• Recent
  • Tags
  • Popular
  • Home
  • Docs
  • Register
  • Login
RetroPie forum home
  • Recent
  • Tags
  • Popular
  • Home
  • Docs
  • Register
  • Login

How to change button icons? [DONE]

Scheduled Pinned Locked Moved Projects and Themes
themesretropieiconschange
65 Posts 15 Posters 28.0k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • C
    Capeman
    last edited by 2 Dec 2016, 21:59

    It would be cool if the retropie team would change the ES version source code to make things like button icons and ES splash screen load from outside files (same as game artwork) so re-compiling wouldn't need to be done to update these sort of things.

    Vector Artist, Designer and Maker of Stuff: Laser Cut Atari / Pixel Theme Bartop

    F 1 Reply Last reply 5 Dec 2016, 04:39 Reply Quote 2
    • F
      frgn @Capeman
      last edited by 5 Dec 2016, 04:39

      @Capeman I agree with you!
      And related - the source code and svg's of the file 'emulationstation' are is on githab.
      I tried to follow the instructions and assemble them again (after changing some images), but after compiling a file does not start because of an error in the code. Unfortunately, I know nothing about C ++.
      Maybe someone more skilled in C ++ will see this message, and try to do it.
      For that I leave a link to the file with modified icons and a link to githab.
      We will do better together emulationstation! :)

      source code: https://github.com/RetroPie/EmulationStation
      upgrade icons (svg): https://mega.nz/#!gdRjHTQB!I-cbX15YRBcvYgyDGNxeJPHoQdoz8au_OfTMBY4WBQo

      Aloha from Russia, and sorry for my bad English. ¯\(ツ)/¯
      My RetroPie themes repo - https://github.com/free-gen/
      Blast16 to MDMINI mod
      DONATE HERE

      H 1 Reply Last reply 5 Dec 2016, 06:18 Reply Quote 0
      • H
        herb_fargus administrators @frgn
        last edited by 5 Dec 2016, 06:18

        @frgn it's not as simple as swapping out svgs, they have to be converted to binary code with res2h first

        If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

        Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

        F 1 Reply Last reply 5 Dec 2016, 11:01 Reply Quote 0
        • F
          frgn @herb_fargus
          last edited by frgn 12 May 2016, 11:05 5 Dec 2016, 11:01

          @herb_fargus res2h.exe easy to use on windows. I can add a link to ready .cpp files
          Except images, I re-generated the cpp files. Error occurs just after the compilation. Even if collect original source files - file "emulationstation" still runs with an error.
          I think the problem is in the description for the assembly of a binary file.
          But more likely a problem with me. I'm a lamer. :c

          cpp files: https://mega.nz/#!kYBFVDTD!SihhUa9BqIvMN-0bKmMh_htnKyJJgdcHM996lafCgjk
          res2h: https://github.com/HorstBaerbel/res2h/releases

          Aloha from Russia, and sorry for my bad English. ¯\(ツ)/¯
          My RetroPie themes repo - https://github.com/free-gen/
          Blast16 to MDMINI mod
          DONATE HERE

          F 1 Reply Last reply 5 Dec 2016, 17:56 Reply Quote 0
          • F
            frgn @frgn
            last edited by 5 Dec 2016, 17:56

            I urge you, @fieldofcows !
            Maybe, you can help in the assembly?
            You succeeded modify the binary file, judging on this topic.

            If I'm wrong - sorry to trouble you.

            Aloha from Russia, and sorry for my bad English. ¯\(ツ)/¯
            My RetroPie themes repo - https://github.com/free-gen/
            Blast16 to MDMINI mod
            DONATE HERE

            1 Reply Last reply Reply Quote 0
            • J
              jacobfk20
              last edited by 7 Dec 2016, 05:06

              @frgn Here is a link to a compiled version of ES with your changes on my drive.

              Be sure to give it permission to execute with chmod +x

              I compiled with the latest Retropie branch.

              F E 2 Replies Last reply 7 Dec 2016, 08:19 Reply Quote 1
              • F
                frgn @jacobfk20
                last edited by 7 Dec 2016, 08:19

                @jacobfk20
                Oh no, I made a mistake with the scale of the two buttons (select and start) - it can be fixed?
                I have changed the svg Images, it remains only to collect them again. help me again?
                Embarrassing happened... uncomfortable to ask you again about this :c
                SVG: https://mega.nz/#!cNYy0SLI!DZadJaEhQPamxhAa2b0fpSis9bxUQapYZW78B4Q7Q00

                Aloha from Russia, and sorry for my bad English. ¯\(ツ)/¯
                My RetroPie themes repo - https://github.com/free-gen/
                Blast16 to MDMINI mod
                DONATE HERE

                1 Reply Last reply Reply Quote 0
                • J
                  jacobfk20
                  last edited by 7 Dec 2016, 16:53

                  @frgn I don't mind helping but please send me already converted files next time. I went ahead and converted this time and compiled with the change. I overwrote the old file on my drive.

                  F M 2 Replies Last reply 8 Dec 2016, 02:20 Reply Quote 1
                  • F
                    frgn @jacobfk20
                    last edited by 8 Dec 2016, 02:20

                    @jacobfk20 ok. thank you, man :)
                    I have one more question - whether the possible change font gui? for him too need to generate cpp?

