RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Daphne games freezing when trying to exit

    Scheduled Pinned Locked Moved Help and Support
    daphne
    28 Posts 9 Posters 4.0k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • W
      Wampa @Metalciaf
      last edited by

      @Metalciaf

      Try Hypseus

      M 1 Reply Last reply Reply Quote 1
      • M
        Metalciaf @Wampa
        last edited by

        @Wampa
        where i can find a guide for it?
        i try to install via retropi-setup but when i chose che game
        it come back to emulationstation

        thank you

        W 1 Reply Last reply Reply Quote 0
        • D
          ddt8022
          last edited by

          So does anyone have a solution for this problem of the Daphne emulator freezing when trying to exit any laserdisc emulated game? I’ve got the same exact issue with my pi and was hoping someone could shed some light on how to fix it. Please help!

          sugarfreeS 1 Reply Last reply Reply Quote 0
          • sugarfreeS
            sugarfree @ddt8022
            last edited by

            @ddt8022 In the experimental packages section, you will find lr-dirksimple. Give it a shot, maybe it runs better.

            1 Reply Last reply Reply Quote 0
            • W
              Wampa @Metalciaf
              last edited by

              @Metalciaf said in Daphne games freezing when trying to exit:

              @Wampa
              where i can find a guide for it?

              https://retropie.org.uk/docs/Daphne/

              i try to install via retropi-setup but when i chose che game
              it come back to emulationstation

              What do the log files say when you get an error? I can't guess what's happening ?

              Try their Discord server too.

              1 Reply Last reply Reply Quote 0
              • RiverstormR
                Riverstorm
                last edited by

                I'm also seeing freezing with Daphne on exit. I am running 4.8.8 (03b72241) on a Pi 4. I also tried reinstalling (from binary). It's the same whether it's a keyboard or a controller, but always a lockup on exit, for all games, the screen freezes on the frame. The games run great for as long as you like but when you exit you have to SSH into the box so it's not completely locked up.

                I'm not sure if the error is my configuration or something else or maybe its not an issue. This is from the /dev/shm log.

                Parameters: 
                Executing: SDL1_VIDEODRIVER=dispmanx SDL_DISPMANX_WIDTH=1920 SDL_DISPMANX_HEIGHT=1080 /opt/retropie/emulators/daphne/daphne.sh "/home/pi/RetroPie/roms/daphne/cobraab.daphne"
                ls: cannot access '/proc/kcore': No such file or directory
                ALSA lib pcm.c:8424:(snd_pcm_recover) underrun occurred
                
                1 Reply Last reply Reply Quote 0
                • RiverstormR
                  Riverstorm
                  last edited by

                  This seems to possibly be a bug. To add a little more information. This happens with a fresh image also. I downloaded Raspberry Pi 4/400 4.8 from 2 years and 4 months ago. Imaged it onto a card, then installed the 'optional' package 'Daphne'. I tried to keep it as bare bones as possible.

                  I installed Cobra Command (or any game actually) and upon exiting the game it freezes but the audio continues. The interesting thing is it will exit back to ES after the audio finishes, but it can take a few minutes of sitting at a 'freeze frame' before finally dropping back to the game selection screen.

                  I updated to 4.8.8 and it does the same thing.

                  Here's the only thing in the /dev/shm/runcommand.log

                  Parameters: 
                  Executing: SDL1_VIDEODRIVER=dispmanx SDL_DISPMANX_WIDTH=1920 SDL_DISPMANX_HEIGHT=1080 /opt/retropie/emulators/daphne/daphne.sh "/home/pi/RetroPie/roms/daphne/cobraab.daphne"
                  ls: cannot access '/proc/kcore': No such file or directory
                  
                  1 Reply Last reply Reply Quote 0
                  • RiverstormR
                    Riverstorm
                    last edited by Riverstorm

                    Using strace it seems it hangs here, until it times out. Then it exits the game. The ISP is NuclearFallout Enterprises -- www.rulecity.com. I believe it's a VPN server. I don't think this is anything I've configured in my setup but I thought I would share if it's something that can be fixed. It's a bit of pain when exiting Daphne games.

                    socket(AF_INET, SOCK_STREAM, IPPROTO_IP) = 11
                    connect(11, {sa_family=AF_INET, sin_port=htons(7733), sin_addr=inet_addr("66.150.214.242")}, 16) = -1 ETIMEDOUT (Connection timed out)
                    close(11)
                    
                    1 Reply Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator
                      last edited by

                      Maybe it tries to send stats data to stats.daphe-emu.com and the address is no longer available ? Port/IP are defined here.

                      DirtBagXonD 1 Reply Last reply Reply Quote 0
                      • DirtBagXonD
                        DirtBagXon @mitu
                        last edited by

                        @mitu said in Daphne games freezing when trying to exit:

                        Maybe it tries to send stats data to stats.daphe-emu.com and the address is no longer available ? Port/IP are defined here.

