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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    psx multitap retroarch 4 players

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    • F
      FAB2TB @FAB2TB
      last edited by

      @FAB2TB ok here they are: opt/retropie/configs/all/SYSTEMNAME DIR...I cant explain why there is other system parameters saved in this file! PCSX for eg contain CAP32, fba and so on...but Multitaps are correctly here and enable and shall overides my core config where they are seted as "auto":

      cap32_autorun = "enabled"
      cap32_Model = "6128"
      cap32_Ram = "128"
      fba-diagnostic-input = "Hold Start"
      fuse_machine = "Spectrum 128K"
      gambatte_gb_colorization = "custom"
      mame2003-skip_disclaimer = "enabled"
      mame2003-dcs-speedhack = "enabled"
      mame2003-samples = "enabled"
      pcsx_rearmed_frameskip = "0"
      pcsx_rearmed_region = "Auto"
      pcsx_rearmed_pad1type = "default"
      pcsx_rearmed_pad2type = "default"
      pcsx_rearmed_pad3type = "default"
      pcsx_rearmed_pad4type = "default"
      pcsx_rearmed_pad5type = "default"
      pcsx_rearmed_pad6type = "default"
      pcsx_rearmed_pad7type = "default"
      pcsx_rearmed_pad8type = "default"
      pcsx_rearmed_multitap1 = "enabled"
      pcsx_rearmed_multitap2 = "enabled"
      pcsx_rearmed_drc = "enabled"
      pcsx_rearmed_neon_interlace_enable = "disabled"
      pcsx_rearmed_neon_enhancement_enable = "enabled"
      pcsx_rearmed_neon_enhancement_no_main = "enabled"
      pcsx_rearmed_duping_enable = "on"
      pcsx_rearmed_spu_reverb = "on"
      pcsx_rearmed_spu_interpolation = "simple"
      pcsx_rearmed_pe2_fix = "disabled"
      pcsx_rearmed_inuyasha_fix = "disabled"

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      • F
        FAB2TB
        last edited by

        @alexis-puska any idea to help us as you are the master of this library! ...cant make it works with the newly merged function (only your beta library is working for me)

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        • cortex91C
          cortex91
          last edited by

          Hi guys,

          I also have the same problem with the merged function. The Multitap gets recognized, so I can see player 3 and 4.
          But the controls of player 3/4 seem to not work.

          Awesome work btw, I have been waiting for the psx multitap function for nearly 2 years :-) thanks a lot!

          1 Reply Last reply Reply Quote 0
          • A
            alexis-puska
            last edited by

            Hi everyone,
            I will make some test tomorrow. When i have finished the development it's work fine. If i found a problem i'll try to fix it, and fix the rumble support, add a properties to disabled rumble by code.
            Alexis-puska

            cortex91C F 2 Replies Last reply Reply Quote 1
            • cortex91C
              cortex91 @alexis-puska
              last edited by

              @alexis-puska thanks! I'm really looking forward to it.

              1 Reply Last reply Reply Quote 0
              • F
                FAB2TB @alexis-puska
                last edited by

                @alexis-puska thx a lot Alexis your library libretroMultitap.so is working fine but with the merged version everybody have the same pb...nice work anyway :)

                1 Reply Last reply Reply Quote 0
                • MegamanHxHM
                  MegamanHxH
                  last edited by

                  Can someone check for me something?
                  After I read the code process that Kekun did for the Multitap, I found that this could be resolved if you change all controllers type from "default" to "standard" .. to activate the multitap feature.

                  I will check and going to confirm if my predicting for the issue is true, you can check also the line code in the Repo too: https://github.com/libretro/pcsx_rearmed/commit/15504ca8fb3d4dbcb1822f2aafb4797e88f88175

                  436:+		// else 'default' case, do nothing
                  
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                  • A
                    alexis-puska
                    last edited by

                    Hi every one, I have updated pcxs-rearmed from source on my retropie installation, i have the last version of the code from github and retropie repository. I have made some test with my raspberry pi 3, I don't reproduce the problem, but i don't have controller with rumble motor (PS3 controller). i ask to my friend to take once and re-test. If someone is located near Montpellier (france) with a PS3 controller, tell me here. You can help !

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                    • A
                      alexis-puska
                      last edited by

                      i have made test with 3 players and the player 3 not responding... something is broken. i take a look in the code.

