crt-pi shader users - reduce scaling artifacts with these configs in lr-mame2003, lr-fbalpha, lr-nestopia (and more to come)
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@Riverstorm Thank you!
It's alot more clear to me now. Will report back with the results and hopefully upload the cfgs to dropbox for everyone else to enjoy.
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You might need to change the filename variable to
cfgFileName = gamename + '.zip.cfg'.
Which is adding the .zip to the filename. Then create a new variable likecfgOverlay = gamename + '.cfg'
for use in the 3rd line naming the overlay file.It's a bit confusing but \"true\" translates to "true" the backslash before it is telling to interpret it as literal and not a special meaning to Python. \n is a linefeed (go to the next line). The last double quote is working with the first double quote just enclosing the whole string.
Python line:
newCfgFile.write("video_shader_enable = \"true\"\n")
Output (the string part):
video_shader_enable = "true"
(with a line feed \n to go the next line).Python line:
print('opened file', fileName)
(or whatever name is held in the variable fileName)
Output:
opened file rionsgames.txtPython line:
print('creating .cfg for', gamename)
Output:
creating .cfg for 2020bbYou might to define a new variable and add another section at the bottom for the overlay file creation or copy the file and tweak it if you want to use the same variables for creating the overlay file.
cfgOverlay = gamename + '.cfg'
(Overlay file name to be created with a .cfg extension basically 2020bb + .cfg = 2020bb.cfgnewOVFile = open(cfgOverlay, 'w')
(Open overlay file for writing)
Add overlay file lines here.Dank did a nice job and did all the ground work but it's so close to what you want I think a few tweaks and it should work nicely.
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Thank you again @Riverstorm for explaning this to me.
I got it working
Here is the code
fileName = "fba_neogeo_029739.txt" myFile = open(fileName, "r" ) print('opened file', fileName) for gamename in myFile: # strip line breaks gamename = gamename.rstrip() print('creating .cfg for', gamename) # create cfg file cfgFileName = gamename + '.zip.cfg' newCfgFile = open(cfgFileName, 'w') newCfgFile.write("# Auto-generated crt-pi-curvature .cfg for NeoGeo\n") newCfgFile.write("# /home/pi/RetroPie/roms/mame-libretro//\n") newCfgFile.write("video_shader_enable = \"true\"\n") newCfgFile.write("video_shader = \"/opt/retropie/emulators/retroarch/shader/crt-pi-curvature.glslp\"\n") newCfgFile.write("input_overlay = /home/pi/RetroPie/roms/neogeo/overlay/Final_Arcade_NeoGeo_Horizontal.cfg\n") newCfgFile.write("input_overlay_enable = true\n") newCfgFile.write("input_overlay_opacity = 0.800000\n") newCfgFile.write("input_overlay_scale = 1.000000\n") newCfgFile.write("aspect_ratio_index = \"0\"\n") newCfgFile.write("video_scale_integer = true\n") myFile.close()
But i could not get
newCfgFile.write("input_overlay = "/home/pi/RetroPie/roms/mame-libretro/overlays/$cfgFileName"\n")
to work.Luckily because this was only NeoGeo games i could point them all to one cfg file in the overlay folder.
But i would like to solve it when i start to look at adding a generic arcade-bezels to vertical games in lr-mame2003.
Anyway here are the results for everyone to download.
Just put them into you neogeo roms folder in "/home/pi/RetroPie/roms/neogeo"
neogeo-crt-pi-curvature-Final_Arcade_NeoGeo_Horizontal-bezel-.zip.cfg
Here is how its going to look when finished.
Thanks to:
John.Merrit over at libretro forums for creating this in the first place.
@dankcushions for the python script!
@Floob for his work with rp-video-manager and making these work for the pi.
@Riverstorm For explaining this to me in an easy way ;) -
@Rion said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:
I got it working
That's great! I know that variable is probably the issue. It's just my lack of knowledge of Python. You might try the line below. I think that will work. Basically you enclose in quotes before and after the cfgFileName variable concatenating it all as one string with the plus sign. It's a little more confusing with extra \ and " throughout the line but basically the same as before. Basically "string" + variable + "string" but we want double quotes to enclose the string after the = sign so there's two extra \" in the line. For example after +cfgFileName+ in the line if you remove the beginning and end quotes it's basically \" (double quote) and \n (new line).
