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    Development of module-script generator for lr-mess, lr-mame and mame standalone

    Scheduled Pinned Locked Moved Ideas and Development
    developmentlr-messmamelr-mamescripts
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    • F
      Folly @bbilford83
      last edited by Folly

      @bbilford83 said in Development of module-script generator for lr-mess, lr-mame and mame standalone:

      @Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:

      I think you are still loading your opt file, for your game, saved earlier on which probably contains some conflicting settings.
      I would try to find that file, look into it, and rename or remove it and try it again.
      You should be able to find your opt file in :
      /opt/retropie/configs/all/retroarch/config/MAME

      Boy I was hoping that is all it was, as you were right that I did have an opt file saved for the game, but I deleted that file and it is still displaying the same. I checked the microvsn.opt file too and I don't see anything in it that should be causing problems. I even dug around in the config/microvsn/lr-mess configs thinking maybe something was wrong in there but basically those are only for button mapping and to remember which art is loading (and it says the same thing as the other games). I'll try to brainstorm more but you'd think there must be some reason other than the opt file that it's not displaying right for me...

      No clue either.
      Did you check your video mode setting when running a game in the boot screen ?
      Have you checked if the viewport settings are still active inside the RetroArch UI when not using the overlay as they could be save inside a retroarch.cfg ?
      Check your retroarch.cfg/retroarch.cfg.add/retroarch.cfg.basename files inside /home/pi/RetroPie/roms/microvsn ?
      The .add and .basename only has 1 line and the retroarch.cfg only 3 lines.

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      • duglorD
        duglor @Folly
        last edited by

        @Folly May i see the cfg file you used with my overlay picture?

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        • F
          Folly @duglor
          last edited by

          @duglor

          See here, the last one.

          duglorD 2 Replies Last reply Reply Quote 1
          • duglorD
            duglor @Folly
            last edited by

            @Folly Thank you

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            • B
              bbilford83 @Folly
              last edited by bbilford83

              @Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:

              No clue either.
              Did you check your video mode setting when running a game in the boot screen ?
              Have you checked if the viewport settings are still active inside the RetroArch UI when not using the overlay as they could be save inside a retroarch.cfg ?
              Check your retroarch.cfg/retroarch.cfg.add/retroarch.cfg.basename files inside /home/pi/RetroPie/roms/microvsn ?
              The .add and .basename only has 1 line and the retroarch.cfg only 3 lines.

              Re: the video mode, it is still 1920 x 1080 which is my default, but that's the one that when I changed it the game didn't boot.

              I hadn't checked any of those cfgs except for retroarch.cfg but as you say they are still like original, one line and three lines. Thanks for the idea though. I am stumped... will keep digging though. Maybe it is something in my regular retroarch cfg at configs/all/retroarch.cfg?

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              • F
                Folly @bbilford83
                last edited by

                @bbilford83 said in Development of module-script generator for lr-mess, lr-mame and mame standalone:

                @Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:

                No clue either.
                Did you check your video mode setting when running a game in the boot screen ?
                Have you checked if the viewport settings are still active inside the RetroArch UI when not using the overlay as they could be save inside a retroarch.cfg ?
                Check your retroarch.cfg/retroarch.cfg.add/retroarch.cfg.basename files inside /home/pi/RetroPie/roms/microvsn ?
                The .add and .basename only has 1 line and the retroarch.cfg only 3 lines.

                Re: the video mode, it is still 1920 x 1080 which is my default, but that's the one that when I changed it the game didn't boot.

                I hadn't checked any of those cfgs except for retroarch.cfg but as you say they are still like original, one line and three lines. Thanks for the idea though. I am stumped... will keep digging though. Maybe it is something in my regular retroarch cfg at configs/all/retroarch.cfg?

                Are there viewport settings in the scale mode in the RetroArch menu when you are in the game ?

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                • B
                  bbilford83 @Folly
                  last edited by

                  @Folly No, the aspect ratio is set to "core provided," so there's no settings for that at all :(.

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                  • F
                    Folly @bbilford83
                    last edited by

                    @bbilford83

                    Have you checked if you have used the same file as used with mame standalone ?

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                    • duglorD
                      duglor @Folly
                      last edited by

                      @Folly @bbilford83 Are you two having any trouble running the Microvision Bowling game? I get a horizontal impossibly odd bowling pin set up and gibberish for the score.

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                      • F
                        Folly @duglor
                        last edited by Folly

                        @duglor

                        It took me a while to figure it out how to play though it seems to be working fine.

                        1=player1/2
                        3=slow/fast
                        w=go
                        x=bowl

                        For lr-mess you have to configure w and x.

                        microvsv_bowling_lr-mess.png

                        Once you have selected how many players and how fast then press go twice and with bowl you can throw.

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                        • B
                          bbilford83
                          last edited by

                          @folly @duglor I am on a short vacation this week so away from my pi, but I'll check again when I come back next week. Thanks for the brainstorming @folly.