                        Gees, has the Daphne package been sending stats to Matt's old IP all this time....

                        Just use the -noserversend argument in your .commands file - although the Setup script should set this as a default argument. The Daphne site has made some changes recently, those have probably, and inadvertedly, bought about this issue.

                        Hypseus wiped all that "call-home" code long ago....

                         

                        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                        1 Reply Last reply Reply Quote 1
                        • RiverstormR
                          Riverstorm
                          last edited by

                          @mitu - Thanks a bunch for the reply. Looking at a version from 3 years ago shows the same sub-domain but whoever owns the domain could change the DNS A record to redirect it anywhere really.
                          You were right a reverse lookup did match the domain to the IP but I had no idea what to do with that information or if it was just a temporary error or something more needed to be done to the code.

                          @DirtBagXon - Thanks a bunch also... you guys rock! That worked perfectly! I tested it on one game and will go through the rest of the them and add a commands file. That's so much nicer to exit a game and not sit and wait for 2 or 3 minutes... which feels like forever, which seems like it's locked up, which uugh, wait... but it's still playing the audio... ;)

                          1 Reply Last reply Reply Quote 0
                          • mituM
                            mitu Global Moderator
                            last edited by

                            OK. the server call on shutdown was patched out, updating the package from source (and later on binary) should remove the slowdown. Thank you for reporting it.

                            DirtBagXonD RiverstormR 2 Replies Last reply Reply Quote 2
                            • DirtBagXonD
                              DirtBagXon @mitu
                              last edited by

                              @mitu said in Daphne games freezing when trying to exit:

                              OK. the server call on shutdown was patched out, updating the package from source (and later on binary) should remove the slowdown. Thank you for reporting it.

                              Good call.

                              Just for the curious, there was nothing ever nefarious about the call home, and it hasn't been collecting stats for a decade, or more. There is still a static page of what was collected, noting the top OS, aside from the posted timestamp, dates it in time (2009):

                              http://www.daphne-emu.com/stats.html

                              I'm guessing the IP has finally changed hands and maybe had filtering changed from a REJECT to DROP, that might account for the sudden change in behaviour on the socket timeout after all this time.

                               

                              Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                              Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                              Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                              1 Reply Last reply Reply Quote 1
                              • RiverstormR
                                Riverstorm @mitu
                                last edited by

                                @mitu said in Daphne games freezing when trying to exit:

                                OK. the server call on shutdown was patched out, updating the package from source (and later on binary) should remove the slowdown. Thank you for reporting it.

                                @mitu - Just to verify. I should be able to update from source to correct the issue? I did an update from source (Daphne under Optional packages) and it didn't fix it. Then I updated to RP 4.8.8 (Pi 4) and the did another Daphne update from source but I'm still seeing the same error below.

                                connect(11, {sa_family=AF_INET, sin_port=htons(7733), sin_addr=inet_addr("66.150.214.242")}, 16) = -1 ETIMEDOUT (Connection timed out)
                                
                                mituM 1 Reply Last reply Reply Quote 0
                                • mituM
                                  mitu Global Moderator @Riverstorm
                                  last edited by

                                  @Riverstorm I'll take another look, thanks for letting me know.

                                  1 Reply Last reply Reply Quote 0
                                  • mituM
                                    mitu Global Moderator
                                    last edited by

                                    I've checked and the only instance of Daphne sending data to the server is not active anymore - not sure why you're still seeing that connection. If you try to update the daphne package, does it says that you have the latest version ?

                                    S 1 Reply Last reply Reply Quote 0
                                    • S
                                      StuMcBill @mitu
                                      last edited by

                                      @mitu I did a full update of my system yesterday (first in a few weeks) and the first update was Daphne and it said there was no update available.

                                      mituM 1 Reply Last reply Reply Quote 0
                                      • mituM
                                        mitu Global Moderator @StuMcBill
                                        last edited by

                                        @StuMcBill that's ok, I guess, does it have anything to do with the current topic ?

                                        1 Reply Last reply Reply Quote 0
                                        • mituM
                                          mitu Global Moderator
                                          last edited by

                                          Ok, I found the error - the fix was applied to the main branch, but the package in RetroPie is built from a separate branch.

                                          1 Reply Last reply Reply Quote 1
                                          • RiverstormR
                                            Riverstorm
                                            last edited by

                                            @mitu - I redownload from source fairly late last night/this morning with the same results. I didn't want to post until I poked around a bit more today but since you found the problem, here's a few screenshots of what I was seeing.

                                            I'll download from source again here in a bit and let you know. Thank you a bunch for looking into this issue, it's very much appreciated!

                                            Capture.JPG

                                            Capture1.JPG

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.