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    What games are you playing this week? 2017-02-20

    Scheduled Pinned Locked Moved General Discussion and Gaming
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    • RumblinBuffaloR
      RumblinBuffalo @mediamogul
      last edited by

      @mediamogul said in What games are you playing this week? 2017-02-20:

      @RumblinBuffalo

      Beating Mike Tyson is a holy grail event for emulation due to the various causes for input lag. When you finally beat him, please come back to share it. It's an achievement that not too many can claim.

      After probably a couple hundred tries I finally defeated Mike Tyson tonight. Second round TKO. It took some patience and frustration but I got him! It's amazing how fast I can key in the passcode though!

      Then to celebrate I played a round of Donkey Kong (MAME), Metal Slug (Neo Geo), and Space Taxi (C64).

      mediamogulM 1 Reply Last reply Reply Quote 2
      • mediamogulM
        mediamogul Global Moderator @RumblinBuffalo
        last edited by

        @RumblinBuffalo

        Revel in it my friend. Like I said, there's quite a few people out there who will argue it's impossible under emulation. While I haven't done it myself, I've always thought it could happen with an adjustment of timing and quite a bit of practice. Nice work!

        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

        RumblinBuffaloR 1 Reply Last reply Reply Quote 1
        • RumblinBuffaloR
          RumblinBuffalo @mediamogul
          last edited by RumblinBuffalo

          @mediamogul Thanks! I was starting to think it might be impossible. I know that lag exists but generally speaking the game feels pretty good. I really didn't think that was the only reason for how tough it was. I thought maybe a combination of the lag, controller (iBuffalo slightly clicky - not quite as tight/precise as the NES original), and my reflexes/nerves. But I was never able to make it clean through round 1 (which I know I had done at least once or twice on the actual NES), so I would think with the game being so hugely demanding on the reflexes, those extra milliseconds might've been a factor.

          mediamogulM 1 Reply Last reply Reply Quote 0
          • mediamogulM
            mediamogul Global Moderator @RumblinBuffalo
            last edited by mediamogul

            @RumblinBuffalo said in What games are you playing this week? 2017-02-20:

            I was starting to think it might be impossible.

            There are a lot of videos with people who have beaten it on actual hardware that give up after only a few tries and label it impossible, but to me it always seems more like they're just embarrassed to be seen on camera losing more than a few times. I might have to give it a go myself sometime soon. I bet I could get a trophy from Nintendo if I managed to beat it with a Power Glove.

            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

            1 Reply Last reply Reply Quote 1
            • hooperreH
              hooperre
              last edited by

              Got Civ 2 running on Win 3.1. Bye world.

              4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

              1 Reply Last reply Reply Quote 2
              • DarksaviorD
                Darksavior @obsidianspider
                last edited by

                @obsidianspider too bad retropie doesn't have the PC shaders :(. I would love to start on some gb games on the pi but i'm so spoiled to what it looks like on pc

                alt text

                pjftP obsidianspiderO 2 Replies Last reply Reply Quote 1
                • pjftP
                  pjft @Darksavior
                  last edited by

                  @Darksavior Oh, wow.

                  What's that shader's name? Any reason why it can't be used on/copied over to RetroPie?

                  DarksaviorD 1 Reply Last reply Reply Quote 0
                  • DarksaviorD
                    Darksavior @pjft
                    last edited by

                    @pjft https://github.com/libretro/common-shaders/blob/master/handheld/gb-pocket-shader.cgp
                    There's also a green version.
                    I made a thread a while back about it. One guy tried to get it working but it was so slow and nowhere near as good. I'm rather new to shaders so I don't know why it's not on retropie.

                    pjftP 1 Reply Last reply Reply Quote 0
                    • obsidianspiderO
                      obsidianspider @Darksavior
                      last edited by

                      @Darksavior That's a really nice looking shader. It normally just run without any shaders, but for something dot matrix like a Gameboy I would really like that.

                      📷 @obsidianspider

                      1 Reply Last reply Reply Quote 0
                      • pjftP
                        pjft
                        last edited by

                        Got it, thanks.

                        I see, it is quite taxing on the CPU.

                        I'll see if there's anything I could do with overlays and shaders as well, but @edmaul69 seems to have done quite a bit of work already with little success, so I'm not going to hold my hopes up.

                        I love this grey one, though, more than the green one. It's wonderful.

