder> tag sed -i .bak "s/<game>/<folder>/g" tmp.xml # change any </game> tag to a </folder> tag sed -i .bak "s/<\/game>/<\/folder>/g" tmp.xml # crop any .m3u filename to keep the path only sed -i .bak 's/\/[[:alnum:][:blank:]\.\+\&,\(\);_-]*.m3u//g' tmp.xml # delete the closing tag at the end of gamelist.xml sed -i .bak '/^<\/gameList>/d' gamelist.xml # add the content of tmp.xml to the end of gamelist.xml cat tmp.xml >> gamelist.xml # add the closing tag at the end of gamelist.xml echo "</gameList>" >> gamelist.xml

      And I must say, I'm quite happy with the result : now I have in ES only one scraped entry for any mono-disc game as I have one scraped entry for any subfolder (multi-disc game). When I select a game that is a multi-disc game, It opens the sublist - that is also scraped with the same information - and I just have to select the first entry to run the game.

      I hope all this sounds useful.

    • C

      Missing files

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support systems.cfg location m3u
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      S

      @crimson0087 https://retropie.org.uk/docs/Add-a-New-System-in-EmulationStation/:

      "each system in EmulationStation is defined in the file es_systems.cfg. The default version resides in the /etc/emulationstation folder. It is recommended that you make a copy of this file into the /opt/retropie/configs/all/emulationstation folder."

    • S

      Multi disc PSX w/m3u scraped bins only?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support scraper m3u bin cue rom psx steven selph
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      mituM

      @spm2600 Remove the gamelist.xml generated for that system - you can find it in either the rom folder or in \\retropie\configs\all\emulationstation\gamelists\<system>.

    • C

      .m3u multi-disc playlist loads into bios screen (flycast 1.8.6, retropie 4.6)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support flycast lr-flycast m3u multidisc
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    • A

      One Street Fighter M3U File Won't Cooperate

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support m3u
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      A

      Thanks for all the great help, as always. I tested the cue files by themselves and they did load fine. So I was able to confirm that Retropie and the PSX emulator does not like mulitple bin files. It only wants one cue, one bin. That's it. I solved this by remounting the current cue file with a virtual drive (and all the multi-tracks), and then just re-ripped them to a single bin/cue setup. Loaded that into Retropie with my M3U and it worked great!

    • P

      Sharp X1 load multi-disk games?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support sharp x1 lr-x1 m3u multi-disk
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    • S

      lr-pcsx-rearmed, certain titles not loading after m3u implementation.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support lr-pcsx-rearmed m3u help please
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      kcoconnor76K

      @sleve_mcdichael I tried your suggestion for Dreamcast and Playstation and it worked perfectly. Thanks!

    • A

      Scraping m3u files in skyscraper

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support m3u skyscraper screenscraper.f
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    • megaJekanM

      Restart after switching between multiple PSX discs

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support psx lr-pcsx-rearmed m3u multidisc bios psx
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      megaJekanM

      @mitu That's exactly the combination I'm using to "restart" the emulator. Basically, the main issue is with this way to restart.

      I've also heard, there might be a different way (L1+L2+R1+R2+Select+Start, didn't work gor me).

    • S

      Sharp X68000, lr-px68k and .m3u files

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support sharp x68000 m3u lr-px68k
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      S

      @fnkngrv Not sure if you are still having trouble but have you checked the /dev/shm/ folder for the runcommand log files? They usually give a good indication with libretro cores as to why things aren't working.