                      MegamanHxHM 1 Reply Last reply Reply Quote 0
                      • MegamanHxHM
                        MegamanHxH @alexis-puska
                        last edited by

                        @alexis-puska Glad that you were testing the issue, I was also investigating regard the issue itself.
                        It looks like that the controller are actually become "none" by default .. I'm trying to resolving it without enhance coding to check either it is resolvable or required re-coding for the controller assignment.

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                        • A
                          alexis-puska
                          last edited by

                          I just test on my pi my last commit, and the multitap work perfectly with analog pad. I take a look inside the code if i have time in the next day between my last commit and the last version. If you look on my fork, my last commit works ! you can compile it and use the library. i don't know if in the next week i have time to look this.

                          F 1 Reply Last reply Reply Quote 0
                          • F
                            FAB2TB @alexis-puska
                            last edited by FAB2TB

                            @alexis-puska @MegamanHxH I found something which can help I think:

                            When I load the game with 4 USB gamepads connected first they are detected but cant control anything, then I simply enter in the Retroarch interface then in "quick menu" / "controls" I switch User 3 and 4 Device type from "Retropad" to "Retropad w/ Analog" and immediatly switch them back to "Retropad" without exiting and then resume to the game and now it works fully with all four players!...something is not loaded initially it seems.

                            But of course once I quit the emulator and reload the game I need to do everything I said once again to make it work even if I saved the game remap file...

                            All Pad type are setted to "default" , Multitap 1: enabled, Multitap 2: disabled in Options menu.
                            Note: Changing all Pad type from "default" to "standard" did not solved the problem.

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                            • A
                              alexis-puska
                              last edited by alexis-puska

                              @FAB2TB
                              Found the bug. I have some visit now, i commit the fix after !

                              Edit :
                              https://github.com/libretro/pcsx_rearmed/pull/85

                              Apparently merged !

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                              • J
                                jeffrye23
                                last edited by

                                It works!! Thanks so much for your help!

                                1 Reply Last reply Reply Quote 0
                                • A
                                  alexis-puska
                                  last edited by

                                  I installed retropie 4.1 and with the update script to update pcsx_rearmed with source compilation, it's get retropie source from notaz repository and not with libretro repository. Note that the fix was made on libretro repository.

                                  Did retropie use in the future the notaz version or the libretro version ?

                                  dankcushionsD F 2 Replies Last reply Reply Quote 0
                                  • dankcushionsD
                                    dankcushions Global Moderator @alexis-puska
                                    last edited by

                                    @alexis-puska said in psx multitap retroarch 4 players:

                                    I installed retropie 4.1 and with the update script to update pcsx_rearmed with source compilation, it's get retropie source from notaz repository and not with libretro repository. Note that the fix was made on libretro repository.

                                    Did retropie use in the future the notaz version or the libretro version ?

                                    both! the libretro one is the default. in 4.1 it should be under main packages > lr-pcsx-rearmed (i will double-check later!)

                                    thanks a lot for the fix! :D

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                                    • A
                                      alexis-puska
                                      last edited by

                                      Don't thanks me. I have past 2 hours to test and read the code. I don't know how some value is pasted to 0 in place of "port". Some commit was made in the project and a big works of refactoring in the dynarec (dynamique recompilation) I don't understand one line of this part. I hope that in future this features (multitap) don't break again ^^, i will work in my bomberman project :p.

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                                      • B
                                        Bast525
                                        last edited by

                                        Thank you everyone who took the time to post and try to figure this issue out. My kids thank you as well... Now we can all enjoy Crash Team Racing together!

                                        A 1 Reply Last reply Reply Quote 0
                                        • A
                                          alexis-puska @Bast525
                                          last edited by

                                          @Bast525 said in psx multitap retroarch 4 players:

                                          ry to figure this issue out. My kids thank you as well... Now we can all enjoy Crash Team Racing together!

                                          You're welcome, i made this to play with my girlfriend and my friend, CTR battle, CTR versus, speed freacks, micromachine V8 ^^ I hope that your children is happy.

                                          Go refactoring my code on bomberman, some lot of works for a memory stack overflow :/, some level to add, level of IA to develop.

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                                          • F
                                            FAB2TB @alexis-puska
                                            last edited by

                                            @alexis-puska @dankcushions Thanks for working on this Alexis, I run Retropie 4.1 and updated from source right now but it doesn't solved the problem, maybe it did not update from the right source...do I have to download it from somewhere else or from the retropie setup script is ok ?

                                            1 Reply Last reply Reply Quote 0
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