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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    lr-flycast binary file update 8 mar

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    @retropie@lr-flycast@update
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    • F
      Folly @kounabi22
      last edited by Folly

      @kounabi22

      Have you seen the commits over here ? :
      https://github.com/libretro/flycast
      Probably the reason.

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      • windgW
        windg
        last edited by

        I remember the newer verision introdused some issues and for now we are using this version.

        My English isn't at a good level.

        B 1 Reply Last reply Reply Quote 1
        • F
          Folly @kounabi22
          last edited by Folly

          @kounabi22

          Here are the facts, you can read it over here, see these 2 commits :

          • Commits on Dec 27, 2021
          • Commits on Jan 12, 2022

          On :
          https://github.com/RetroPie/RetroPie-Setup/commits/master/scriptmodules/libretrocores/lr-flycast

          K 1 Reply Last reply Reply Quote 1
          • K
            kounabi22 @Folly
            last edited by

            i mean this version

            https://github.com/flyinghead/flycast

            Currently running Retropie 4.7.19 on a Pi 4B 2GB
            Overclock Settings: CPU 2000, GPU 600.

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            • F
              Folly @kounabi22
              last edited by Folly

              @kounabi22

              You have to read the commits, it is saying it all !

              Just like @windg said the newer lr-flycast from flyinghead didn't work correctly so they reverted to the older lr-flycast from libretro.
              So the binary, most likely, isn't from the flyinghead repository anymore but from the libretro repository.
              There is no need to update that binary as the source is not updated anymore.
              So it's stuck on an old one and that is what you see.

              If you use an older module-script, which still uses the flyinghead repository, then you have to install from source in order to use the latest from flyinghead.
              (and hope when it works that it works better on a raspberry-pi now)

              K 1 Reply Last reply Reply Quote 1
              • K
                kounabi22 @Folly
                last edited by

                i see ,thanks.

                Currently running Retropie 4.7.19 on a Pi 4B 2GB
                Overclock Settings: CPU 2000, GPU 600.

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                • B
                  barbudreadmon @windg
                  last edited by barbudreadmon

                  @windg @folly It's still kind of a mystery to me why reverting to the dead repo was the chosen solution for all platforms, when the issue was apparently something that only happened on pi3 (which can barely run this at playable speed anyway) due to a bug in the userland gpu drivers. It should have been possible to build from the correct repo on pi4 and from the dead repo on pi3, or maybe to rename current script to flycast2021 (i'll bring up the subject of renaming that repo to libretro mods) and make a pi4-only new script.

                  FBNeo developer - github - forum

                  F windgW DarksaviorD 3 Replies Last reply Reply Quote 3
                  • F
                    Folly @barbudreadmon
                    last edited by Folly

                    @barbudreadmon

                    Ok, If that is the case, good idea renaming and suggesting a separate module-script for pi4 and higher.

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                    • windgW
                      windg @barbudreadmon
                      last edited by windg

                      @barbudreadmon If i remember correct, the issue affect and RPi4. It was something to do with some games that was crashing back to ES. This old topic has few info : https://retropie.org.uk/forum/topic/32070/sega-smash-pack-vol-1-for-dreamcast . Thanks

                      My English isn't at a good level.

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                      • B
                        barbudreadmon @windg
                        last edited by

                        @windg the only related issue i found is https://github.com/flyinghead/flycast/issues/559 : a commit was made to offload palette calculation to the gpu, and it seems to have caused issues with a few gpus with poor drivers.

                        The topic you linked seems to be about a regression on a winCE game (which might have been fixed since then if it was properly reported to flyinghead ?). My understanding from reading https://retropie.org.uk/forum/post/272277 is that support for winCE games was totally dropped when it was decided to revert to the old/dead repo.

                        FBNeo developer - github - forum

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                        • DarksaviorD
                          Darksavior @barbudreadmon
                          last edited by

                          @barbudreadmon Ah, no wonder it won't run on a pi5. It's an older build. I'm using redream for now.

                          retropieuser555R 1 Reply Last reply Reply Quote 0
                          • retropieuser555R
                            retropieuser555 @Darksavior
                            last edited by

                            @Darksavior did you get your pi 5 already? How you finding it? Can you do significant resolution boosts on redream?

                            Pi 5 4GB

                            Retroflag GPI with raspberry pi zero 2 w/ wifi

                            Retroachievements:- lovelessrapture

                            DarksaviorD 1 Reply Last reply Reply Quote 1
                            • DarksaviorD
                              Darksavior @retropieuser555
                              last edited by Darksavior

                              @retropieuser555 I don't want to derail the thread so you can ask further questions in the pi5 thread or another, but I preordered it on the 28th and it arrived yesterday. I haven't tried redream's internal resolution boost. I think you need to pay for it. I would rather try flycast instead and see if I can use a crt shader on it without any slowdowns.

                              retropieuser555R 1 Reply Last reply Reply Quote 1
                              • retropieuser555R
                                retropieuser555 @Darksavior
                                last edited by

                                @Darksavior Oh also, I tried standalone Flycast on my pi4B bookworm 64bit, it builds fine. Crazy Taxi was pretty solid, dipped to around 45fps when had loads going on. Resident Evil 2 is a big slideshow (around 13fps).

                                So it doesn't build at all on pi5? I only used the standard cmake, make instructions from the standalone Flycast github, nothing special

                                Pi 5 4GB

                                Retroflag GPI with raspberry pi zero 2 w/ wifi

                                Retroachievements:- lovelessrapture

                                DarksaviorD 1 Reply Last reply Reply Quote 0
                                • DarksaviorD
                                  Darksavior @retropieuser555
                                  last edited by

                                  @retropieuser555 lr-flycast? It builds. It crashes when loading a game with some message "debugbreak" or something. Retropie isn't made for the pi5 yet so I'll wait.

                                  I know of the standalone flycast but the script I tried a while back was never finished so games won't directly load from ES.

                                  retropieuser555R 1 Reply Last reply Reply Quote 0
                                  • retropieuser555R
                                    retropieuser555 @Darksavior
                                    last edited by

                                    @Darksavior So this was what I did to build flycast on pi 4 64 bit bookworm. Wonder if it'll work for you on pi5:-

                                    cd RetroPie-Setup
                                    
                                    git clone https://github.com/flyinghead/flycast.git
                                    
                                    cd flycast
                                    
                                    git submodule update --init --recursive
                                    
                                    mkdir build && cd build
                                    
                                    cmake ..
                                    
                                    make
                                    

                                    I then took the flycast file I'd built and moved it into /opt/retropie/emulators/flycast/bin/ to tidy that up, then changed the dreamcast emulators.cfg config and added this line in

                                    flycast = " /opt/retropie/emulators/flycast/bin/flycast -config window:fullscreen=yes %ROM%"
                                    

                                    Lastly I went into /home/pi/.local/share/flycast and added the Dreamcast bios files into there. You could probably create a symlink to there from your DC Bios folder if you wanted to clean that up.

                                    Now standalone flycast worked for me from EmulationStation, if you hit tab on a keyboard you'll get the settings menu up and can edit lightguns, video resolution, vsync and all that good stuff.

                                    Pi 5 4GB

                                    Retroflag GPI with raspberry pi zero 2 w/ wifi

                                    Retroachievements:- lovelessrapture

                                    DarksaviorD 1 Reply Last reply Reply Quote 1
                                    • DarksaviorD
                                      Darksavior @retropieuser555
                                      last edited by

                                      @retropieuser555 I got some errors running cmake. It's fine. I'll use cmitu's incomplete script.

                                      1 Reply Last reply Reply Quote 1
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