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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Some games load, some don't (NES/FCEUmm Core)

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    nesretroarchcrashabort
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    • B
      bmn001
      last edited by

      Thanks for that. The cache directory is definitely set in the cfg. I even tried changing it temporarily to a persistent dir, and no change.

      So next I tried manually entering the same command that runcommand is running on the command line, based on the error log:

      /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-fceumm/fceumm_libretro.so --config /opt/retropie/configs/nes/retroarch.cfg "/home/pi/RetroPie/roms/nes/Ice Climber (USA, Europe).zip" --verbose --appendconfig /dev/shm/retroarch.cfg

      This is the output:
      http://pastebin.com/C36xN96W

      Compare that with the output of a zipped rom that does work properly:

      /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-fceumm/fceumm_libretro.so --config /opt/retropie/configs/nes/retroarch.cfg "/home/pi/RetroPie/roms/nes/Tetris (USA).zip" --verbose --appendconfig /dev/shm/retroarch.cfg

      http://pastebin.com/7hwpgJxC

      The error I'm seeing is "*** Error in `/opt/retropie/emulators/retroarch/bin/retroarch': free(): invalid pointer: 0x01ff8979 ***"

      Is this definitive proof that it's a Retroarch bug? If so, I can file a report with them.

      1 Reply Last reply Reply Quote 0
      • hansolo77H
        hansolo77
        last edited by

        When you compare the two.. the one that works continues right after checking for Environ GET_VARIABLE fceumm_overclocking:. The next step that is failing on the one that doesn't work is Environ GET_VARIABLE fceumm_overscan:. So maybe it's an overscan setting?

        Who's Scruffy Looking?

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        • B
          bmn001
          last edited by bmn001

          Good eyes, thank you.

          Ok, I just enabled overscan in /boot/config.txt and rebooted.

          Didn't do much. Same error, slightly different pointer address:
          *** Error in `/opt/retropie/emulators/retroarch/bin/retroarch': free(): invalid pointer: 0x01cb89e9 ***

          I'm not sure if this is a retroarch bug or a fceumm core bug.

          1 Reply Last reply Reply Quote 0
          • hansolo77H
            hansolo77
            last edited by

            At least the invalid pointer error is now pointing to a different address..

            0x01cb89e9
            vs
            0x01ff8979

            The 2nd to last digit changed :)

            Who's Scruffy Looking?

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            • B
              bmn001
              last edited by

              I submitted this as a Retroarch bug. Hopefully I don't get laughed out of their bug tracker for not knowing what I'm doing.

              https://github.com/libretro/RetroArch/issues/4063

              synackS 1 Reply Last reply Reply Quote 2
              • synackS
                synack @bmn001
                last edited by synack

                I experienced the same bug with lr-fceumm using a no-intro set. I can confirm it's specific to lr-fceumm (lr-nestopia works fine).

                One foolproof workaround is use an unzipped rom, or to store (zero compression) the rom in the zip. The commands below will re-zip the files at zero compression (so no extra scraping needs to be done, gamelist tweaking, etc).

                As always, make a backup first.

                sudo apt-get install zip
                cd ~/RetroPie/roms/nes
                mkdir old
                for f in *.zip; do unzip "$f"; mv "$f" old; zip -0 "${f%.*}".zip "${f%.*}".nes; mv "${f%.*}".nes old; done
                

                The old zip files will be placed in the "old" folder. They can be removed when you're satisfied with the new set.

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                • C
                  chromium
                  last edited by chromium

                  Is there a fix for this yet? I just spent ages setting up retropie only to find that most of my nes roms are failing to load with a "failed to extract content" error followed by an "invalid pointer" error. Nothing wrong with the zips as they unzip fine and they worked in my other retropie setups

                  I'm sure starting again from scratch will fix, but I really don't want to do that. I've spent days on this setup :(

                  BuZzB 1 Reply Last reply Reply Quote 0
                  • BuZzB
                    BuZz administrators @chromium
                    last edited by BuZz

                    @chromium there is a retroarch ticket link above - doesn't look resolved yet.

                    Unpack your ROMs or use another emulator?

                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                    • C
                      chromium
                      last edited by

                      @BuZz said in Some games load, some don't (NES/FCEUmm Core):

                      @chromium there is a retroarch ticket link above - doesn't look resolved yet.

                      Unpack your ROMs or use another emulator?

                      I'm stubborn and am trying to fix it properly :)

                      I had this issue with a new Retropie install a couple of days ago and then I updated everything and the problem went away. Updating isn't helping in this one though. I tried updating from binaries and sources for both retroarch and lr-fceumm with no joy.

                      I actually only get the invalid pointer error from command line. If I run from emulationstation I don't get that, I just get "Aborted."

                      Eg.

                      RetroArch [libretro INFO] :: Loading /tmp/retroarch/1942 (Japan, USA).nes...