                    Aloha from Russia, and sorry for my bad English. ¯\(ツ)/¯
                    My RetroPie themes repo - https://github.com/free-gen/
                    Blast16 to MDMINI mod
                    DONATE HERE

                    1 Reply Last reply Reply Quote 0
                    • J
                      jacobfk20
                      last edited by 8 Dec 2016, 04:55

                      @frgn No problem, glad to help :)
                      ES font for MAIN MENU and other Gui menus are hard coded. At a quick glance I think the quick way would be to change es-core/resources/font.cpp Font::get() to pull from a different path if path is empty, or change the default path to the new font you want. I'm not too familiar with how ES handles fonts so someone else may have a better answer than me.

                      F 1 Reply Last reply 8 Dec 2016, 05:04 Reply Quote 1
                      • F
                        frgn @jacobfk20
                        last edited by 8 Dec 2016, 05:04

                        @jacobfk20
                        OK, I understand you.
                        if you will do it - please let me know about it.

                        Aloha from Russia, and sorry for my bad English. ¯\(ツ)/¯
                        My RetroPie themes repo - https://github.com/free-gen/
                        Blast16 to MDMINI mod
                        DONATE HERE

                        1 Reply Last reply Reply Quote 0
                        • J
                          jacobfk20
                          last edited by 8 Dec 2016, 16:10

                          @frgn I would do this for you but if you ever update to the newest ES build it will overwrite any change done unless you cherry pick. Actually, updating even now will overwrite the changes to the button icons you have done.

                          With that said-- you may like one of the next updates I'm about to release for my mod.

                          F 1 Reply Last reply 11 Dec 2016, 10:49 Reply Quote 0
                          • E
                            enderandrew @jacobfk20
                            last edited by enderandrew 12 Aug 2016, 18:02 8 Dec 2016, 17:58

                            @jacobfk20 That was really awesome of you to do a one-time compile and host it, but future ES updates on the RetroPie will revert this. We really need an upstream fix in the ES repository that allows for loading these files remotely, or perhaps just selecting from a menu that you want to see SNES button layout, XBox button layout, PS button layout, etc.

                            https://github.com/Aloshi/EmulationStation/issues/631

                            1 Reply Last reply Reply Quote 1
                            • J
                              jacobfk20
                              last edited by 8 Dec 2016, 20:58

                              @enderandrew I said this in the post above yours that's why I do not want to do the second request, especially since I'm working on a branch for my fork that does exactly that.
                              Also, thanks for creating the issue. I may do a pr after I test it in my fork for awhile.

                              1 Reply Last reply Reply Quote 1
                              • F
                                frgn @jacobfk20
                                last edited by 11 Dec 2016, 10:49

                                @jacobfk20 I'm not going to do the update ES, since I do not see the point.
                                you could replace the font (including the last modifications)? in the archive are two types of font, as in the original ES. as well as button icons.
                                you are my hero! :)

                                Aloha from Russia, and sorry for my bad English. ¯\(ツ)/¯
                                My RetroPie themes repo - https://github.com/free-gen/
                                Blast16 to MDMINI mod
                                DONATE HERE

                                1 Reply Last reply Reply Quote 0
                                • M
                                  masteryoer @jacobfk20
                                  last edited by 22 Mar 2017, 02:28

                                  @jacobfk20 how did you convert the new svg? I used the res2h tool on github and ran it on my data/resources directory and it broke the compile. It changed every binary conversion into a uint32 or whatever.

                                  Am I not using the script right? I simply ran the script included in data/resources/convert.sh or whatever it's called.

                                  After running it, Resources.h throws a compile error.

                                  H 1 Reply Last reply 22 Mar 2017, 02:47 Reply Quote 0
                                  • H
                                    herb_fargus administrators @masteryoer
                                    last edited by 22 Mar 2017, 02:47

                                    @masteryoer here's an example of what I did to make a black splash screen for emulationstation:

                                    https://github.com/RetroPie/EmulationStation/pull/52/files

                                    Not sure how helpful it is but perhaps you can compare the code and see what it's supposed to look like

                                    If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                                    Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

                                    M 1 Reply Last reply 22 Mar 2017, 03:35 Reply Quote 0
                                    • J
                                      jacobfk20
                                      last edited by 22 Mar 2017, 03:00

                                      @masteryoer It's actually been so long that I don't remember :)
                                      I've also noticed that res2h has been removed from this branch for some time, it used to be included and that's what I use.

                                      Maybe if you upload your resource.h file or tell me what the compilation error is I can help you further.

                                      M 1 Reply Last reply 22 Mar 2017, 03:25 Reply Quote 0
                                      • M
                                        masteryoer @jacobfk20
                                        last edited by 22 Mar 2017, 03:25

                                        @jacobfk20

                                        It's still referenced in the emulationstation branch. It's in data/resources/generate.sh with a link to the fit repo for building it. Maybe I'll find an old source and see if I can use that one. It seems to be breaking whenever I use it.

                                        I should be moving my .png or .svg over to the resources folder, then running res2h to create the header and .cpp file right? It also looks like it makes a frame.png.cpp file too. (I was changing the UIs frame element around dialogs and Windows)

                                        1 Reply Last reply Reply Quote 0
                                        • M
                                          masteryoer @herb_fargus
                                          last edited by 22 Mar 2017, 03:35

                                          @herb_fargus

                                          Yeah, I know where to change it at, but simply replacing the resources doesn't seem to work. I used frame.png which is the window border around the dialogues, changed it to a new look and replaced the original one, then recompiled and the old one was still being used.

                                          1 Reply Last reply Reply Quote 0
                                          • First post
                                            Last post

                                          Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                          Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.

                                            [[user:consent.lead]]
                                            [[user:consent.not_received]]