You probably know this :) but both the config file and overlay file are the same name: <game name>.cfg you would need to take that into account so they don't overwrite each other. You could run write it out to another directory or run it in a separate folder.
newCfgFile.write("input_overlay = \"/home/pi/RetroPie/roms/mame-libretro/overlays/"+cfgFileName+"\"\n")
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@Riverstorm said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:
@Rion said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:
I got it working
That's great! I know that variable is probably the issue. It's just my lack of knowledge of Python. You might try the line below. I think that will work. Basically you enclose in quotes before and after the cfgFileName variable concatenating it all as one string with the plus sign. It's a little more confusing with extra \ and " throughout the line but basically the same as before. Basically "string" + variable + "string" but we want double quotes to enclose the string after the = sign so there's two extra \" in the line. For example after +cfgFileName+ in the line if you remove the beginning and end quotes it's basically \" (double quote) and \n (new line).
You probably know this :) but both the config file and overlay file are the same name: <game name>.cfg you would need to take that into account so they don't overwrite each other. You could run write it out to another directory or run it in a separate folder.
newCfgFile.write("input_overlay = \"/home/pi/RetroPie/roms/mame-libretro/overlays/"+cfgFileName+"\"\n")
Well that did the trick!
Thank you. Now lets start looking at the Generic Bezel for vertical games... :)
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BTW, I found that I needed to put the override .cfg files here to get them to work with Retropie 4:
/opt/retropie/configs/all/retroarch/config/MAME 2003
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I'm going to try this tonight! Thank you!
I've done this manually twice recently! ...thankfully I only play around 100 MAME games total so there weren't too many vertical ones.
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@dankcushions so i created a folder called MAME 2003 in /opt/retropie/configs/mame-libretro added all the files and it didnt work. then today i updated rpie setup script then updated mame 2003 from binary and still doesnt work. still only sees the crt-pi.glsl i have tried many roms. i am on a pi 3 with retropie 4.01 but i updated retroarch yesterday and mame 2003 today
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Since i have no special mame configs and since i couldnt get this to work so i just used bulk rename utility to add the .zip into the names.
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@edmaul69 strange.. I'm using RetroPie 4.1.
Have you tried the ones i posted? -
@Rion i just put yours directly in my roms folder since you already had the .zip in the name. I dont know what the folder name was supposed to be where to put yours in the fba config folder.
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@Rion i was talking about those fba ones. im sorry i didnt realise you had a mame set as well. do yours still go in a folder named MAME 2003? or do i keep them in the folder you get from the zip?
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@edmaul69 The ones i posted goes in to the rom folder not mame2003.
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@Rion said in crt-pi shader users - automatic usage of crt-pi-vertical in vertical games in lr-mame2003:
@dankcushions @Sharkus @Dochartaigh
Updated for RetroPie 4.1
mame2003-crt-pi-vertical-overrides-.zip.cfg
mame2003-crt-pi-curvature-vertical-overrides-.zip.cfg
Place these in you mame-libretro or arcade folder.
how are these 'updated' for 4.1? the mame gamelist hasn't changed.
also, whilst i appreciate your effort i think your alternative versions are confusing this thread and unnecessary. the ones i uploaded in my original post should work for anyone using retropie 4.1. your .zip.cfg overrides in the rom folder are a retropie hack made before retroarch supported per-game cfg overrides. there's no need for that approach any more, and maybe it won't always be supported.
i think we should use the properly supported retroarch way as it has advantages. for example, if you use a .zip.cfg rom override with
config_save_on_exit = true
in your main retroarch.cfg, your per-game shader override will migrate to your main retroarch.cfg. this doesn't happen with the supported approach. -
i see, the shader location has changed in 4.1. i will update my .cfgs.
still, unless someone can give me a good reason for keeping the .zip.cfg versions, i will be cleaning up this thread
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Sorry about that i should have been more clear about the .zip.cfg files i posted. Do you want me to remove these and add the cfg files only or post both for people to choose?
I have also posted this
Mame2003 (0.78u6) Generic Arcade Bezel for every game with crt-pi-curvate (vertical & horizontal)
And this
Same here with only .zip.cfg files. Do you want me to Change these to and only post the cfg files or both?
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