N64 from 16:9 to 4:3 instead
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Not sure how maintained is the
glide64mk2
video plugin, you should either use the RetroArch core or the - more maintained - GlideN64 plugin to run.In the log it see your resolution is detected as set as 800x600 by the emulator, is this a crash log or what exactly is the behavior associated with this log file ?
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In the log it see your resolution is detected as set as 800x600 by the emulator, is this a crash log or what exactly is the behavior associated with this log file ?
@mitu I successfully started the rom, it was booting in 16:9 and I successfully exited.
I'll check how to choose a different core and try that also.
Not sure how maintained is the
glide64mk2
video plugin, you should either use the RetroArch core or the - more maintained - GlideN64 plugin to run.I selected the GlideN64 emulator in the Loading screen but it jumps back into ES. Hope this is what you meant...
Also tried the lr-mupen64plus emulator and, same thing, it jumps back into ES.
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The RetroArch log would have more info if you choose verbose logging during startup.
For the standalong log, since the crash seems to be OpenGL related, it may be a mismatch between the OpenGL version required by the emulator (OpenGL 3 most likely) and the version supported by your board. Since you're using an relatively unsupported platform, what are the your platform flags detected by RetroPie-Setup and what capabilities does your device have - does it support GLES2 or GLES3 with hardware acceleration ?
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@mitu said in N64 from 16:9 to 4:3 instead:
The RetroArch log would have more info if you choose [verbose logging]
lr-mupen64plus_next
https://pastebin.com/sh3wuA0Klr-mupen64plus
https://pastebin.com/NEM8nX6U -
The logs show:
[INFO] Requesting **core OpenGL context (3.3).** [INFO] [Video]: Using HW render, glcore driver forced. [INFO] [Video]: "**glcore**" saved as cached driver. [ERROR] [Wayland]: Failed to connect to Wayland server. [INFO] [GLX]: GLX_EXT_swap_control_tear supported. [INFO] [GLCore]: Found GL context: **"x".** [INFO] [GLCore]: Detecting screen resolution: 1280x720. [INFO] [XINERAMA]: Xinerama version: 1.1. [INFO] [XINERAMA]: Xinerama screens: 1. [INFO] [GLX]: Using Xinerama on screen #0. [INFO] [GLX]: X = 0, Y = 0, W = 1280, H = 720. [INFO] [GLX]: Using windowed fullscreen. [INFO] [GLX]: Creating context for requested version 3.3. [WARN] [GLX]: X error message: **GLXBadFBConfig, request code: 151, minor code: 0**
which means you're running uner Xorg, with OpenGL (core) render driver. The core requests an OpenGL 3.3 context, but Xorg is unable to provide it, most likely because the driver for your GPU doesn't support that version of OpenGL (Core). I suspect the same reason causes the crash of the standalone emulator - unsupported/unavailable OpenGL version.
Your system should have the
gles gles3
flags instead ofx11
(which I assume it's now set by RetroPie-Setup), so that the GLES3 specific build options are applied to emulators/libretro cores. What are the system's flags, detected by RetroPie-Setup, right now ? -
Your system should have the
gles gles3
flags instead ofx11
(which I assume it's now set by RetroPie-Setup), so that the GLES3 specific build options are applied to emulators/libretro cores. What are the system's flags, detected by RetroPie-Setup, right now ?I'm too new to this, may I have a tip on where to spot this? I'll ask Chatgpt and Google also a bit, maybe it can help before you find this post
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@Arrafart said in N64 from 16:9 to 4:3 instead:
I'm too new to this, may I have a tip on where to spot this?
Go to an 'unsupported' package and open it up (i.e.
fs-uae
in experimental is not available for ARM targets), RetroPie should print the flags and explain why the package is not available for installation. -
your flags: 64bit gl vulkan x11
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@Arrafart said in N64 from 16:9 to 4:3 instead:
your flags: 64bit gl vulkan x11
OK, that only looks partially right. Your device/platform should include
les gles3 gles31
and novulkan
norgl
.EDIT: you can see how platform flags are added in https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/system.sh. You can customize your platform - how the platform is detected and how is named, then add a
platform_<name>
function where you can further customize the flags. -
I need a moment to process this. Give me a moment :D
I might have questions, but later....Thanks!
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@Arrafart said in N64 from 16:9 to 4:3 instead:
I need a moment to process this. Give me a moment :D
Sure. If you're not familiar with Bash scripts or don't understand how the system detection/flags system works, it's ok, the script is not meant to be directly manipulated by end users, but by someone familiar with Linux and Bash script.
