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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Scanlines in Libretro AdvMAME and FBA

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    • RiverstormR
      Riverstorm @caver01
      last edited by

      @caver01 said in [Scanlines in Libretro AdvMAME and FBA](/topic/834/scanlines-in-libretro-

      Solar Quest and Star Castle are both vector games, so I use AdvanceMAME (can specify full resolution for nice, crisp vector lines).

      One more question for you if that's ok. You're a fountain of knowledge my good sir! ;) How do you get full resolution for these vector games? I am using the overlay which I think was just part of the glass or background and not a generated image which looks really nice but I was just wondering what you tweak to make sure it's full resolution.

      caver01C 1 Reply Last reply Reply Quote 0
      • caver01C
        caver01 @Riverstorm
        last edited by

        @Riverstorm said in Scanlines in Libretro AdvMAME and FBA:

        One more question for you if that's ok. You're a fountain of knowledge my good sir! ;) How do you get full resolution for these vector games?

        You need to look for these lines in your .rc file for the version of advancemame you are using. Edit both if you might use each, but let's say you are using 1.4. So edit advmame-1.4.rc and look for the lines that look like:

        display_width 1280
        display_height 1024
        display_flicker 15
        display_intensity 1.5
        display_antialias yes
        display_translucency yes
        display_beam 1.2
        

        These settings only affect vector games. I like them this way on my screen. The flicker is a nice effect and it's set light here. The beam seems to enlarge in one dimension only, so if you want thick beams, you can't really get them, but I like a little larger than 1 pixel. Intensity can go up to 3 which I like, but if you back it down a bit, the flicker is more visible as is the translucency.

        If you haven't already done it, also set sound_latency 0.05. The default is ridiculously high and you can see/hear the delay, so set this to the minimum of 0.05.

        Finally, make sure when you launch using the runcommand that you are using the full resolution of your display.

        My 4-player cocktail style cabinet built as a custom "roadcase"

        RiverstormR 1 Reply Last reply Reply Quote 0
        • J
          jretropie
          last edited by

          Hi all,

          I tried add the crt shader by using Floob's script. It shader then works on SNES, Sega, NeoGeo but not on any Mame emulator. Is there any trick to enable it on MAME?

          dankcushionsD 1 Reply Last reply Reply Quote 0
          • dankcushionsD
            dankcushions Global Moderator @jretropie
            last edited by

            @jretropie said in Scanlines in Libretro AdvMAME and FBA:

            Hi all,

            I tried add the crt shader by using Floob's script. It shader then works on SNES, Sega, NeoGeo but not on any Mame emulator. Is there any trick to enable it on MAME?

            you have to be using a libretro mame emulator. use https://github.com/RetroPie/RetroPie-Setup/wiki/Runcommand to find out what you're using.

            J 1 Reply Last reply Reply Quote 0
            • J
              jretropie @dankcushions
              last edited by

              @dankcushions Hi, I have tried Ir-fba-next, Ir-fba, Ir-mame2003. But none of them shows the shader.

              dankcushionsD 1 Reply Last reply Reply Quote 0
              • dankcushionsD
                dankcushions Global Moderator @jretropie
                last edited by

                @jretropie said in Scanlines in Libretro AdvMAME and FBA:

                @dankcushions Hi, I have tried Ir-fba-next, Ir-fba, Ir-mame2003. But none of them shows the shader.

                are they in the arcade folder? might be that the script hasn't been updated to use the new(ish) arcade or mame-libretro file paths. not sure. you could instead use the https://github.com/retropie/retropie-setup/wiki/Configuration-Editor

                anyway, the shaders have been updated to the latest versions. here's some pretty screenshots:

                crt-pi
                alt text

                crt-pi-curvature
                alt text

                crt-pi-vertical
                alt text

                crt-pi-curvature-vertical
                alt text

                reinstall retroarch via retropie-setup to get the new ones

                J RiverstormR 2 Replies Last reply Reply Quote 1
                • J
                  jretropie @dankcushions
                  last edited by

                  @dankcushions You are right. Placing ROMs in arcade folder. Shader does not work.

                  dankcushionsD FloobF 2 Replies Last reply Reply Quote 0
                  • dankcushionsD
                    dankcushions Global Moderator @jretropie
                    last edited by

                    @jretropie said in Scanlines in Libretro AdvMAME and FBA:

                    @dankcushions You are right. Placing ROMs in arcade folder. Shader does not work.

                    hmm, one for @Floob i think!

                    1 Reply Last reply Reply Quote 0
                    • FloobF
                      Floob @jretropie
                      last edited by

                      @jretropie If you are using shaders (as opposed to overlays) when you install them via my tool you would need to add

                      video_shader = /opt/retropie/emulators/retroarch/shader/crt-pi.glslp
                      video_shader_enable = true
                      

                      to the top of the file /opt/retropie/configs/arcade/retroarch.cfg

                      That would apply the shader to all games in the arcade folder.

                      Please read the Docs before asking a new question.
                      RetroPie Help Guides: https://goo.gl/3gcNsT

                      1 Reply Last reply Reply Quote 1
                      • J
                        jretropie
                        last edited by

                        Does anyone knows why the shader has vertical color line when I connect to 32" 720p TV?

                        The shader works fine with smaller 22" 1080p computer LCD.

                        alt text

                        davejD 1 Reply Last reply Reply Quote 0
                        • davejD
                          davej @jretropie
                          last edited by

                          @jretropie said in Scanlines in Libretro AdvMAME and FBA:

                          Does anyone knows why the shader has vertical color line when I connect to 32" 720p TV?

