ZDoom questions
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@mediamogul Thanks - so it's possible the issue people are seeing was introduced between 2.8.0 and 2.8.1
Just going to test out 2.8.0 now and will update the scriptmodule/binaries when it's done (then I will get back to looking at Stella).
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@BuZz said in ZDoom questions:
Thanks - so it's possible the issue people are seeing was introduced between 2.8.0 and 2.8.1
I can pretty much confirm that outright. I couldn't even so much as open a door in 'Chex Quest', or hit an opponent when standing face to face. After downgrading to 2.8.0, I was able to beat the game and it's sequel in no time without issue.
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Oh thank you guys you're my heroes :D will wait for this
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@mahcneto in your case you should uninstall zdoom right before you install it. Also delete your ini file by hand. Then when you install it you get a fresh version. Not sure what went wrong for you.
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Please update zdoom from binary and let me know if it works ok - thanks!
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I was able to get through the first level in 'The Ultimate Doom', 'Doom II' and 'Chex Quest'. All seems to be well. Thanks for your time on this.
As a quick aside, does timidity produce music for anyone here? I get all the sound effects, but there's never been any level music and when a track tries to play at the end of the level, I get the warning; "Starting MIDI playback failed". Of course I'll start a new thread for this if no one knows of a quick solution.
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@mediamogul timidity is working here at least.
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There's probably something in the
zdoom.ini
that I haven't set yet. I've only been using the software for a few days, so I'll read up on it. Thanks again. -
@mediamogul on my fresh install, I only had to switch the audio to timidity in the gui for it to work.
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@mediamogul
I did this months ago but I also had to change audio to timidity in the gui for it to work like BuZz said. -
Works like a charm now. Thanks to you both. I always assumed since it was a cereal giveaway that 'Chex Quest' didn't have any midi music composed for it, but I'm now hearing it for the first time. Kinda keen.
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Finally got this working!! thanks so much guys!! I'll play the $hit out of this!!
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@mediamogul i have no way to try the update but timidy works great for me. I was testing it the other day. However, i use, i may say this wrong, opl synthesizer? I like the sound better on my setup. I have to turn it off when i play several games because the doom 2 music is playing while other games music is playing.
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@edmaul69 how do I get mods working? I followed the github tutorial and couldn't get it working, it goes back to ES everytime.
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It really needs to be rewritten. The information is both slightly inaccurate and outdated. If no one objects, I'd like to take a stab at correcting it, while also making the instructions a bit more agnostic by eliminating references to any particular wads.
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@mediamogul you have my support!
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@mediamogul you have my support too. I Wouldnt mind using darkest hour but it needs to referance more about it being a doom 2 mod and more info about doom 2 wad mods as apposed to how it makes it sound like darkest hour is the only game that needs/uses zdoom. If you want to make a list of "some of the games that are doom 2 mods" i can give you the list of all the ones i have to help compile the list. I think that together we can make a good list making it easier for people to find some games. I had to go through tons of videos to find any games. It should include legit games that need to use the doom2.wad. Also i can write up a section for you on setting up doom 2 master levels in zdoom since that has a different setup if you want. Then you can edit to fit your layout.
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At some point I'm sure we will simplify the whole doom thing but it's been on the back burner pending other more pressing (legal) matters
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I'd be very happy to collaborate on this. Your input here alone has me considering a few more angles. After putting together the xboxdrv mapping guide that was so complicated by nature, I would like to simplify these instructions as much as possible, but I think you're right that it needs to have context added to the overall process and the pieces involved as well.
it's been on the back burner pending other more pressing (legal) matters
We all support you guys in that goal. It really is a shame that resources that would otherwise go into improving RetroPie's functionality must be diverted to dealing with jackholes who don't know how to act like decent human beings.
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@mediamogul putting all the info in the .sh file as apposed to another config file would simplify it quite a bit. Only downside is if you have a custom command line text file to hide text it wont hide the games boot text. My dosbox games are done this way with .sh files. Doesnt bother me seeing the dosbox boot text though. I probably would have set up my doom games that way to save a lot of time, but i had followed the doom guide so i use config folders on those. But thats just me.
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