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Something like this?
I opened your link, analyzed it, and figured that the opi02w is not in there at all.
I asked chatgpt, sorry, to give me the same kind of info like the rpi4 but then for the orange pi zero 2w.How bad did it do? XD
I want to try and add the correct info to the script if possible, I would be proud
But...., it would not have solved my initial issue thought 🤔
PS: I recognized the armv8 from the img, and the cortex-a53 from the opi zero forums
function platform_orangepizero2w() {
cpu_armv8 "cortex-a53"
__platform_flags+=(orangepi gles gles3 gles32)
} -
I asked chatgpt,...
Yeah, I see a pattern here.
I want to try and add the correct info to the script if possible, I would be proud
One more platform added and a correct detection/categorization for the platform would be good.
PS: I recognized the armv8 from the img, and the cortex-a53 from the opi zero forums
__platform_flags+=(orangepi gles gles3 gles32)
They're not entirely correct:
orangepi
what's the use of this flag ?gles32
is of no use, since it's not used anywhere (gles31
is used by the RetroArch build script) and it's also not correct. The Panfrost driver for your GPU (ARM Mali G31) doesn't implement GLES3.2, only OpenGLES 3.1 , see [1]- platform name should be named after the SOC model (something with
h618
?). What's the output of/proc/device-tree/compatible
?
You're also missing the detection part, but see the previous question.
[1] https://docs.mesa3d.org/drivers/panfrost.html -
Scratched the back of my head when i opened the link to the Panfrost info, haha!
It is not correct with many things, but it did help me to identify that i had to use cat (aka the very basics) :)dietpi@DietPi:~$ cat /proc/device-tree/compatible
xunlong,orangepi-zero2wallwinner,sun50i-h618Would it be more like this?
function platform_sun50i-h618() {
cpu_armv8 "cortex-a53"
__platform_flags+=(gles gles3 gles31)
}Maybe unrelated: Would it help if I'd say the bootEnv.txt contains an overlay_prefix=sun50i-h616? (No idea what it does, I understood it is connected to the .dtb(o), and if I amend this to h618, the gpu acc stops working)
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@Arrafart said in N64 from 16:9 to 4:3 instead:
Would it be more like this?
Yes, I think it's better;
sun50i-h618
sounds like a good name. You can try addingx11
also to the flags.Maybe unrelated: Would it help if I'd say the bootEnv.txt contains an overlay_prefix=sun50i-h616? (No idea what it does, I understood it is connected to the .dtb(o), and if I amend this to h618, the gpu acc stops working)
That's just instructs the bootloader (U-Boot) to look for any
.dtb
files under thesun50i-h616
folder. Since the H616 is the previous SOC version in the H series, it might have inherited part of that version's device tree.dietpi@DietPi:~$ cat /proc/device-tree/compatible
xunlong,orangepi-zero2wallwinner,sun50i-h618
You can use either
rangepi-zero2wallwinner
orsun50i-h618
as a device identification string, and setplatform
tosun50i-h618
. -
function platform_sun50i-h618() {
cpu_armv8 "cortex-a53"
__platform_flags+=(x11 gles gles3 gles31)
}The Orange Pi zero 3 has the same chipset, if I'm right, so they would carry the same name like that.
Not sure what to do with it, but...
I had a good day, thanks!
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Your system should have the
gles gles3
flags instead ofx11
(which I assume it's now set by RetroPie-Setup), so that the GLES3 specific build options are applied to emulators/libretro cores.Found it: Can I apply it to the system.sh script and reinstall emulators or should update Retropie script?
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@Arrafart You should re-install with the new flags. Don't update, since RetroPie-Setup doesn't have your modifications and it won't work anyway.
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@mitu I have amended /home/dietpi/RetroPie-Setup/scriptmodules/system.sh but the flags did not change.
I thought, maybe a visual things since i amended myself.
No changes after re-intallation of the 4 emulators. -
@Arrafart said in N64 from 16:9 to 4:3 instead:
@mitu I have amended /home/dietpi/RetroPie-Setup/scriptmodules/system.sh but the flags did not change.
Yes, because you haven't added the detection part. Here's your
system.sh
, but with detection: https://gist.github.com/cmitu/64d7e993609a3f28b58a0a1a0267d292. Try it and see if the correct platform is detected and the flags are applied.
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