                          The shader works fine with smaller 22" 1080p computer LCD.

                          It looks like the shadow mask simulation in the shader is interfering with the dot pitch of your TV - TVs do image processing on input signals which might be making this worse as well. Try turning this off by changing the value of MASK_TYPE in the version of the crt-pi.glsl file you are using to be 0. You can try 2 as well but that is likely to give you red/green/blue colour bands instead of green/magenta ones.

                          It's worth me pointing out that the shader really needs about 4 vertical pixels to do even scan lines so you might get moire patterns on your 720p screen.

                          J 1 Reply Last reply Reply Quote 0
                          • J
                            jretropie @davej
                            last edited by jretropie

                            I am looking at the file and can't find any variable call mask_type

                            shaders = "1"
                            shader0 = "shaders/crt-pi.glsl"
                            filter_linear0 = "true"
                            wrap_mode0 = "clamp_to_border"
                            mipmap_input0 = "false"
                            alias0 = ""
                            float_framebuffer0 = "false"
                            srgb_framebuffer0 = "false"

                            FloobF 1 Reply Last reply Reply Quote 0
                            • FloobF
                              Floob @jretropie
                              last edited by

                              @jretropie Try

                              sudo nano /opt/retropie/emulators/retroarch/shader/shaders/crt-pi.glsl
                              

                              Please read the Docs before asking a new question.
                              RetroPie Help Guides: https://goo.gl/3gcNsT

                              J 1 Reply Last reply Reply Quote 0
                              • davejD
                                davej
                                last edited by

                                What Floob said, although as you're using a curved version of the shader you'll need to edit the corresponding glsl file. You can find which one by looking for the line that says something similar to:

                                shader0 = "shaders/crt-pi.glsl"

                                1 Reply Last reply Reply Quote 0
                                • RiverstormR
                                  Riverstorm @dankcushions
                                  last edited by Riverstorm

                                  @dankcushions said in Scanlines in Libretro AdvMAME and FBA:

                                  anyway, the shaders have been updated to the latest versions. here's some pretty screenshots:

                                  Those look amazing! I think the scanlines really add another level of genuineness.

                                  1 Reply Last reply Reply Quote 0
                                  • RiverstormR
                                    Riverstorm @caver01
                                    last edited by

                                    @caver01 said in Scanlines in Libretro AdvMAME and FBA:

                                    @Riverstorm said in Scanlines in Libretro AdvMAME and FBA:

                                    One more question for you if that's ok. You're a fountain of knowledge my good sir! ;) How do you get full resolution for these vector games?

                                    You need to look for these lines in your .rc file for the version of advancemame you are using. Edit both if you might use each, but let's say you are using 1.4. So edit advmame-1.4.rc and look for the lines that look like:

                                    display_width 1280
                                    display_height 1024
                                    display_flicker 15
                                    display_intensity 1.5
                                    display_antialias yes
                                    display_translucency yes
                                    display_beam 1.2
                                    

                                    These settings only affect vector games. I like them this way on my screen. The flicker is a nice effect and it's set light here. The beam seems to enlarge in one dimension only, so if you want thick beams, you can't really get them, but I like a little larger than 1 pixel. Intensity can go up to 3 which I like, but if you back it down a bit, the flicker is more visible as is the translucency.

                                    If you haven't already done it, also set sound_latency 0.05. The default is ridiculously high and you can see/hear the delay, so set this to the minimum of 0.05.

                                    Finally, make sure when you launch using the runcommand that you are using the full resolution of your display.

                                    Thanks Caver, I did a copy and paste as I do with several of your posts. I will be adding this in tonight to see how it looks!

                                    caver01C RiverstormR 2 Replies Last reply Reply Quote 0
                                    • J
                                      jretropie @Floob
                                      last edited by

                                      @Floob When I try 0 or 2 for the mask_type. the scanlines disappeared.

                                      FloobF davejD 2 Replies Last reply Reply Quote 0
                                      • caver01C
                                        caver01 @Riverstorm
                                        last edited by

                                        @Riverstorm said in Scanlines in Libretro AdvMAME and FBA:

                                        Thanks Caver, I did a copy and paste as I do with several of your posts. I will be adding this in tonight to see how it looks!

                                        Just be mindful that when you are messing with the AdvanceMAME .rc files, it doesn't like duplicate config entries. So, if you copy and past mine, you need to remove the ones that are there, or add a rom name in from of them like oldsetting/display_flicker 0. This example tells advancemame to use this config line with the game called "oldsetting" which of course there isn't one, so you can create commented lines in this manner. AdvanceMAME is very picky about its config file.

                                        My 4-player cocktail style cabinet built as a custom "roadcase"

                                        RiverstormR 1 Reply Last reply Reply Quote 0
                                        • FloobF
                                          Floob @jretropie
                                          last edited by

                                          @jretropie I'll have to try it out myself. I'm afraid I dont have the setup you do so cant test like for like.

                                          Please read the Docs before asking a new question.
                                          RetroPie Help Guides: https://goo.gl/3gcNsT

                                          1 Reply Last reply Reply Quote 0
                                          • davejD
                                            davej @jretropie
                                            last edited by

                                            @jretropie said in Scanlines in Libretro AdvMAME and FBA:

                                            @Floob When I try 0 or 2 for the mask_type. the scanlines disappeared.

                                            That sounds like what you get when there's a mistake in the shader and it defaults to what you get when you specify no shader.

                                            Reinstall the files so you've got a correct version and change line 18 so it reads:

                                            #define MASK_TYPE 0
                                            
                                            J 1 Reply Last reply Reply Quote 0
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