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    • A

      DraStic just stopped working for some reason?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support drastic crash
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      A

      @mitu
      ... DraStic doesn't like HDMI1 audio output, only HDMI0 and MAYBE headphone jack. Noted.

    • N

      Pi 5B 4GB: N64 roms instacrash with every emulator, /dev/shm/runcommand.log does not exist.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support pi 5 n64 crash runcommand log files
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      sugarfreeS

      @Slick I suggest opening a separate topic with recommended information: https://retropie.org.uk/forum/topic/3/read-this-first

    • TPRT

      Does the Pi keep in ongoing log in case of a crash?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support log log files crash
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      TPRT

      @TPR said in Does the Pi keep in ongoing log in case of a crash?:

      @retropieuser555 Still trying to figure this one out. Any help on how I can get verbose logging in retroarch to stay on when I load a game?

      Just in case anyone ever needed the answer to this, I added the following to my retroarch.cfg file in my /config/gc folder and this worked:

      log_verbosity = "true"
      log_to_file = "true"
      log_to_file_timestamp = "true"

      Note this was the only fix that I found that would force logging verbosity stay on for me.

    • M

      Redream crashes with segmentation fault when trying to access redream menu in game

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support redream segmentation redream menu crash
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      M

      @sugarfree FIXED IT
      Turns out uninstalling redream does not clear the config files. manually going to opt/retropie/configs/dreamcast and clearing everything then removing and reinstalling redream though retropie setup has seemingly fixed it. redream menu now opens in game.

    • S

      EmulationStation crash when edit metadata from collection

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstatio crash
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      pjftP

      @sleve_mcdichael Thanks. This has been merged now.

    • M

      GZDoom crash (Opengl 3.3 needed)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support gzdoom crash opengl
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      ExarKunIvE

      @mitu said in GZDoom crash (Opengl 3.3 needed):

      +vid_preferbackend 3

      Yes that will make it work. Now will it work for that wad. I don't know.

      My hang up when I had a script in my collection. Was it was a unsupported version for certain wads.

    • D

      Emulationstation and Ultrawide Monitor

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support ultrawide crash pi 5
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      mituM

      There's no resolution related setting in EmulationStation - are you sure you haven't set-up the resolution in your desktop ?
      Please post the EmulationStation log taken after starting EmulationStation with

      emulationstation --debug
    • O

      Reicast crashes when selecting video mode, both 50hz and 60hz crashes.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support reicast dreamcast emulation help crash
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      No one has replied
    • N

      ScummVM Games crashe immediately

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support scummvm binary rom crash emulationstaton
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      windgW

      With what games do you have this issue ? Can you try with lr-scummvm (experimental packages) to see if the games are working here ? I suggest also to update your system if you haven't done it.

      Edit: I just remember something from the day that was using RPi3. Can you change the Graphic mode to OpenGL in the ScummVM gui and try again the games that don't run?

    • M

      Segmentation Faults in runcommand.sh when running N64 Games

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support segmentation n64 crash
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      M

      I was able to convert my .srm save file from lr-mupen64plus-next to an .sra file with this online tool.

      https://drehren.github.io/ramp64-convert-web/

      I then copied the .sra file into /opt/retropie/configs/n64/mupen64plus/save/

      Then I launched ocarina of time with mupen64plus-GLideN64 and played it nonstop for about 2 hours without any crashes or major issues. GLideN64 may have had a few more video glitches than lr-mupen64plus-next was having, but not a single crash for that entire period of time, and that was picking up the game where I left off playing with lr-mupen64plus-next.

      So it seems that I don't have these crashes with standalone emulators, but do with libretro emulators.

    • H

      emulation system crashed

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support eror crash system crashes
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      mituM

      @harelnaveh10 How did you solve it ? Other user that may encounter similar problems may learn something - so as we, that tried to diagnose and provide assistance.

    • S

      Bluetooth keyboard lockup problem

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support bluetooth keyboard crash
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      S

      @mitu Ahhh on the keyboard to be PAIRED? No, I did not understand. Thanks, I'll try that.

      edit: of course, it now works. I can't quite believe I didn't understand that part of the instructions haha

    • U

      Emulation Station crashes after exiting game

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support es crash snes crash debian11 debian
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      mituM

      So most likely the USB hub is disconnecting at some point and EmulationStation crashes during that moment. Can you try and get a separately powered USB HUB ? Or perhaps a newer PC, since the one you have is more than 10 years old ?

    • S

      Symlink loop crashes (freezes) EmulationStation

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstatio slideshow screensaver crash
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      mituM

      It's a bug, but something that shouldn't affect many users since it wouldn't occur without this symlink loop. It's probably affecting also the reading of the ROM/game folders, which would make EmulationStation freeze on start-up in this kind of scenario.

    • G

      Emulation station crach on 6 button arcade cabinet

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support crash
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      G

      @lostless thank you so much for the reply as I am new to the retropie community am bit of a bit of a noob to retropie and the ins and outs but I can get a keyboard and a cheap laptop tomorrow then what steps do I take thank you again
      **

    • S

      (N64) mupen64plus-GlideN64 - Zelda: Majora's Mask - Lens of Truth crashes game

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 mupen64plus gliden64 crash zelda
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      S

      @retropieuser555 I got noticeably reduced framerate and frequent audio drop-outs with lr-next on a stock Pi4 w/ no overclock.

    • T

      retropie crashes when running in wsl2

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support crash wsl2
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      T

      @mitu Is there an exact reason for the coredump caused by this renderTextCache? Wsl2 is based on a virtual machine, it should be possible to adjust or fix the code to make retropie run normally in wsl2?

    • W

      emulation station crashed

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support crash emulationstatio error
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      W

      @mitu I fixed retropie by adding some roms

    • R

      Emulation station keeps crashing after installing wine86 through pikiss.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support wine86 buster crash
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      mituM

      No idea, since I'm not familiar with the installer/script you're using.