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                          • duglorD
                            duglor @Folly
                            last edited by

                            @Folly Mine doesn't look like that. Perhaps my rom is bad. Yours looks good. I'll take a screenshot of mine!

                            -Doug

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                            • B
                              bbilford83 @duglor
                              last edited by

                              @duglor said in Development of module-script generator for lr-mess, lr-mame and mame standalone:

                              @Folly Mine doesn't look like that. Perhaps my rom is bad. Yours looks good. I'll take a screenshot of mine!

                              -Doug

                              @duglor Mine also seems to be very weird as you described! I don't know why...

                              duglorD 2 Replies Last reply Reply Quote 0
                              • B
                                bbilford83 @Folly
                                last edited by

                                @Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:

                                @bbilford83

                                Have you checked if you have used the same file as used with mame standalone ?

                                I am back home finally and checked - copied back the zip I uploaded to google drive and overwrote mine just in case, still the same result :(. I will keep thinking.

                                duglorD 1 Reply Last reply Reply Quote 1
                                • duglorD
                                  duglor @bbilford83
                                  last edited by

                                  @bbilford83 Perhaps there is a GOOD bowling rom out there that Folly has they we do not??

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                                  • duglorD
                                    duglor @bbilford83
                                    last edited by

                                    @bbilford83 good luck

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                                    • duglorD
                                      duglor @Folly
                                      last edited by

                                      @Folly - i sent you an email re this.

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                                      • B
                                        bbilford83
                                        last edited by bbilford83

                                        @Folly just a general update and a quick question re: the Zemmix/MSX. I've now tested all the way from #-L games, so I am about halfway through, and I have 315 working games now. Kind of nuts how many work without a keyboard. But one question I have because I'm unfamiliar with the MSX, there is a "software list" set of games described as msx1_bee_card that seems to be games released in a strange proprietary format that quickly failed. It only has ten games in it. But on a whim I tested it in Zemmix thinking there's no way it would work, since the Zemmix only took cartridges, but the first game I tested (Bomber Man Special) did work. Now I see that it seems there was a "converter" that allowed the Bee Card games in the standard cartridge slot - i.e., it was required to "turn" the Bee Card into a cartridge to play Bee Cards at all. See the top of the post here for what I mean.

                                        I separately looked everywhere I could find to see if the Zemmix could play Bee Cards and have found nothing. But do you agree with me from what I linked/explained above, it seems like they all must be playable with the cartridge adapter on the Zemmix like any other cartridge game? I get this is an uber-niche question but I am just wondering if I am inaccurately including these games if I have them in my playlist as playable on a Zemmix.

                                        TIA for any thoughts.

                                        Edit: I also just saw here that the CPC-61 had a port to attach a floppy drive! So it is possible I'll have a whole lot more games to test than I originally thought...

                                        Edit 2: I just tested a few floppy games and none worked, so at least that will save me time.

                                        Edit 3 (sorry for all the edits!): I discovered something just like the "Bee Cards" existed that was for other markets called the Electric Software Astron Softcard adapter (see here). There are only four known dumps for it but I just tested one of those games playing as a "cartridge" and it worked. I think my logic is the same as with the Bee Cards that the Zemmix must have been able to play them too but would welcome supportive or contrary thoughts.

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                                        • F
                                          Folly @bbilford83
                                          last edited by Folly

                                          @bbilford83

                                          Good tinkering !

                                          Correct the bee_card is a converter.
                                          Originally the didn't implement it in MAME.
                                          I think from 251 they did and sadly the from the softlist they didn't implement that the bee_card cartridge (a slot device) is loaded when a game is loaded.
                                          So you have to do that manually or via the runcommand.

                                          I experimented in the past with adding it with the patched runcommands.sh adding it to the standard runcommands when needed when placing these carts in a separate folder but I think I didn't implemented it.
                                          I can however now add a slot device just like we do for certain types of systems but the bee_card only needs to be loaded when a bee_cart game is inserted.

                                          Adding the diskdrive is basically the same story. I can see if I can add it by default. will have a look at that.

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                                          • B
                                            bbilford83 @Folly
                                            last edited by

                                            @Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:

                                            @bbilford83

                                            Good tinkering !

                                            Correct the bee_card is a converter.
                                            Originally the didn't implement it in MAME.
                                            I think from 251 they did and sadly the from the softlist they didn't implement that the bee_card cartridge (a slot device) is loaded when a game is loaded.
                                            So you have to do that manually or via the runcommand.

                                            I experimented in the past with adding it with the patched runcommands.sh adding it to the standard runcommands when needed when placing these carts in a separate folder but I think I didn't implemented it.
                                            I can however now add a slot device just like we do for certain types of systems but the bee_card only needs to be loaded when a bee_cart game is inserted.

                                            Adding the diskdrive is basically the same story. I can see if I can add it by default. will have a look at that.

                                            Just to clarify, as of now both the bee card and the Astron softcard games work fine when loaded as cartridges, no tinkering with the runcommands needed. Floppy disks aren't working and that might be what you're referencing but the two games requiring "adapters" just work when loaded as cartridges!

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