                      RetroArch [libretro INFO] :: PRG ROM: 2 x 16KiB
                      RetroArch [libretro INFO] :: CHR ROM: 1 x 8KiB
                      RetroArch [libretro INFO] :: ROM CRC32: 0x171251e3
                      RetroArch [libretro INFO] :: ROM MD5: 0x0b66fdf88964235c434daff62837af60
                      RetroArch [libretro INFO] :: Mapper #: 0
                      RetroArch [libretro INFO] :: Mapper name: NROM
                      RetroArch [libretro INFO] :: Mirroring: Horizontal
                      RetroArch [libretro INFO] :: Battery-backed: No
                      RetroArch [libretro INFO] :: Trained: No
                      RetroArch [libretro INFO] ::
                      RetroArch [INFO] :: Environ GET_VARIABLE fceumm_palette:
                      RetroArch [INFO] :: asqrealc
                      RetroArch [INFO] :: Environ GET_VARIABLE fceumm_nospritelimit:
                      RetroArch [INFO] :: disabled
                      RetroArch [INFO] :: Environ GET_VARIABLE fceumm_overclocking:
                      RetroArch [INFO] :: disabled
                      /opt/retropie/supplementary/runcommand/runcommand.sh: line 947: 8304 Aborted /opt/retropie/emulators/retroarch/bin/retroarch --verbose -L /opt/retropie/libretrocores/lr-fceumm/fceumm_libretro.so --config /opt/retropie/configs/nes/retroarch.cfg "/home/pi/RetroPie/roms/nes/1942 (Japan, USA).zip" --appendconfig /dev/shm/retroarch.cfg

                      So it looks like it's unzipping the rom ok because it's reading information from the rom. Pretty weird. Not sure why zipping with no compression works. Everything works ok in nestopia.

                      BuZzB 1 Reply Last reply Reply Quote 0
                      • BuZzB
                        BuZz administrators @chromium
                        last edited by BuZz

                        @chromium also make sure /tmp/retroarch exists (runcommand makes it usually), if starting from command line without using runcommand. That's the default path for unpacking.

                        PS. Put logs in a code block when posting to forum.

                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                        C 1 Reply Last reply Reply Quote 0
                        • BuZzB
                          BuZz administrators
                          last edited by

                          I may look into this issue at some point, but it might help to add more info to ticket as they still have it marked down as unconfirmed.

                          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                          1 Reply Last reply Reply Quote 0
                          • C
                            chromium @BuZz
                            last edited by chromium

                            @BuZz said in Some games load, some don't (NES/FCEUmm Core):

                            @chromium also make sure /tmp/retroarch exists (runcommand makes it usually), if starting from command line without using runcommand. That's the default path for unpacking.

                            PS. Put logs in a code block when posting to forum.

                            I checked and it does get created because I can see the unzipped rom there for working games while they are running and then it disappears once I quit. I'm assuming for games that don't work it gets cleaned up as soon as it fails because if you look at the log I posted before you'll see it actually reads information from the unzipped from in /tmp/retroarch

                            1 Reply Last reply Reply Quote 0
                            • C
                              chromium
                              last edited by

                              This is insane. I tried my other SD card where nes games work in lr-fceumm and I compared the retroarch binaries, the fceumm_libretro.so binaries, the runcommand.sh and all the config files. EVERYTHING was identical. So I have no idea what the problem is. It doesn't seem to be retroarch, lr-fceumm or runcommand, what on earth else can it be?

                              synackS 1 Reply Last reply Reply Quote 0
                              • synackS
                                synack @chromium
                                last edited by

                                One other interesting tidbit is that regardless of the zip file used (normally compressed file which fails to load or one using store [0% compression]), they both write the .nes file correctly to /tmp/retroarch -- same md5. It appears that something is continuing to read the original zip file.

                                C 1 Reply Last reply Reply Quote 0
                                • C
                                  chromium @synack
                                  last edited by

                                  @synack said in Some games load, some don't (NES/FCEUmm Core):

                                  One other interesting tidbit is that regardless of the zip file used (normally compressed file which fails to load or one using store [0% compression]), they both write the .nes file correctly to /tmp/retroarch -- same md5. It appears that something is continuing to read the original zip file.

                                  Yep, this is the bit that I can't understand. The zip file is being unzipped correctly in both cases. I added a comment saying that yesterday in the ticket that was raised. It makes no sense. Also my other fully update retropie setup is running all these roms fine. Same binaries, same kernel. It's madness :) I'll probably use that one, but I have put a lot more work into the one with the lr-fceumm issue. I might just rezip all my roms with 0 compression, but I'd really love to know what this issue is :)

                                  synackS 1 Reply Last reply Reply Quote 0
                                  • synackS
                                    synack @chromium
                                    last edited by

                                    just fyi, the issue has been identified and fixed

                                    https://github.com/libretro/libretro-fceumm/commit/821ca02

                                    BuZzB 1 Reply Last reply Reply Quote 0
                                    • BuZzB
                                      BuZz administrators @synack
                                      last edited by BuZz

                                      @synack That didn't fix the free crash on RetroPie (there was a separate issue though also) but I have debugged it and worked out the problem. Updating from source should sort it now. (binaries will be updated in a moment).

                                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                      synackS 1 Reply Last reply Reply Quote 3
                                      • synackS
                                        synack @BuZz
                                        last edited by

                                        @BuZz Thank you. Appreciate the time and effort you put in to solve these type of issues.

                                        1 Reply Last reply Reply Quote 2
                                        • C
                                          chromium
                                          last edited by chromium

                                          Great work @BuZz!

                                          Out of interest why do some zips work and others don't and why did zipping with 0 compression make the issue go away? Also, why could I not reproduce the issue on my other retropie setup that had the same retroarch and fceumm_libretro.so binaries?

                                          BuZzB 1 Reply Last reply Reply Quote 0
                                          • BuZzB
                                            BuZz administrators @chromium
                                            last edited by

                                            @chromium Luck. Well, it was due to some code that after allocating some memory, tried to align a pointer. If the pointer got changed it would fail (since the wrong pointer would be used to free the memory). The code was wrong as the free should have been done on the original pointer value.

                                            That's why when bisecting it, a completely unrelated piece of code in retroarch seemed to be the problem, as it just affected where the memory was allocated, but the real problem was the code that tried to align the memory block.

                                            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                            1 Reply Last reply Reply Quote 0
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