Development of module-script generator for lr-mess, lr-mame and mame standalone
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@bbilford83 said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
I am not entirely sure they really belong as "classich" rather than "allin1."
I agree for GA888 but for Brick Game, it's now a classich from a group of handheld consoles. see here . But it's also a Tetris bootleg... hard to choose
Thanks for your images , can I use them for my gamelist on the gdrive?
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@Folly would this be right for emulator config on ctvboy?
mame = "/opt/retropie/emulators/mame/mame %BASENAME%"that's what I'm using to attempt to launch ctvboy
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@Retrodade said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@Folly would this be right for emulator config on ctvboy?
mame = "/opt/retropie/emulators/mame/mame %BASENAME%"that's what I'm using to attempt to launch ctvboy
No, you can't use RetroPies default runcommand.
My script will generate this :
mame-ctvboy-basename = "/opt/retropie/emulators/mame/mame -rompath /home/pi/RetroPie/BIOS/mame;/home/pi/RetroPie/roms/ctvboy -v -c -ui_active -statename ctvboy/%BASENAME% ctvboy %BASENAME% -view %BASENAME%"If you have luck the most basic would be :
mame-most-basic = "/opt/retropie/emulators/mame/mame ctvboy %BASENAME%" -
@DTEAM said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Thanks for your images , can I use them for my gamelist on the gdrive?
Of course, go right ahead.
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Busy building up the 0262 database.
Did I understand correctly, GA888 needs to go to all_in1 now ?
Right now I have GA888 under classich. -
The new 0262 script is almost ready but not yet online.
I need to check it first because I added some stuff and curly bracketed all vars.
Hope I can add it today but it still can take a while.The new mame0262 database is already online.
You should be able to select the new database in an older script.
That way you should be able to install ctvboy.
Let me know if that works. -
@Folly I think that is what @DTeam was saying? Not my call of course but I agree at least that one should be there.
Excited to try .262, I'll get ctvboy scraped and described very soon. Edit: switching to 262 database worked fine, and I have ctvboy up and running! Funny little system. Working on getting a gamelist up and running now.
FYI on a totally unrelated topic I have been taking a slight break from XEGS to go back to fmtmarty, because I realized there were some games missing there from before I realized that the apostrophes were stopping games from loading. There are a bunch of games that load but have no working controls, and I think those might be ones that would only work with a keyboard/mouse. If by any chance you (or anyone reading this) have a Marty system running on your build, I'd love a second opinion before I give up on them. I don't want to keep any that required a keyboard/mouse to play, but a lot of them have been really good. So far the list is:
Castles
Castles II
Operation Wolf (found a video on youtube saying even on original Marty hardware this needed a mouse... it is basically a perfect arcade port but has a hilarious loading screen)
Populous and the Promised Lands
PowerMonger
The Secret of Monkey Island (oddly, the cursor moves fine with the Marty or Towns controller plugged in, but can't select anything... also, Monkey Island 2 works fine!)That's all so far.
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@Folly ctvboy gamelist and art complete! They are in my usual place, here. They should already be downloadable in the bbilford83 WIP area in your script but let me know if you want me to do anything else.
@DTEAM if you want to incorporate them into your google drive/the main part of the script feel free. There is obviously no scraping for this system anywhere. I made the images by cropping and shrinking some very high-res scans of the boxes themselves. I alas do not have the skills to do the fancy collages I get off of screenscraper for the more established systems but it is pretty decent as is I think.
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@bbilford83 said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Edit: switching to 262 database worked fine, and I have ctvboy up and running! Funny little system. Working on getting a gamelist up and running now.
ctvboy gamelist and art complete! They are in my usual place, here.Great to hear !
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@Folly sorry for all the questions but something more random/discrete, I am getting this very odd screen message on one game only for FM Towns Marty. The game is Cameltry (floppy game). This comes on not long after I get the game into its main screen:
It has an in-game option to change the CRT mode from 15khz to 30khz, and when I change it to that the message changes to this:
Nothing I do seems to make it go away, and when I searched the message all I found was something specific to FM Towns emulation in mame. Any ideas?
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If I have the time I will look at it in the coming week, can't promise though.
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I did a simple version update to 0262.00.
Seems I added and changed too much to my test version.
Somehow it seems there is a mistake inside the script which I can't find right now.
Hopefully I can add the intended stuff later.Edit:
Added some stuff to 0262.01 :- fix adding predefined options installing a driver from DEFAULT to all runcommands
- also fixes the c64gs install adding "-joy2 joybstr" to all runcommands from DEFAULT
- add extra ram to FM-Towns drivers when installing from DEFAULT
Marty's get 4M and Towns 6M
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@Folly I'm envy what's he emulator config script launching ctvboy?
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Installing should now be possible for you.
Just update the script and install ctvboy and get the game roms.
No BIOS is needed.
Just use the installed basename runcommands. -
@bbilford83 said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@Folly sorry for all the questions but something more random/discrete, I am getting this very odd screen message on one game only for FM Towns Marty. The game is Cameltry (floppy game). This comes on not long after I get the game into its main screen:
It has an in-game option to change the CRT mode from 15khz to 30khz, and when I change it to that the message changes to this:
Nothing I do seems to make it go away, and when I searched the message all I found was something specific to FM Towns emulation in mame. Any ideas?
Got the same message using Cameltry, fmtmarty and fmtmarty2 using Cameltry from the original floppies.
On fmtowns there is no massage shown, seems to be specific to the marty's.
Can't find anything up until now. -
@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Got the same message using carmarty, fmtmarty and fmtmarty2 using cameltry from the original floppies.
On fmtowns there is no massage shown, seems to be specific to the marty's.
Can't find anything up until now.Thank you for trying! What a strange quirk.
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Seems they added the popup messages in the sourcecode :
https://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp#L407-L423
Perhaps for debugging or just for informing.
Though if it's the last then the message should go after a few seconds, I think.
Could be an issue in that perspective.Edit :
I think they just forgot to remove the popmessage :
https://github.com/search?q=repo%3Amamedev%2Fmame+popmessage&type=commits -
@Folly an update on my problems I was having with the FM Towns Marty games. There are some games that definitely need a full keyboard to work, esp. the RPGs, but I figured out that at least some seem to be 1) not playable with the marty or standard FM towns pads, 2) but playable with a mouse, WITHOUT a keyboard. The only one I tested that is like this so far is the first Secret of Monkey Island, but for obvious reason I expect this will work for the other "Point and Click" games at least that weren't working. And I used the trick you taught me for C64GS to create an emulator option in the runcommand menu that autoloads "mouse" into -pad1, so no tweaking is required after I assigned that emulator. Yay!
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@Folly and for posterity, all of these work on FMT Marty with mouse but not pad.
Castles
Castles II
Indiana Jones and the Last Crusade*
Loom*
Populous and the Promised Lands
The Secret of Monkey Island
Zak McKracken and the Alien Mindbenders**These games did something weird with the pad where every time you moved at all it would demand you load or save, but they work fine with the mouse. Funny enough in the mouse mode I don't think you can get to the load or save menu (maybe it's escape or something), so that's not ideal, but you could still do a playthrough of the games. Maybe save states would work too?
I still can't get the following games to work with mouse or pad, though:
CyberCity
Lemmings
Lemmings 2 (there's an English translation)
Operation Wolf
Powermonger
RAC Rally****You technically can play this without a keyboard by loading it with a mouse and a joypad if you have two controllers connected. The default controls are keyboard, so you can't skip the super-long loading credits, but then finally when they are over you can use the mouse to change the control settings from keyboard to joypad, and then I think you could play with the controller you have assigned as a joypad. Way too much work obviously.
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