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    Favorite shader

    Scheduled Pinned Locked Moved General Discussion and Gaming
    shaders
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    • C
      captainvelvet
      last edited by

      Hi, I would like to know what is your favorite shader for every system if you use any. I'm running retropie on a 40" HD tv and I can't make up my mind on witch shader to use.
      Thanks!

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      • E
        enderandrew
        last edited by enderandrew

        xBRZ when it is available.

        http://filthypants.blogspot.com/2014/06/true-hq2x-shader-comparison-with-xbr.html

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        • C
          captainvelvet
          last edited by

          Is it avaiable in retropie or do I have to install it?

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          • E
            enderandrew
            last edited by

            I haven't done my RetroPi build yet (I'm still researching parts and such) but I know a handful of emulators support it. I'd love to see RetroPi add support for it as a global shader.

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            • C
              captainvelvet
              last edited by

              Well, hope you will soon enjoy your pi with such a good piece of software like retropie. question is, it is posible to add shadders to retroarch? thanks

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              • E
                enderandrew
                last edited by

                I think you just need to add shader files.

                And it looks like libretro may have xBR shaders already, so RetroPie probably has them.

                https://github.com/libretro/common-shaders/tree/master/xbr

                davejD 1 Reply Last reply Reply Quote 0
                • dankcushionsD
                  dankcushions Global Moderator
                  last edited by

                  i favour the crt-pi shaders :) you can have a look at them in action in this new wiki page: https://github.com/RetroPie/RetroPie-Setup/wiki/Shaders-and-Smoothing

                  RionR 1 Reply Last reply Reply Quote 0
                  • E
                    enderandrew
                    last edited by

                    There are two very different approaches with classic games and shaders.

                    One approach is to add curvature to the screen, CRT scan lines, etc. to try and replicate how the game would have looked on an older CRT TV.

                    The other approach is to remove "jaggies" and try to make the game look better today than it did before. I like this approach personally, but to each their own.

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                    • RionR
                      Rion @dankcushions
                      last edited by

                      @dankcushions said in Favorite shader:

                      i favour the crt-pi shaders :) you can have a look at them in action in this new wiki page: https://github.com/RetroPie/RetroPie-Setup/wiki/Shaders-and-Smoothing

                      Same here but I'm only using the curvate versions. Feels more like the real thing.

                      Brings back memories from the 80`s

                      FBNeo rom filtering
                      Mame2003 Arcade Bezels
                      Fba Arcade Bezels
                      Fba NeoGeo Bezels

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                      • C
                        captainvelvet
                        last edited by

                        I've been trying crt-pi and it looks awsome in metal slug, just had to adjust screen brightness a little bit. Is there a way to add more shadders to try?

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                        • davejD
                          davej @enderandrew
                          last edited by

                          @enderandrew said in Favorite shader:

                          I think you just need to add shader files.

                          And it looks like libretro may have xBR shaders already, so RetroPie probably has them.

                          https://github.com/libretro/common-shaders/tree/master/xbr

                          If you're planning on using GLSL versions of those shaders on a Raspberry Pi I wouldn't get your hopes up. I had a quick look at a few of them and even the simplest look like they are doing too much processing for the Pi's GPU to handle at high frame rates.

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