Can't Get Duke3D to Run
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Following the WIKI, I dropped my copy of the full version of "duke3d.grp" and "duke.rts" into the /home/pi/retropie/ports/duke3d/ path. Then when I launch it from the EmulationStation menu, the screen goes black then returns to the menu. My runcommand.log shows:
Executing: /opt/retropie/ports/eduke32/eduke32 -j/home/pi/RetroPie/roms/ports/duke3d EDuke32 2.0.0devel r5755 (32-bit) C++ build Compiled Sep 7 2016 19:12:32 Application parameters: -j/home/pi/RetroPie/roms/ports/duke3d Using /home/pi/ for game data Using /home/pi/RetroPie/roms/ports/duke3d/ for game data Using /home/pi/.eduke32/ for game data Initializing SDL 2.0.4 Using "x11" video driver Searching for game data... Using "duke3d.grp" as main game data file. Compiling: GAME.CON (151190 bytes) Including: DEFS.CON (35992 bytes) Including: USER.CON (45482 bytes) GAME.CON: In actor `ORGANTIC': GAME.CON:3967: warning: found `else' with no `if'. GAME.CON: In state `pigshootenemystate': GAME.CON:5890: warning: found `else' with no `if'. Found 2 warning(s), 0 error(s). Script compiled in 35ms, 64724 bytes Initialized 24.0M cache /opt/retropie/supplementary/runcommand/runcommand.sh: line 851: 2607 Bus error /opt/retropie/ports/eduke32/eduke32 -j/home/pi/RetroPie/roms/ports/duke3d
Any idea what that "Bus error" thing is? And why does it appear as though it's having trouble compiling, with 'else' 'if' errors?
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Fixed my own problem through research...
For new people coming into this.. it works fine. You just don't want to install the BINARY from the setup script. Instead, you want to install from SOURCE. This gets the latest version with various "patches" that the programmers made to fix the problems they were having with getting the retail games to be recognized, and something to do with a blue tint to the screen (if not other things). Apparently, an official binary just hasn't been compiled yet, so the SOURCE is the only way to get this to work.
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I am building an updated binary now - thanks for letting me know it had been fixed.
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@hansolo77 Binaries are updated. Would you mind updating from binary just to confirm it's fine as I don't have the full eduke32 game handy to test?
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I will test in the morning. it's 11:47pm here and I'm dead beat. :)
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@hansolo77 np. Thanks. 4:54 am here. Bedtime for me too :-)
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Works like a charm now on my setup.
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Confirmed; All working like it should now!
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