                        1 Reply Last reply Reply Quote 0
                        • CapemanC
                          Capeman
                          last edited by

                          I spent a half hour or so blasting interstellar bolsheviks last night!

                          0_1488892778911_16865157_10100810625322810_4304321101046455672_n.jpg

                          Vector Artist, Designer and Maker of Stuff: Laser Cut Atari / Pixel Theme Bartop

                          hooperreH 2 Replies Last reply Reply Quote 3
                          • pjftP
                            pjft @Darksavior
                            last edited by pjft

                            @Darksavior I see there are quite a few palettes in the folder.

                            Are you using the stock gp-pocket-shader configuration, no customization for that particular set up with the grey look?

                            Just so I can take a proper look at it, and worst case scenario see if coming up with a lite version of it would be possible.

                            EDIT: Nevermind, I see it's the stock one, using paper-bg and gbp-palette. Thanks. Will report back.

                            edmaul69E 1 Reply Last reply Reply Quote 1
                            • edmaul69E
                              edmaul69 @pjft
                              last edited by

                              @pjft if you can figure out a lite version that would be awesome. I would love being able to use this shader.

                              1 Reply Last reply Reply Quote 0
                              • hooperreH
                                hooperre @Capeman
                                last edited by

                                @Capeman said in What games are you playing this week? 2017-02-20:

                                I spent a half hour or so blasting interstellar bolsheviks last night!

                                0_1488892778911_16865157_10100810625322810_4304321101046455672_n.jpg

                                Holy. Santa clause. Shit. Yes.

                                4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

                                1 Reply Last reply Reply Quote 0
                                • pjftP
                                  pjft
                                  last edited by pjft

                                  @Darksavior @obsidianspider @edmaul69

                                  Ok, so I took a stab at that. Long-story short: it's not going to happen in its current format, but I managed to come up with a workaround that isn't great, but it's serviceable, at least for me.

                                  Maybe you can help me improve it slightly. I wonder if I should start a new thread, though, but I'll post it here as you were following here.

                                  What does this consist of:

                                  • Custom palette in lr-gambatte
                                  • overlay grid for RetroArch

                                  I retrieved the colors from the screenshot @Darksavior sent me, which are much nicer than either the green or the grayscale defaults there, and created a custom palette. For you to instal it, you should:

                                  1. Log in via SSH

                                  2. Navigate to ~/RetroPie/BIOS/palettes

                                    cd ~/RetroPie/BIOS/palettes

                                  3. Backup your default palette

                                    sudo cp default.pal default.pal.bak

                                  4. Open the default.pal file in a text editor

                                    sudo nano defaul.pal

                                  5. Edit the default.pal file with this content:

                                    [General]
                                    Background0=9278577
                                    Background1=5067329
                                    Background2=2567206
                                    Background3=1119765
                                    Sprite%2010=9278577
                                    Sprite%2011=5067329
                                    Sprite%2012=2567206
                                    Sprite%2013=1119765
                                    Sprite%2020=9278577
                                    Sprite%2021=5067329
                                    Sprite%2022=2567206
                                    Sprite%2023=1119765

                                  6. Load up a Gameboy game using lr-gambatte

                                  7. Open the Retroarch Menu (select + triangle/X on the Xbox controller)

                                  8. Quick Menu > Options

                                  9. There should be something about palette or colorization. Make sure it's set to "custom". It might be "internal" or "auto".

                                  10. You may want to Save Core Overrides, so the change sticks. See if you like them, first.

                                  11. If you return to the game, the colors should now be closer to the screen @Darksavior shared.

                                  Now, for the overlay for the grid.

                                  1. Download the overlay here.
                                  2. Copy the file to a folder in your Raspberry Pi, and extract the contents to /opt/retropie/emulators/retroarch/overlays/
                                  3. In the RetroArch menu, choose Settings > On-Screen Display (or something similar?) > Overlay (or similar) and then navigate to the overlays folder and select gb-overlay-0-100.cfg or gb-overlay-20-100.cfg
                                  4. Set transparency to no more than 0.24 for the 0-100 variant. Try to play with the 20-100 one with different values if you feel like it - haven't tried yet.
                                  5. Go to the Settings > Video Menu, and make sure Integer Scale is ON
                                  6. Go back to the game.

