psx multitap retroarch 4 players
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@alexis-puska @MegamanHxH I found something which can help I think:
When I load the game with 4 USB gamepads connected first they are detected but cant control anything, then I simply enter in the Retroarch interface then in "quick menu" / "controls" I switch User 3 and 4 Device type from "Retropad" to "Retropad w/ Analog" and immediatly switch them back to "Retropad" without exiting and then resume to the game and now it works fully with all four players!...something is not loaded initially it seems.
But of course once I quit the emulator and reload the game I need to do everything I said once again to make it work even if I saved the game remap file...
All Pad type are setted to "default" , Multitap 1: enabled, Multitap 2: disabled in Options menu.
Note: Changing all Pad type from "default" to "standard" did not solved the problem. -
@FAB2TB
Found the bug. I have some visit now, i commit the fix after !Edit :
https://github.com/libretro/pcsx_rearmed/pull/85Apparently merged !
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It works!! Thanks so much for your help!
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I installed retropie 4.1 and with the update script to update pcsx_rearmed with source compilation, it's get retropie source from notaz repository and not with libretro repository. Note that the fix was made on libretro repository.
Did retropie use in the future the notaz version or the libretro version ?
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@alexis-puska said in psx multitap retroarch 4 players:
I installed retropie 4.1 and with the update script to update pcsx_rearmed with source compilation, it's get retropie source from notaz repository and not with libretro repository. Note that the fix was made on libretro repository.
Did retropie use in the future the notaz version or the libretro version ?
both! the libretro one is the default. in 4.1 it should be under main packages > lr-pcsx-rearmed (i will double-check later!)
thanks a lot for the fix! :D
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Don't thanks me. I have past 2 hours to test and read the code. I don't know how some value is pasted to 0 in place of "port". Some commit was made in the project and a big works of refactoring in the dynarec (dynamique recompilation) I don't understand one line of this part. I hope that in future this features (multitap) don't break again ^^, i will work in my bomberman project :p.
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Thank you everyone who took the time to post and try to figure this issue out. My kids thank you as well... Now we can all enjoy Crash Team Racing together!
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@Bast525 said in psx multitap retroarch 4 players:
ry to figure this issue out. My kids thank you as well... Now we can all enjoy Crash Team Racing together!
You're welcome, i made this to play with my girlfriend and my friend, CTR battle, CTR versus, speed freacks, micromachine V8 ^^ I hope that your children is happy.
Go refactoring my code on bomberman, some lot of works for a memory stack overflow :/, some level to add, level of IA to develop.
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@alexis-puska @dankcushions Thanks for working on this Alexis, I run Retropie 4.1 and updated from source right now but it doesn't solved the problem, maybe it did not update from the right source...do I have to download it from somewhere else or from the retropie setup script is ok ?
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I have made a fresh install of retropie 4.1 and the setup script get script from notaz repository. Try to change the repository to get source from libretro github repository. I have made the link in my previous post.
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@alexis-puska I dont know how to do that do you know how to change it?
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@alexis-puska said in psx multitap retroarch 4 players:
I have made a fresh install of retropie 4.1 and the setup script get script from notaz repository. Try to change the repository to get source from libretro github repository. I have made the link in my previous post.
it isn't for me - see https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/libretrocores/lr-pcsx-rearmed.sh#L22
you just need to make sure you're in manage packages > manage main packages > lr-pcsx_rearmed
eg:
i think you must be looking in the 'optional' menu (which is where notaz standalone version is)
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Hmm... Still not working for me in Retropie 4.1 on a Pi 3 B. I uninstalled lr-pcsx-rearmed, updated the update script, and tried reinstalling from both binary and source. Still player 3 and 4 do not respond.
I did use the trick listed above, where I go into Quick Menu - Controls and set players 3 and 4 pad types to None, then back to Retropad, and that works.
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@dankcushions there is no "lr-pcsx_rearmed" in the optional packages menu only "pcsx_rearmed" so the update comes from the supposed right place and it does not work without doing the trick I explained above
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@Bast525 yes either I cant get the fixed version or if the update comes from the right place the bug fix did not solve this problem
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@FAB2TB said in psx multitap retroarch 4 players:
@dankcushions there is no "lr-pcsx_rearmed" in the optional packages menu only "pcsx_rearmed" so the update comes from the supposed right place and it does not work without doing the trick I explained above
that's because i didn't say the 'optional packages' menu, i said the 'main packages' menu :)
manage packages > manage main packages > lr-pcsx_rearmed
lr-pcsx_rearmed is main, pcsx_rearmed is optional.
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OK finally it is working, the only thing is the "default" case is not included in the code here:
https://github.com/libretro/pcsx_rearmed/commit/17b93a2844f026f8f0d779e9bae698631c746f8a so just set everything to "standard" type and let's have some fun! Thanks a lot Alexis et Big Up de Thonon-les-Bains :) -
ha un français sur le forum, j'espère que tout re-fonctionne comme avant, j'ai trouvé l'auteur du pépin sur les commit git, je lui en parlerais :p.
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@alexis-puska oui c'est nickel maintenant, juste qu'il faut sélectionner "standard" type car "default" ne fonctionne pas donc pas très intuitif pour celui qui n'est pas au courant...en tout cas ça fait bien plaisir de rejouer à tous ces multiplayers tellement fun...à plus et merci encore.
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@dankcushions
Maybe add to wiki to set standard or analog insteed of default.
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