OpenBOR issues
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Hello!
So I updated retropie to 3.7 and installed OpenBOR from the experimental menu. I've put the gamepaks in the correct folder and followed the instructions to unpack them. The directory structure seems to be ok.
I've tried to launch some of the uncompressed paks and I get various errors: black screen after game selection, crash while navigating game main menu, etc.
I tried quitting ES and running OpenBOR, and it gives me various exiting errors for different gamepaks:
stats.txt not found
music/remix not found
etc.
All my gamepaks (including the unpacked folders from retropie) run flawlessly on the latest OpenBOR build from Chrono Crash (using 3.0 b4153).I understand that the version used in retropie is rofl0r's branch, wich is not updated since Dec 2013, so I assume that this version is not compatible with the most recent gamepaks i'm trying to use...
My questions:
Is it possible to compile Chrono Crash's version to retropie?
Is there any plans to update rofl0r's branch so it becomes compatible with recent gamepaks?
Thanks in advance. -
After some online browsing, including OpenBOR official forums, seems like the OpenBOR version used in retropie (rofl0r/Anallyst) is an unofficial, unsuported and outdated version, that is incompatible with most recent game paks...
Maybe someone could try and build a Rpi version from the official openBOR SVN repository???
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Maybe someone could try and build a Rpi version from the official openBOR SVN repository???
well, where is that? need it from somewhere we can do a git clone from (github, etc)
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I don't know much about coding, but if someone could try and migrate to git from the official SVN repo and make it work on RPi, that would be awesome!
Source Code:
snv checkout http://svn.code.sf.net/p/openbor/engine/
or
svn checkout http://www.chronocrash.com/forum/index.php?board=26.0
Thanks!
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thanks! ok so what i think we need to do is
https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/ports/openbor.sh#L21
function sources_openbor() { gitPullOrClone "$md_build" https://github.com/rofl0r/openbor.git }
change to
function sources_openbor() { svn checkout svn://svn.code.sf.net/p/openbor/engine/ "$md_build" }
i think the build commands might also need updating if the directory structure or install process is different now. i've never used this port but i'll try it out if no-one else wants to pick this up?
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@dankcushions I think @zerojay had tried to build from the main repo and ran into a bunch of walls compiling which is why we used the older one but it was a while ago so I don't remember tbh
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Found this forum
https://www.reddit.com/r/raspberry_pi/comments/3082f0/paintown_mugen_openbor_working_on_raspberry_pi/Apparently this guy made the official code work on RPi...
He shares his makefile... Maybe someone can use it to build the updated official code for retropie?
I'd try it, but this is way over my knowledge...
Thanks -
Been there, done that. Not happening. OpenBOR's source does not compile on pi. Nothing I can do about that. It's either this fork or nothing at all. Ditto on Paintown.
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Thanks @zerojay
Guess I'll have to go back to SOR on mega drive...
By the way, just how playable is the Streets of Rage Remake port on Retropie-Extras?
Maybe i'll give it a run... -
Sorry, a new guy here :p
So, this experimental port doesn't work at all? :/ I was hoping to play some of my own mods haha, I'm Mr.Q on that scene, I've made several mods.
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@mahcneto Hello, the port in retropie doesn't work with most recent game paks. If you can find old mods maybe it'll work, but on the official OpenBOR forums I think all gamepaks are updated to comply with the newest pak specifications, that make them incompatible with this port...
I'm still waiting to see if someone comes up with a port of the official source code on the PI... -
Oh I see, thanks for your response :)
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Is there a download link where we can find old compatible paks?
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