                                  My main problem, at least with the 0-100 one I was using earlier, was that there was a slight color bleeding from the grid to the background, even though it's exactly the same color (or maybe precisely because it's the exact same color?), which makes it rather crappy-looking. 24% transparency seems to alleviate that while making it reasonably grid-like. Maybe the ones I've shared don't have the color bleeding problem - I didn't compress the images, in hopes that that was the cause, and the 20-100 one has a slight coloring in the transparent squares just so it isn't fully transparent, in case that was also what was causing it.

                                  It's not perfect by any stretch, but it's serviceable. See how it works out for you. I haven't fully tried these ones I'm sharing as I don't have access to my Pi at the moment - I just created new versions of the images, and the 20-100 variant.

                                  Hope it helps anyone, and I'm open to suggestions on fixing the color bleeding. Maybe trying out a slightly different background color in the custom palette would help.

                                  Let me know how it goes.

                                  dankcushionsD 1 Reply Last reply Reply Quote 1
                                  • dankcushionsD
                                    dankcushions Global Moderator @pjft
                                    last edited by

                                    @pjft not sure if it's related but i noticed that the 0-100.png (didn't check the other one) had some slight colour variances between the grid pixels. shouldn't it all be the same RGB number?

                                    retroarch has the ability to set the alpha of the overlay but if i remember right it looks like you have it set to 1.0 (fully opaque) in the .cfg, so i dunno why there would be a bleed. weird!

                                    pjftP 1 Reply Last reply Reply Quote 0
                                    • pjftP
                                      pjft @dankcushions
                                      last edited by pjft

                                      @dankcushions Those artifacts might definitely be there, and that may be what's causing the bleed. I do agree it's likely to be on the image side of things, until proven otherwise.

                                      Sadly, on my Mac I only have Gimp, and God knows I am useless with it.

                                      I have fixed those color variances now and uploaded a new zip.

                                      It might just be an artifact from my TV as well, so would love to hear others' experiences.

                                      EDIT: updated the zip and URL, adding two more overlays for testing: gb-overlay-0-50 and gb-overlay-0-30 . These are intended to be set to 100% opacity in RetroArch, as I've applied the transparency on the actual png file, seeing if it helps. Let me know your experiences with them. I'll test them out maybe later today or tomorrow.

                                      EDIT 2: created a grid at a slightly higher resolution, in case it's caused by some stretching and aliasing on the rendering front. The new ones have 960x864 resolution, which should match a 1080p screen with Integer Scaling ON. I included 1px grids and 2px grids, as well as 30%, 50% and 100% opacity variants so hopefully one of all of these images should produce reasonable results that would allow us to then start fine-tuning things.

                                      CapemanC 1 Reply Last reply Reply Quote 0
                                      • CapemanC
                                        Capeman @pjft
                                        last edited by

                                        @pjft said in What games are you playing this week? 2017-02-20:

                                        Sadly, on my Mac I only have Gimp, and God knows I am useless with it.

                                        If you need a good design program for Mac, but don't want to pay out the butt for Photoshop, i recommend Pixelmator or Affinity Photo. Much easier to use than GIMP

                                        Vector Artist, Designer and Maker of Stuff: Laser Cut Atari / Pixel Theme Bartop

                                        1 Reply Last reply Reply Quote 1
                                        • pjftP
                                          pjft
                                          last edited by

                                          Thanks @Capeman for the tips. These seem to be quite professional-looking tools - I'll certainly keep them on my shortlist for the future.

                                          At the moment, though, anything you'd recommend for pixel-based tasks like Paint.Net, but on a Mac? A Mac is not my long-term platform of choice (the only laptop I have at the moment is my work laptop, hence the Mac requests), so I'm not at the moment looking to invest in paid software for a platform that is quite transient for me, in nature.

                                          Thanks!

                                          CapemanC 1 Reply Last reply Reply Quote 0
                                          • CapemanC
                                            Capeman @pjft
                                            last edited by

                                            @pjft Not sure on that one, I'm a professional designer by day so I rarely need to dabble in free/opensource graphics software. But pixelmator's entry cost of $30 for a lifetime license is a pretty sweet deal. Affinity is definitely more power packed at $50 lifetime, neither break the bank to much and both compete with photoshop on almost every level.

                                            OR you could always just get one month of Adobe photoshop photographers edition for $10 and cancel it before it renews. (adobe suite is monthly).

                                            Vector Artist, Designer and Maker of Stuff: Laser Cut Atari / Pixel Theme Bartop

                                            1 Reply Last reply Reply Quote 1
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